Stratos
Banned deucer.
Hello everybody, and welcome to ASB's official Battle Factory Tournament! A rentals tourney has been long in anticipation, so let us all thank EspyOwner for making it happen! Let's look at the rules:
I join you here at the ASB Arena for one of the more interesting of the first round's matches, between the Electric Type gym leader Dogfish44 and the Ground Type aficionado Imanalt! Dogfish44 has been blessed by this format, as Imanalt doesn't get to abuse any type advantage; instead, both players will be battling with RENTED POKEMON!
Coming to the foreground, from across the pond, we have Dogfish44! He has a colorful without the U variety of mons, unlike his usual assortment. Will variety be enough to win him the tournament? I guarantee if it's not, you'll hear him blaming anything but himself!
Code:
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Switch=OK
Coming to the foreground, from across the pond, we have Dogfish44! He has a colorful without the U variety of mons, unlike his usual assortment. Will variety be enough to win him the tournament? I guarantee if it's not, you'll hear him blaming anything but himself!
Dogfish44 said:
Machamp (M)
Nature: Careful
+1 Special Defence, -1 Special Attack
Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard
#Egg#
Bullet Punch
Counter
Encore
#TM/HM#
Bide
Brick Break
Double Team
Earthquake
Fling
Incinerate
Light Screen
Low Sweep
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Sleep Talk
ThunderPunch
Starmie (-)
Nature: Timid
+15% Speed, +20% Accuracy, -1 Attack
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Blizzard
Double Team
Flash Cannon
Grass Knot
Hidden Power (Fire, 7)
Protect
Psychic
Reflect
Substitute
Surf
Thunder
Toxic
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Banette (F)
Nature: Brave
+1 Atk, -15% Spe, -10% evasion
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Curse
Faint Attack
Hex
Knock Off
Night Shade
Screech
Shadow Ball
Shadow Sneak
Snatch
Spite
Sucker Punch
Will-o-Wisp
#Egg#
Confuse Ray
Destiny Bond
Disable
Gunk Shot
Imprison
#TM/HM#
Double Team
Endure
Natural Gift
Payback
Protect
Rest
Shadow Claw
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room
#Event/Tutor#
Magic Coat
Pain Split
Sleep Talk
And on back court we have Imanalt. It seems like, unlike Dogfish, he has decided to stick with what is familiar, bringing with him two fairly powerful ground types. Will his familiarity with his Pokemon be enough to bring him a win against an opponent that recently one-upped him in a gym match? We'll find out soon!
Imanalt said:
Nidoking (M)
Nature: Naive
+15% Speed, -1 Special Defense, +11% Accuracy
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Thrash
Earth Power
Megahorn
#Egg#
Disable
Endure
Sucker Punch
Counter
Head Smash
#TM/HM#
Protect
Substitute
Toxic
Taunt
Torment
Ice Beam
Fire Blast
Thunderbolt
Sludge Wave
Dig
Earthquake
Venoshock
Hyper Beam
Bide
Incinerate
Dragon Tail
#Event/Tutor#
Superpower
Torterra (M)
Nature: Brave (+Atk, -Spe, -10 Eva.)
Type: Grass / Ground
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW-Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
#Level Up#
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Earthquake
#Egg#
Earth Power
Superpower
Sand Tomb
Body Slam
Worry Seed
Wide Guard
#TM/HM#
Protect
Substitute
Solarbeam
Double Team
Reflect
Endure
Stone edge
Bulldoze
Grass Knot
Swords Dance
Toxic
#Event/Tutor#
Stealth Rock
Seed Bomb
Frenzy Plant
Iron Head
Dewgong (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water / Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Hydration
Hydration (Innate):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Headbutt
Water Sport
Growl
Signal Beam
Icy Wind
Aurora Beam
Encore
Ice Shard
Rest
Aqua Ring
Ice Beam
Dive
Hail
Sheer Cold
Aqua Jet
Aqua Tail
#Egg#
Disable
Perish Song
Fake Out
#TM/HM#
Protect
Substitute
Blizzard
Surf
Double Team
Toxic
Bide
Skull Bash
Frost Breath
Giga Impact
Avalanche
Swagger
Hidden Power (7, Electric)
#Event/Tutor#
Drill run
Endure
Sleep Talk
Signal Beam
Interestingly, both battlers have brought two Gen I Pokemon. You know what they say about Gen I movepools! They're like orcinus's ego: massive. How will each player order against so much bide?
And now, to see who starts the tournament, the all-important Coin Flip! Heads means that dogfish will send out first, and Imanalt will order first, while tails will cause the reverse. Annnnnnnnd
ew this coin was minted in denver, denver sucks
DF will send out first! Good luck to both contestants!
And now, to see who starts the tournament, the all-important Coin Flip! Heads means that dogfish will send out first, and Imanalt will order first, while tails will cause the reverse. Annnnnnnnd
ew this coin was minted in denver, denver sucks
DF will send out first! Good luck to both contestants!