ZhengTann
Nargacuga
So a guy named Yarnus was walking down Bethany Street when he stepped on the dead body of a fox. And now its spirit is seeking vengeance, with a swarm coming the lad's way.R&R said:4v4 FE Monotype Singles
2 day DQ
Abilities = All
Items = Training
Switch = OK
2 Recoveries / 5 Chills
2 Substitutions
Arena = ASB Standard Arena
Flight Team deadfox said:
Gliscor [Swoop] (F)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Attacks (27):
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Cross Poison
Dig
Faint Attack
Fire Fang
Fury Cutter
Knock Off
Ice Fang
Poison Jab
Poison Sting
Quick Attack
Sand Tomb
Sky Attack
Sky Uppercut
Stone Edge
Thunder Fang
U-Turn
X-Scissor
SPECIAL
OTHER
Agility
Harden
Roost
Sand Attack
Gyarados [Beast] (M)
Nature: Naive (+15% Spe, +10% Acc, -1 SpD)
Type: Water/Flying
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 94 (81*1.15^)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: [DW LOCKED] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks (14):
PHYSICAL
Aqua Tail
Bite
Bouce
Earthquake
Ice Fang
Reversal
Tackle
Thrash
SPECIAL
Bubble
Dragon Rage
Hydro Pump
OTHER
Dragon Dance
Leer
Splash
Braviary [Predator] (M)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Attacks (17):
PHYSICAL
Aerial Ace
Crush Claw
Fly
Fury Attack
Peck
Rock Slide
Sky Attack
Sky Drop
Superpower
U-Turn
Wing Attack
SPECIAL
Heat Wave
OTHER
Hone Claws
Leer
Roost
Scary Face
Whirlwind
Crobat [Sucker] (M)
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Attacks (31):
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Fly
Leech Life
Poison Fang
Sky Attack
Super Fang
U-Turn
Wing Attack
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Giga Drain
Heat Wave
Shadow Ball
Sludge Bomb
Swift
Venoshock
OTHER
Confuse Ray
Double Team
Endure
Hypnosis
Protect
Roost
Snatch
Supersonic
Taunt
Torment
Toxic
Yarnus ran to the ASB arena before he managed to retrieve his spare Pokeballs belt from a locker. But the host is not far behind... This will be a battle for lives.Normal Team Yarnus said:
Persian [Hiss!] (F)
Nature: Naughty +1 in attack -1 in Sp.Def
Type: Normal
Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber:Type: Innate This Pokemon’s body is well trained and immune to paralysis. P
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.[/SIZE]
Unnerve (DW) (Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Switcheroo
Taunt
Slash
Night Slash
Feint
Hyponisis
Snatch
Foul Play
Assist
Thunderbolt
Work Up
Endure
U-turn
Torment
Bide
Return
Dig
Castform (Drip!) {F}
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast: (Type: Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm damage.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 3
Moves:
Tackle
Ember
Water Gun
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Disable
Future Sight
Hex
Protect
Flamethrower
Scald
Kecleon (Boo!) {M}
Nature: Quiet (+1 SpA, -1 Spe)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Color Change: (Type: Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 5
Spe: 34 (-)
MC: 5
Moves:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Disable
Fake Out
Recover
Dig
Thunder Wave
Double Team
Girafarig (...!) {F}
Nature: Mild (+1 SpA, -1 Spe)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Stat Total: 18
MC: 2
DC: 1/5
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
Future Sight
Mirror Coat
Razor Wind
Thunderbolt
Shadow Ball
Energy Ball
deadfox leads and equips
Yarnus releases with Items and orders
deadfox responds
I reff