Factory Regulations said:Two day DQ on actions, three day DQ on ref
Unlimited Chills / Recoveries
Two Substitutions
Switch = OK
Items = On
Abilities = One
Arena = ASB Tournament Arena Simulacrum
Welcome one and all, to the tournament where even the freshest of beginners can hope to outmatch the eldest of ASB founders - The Battle Factory! A tournament where people battle with rented teams, this is a true place where no one can bitch like Pwnemon about noobiness, where no one can sigh like dogfish did when hax goes against him, where no one can rave like I do! Without further ado, the blue corner shows SimonSays!!
Can Simon pull off a victory like the country musician he is?SS said:![]()
Absol (F)
Nature: Mild
+1 Special Attack, -1 Defense
Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team
#Egg#
Mean Look
Baton Pass
Megahorn
#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam
#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter
Moves: 38![]()
Hariyama (M)
Nature: Adamant (+Atk, -Spa.)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam
#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint
#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break
#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic
Moves: 36![]()
Sharpedo (M)
Nature: Rash
+1 Special Attack, -1 Special Defense
Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Taunt
Agility
Aqua Jet
Skull Bash
#Egg#
Brine
Hydro Pump
Double-Edge
#TM/HM#
Protect
Substitute
Earthquake
Waterfall
Thief
Scald
Double Team
Roar
Dive
Surf
Rain Dance
Avalanche
Natural Gift
#Event/Tutor#
Zen Headbutt
Bounce
Dark Pulse
Super Fang
Endure
Moves: 35
Or will Faylion of the red corner pull a trump card out of his sleeves to win?![]()
Kabutops (M)
Nature: Lonely
+1 Attack, -1 Defense
Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
+
Aquajet -1
Hydro Pump -1
Endure -1
Ancient Power -1
#Egg#
Free:
Dig
Rapid Spin
Confuse Ray
#TM/HM#
Protect
Substitute
+
Ice Beam -2
Hyper Beam -2
Rock Slide -2
Scald -2
X-Scissor -2
Dive -2
Waterfall -2
Hidden Power 7 (Electric) -2
Brine -3
Surf -2
Water Gun -3
Brick Break -2
#Event/Tutor#
Aqua Tail -2
Giga Drain -2
Earth Power -2
Stone Edge -2
Superpower -2
-40 MC![]()
Heracross (F)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Bug/Fighing
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 40
DC: 5/5
Attacks:
#Level Up#
Night Slash
Tackle
Leer
Horn attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
+
Close Combat -1
Megahorn -1
Reversal -1
Feint -1
#Egg#
Free:
Focus Punch
Revenge
Bide
+
Pursuit -3
#TM/HM#
Protect
Substitute
+
Earthquake -2
Facade-2
Stone Edge -2
Bulldoze -2
Shadow Claw -2
Smack Down -2
Retaliate -2
Rest -2
Bulk Up-2
Dig -2
Swagger -2
#Event/Tutor#
Knock Off -2
Low Kick -2
Seimic Toss -3
Sleep Talk -2
-40 MC![]()
Hitmonlee (M)
Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
+
Hi Jump Kick -1
Endure -1
Foresight -1
Blaze Kick -1
Close Combat -1
Reversal -1
Mind Reader -1
#Egg#
Free:
Mach Punch
Counter
Rapid Spin
#TM/HM#
Protect
Substitute
+
Double Team -2
Retaliate -2
Stone Edge -2
Rock Slide -2
Poison Jab -2
Swagger -2
Earthquake -2
#Event/Tutor#
Dynamic Punch -3
Bounce -2
Knock Off -3
Role Play -3
Sucker Punch -3
Seimic Toss -3
Sleep Talk -2
-40
And after a coinflip... (heads SS, tails Faylion)
We have SS to lead with honours!
Simon leads and equips
Faylion emulates with orders
Simon fills in
I reff