Team Someoneelse:
Team Kevin:
Rools:
Three: Challenging Someoneelse
2v2 LC doubles
Training Items
All abilities
Training Match
ASB arena
1 Day DQ
Accepting
0 recovers / 2 chills
2 subs
Somoneelse orders
Kevin orders
I ref (Equip your items in your first post since theyre training)
Someoneelse said:![]()
Embirch [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW, locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb
Blaze Kick
Bullet Seed
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Leech Seed
Rock Slide
Seed Bomb
Sweet Scent![]()
Numel [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple (Innate):
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW, locked):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Amnesia
Dig
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
Tackle
Take Down
Yawn
Team Kevin:
The Royal Guard said:![]()
Croagunk (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Abilities:
Anticipation:
Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin:
Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
Croagunk
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: 14
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Counter
Drain Punch
Fake Out
Protect
Torment
Toxic![]()
Machop (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast:
Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: 14
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Close Combat
Ice Punch
Thunder Punch
Light Screen
Protect
Toxic
Rools:
Three: Challenging Someoneelse
2v2 LC doubles
Training Items
All abilities
Training Match
ASB arena
1 Day DQ
Accepting
0 recovers / 2 chills
2 subs
Somoneelse orders
Kevin orders
I ref (Equip your items in your first post since theyre training)