
Greetings...I am Zombocalypse, and I shall referee the two of you today...I shall decree the official rules, as none were given.
Da Rulez said:1v1 Training Singles
Items = Training
Substitutions = 1
Abilities = All
2 Recoveries / 5 Chills
2 Day DQ
And now, the teams...
Kecleon352 said:[pimg]523[/pimg]
Snivy (Snivy) (F)
Nature: Hasty (Spe +15%, Acc +18%, Def, -1)
Type: Grass:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap or Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) (DW) (Locked) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and its opponent's. At the end of the round, stat changes will still increase/decreasetoward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 73(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Egg:
Pursuit
Magical Leaf
Mirror Coat
TM:
Toxic
Attract
Swagger
akela said:Swinub [Zack] [M] ♪
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Jolly Nature (+15% Speed, +X% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57 (+) [+11 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Physical
Bulldoze
Fissure
Ice Shard
Icicle Crash
Icicle Spear
Rock Slide
Tackle
Special
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
Other
Endure
Mud Sport
Odor Sleuth
Finally, the arena...
The ASB Arena is covered by a black storm. Two tall pedestals have been erected on each side of the arena, one for each of the Trainers. These pillars seem...different. The truth is, they have been imbued with magical powers...allowing the Trainers to do more than just command their Pokemon...
Arena Summary:
-All moves are successful, just like the normal ASB Arena
-At the beginning of each round, the trainer who is not moving first may cast a spell on either their team or the opposing team
-All status, major and minor (including Reflect, Light Screen, Safeguard, Wish and the like), as well as stat boosts and decreases, all vanish at the end of a round. This includes those inflicted by spells
-Each spell affects only one Pokemon, unless it affects the whole field
-In a singles match, each player may cast one spell
-In a doubles or more match, each player may cast up to two spells
-In a Multi Battle, each player may cast one spell each
Spells that can be cast:
-Infernal Fire: Target is burned for the round
-Deadly Plague: Target suffers 3DPA Toxic for the round
-Utter Disorientation: Target suffers confusion for 2 actions, guaranteed
-Binding Electricity: Target suffers 25% Paralysis for entire round
-Eastern Wind: Target is under effect of Tailwind for the round
-Crippling of Defenses: Target suffers -2 Def and SpD for the round
-Protective Barrier: Target is under both Light Screen and Reflect for the round
-Enchanted Spirit: Target is under Safeguard for the round
-Fearful Presence: Target gains the effects of Pressure for the round
-Dimension Distortion: Trick Room is in place for the round
-Oobleck: Target's items become unusable for the round
Arena Summary:
-All moves are successful, just like the normal ASB Arena
-At the beginning of each round, the trainer who is not moving first may cast a spell on either their team or the opposing team
-All status, major and minor (including Reflect, Light Screen, Safeguard, Wish and the like), as well as stat boosts and decreases, all vanish at the end of a round. This includes those inflicted by spells
-Each spell affects only one Pokemon, unless it affects the whole field
-In a singles match, each player may cast one spell
-In a doubles or more match, each player may cast up to two spells
-In a Multi Battle, each player may cast one spell each
Spells that can be cast:
-Infernal Fire: Target is burned for the round
-Deadly Plague: Target suffers 3DPA Toxic for the round
-Utter Disorientation: Target suffers confusion for 2 actions, guaranteed
-Binding Electricity: Target suffers 25% Paralysis for entire round
-Eastern Wind: Target is under effect of Tailwind for the round
-Crippling of Defenses: Target suffers -2 Def and SpD for the round
-Protective Barrier: Target is under both Light Screen and Reflect for the round
-Enchanted Spirit: Target is under Safeguard for the round
-Fearful Presence: Target gains the effects of Pressure for the round
-Dimension Distortion: Trick Room is in place for the round
-Oobleck: Target's items become unusable for the round
Now...destroy each other.
Kecleon352 casts a spell and equips item (if he chooses)
akela orders and equips item (if he chooses)
Kecleon352 orders