Kevin does things that Somoneelse wishes they hadn't seen

Team Someoneelse:
Someoneelse said:
EmbirchFront.png

Embirch [Australia] (F)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW, locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Blaze Kick
Bullet Seed
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Leech Seed
Rock Slide
Seed Bomb
Sweet Scent
322.gif

Numel [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate):
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (DW, locked):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Amnesia
Dig
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
Tackle
Take Down
Yawn

Team Kevin:
The Royal Guard said:
453.png

Croagunk (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Croagunk
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: 14
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Counter
Drain Punch
Fake Out

Protect
Torment
Toxic
66.png

Machop (M)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:

Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard:

Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast:

Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks: 14
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight

Close Combat
Ice Punch
Thunder Punch

Light Screen
Protect
Toxic

Rools:
Three: Challenging Someoneelse
2v2 LC doubles
Training Items
All abilities
Training Match
ASB arena
1 Day DQ

Accepting
0 recovers / 2 chills
2 subs


Somoneelse orders
Kevin orders
I ref (Equip your items in your first post since theyre training)
 
Both @ Lucky Egg

Embirch: Blaze Kick (Croagunk) > Fire Spin (Croagunk) > Earth Power (Croagunk)
If you flinch, push actions back.
If Croagunk uses Counter when you would use Blaze Kick, use Flamethrower (Croagunk) instead.

Numel: Heat Wave > Growl > Flame Burst (Croagunk)
If you flinch, push actions back.
If there is Light Screen up AND you do not have Focus Energy, use Focus Energy and push actions back.
 
Singed with exp.share
Xin with amulet coin

Singed: Toxic Embrich-Toxic Numel-Fake Out Embrich

Xin: Karate Chop Embrich-Close Combat Embrich-Katate Chop Embrich
 
EmbirchFront.png

90 HP
100 EN
Status: None
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

90 HP
100 EN
Status: None
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

90 HP
100 EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

100 HP
100 EN
Status: None
3/2/1/3/35
Guts
No Guard


Round 1:
Embirch uses Blaze Kick!
To Hit <9000, 9465 @.@ well were off to a start already
but it missed....
-6 Energy

Croagunk uses Toxic!
Embirch was Badly Poisoned!
-7 Energy

Machop uses Karate Chop!
To Crit <1250, 5815 no
5+3+1.5=9.5 Damage to Embirch
-2 Energy

Numel uses Heat Wave!
To Hit Croagunk <9000, 5187 yes
To Crit Croagunk <625, 4883 no
To Crit Machop <625, 1459 no
To Burn Croagunk <1000, 6689 no
To Burn Machop <1000, 5338 no
7.5+3+1.5+2=14 Damage to Croagunk
7.5+3=10.5 Damage to Machop
-6 Energy

Poison deals 1 Damage to Embirch!

Round 2:
Embirch uses Fire Spin
To hit <9000, 1324 yes
To crit <625, 5949 no
4+3+1.5+2=10.5 Damage to Croagunk
-2 Energy

Croagunk uses Toxic!
Numel was Badly Poisoned!
-11 Energy

Machop uses Close Combat!
To Crit <625, 9276 no
12+3+1.5=16.5 Damage to Embirch
Machop's Defenses fell!
-7 Energy

Numel uses Growl!
Croagunk's Attack fell!
Machops Attack Fell!
-4 Energy

Poison deals 1 Damage to Embirch!
Poison deals 1 Damage to Numel!
Fire Spin deals 2 Damage to Croagunk!

Round 3:
Croagunk uses Fake Out!
To Crit <625, 2612 no
4+1.5-1.75=3.75 Damage to Embirch
-4 Energy

Embirch Flinched!

Machop uses Karate Chop!
To Crit <1250, 5216 no
5+3+1.5-1.75=7.75 Damage to Embirch
-2 Energy

Numel uses Flame Burst!
To Crit <625, 4917 no
7+3+1.5+2=13.5 Damage to Croagunk
6 Damage to Machop
-5 Energy

Poison deals 1 Damage to Embirch!
Poison deals 1 Damage to Numel!
Fire Spin deals 2 Damage to Croagunk!


Embirch: 3+5.5+16.5+9.5+9.5-3.5=41 Damage Taken
Numel: 2 Damage Taken
Croagunk: 14+4+13.5+10.5=42 Damage Taken
Machop: 10.5+6=17 Damage Taken


EmbirchFront.png

49 HP
92 EN
Status: Badly Poisoned (2 DPA)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

88 HP
85 EN
Status: badly Poisoned (1 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

48 HP
78 EN
Status: -1 Attack, Fire Spin (2 Actions)
4/2/2/2/50
Anticipation
Dry Skin

66.png

83 HP
89 EN
Status: -1 Attack, -1 Def/SpDef
3/2/1/3/35
Guts
No Guard
 
Singed: Torment Embrich-Posion Sting Embrich-Drain Punch Embrich
If your target is under the effects of a protective/evasive move then swtich targets

Xin:Vital Throw Embrich-Close Combat Embrich-Karate Chop Embrich
If your target is under the effects of a protective/evasive move then swtich targets
 
Embirch: Flamethrower + Ember (Croagunk) > Cooldown (Leech Seed (Machop)) > Earth Power (Croagunk)
If Croagunk has fainted, redirect to Machop.

Numel: Flame Burst + Ember (Croagunk) > Cooldown (Flame Burst (Machop) > Flamethrower (Machop)
If Croagunk faints, redirect to Machop.
 
EmbirchFront.png

49 HP
92 EN
Status: Badly Poisoned (2 DPA)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

88 HP
85 EN
Status: badly Poisoned (1 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

48 HP
78 EN
Status: -1 Attack, Fire Spin (2 Actions)
4/2/2/2/50
Anticipation
Dry Skin

66.png

83 HP
89 EN
Status: -1 Attack, -1 Def/SpDef
3/2/1/3/35
Guts
No Guard


Round 1:
Croagunk uses Torment!
Embirch was subjected to torment!
-7 Energy

Machop uses Vital Throw!
To Crit <625, 8767 no
6+3+1.5=9.5 Damage to Embirch
-4 Energy

Embirch uses Fire Stream!
To Crit <625, 2 yes
19+3+1.5+2=25.5 Damage to croagunk
-14 Energy

Numel uses Fireball![/B]
To Crit <625, 8567 no
14.5+3+1.5+2=21 Damage to Croagunk
6 damage to Machop
-13 energy

Poison deals 2 Damage to Embirch!
Poison deals 1 Damage to Numel!
Fire Spin deals 2 Damage to Croagunk!

Croagunk was KOed!

Round 2:
Embirch cools down!

Machop uses Close Combat!
To Crit <625, 9133 no
12+3+1.5-1.75=14.75 Damage to Embirch
Machop's Defenses fell!
-7 Energy

Numel cools down!

Poison deals 2 Damage to Embirch!
Poison deals 2 Damage to Numel!

Round 3:
Embirch uses Earth Power!
To Crit <625, 8340 no
Lower SpD <1000, 2734 no
9+1.75=10.75 Damage to Machop
-7 Energy

Machop uses Karate Chop!
To Crit <1250, 161 yes
5+3+1.5+3=12.5 Damage to Embirch
-2 Energy

Numel uses Flamethrower!
To Crit <625, 4515 no
To Burn <1000, 3209 no
10+3+1.75=14.75 Damage to machop
-6 Energy

Poison deals 2 Damage to Embirch!
Poison deals 2 Damage to Numel!


Embirch: 6+12.5+14.75+9.5=43 Damage Taken
Numel: 6 Damage Taken
Croagunk: KOed
Machop: 14.75+6+10.75=32 Damage Taken


EmbirchFront.png

6 HP
71 EN
Status: Badly Poisoned (3 DPA), Tormented (3 Actions)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

82 HP
66 EN
Status: Badly Poisoned (2 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

KO HP
KO EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

51 HP
76 EN
Status: -1 Def/SpDef
3/2/1/3/35
Guts
No Guard
 
Embirch: Giga Drain (Machop) > Blaze Kick (Machop) > Fire Spin (Machop)
If Machop uses a successful P/E move, Growth and push back.

Numel: Focus Energy > Flamethrower (Machop) > Flamethrower (Machop)
If Machop uses a successful P/E move A2 or A3, use Dig (Suspend) that action & Dig (Emerge) the next.
 
EmbirchFront.png

6 HP
71 EN
Status: Badly Poisoned (3 DPA), Tormented (3 Actions)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

82 HP
66 EN
Status: Badly Poisoned (2 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

KO HP
KO EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

51 HP
76 EN
Status: -1 Def/SpDef
3/2/1/3/35
Guts
No Guard


Round 1:
Embirch uses Giga Drain!
To Crit <625, 6797 no
8+3=11 Damage to Machop
5.5 HP Restored
-11 Energy

Machop uses Ice Punch!
To Crit <625, 5467 no
8+1.5=9.5 Damage
-6 Energy

Numel uses Focus Energy!
It got pumped!
-12 Energy

Poison deals 3 Damage to Embirch

Embirch was KOed!

Round 2:
Machop uses Thunder Punch!
ummmmmm......
-6 Energy

Numel uses Flamethrower!
To Burn <1000, 7572 no
10+3+3=16 Damage to Machop
-6 Energy

Round 3:
Numel uses Flamethrower!
To Burn <1000, 5817 no
10+3+3=16 Damage to Machop
-10 Energy

Machop uses Mega Close Combat!
To Crit <625, 1529 no
12*2.25+3+1.5=31.5 Damage to Numel
-31 Energy


Machop: 16+16+11=43 Damage Taken
Numel: 32+2+3+3=40 Damage Taken

EmbirchFront.png

KO HP
KO EN
Status: Badly Poisoned (3 DPA), Tormented (3 Actions)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

42 HP
38 EN
Status: Badly Poisoned (3 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

KO HP
KO EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

8 HP
33 EN
Status: -2 Def/SpDef
3/2/1/3/35
Guts
No Guard
 
I don't care about waiting for Kevin to post about Cooling Down, so I'll just say:
Flamethrower
I have enough energy for it, and it definitely KOes. GG Kevin.
 
So since hes sitting right beside me he said to unleash super combo that ignores cooldown GG


EmbirchFront.png

KO HP
KO EN
Status: Badly Poisoned (3 DPA), Tormented (3 Actions)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

42 HP
38 EN
Status: Badly Poisoned (3 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

KO HP
KO EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

8 HP
33 EN
Status: -2 Def/SpDef
3/2/1/3/35
Guts
No Guard


Round 1:
Machop cooled down!

Numel uses Flamethrower!
10+3+3=16 Damage to Machop
-14 energy

Machop was KOed!


EmbirchFront.png

KO HP
KO EN
Status: Badly Poisoned (3 DPA), Tormented (3 Actions)
3/2/3/2/52 (-10%EVA)
Reckless
Leaf Guard

322.gif

42 HP
24 EN
Status: Badly Poisoned (3 DPA)
3/2/3/2/30 (-10%EVA)
Oblivious
Simple


453.png

KO HP
KO EN
Status: None
4/2/2/2/50
Anticipation
Dry Skin

66.png

KO HP
KO EN
Status: -2 Def/SpDef
3/2/1/3/35
Guts
No Guard


Congratulations Someoneelse on your victory! and congrats to Kevin on your valiant effort!

Somoneelse: 1 CC
Numel: 1 EC, 2 MC, 1 DC, 1 KOC, 1 DC or EC
Embirch: 1 EC, 2 MC, 1 DC, 1 KOC 1 DC or EC

Kevin: 2 CC
Machop: 1 EC, 2 MC, 1 DC
Croagunk: 1 EC, 3 MC, 1 DC, 1 KOC


4 UC for me
 
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