Royal Kevin vs. some douche

Ragnarokalex said:
AzureAggron.png

Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 27 Total
Aerial Ace
Aqua Tail
Brick Break
Counter
Defense Curl
Dig
Dragon Rush
Earthquake
Endure
Fire Punch
Harden
Headbutt
Head Smash
Heavy Slam
Icy Punch
Iron Defense
Iron Head
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rollout
Shadow Claw
Superpower
Tackle
Take Down
112.png

Rhydon (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 4/9
DC: 4/5
MC: 0


Attacks: 17 Total
Crunch
Dig
Drill Run
Earthquake
Fire Fang
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Protect
Rock Blast
Sandstorm
Scary Face
Stomp
Tail Whip
Thunder Fang
The Royal Guard said:
G0ZyV.png

Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:2
DC:5/5

Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon
HRHAZ.png

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(63)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Calm Mind
Dig
Double Team
Drain Punch
Dual Chop
Facade
Flash Cannon
Focus Blast
Focus Punch
Helping Hand
Hone Claws
Ice Punch
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Role Play
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic

Alex sends out
Kevin orders
Alex orders
I ref
 
Starmie with exp.share
Lucario with amulet coin

Starmie: reflect- hydro pump rhydon twice
If your target is under the effect of a protective/evasive move then use light screen and push actions down

Lucario: aura sphere aggron-close combat aggron-drain puch aggron
If your target is under the effect of a protective/evasive move then use double team(3) and push actions down
 
Starmie --> Lucario --> Aggron --> Rhydon

Starmie
HP: 90
EN: 100
Lucario
HP: 100
EN: 100
_______

Aggron
HP: 100
EN: 100
Rhydon
HP: 110
EN: 100


Action One:

Starmie used Reflect!
(-9 EN)

Lucario used Aura Sphere!
(-6 EN)
Crit chance: 3495/10000 (NO)
Damage: (9 + 3 + 3 - 1) * 2.25 = 31.5

Aggron used Brick Break!
(-6 EN)
Crit chance: 4951/10000 (NO)
The foe's Reflect was broken!
Damage: (8 + 3) * 1.5 = 16.5

Rhydon used Drill Run!
(-5 EN)
Hit chance: 601/10000 (YES)
Crit chance: 1240/10000 (YES)
Damage: (8 + 3 + 3 + 3) * 1.5 = 25.5

Action Two:

Starmie used Hydro Pump!
(-7 EN)
Hit chance: 6052/10000 (YES)
Crit chance: 5601/10000 (NO)
Damage: (12 + 3 + 3) * 2.25 = 40.5

Lucario used Close Combat!
(-7 EN)
Crit chance: 5811/10000 (NO)
Damage: (12 + 3 - 3.5 - 1) * 2.25 = 23.625
Lucario's Defense fell!
Lucario's Special Defense fell!

Aggron used Superpower!
(-8 EN)
Crit chance: 802/10000 (NO)
Damage: (12 + 3) * 1.5 + 1.75 = 24.25
Aggron's Attack fell!
Aggron's Defense fell!

Rhydon used Drill Run!
(-9 EN)
Hit chance: 1/10000 (YES)
Crit chance: 6791/10000 (NO)
Damage: (8 + 3 + 3) * 1.5 + 1.75 = 22.75

Action Three:

Starmie used Hydro Pump!
(-11 EN)
Hit chance: 7822/10000 (YES)
Crit chance: 1250/10000 (NO)
Damage: (12 + 3 + 3) * 2.25 = 40.5

Lucario used Drain Punch!
(-11 EN)
Crit chance: 4582/10000 (NO)
Damage: (8 + 3 - 3.5 - 1) * 2.25 + 1.75 = 16.375
Heal: 8.1875

Aggron used Superpower!
(-12 EN)
Crit chance: 5042/10000 (NO)
Damage: (12 + 3) * 1.5 = 22.5

Lucario fainted!

Rhydon used Drill Run!
(-13 EN)
Hit chance: 2319/10000 (YES)
Crit chance: 7823/10000 (NO)
Damage: (8 + 3 + 3) = 14


Starmie
HP: 76
EN: 73
Lucario
HP: KO
EN: KO
_______

Aggron
HP: 29
EN: 74
Rhydon
HP: 29
EN: 73
 
Rhydon: crunch - crunch -crunch
IF targetted with a water type offensive move, protect that action

Aggron: Head smash - Head smash - Head smash
If targetted with a water type offensive move, protect that action
 
Starmie
HP: 76
EN: 73
_______

Aggron
HP: 29
EN: 74
Rhydon
HP: 29
EN: 73

Action One:

Rhydon used Protect!
(-13 EN)
Rhydon protected itself!

Starmie used Dive!
(-9 EN)
Starmie dove underwater!

Aggron used Crunch!
(-6 EN)
The attack missed!

Starmie used Dive!
Rhydon protected itself!

Action Two:

Rhydon used Protect!
(-11 EN)
But it failed!

Starmie used Dive!
(-13 EN)
Starmie dove underwater!

Aggron used Crunch!
(-10 EN)
The attack missed!

Starmie used Dive!
Crit chance: 2941/10000 (NO)
Damage: (8 + 3 - 4.5) * 2.25 = 14.625

Action Three:

Rhydon used Protect!
(-21 EN)
Rhydon protected itself!

Starmie used Dive!
(-17 EN)
Starmie dove underwater!

Aggron used Crunch!
(-14 EN)
The attack missed!

Starmie used Dive!
Crit chance: 6801/10000 (NO)
Damage: (8 + 3 - 4.5) * 2.25 = 14.625

I'm not bothering with formatting this post. 9.9

Starmie
HP: 76
EN: 35
_______

Aggron
HP: 29
EN: 44
Rhydon
HP: 14
EN: 28
 
Hydro pump rhydon-dive aggron-hydro pump aggron
If your target is under the effect of a protective/evasive move then chill and push actions down
 
Starmie
HP: 76
EN: 35
_______

Aggron
HP: 29
EN: 44
Rhydon
HP: 14
EN: 28

Action One:


Starmie used Hydro Pump!
(-7 EN)
Hit chance: 402/10000 (YES)
Crit chance: --
Damage: (12 + 3 + 3) * 2.25 = 40.5

Rhydon fainted!

Aggron used Head Smash!
(-12 EN)
Hit chance: 5067/10000 (YES)
Crit chance: 8021/10000 (NO)
Damage: (19 + 3 + 3) = 25

Action Two:

Starmie used Dive!
(-9 EN)
Starmie dove underwater!

Aggron used Head Smash!
(-16 EN)
The attack missed!

Starmie used Dive!
Crit chance: idc
Damage: (8 + 3 - 5 - 1) * 1.5 = 7.5

Action Three:

Starmie used Hydro Pump!
(-7 EN)
Hit chance: 7451/10000 (YES)
KO


Alex: 2 CC
Kevin: 2 CC
Aggron: 3 MC, 1 KOC
Rhydon: 3 MC, 1 EC/DC
Starmie: 4 MC, 2 KOC
Lucario: 3 MC

EspyOwner: 4 UC
 
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