Only Glacier Knight, Geodude6, Its_A_Random, & any required sub-referees, may post in this thread until the completion of this battle. All other posts made will be deleted, & possibly subjected to moderation. Thank you.
...And so, one Tournament ends, & another Tournament begins. This time around, however? Instead of players participating in teams, players are given a random assortment of Pokémon to form a team out of. In this match-up, we have, not exactly a highlight, but nevertheless, a critical match-up that may be critical to what happens in the Tournament. Before we continue, we should bring up the rules, shall we?
RULES & REGULATIONS
3v3 Singles
Player DQ Time: 48 Hours [Strict]
Referee DQ Time: 72 Hours [Strict]
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ONE
Items: ON
Now, we must introduce the combatants, shall we? First up, he is a member of the Gym Committee. He is currently fighting for his coveted Ice Gym Leaderships. However, he is forced to make due with no Ice-Types for this round & the next at least. He is here. Our resident Mamoswine lover, It is Glacier Knight!
TEAM GLACIER KNIGHT
Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat
#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat
#TM/HM#
Protect
Substitute
Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure
Agility
34 Moves
Hitmonlee (M)
Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight
#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit
#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide
#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power
36 Moves
Kabutops (M)
Nature: Lonely
+1 Attack, -1 Defense
Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash
#Egg#
Rapid Spin
Flail
Confuse Ray
#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide
#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock
35 Moves
On the other hand, we have a newer ASB trainer who is yet to have any credentials next to his name. He has, however, developed a notorious reputation for his apparent lack of patience. Let us hope this does not affect this match, shall we? But nevertheless, introducing Glacier Knight's opponent. It is Geodude6!
TEAM GEODUDE6
Sharpedo (F)
Nature: Rash
+1 Special Attack, -1 Special Defense
Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Agility
Skull Bash
Night Slash
#Egg#
Ancientpower
Double-Edge
Hydro Pump
#TM/HM#
Roar
Toxic
Hyper Beam
Protect
Earthquake
Double Team
Rest
Scald
Giga Impact
Substitute
Waterfall
Dive
#Event/Tutor#
Bounce
Sleep Talk
Snore
Uproar
Zen Headbutt
Porygon2 (U)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Trace
Trace (Can Be Activated):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise
Discharge
Lock On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam
#TM/HM#
Psyshock
Toxic
Ice Beam
Protect
Frustration
Thunderbolt
Return
Shadow Ball
Double Team
Shock Wave
Rest
Endure
Psych Up
Substitute
#Event/Tutor#
Gravity
Last Resort
Mimic
Pain Split
Sleep Talk
Snore
Throh (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Superpower
Reversal
#TM/HM#
Toxic
Protect
Earthquake
Dig
Double Team
Facade
Rest
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Substitute
#Event/Tutor#
Block
Fire Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Sleep Talk
Snore
Thunderpunch
Well, that is pretty much it, but first, we must flip the coin! If the outcome is heads, Glacier Knight will send out first! If it is Tails, then Geodude6 will send out first!
And it is heads! So Glacier Knight will send out first! And with that, battle begin!
TURN ORDER
Glacier Knight sends in One Pokémon, & equips an item.
Geodude6 sends in One Pokémon, & equips an item.
Geodude6 issues actions.
Glacier Knight issues actions.
Its_A_Random refs.
...And so, one Tournament ends, & another Tournament begins. This time around, however? Instead of players participating in teams, players are given a random assortment of Pokémon to form a team out of. In this match-up, we have, not exactly a highlight, but nevertheless, a critical match-up that may be critical to what happens in the Tournament. Before we continue, we should bring up the rules, shall we?
RULES & REGULATIONS
3v3 Singles
Player DQ Time: 48 Hours [Strict]
Referee DQ Time: 72 Hours [Strict]
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ONE
Items: ON
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
TEAM GLACIER KNIGHT

Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat
#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat
#TM/HM#
Protect
Substitute
Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure
Agility
34 Moves

Hitmonlee (M)
Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight
#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit
#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide
#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power
36 Moves

Kabutops (M)
Nature: Lonely
+1 Attack, -1 Defense
Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash
#Egg#
Rapid Spin
Flail
Confuse Ray
#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide
#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock
35 Moves
-Chesto Berry
-Chilan Berry
-Cornn Berry
-Damp Rock
-Grepa Berry
-Haban Berry
-Heat Rock
-Icy Rock
-Toxic Orb
-Wide Lens
-Chilan Berry
-Cornn Berry
-Damp Rock
-Grepa Berry
-Haban Berry
-Heat Rock
-Icy Rock
-Toxic Orb
-Wide Lens
TEAM GEODUDE6

Sharpedo (F)
Nature: Rash
+1 Special Attack, -1 Special Defense
Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Crunch
Aqua Jet
Agility
Skull Bash
Night Slash
#Egg#
Ancientpower
Double-Edge
Hydro Pump
#TM/HM#
Roar
Toxic
Hyper Beam
Protect
Earthquake
Double Team
Rest
Scald
Giga Impact
Substitute
Waterfall
Dive
#Event/Tutor#
Bounce
Sleep Talk
Snore
Uproar
Zen Headbutt

Porygon2 (U)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Trace
Trace (Can Be Activated):
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Conversion 2
Tackle
Conversion
Defense Curl
Agility
Psybeam
Recover
Magnet Rise
Discharge
Lock On
Tri Attack
Magic Coat
Zap Cannon
Hyper Beam
#TM/HM#
Psyshock
Toxic
Ice Beam
Protect
Frustration
Thunderbolt
Return
Shadow Ball
Double Team
Shock Wave
Rest
Endure
Psych Up
Substitute
#Event/Tutor#
Gravity
Last Resort
Mimic
Pain Split
Sleep Talk
Snore

Throh (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
Endure
Superpower
Reversal
#TM/HM#
Toxic
Protect
Earthquake
Dig
Double Team
Facade
Rest
Payback
Retaliate
Giga Impact
Stone Edge
Rock Slide
Substitute
#Event/Tutor#
Block
Fire Punch
Ice Punch
Knock Off
Low Kick
Pain Split
Sleep Talk
Snore
Thunderpunch
x1 Spelon Berry
x1 Rock Gem
x1 Water Gem
x1 Apicot Berry
x1 Poison Gem
x1 Bug Gem
x1 Custap Berry
x1 Charti Berry
x1 Babiri Berry
x1 Rindo Berry
x1 Rock Gem
x1 Water Gem
x1 Apicot Berry
x1 Poison Gem
x1 Bug Gem
x1 Custap Berry
x1 Charti Berry
x1 Babiri Berry
x1 Rindo Berry

And it is heads! So Glacier Knight will send out first! And with that, battle begin!
TURN ORDER
Glacier Knight sends in One Pokémon, & equips an item.
Geodude6 sends in One Pokémon, & equips an item.
Geodude6 issues actions.
Glacier Knight issues actions.
Its_A_Random refs.