Someoneelse
Why am I here?
[insert generic New vs Old Pre-Battle flavour here]^Too much of a nubcake right now to take that challenge, considering I'd be pulling a Leeroy Jenkins and running in with all NFEs.
So I'll issue my own challenge! :D
Middle Child + Little Bro Battle (Bring 1 NFE that has evolved and 1 LC)
All Abilities
Training Items (so it's a training battle)
Doubles
Switch = OK, but you can't really in a 2v2 with 2 Pokémon
1 Day DQ
2 Recovers/2 Chills
ASB Normal Arena
inanimate blob said:
Dewott [Samurshell] (F) (*)
Evolution made Samurshell a bit more serious when it comes to training! She now spends a little less time rough-housing with the more slack Pokémon, and spends a little more time sparring with the more battle-inclined ones. However, she still knows how to kick back and relax a little!
Nature: Quirky (No change to stats)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EMC: 4/9
MC: 0
DC: 2/5
Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Swords Dance
Egg Moves
Detect
Air Slash
Night Slash
TM/HMs
Ice Beam
Scald
Grass Knot
Aerial Ace
Scraggy [Django] (M)
Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Level Up
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash
Egg Moves
Dragon Dance
Fake Out
Ice Punch
TMs/HMs
Dragon Claw
Dig
Stone Edge
Tutors
Drain Punch
(Next time, could you put them in separate PMs?)danmantincan said:2nd battle:
Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)
Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 2
EC: 7/9
MC: 0
DC: 4/5
Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
FeatherDance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand-Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up
Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
EC: 2/9
MC: 2
DC: 1/5
Moves:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Mordecai - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 2
DC: 1/5
Moves:
Splash
Tackle
Flail
Bounce
Bubble
Reversal
OoO
Blob sends out
dmtc sends out and orders
Blob orders
I ref