More Spells. More Casters. Canis Majoris vs Someoneelse!

Ullar

Woz-certified wife-guy
is a Smogon Discord Contributor Alumnus
zombanette_zps4cfe891b.gif

This looks to be fun...one veteran to this arena, battling a newcomer...ehehehe...

Rules of MAGIC said:
3vs3 LC triples
1 Day DQ
Training items
Switch = Piano falling on your head.
All Abilities
2 Recovers/mon
5 Chills/mon
Someoneelse said:
304.gif

Aron [TM28 TOMBSTONER] (M)
Nature: Brave (+Atk, -Speed)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:

Sturdy:
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW, locked):
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
-10% Evasion
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Body Slam
Earthquake
Harden
Headbutt
Head Smash
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Rock Slide
Superpower
Tackle
Take Down
Toxic
322.gif

Numel [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious (Innate):
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate):
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (DW, locked):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 1/5

Attacks:
Amnesia
Dig
Earthquake
Ember
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
Stealth Rock
Tackle
Take Down
Yawn
116.gif

Horsea [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Innate) (DW, locked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
+16% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Agility
Bubble
BubbleBeam
Clear Smog
Disable
Dragon Pulse
Focus Energy
Hidden Power (Fire, 7)
Hydro Pump
Ice Beam
Leer
Signal Beam
SmokeScreen
Surf
Water Gun
Canis Majoris said:
petilil.gif

Petilil [Lily] (Female)

Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard: (DW)(Locked)(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35 (+5% Acc)
Size Class: 1
Weight Class: 1

EC:1/6
MC: 0
DC:1/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Helping Hand
Leaf Storm
Worry Seed (Egg)
Ingrain (Egg)
Endure (Egg)
Sunny Day (TM)
Energy Ball (TM)
Protect (TM)
300skitty.gif

Skitty [Eden] (Female)

Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin: (DW) (Locked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Wish (Egg)
Simple Beam (Egg)
Sucker Punch (Egg)
Dig (TM)
Protect (TM)
Frustration (TM)
Return (TM)
mime-jr.gif

Mime Jr. [Mime (pronounced mee-meh)] (Male)
Nature: Bold (+Atk, -Def)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Locked) (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3(+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Confuse Ray (Egg)
Hypnosis (Egg)
Icy Wind (Egg)
Thunderbolt (TM)
Shadow Ball (TM)
Thunder Wave (TM)

Arena:
The ASB Arena is covered by a black storm. Two tall pedestals have been erected on each side of the arena, one for each of the Trainers. These pillars seem...different. The truth is, they have been imbued with magical powers...allowing the Trainers to do more than just command their Pokemon...

Arena Summary:
-All moves are successful, just like the normal ASB Arena
-At the beginning of each round, the trainer who is not moving first may cast a spell on either their team or the opposing team
-All status, major and minor (including Reflect, Light Screen, Safeguard, Wish and the like), as well as stat boosts and decreases, all vanish at the end of a round. This includes those inflicted by spells

Spells that can be cast:
-Infernal Fire: Team is burned for the round
-Deadly Plague: Team suffers 3DPA Toxic for the round
-Utter Disorientation: Team suffers confusion for entire round
-Binding Electricity: Team suffers 25% Paralysis for entire round
-Eastern Wind: Team is under effect of Tailwind for the round
-Crippling of Defenses: Team suffers -2 Def and SpD for the round
-Protective Barrier: Team is under both Light Screen and Reflect for the round
-Enchanted Spirit: Team is under Safeguard for the round
-Fearful Presence: Team gains the effects of Pressure for the round
-Dimension Distortion: Trick Room is in place for the round

zombanette_zps4cfe891b.gif

Begin!

Someoneelse casts a spell and equips
Canis orders and equips
Someoneelse orders
 
I'll send out Aron @ Amulet Coin, Numel @ Lucky Egg, andHorsea @ Lucky Egg and cast Protective Barrier on my team.
 
Eden: "Oh, nya, 3 Pokémon! I wonder what they'll try to do!"

Mime: "..."

Lily: "Oh dear, a N-Numel.... I can't get hit by fire moves..."

Eden: Fake Out (Numel) > Helping Hand (Lily)

Lily: Energy Ball (Horsea) > Leaf Storm (Horsea)
IF Horsea uses P/E move successfully THEN redirect to Numel that action
IF Numel uses Lava Plume A1, THEN use Protect that action.

Mime: Confuse Ray (Numel) > Psybeam (Numel)

(This is assuming 2 subs/mon/action. If this is not the case, ignore the subs.)
 
TM28: Head Smash (Eden) > Synchroquake
If Vesuvius hits itself in confusion A2, change that action to Rock Slide

Vesuvius: Flinch (Lava Plume) > Synchroquake

King: SmokeScreen (Lily) > Evasive Agility
 
Round 1 Start
304.gif

HP: 90
EN: 100
OTHER: none
322.gif

HP: 90
EN: 100
OTHER: none
116.gif

HP: 90
EN: 100
OTHER: none
VS
petilil.gif

HP: 90
EN: 100
OTHER: none
300skitty.gif

HP: 90
EN: 100
OTHER: none
mime-jr.gif

HP: 80
EN: 100
OTHER: none
Arena Notes: None
Speed Order: horsea > mime > skitty > petilil > numel > aron

Skitty used Fake out!
crit = 9490 = n
dmgN = [4*2/3+3+4+1.5] = 11.167
-3 EN

Horsea used SmokeScreen!
-4 EN

Mr Mime used Confuse Ray!
level = 1143 = 4a
-7 EN

Petilil used energy Ball!
hit = 3147 = y
crit = 3541 = n
-spd = 2277 = n
dmgH = [16/3+3+3]*1.5 = 17
-5 EN

Numel flinched!

Aron used Head Smash!
hit = 5597 = y
crit = 9352 = n
dmgS = [15+3+3] = 21
-10 EN

a2

Skitty used Helping Hand!
-17 EN

Horsea used Agilidodge!
-7 EN

Mime Jr used Psybeam!
crit = 9306 = n
dmgN = [14/3+3+1.5] = 9.167
-4 EN

Lily used Leaf Storm!
-2 SpA
-9 EN

Numel used EQ! (1045 = successmove)
critH = 2633 = n
critS = 5638 = n
critP = 6973 = n
critM = 320 = y
dmgH = [5+1.5+3] = 9.5
dmgS = [7.5+1.5+3] = 12
dmgP = [7.5+1.5+3]*.67 = 8
dmgM = [7.5+3+3] = 13.5
-6 EN

Aron used EQ!
critH = 5765 = n
critS = 5906 = n
critP = 8128 = n
critM = 5073 = n
dmgH = [5+3] = 8
dmgS = [7.5+3] = 10.5
dmgP = [7.5+3]*.67 = 7
dmgM = [7.5+1.5] = 9
-7 EN

Round 1 End
304.gif

HP: 90
EN: 83
OTHER: none
322.gif

HP: 70
EN: 94
OTHER: none
116.gif

HP: 55
EN: 89
OTHER: none
VS
petilil.gif

HP: 75
EN: 86
OTHER: none
300skitty.gif

HP: 46
EN: 80
OTHER: none
mime-jr.gif

HP: 57
EN: 89
OTHER: none
Arena Notes: None
Speed Order: horsea > mime > skitty > petilil > numel > aron

 
Okay, so you appear to have forgotten the effects from the arena. I had Protective barrier. Also, shouldn't Dog choose the spell before I order?
 
oops i only looked at your order post


technically it doesn't say whether you cast the spell before or after your opponent orders. regardless, fixed.
 
Every effect is gone every turn. Including stat downs:
-All status, major and minor (including Reflect, Light Screen, Safeguard, Wish and the like), as well as stat boosts and decreases, all vanish at the end of a round. This includes those inflicted by spells.
My orders won't change though: I cast Utter Disorientation on the enemy team.
 
TM28: Head Smash (Lily) > Head Smash (Lily)
If Lily faints, change actions to Superpower (Eden)
Vesuvius: Flamethrower (Lily) > Flame Burst (Lily)
If Lily faints, redirect to Eden.
King: Ice Beam (Lily) > Dragon Pulse (Eden)

All: If you hit yourself in confusion, push actions back
 
"We gotta d-do something! They're focusing their attacks on me..."
"Don't worry, nya, I'll be the one to decide that! Right, Mime?"
"..."

"Alright. I figured this out. I'm not falling this turn!"
Lily (Petilil): Protect > Leaf Storm (Horsea)
IF Horsea faints, redirect to Numel

"Hey, what are you trying, you... you.... plant murderers!"
Eden (Skitty): Copycat (Thunderbolt, Horsea) > Dig (Numel)

"..."
Mime (Mime Jr.): Thunderbolt (Horsea) > Mimic (Horsea, Dragon Pulse)
IF Horsea does not use Dragon Pulse A2, THEN Mimic (Horsea, Ice Beam)
 
Round 2 Start
304.gif

HP: 90
EN: 83
OTHER: none
322.gif

HP: 70
EN: 94
OTHER: none
116.gif

HP: 55
EN: 89
OTHER: none
VS
petilil.gif

HP: 75
EN: 86
OTHER: none
300skitty.gif

HP: 46
EN: 80
OTHER: none
mime-jr.gif

HP: 57
EN: 89
OTHER: none
Arena Notes: None

Speed Order: horsea > mime > skitty > petilil > numel > aron

Petilil used Protect!
-22.6 EN

horsea used Ice Beam (3635 = move)
dmgP = [10+1.5]*.1.5 = 17.25
-7 EN

Mime Jr used thunderbolt!
crit = 610 = y
para = 6353 = n
dmgH = [10+3+3]*1.5 = 24
-7 EN

Skitty used CopyCat (Thunderbolt)
crit = 8329 = n
para = 7768 = n
dmgH = [10]*1.5 = 15
-8 EN

Numel used Flamethrower! (1015 = move)
dmgP = [10+3+1.5]*1.5 = 21.75
-6 EN

Aron hit itself! (8950 = fail)
dmgA = [4] = 4
-3 EN

a2

horsea used Dragon Pulse! (move = 4503 = n)
crit = 4544 = n
dmgS = [9+1.5] = 10.5
-7 EN

Mime used Mimic!
I won't judge but that was really stupid
-5 EN

Skitty dug under!

Petilil used leaf storm!
hit = 5542 = y
crit = whocares
dmgH = [14+3+3]*1.5 = 30
Horsea was definitely KOd!
-9 EN

Numel used Flame Burst! (3996 = succeed)
crit = 8718 = n
dmgP = [7+3+1.5]*1.5 = 17.25
dmgM = 6
-4 EN

Aron used HEAD SMASH (succeed = 374 = y)
hit = 5607 = y
crit = 1517 = n
dmgP = [15+3+3] = 21
-10 EN

Skitty used Nig
crit = 7570 = n
dmgN = [8] = 8
-10 EN

Round 2 End!
304.gif

HP: 86
EN: 70
OTHER: none
322.gif

HP: 62
EN: 84
OTHER: none
116.gif

HP: 0
EN: 0
OTHER: dead
VS
petilil.gif

HP: 37
EN: 54
OTHER: none
300skitty.gif

HP: 36
EN: 62
OTHER: none
mime-jr.gif

HP: 51
EN: 77
OTHER: Dragon Pulse Mimicked
Arena Notes: None

Speed Order: mime > skitty > petilil > numel > aron
 
Since Utter Disorientation worked so well, I'll cast Utter Disorientation at Dog.
(Also, Nig sounds like a dangerous move)
 
"Come on... we're gonna finish off that Numel!"
Lily (Petilil): Helping Hand (Mime Jr.) > Chill


"Alright, nya, time to finish this!"
Eden (Skitty): Frustration (Numel) > Frustration (Numel)
IF Numel faints redirect to Aron

"..."
Mime (Mime Jr.): Psybeam + Psybeam (Numel) > Cooldown (Psybeam)

Everyone: IF you hit yourself in confusion push back
 
i forgot

sorry

Round 3 Start!
304.gif

HP: 86
EN: 70
OTHER: none
322.gif

HP: 62
EN: 84
OTHER: none
VS
petilil.gif

HP: 37
EN: 54
OTHER: none
300skitty.gif

HP: 36
EN: 62
OTHER: none
mime-jr.gif

HP: 51
EN: 77
OTHER: Dragon Pulse Mimicked
Arena Notes: None

Speed Order: mime > skitty > petilil > numel > aron

Petilil used Helping Hand!
confusion hit = 7047 = jk nope
dmgP = [4-1.5] = 2.5
-3 EN

Skitty used Frustration!
confusion = 5916 = jk nope
dmgS = [4+1.5] = 5.5
-3 EN

Numel used Dig!
-9 EN

Aron used Head Smush!
hit = 7766 = y
crit = 2854 = n
dmgS = [15+3+3] = 21
-10 EN

Mime used Psypower!
confusion = 347 = n
-24 EN

Numel surfaced!
crit = 4127 = n
dmgM = [8+3] = 11

a2

mime cool

Shitty used Frustration!
confusion = 6187 = jk nope
dmgS = 5.5
-3 EN

Petilol used chill!
confusion = 2834 = ok
+12 EN

Numel used Heat Wave!
hitP = 8097 = y
hitS = 6423 = y
hitM = 5527 = y
critP = 1729 = n
critS = 4673 = n
critM = 4647 = n
burnP = 8035 = n
burnS = 5408 = n
burnM = 9909 = n
dmgP = [7.5+3+1.5]*1.5 = 18
dmgS = [7.5+3+1.5] = 12
Skitty was KOed!
dmgM = [7.5+3] = 10.5
-6 EN

Aron used Super Rock Slide!
hitP = 771 = y
hitM = 3316 = y
critP = 9342 = n
critM = 3579 = n
dmgP = [13.5+3+3] = 19.5
Petilil was KOed!
dmgM = [13.5+3+1.5] = 18
-27 EN

Round 3 Start!
304.gif

HP: 86
EN: 33
OTHER: none
322.gif

HP: 62
EN: 69
OTHER: none
VS
petilil.gif

HP: 0
EN: 0
OTHER: dead
300skitty.gif

HP: 0
EN: 0
OTHER: dead
mime-jr.gif

HP: 11
EN: 53
OTHER: Dragon Pulse Mimicked
Arena Notes: None

Speed Order: mime > numel > aron
 
Erm… okay.

TM 28: Cooldown > Head Smash (Mime)

Vesuvius: Flamethrower (Mime) > Flamethrower (Mime)

If you hit yourself in confusion, push actions back.
 
"..."
Mime: Psybeam (Numel) > Psybeam (Numel)

---
Meanwhile, in the sidelines...
"What a simple yet entertaining battle! Lily is looking as beautiful as ever. Even when knocked out she is graceful! Eden is still the playful one, it seems! And Mime is as quiet as a tongueless man, and he's the only one left now. But having nothing, nothing he can lose."
 
even though i didn't want to ref this so i could spite canis i guess i want 7 uc more

Round 3 Start!
304.gif

HP: 86
EN: 33
OTHER: none
322.gif

HP: 62
EN: 69
OTHER: none
VS
mime-jr.gif

HP: 11
EN: 53
OTHER: Dragon Pulse Mimicked
Arena Notes: None

Speed Order: mime > numel > aron

mime used psybeam
crit = 5387 = n
dmgN = [7+3+1.5] = 11.5
-4 EN

numel used flamethrower
conf = 2905 = n
dmgM = [10+3] = 13
-6 EN
Mr Mime was KOed!

REWARDS:

ME: 7 UC

Canis: 2 CC
Each of Canis's mons: 1 EC / 2 MC / 1 DC
Petilil: 1 KOC

someoneelse: 3 CC
Horsea/Numel: 2 MC / 1 EC / 1 DC LUCKY EGG
Aron: 1 EC / 2 MC / 1 DC
numel: 2 KOC, Aron: 1 KOC
 
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