Can the Munchlax beat Darmanitan? inanimate blob vs danmantincan

Someoneelse

Why am I here?
^Too much of a nubcake right now to take that challenge, considering I'd be pulling a Leeroy Jenkins and running in with all NFEs.

So I'll issue my own challenge! :D

Middle Child + Little Bro Battle (Bring 1 NFE that has evolved and 1 LC)
All Abilities
Training Items (so it's a training battle)
Doubles
Switch = OK, but you can't really in a 2v2 with 2 Pokémon
1 Day DQ
2 Recovers/2 Chills
ASB Normal Arena
[insert generic New vs Old Pre-Battle flavour here]

inanimate blob said:

Dewott [Samurshell] (F) (*)

Evolution made Samurshell a bit more serious when it comes to training! She now spends a little less time rough-housing with the more slack Pokémon, and spends a little more time sparring with the more battle-inclined ones. However, she still knows how to kick back and relax a little!

Nature: Quirky (No change to stats)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EMC: 4/9
MC: 0
DC: 2/5

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Swords Dance

Egg Moves
Detect
Air Slash
Night Slash

TM/HMs
Ice Beam
Scald
Grass Knot
Aerial Ace


Scraggy [Django] (M)

Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Level Up
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash

Egg Moves
Dragon Dance
Fake Out
Ice Punch

TMs/HMs
Dragon Claw
Dig
Stone Edge

Tutors
Drain Punch
danmantincan said:
2nd battle:

Ulki - Staravia (M)
Nature: Careful (+1 SpD, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80

Size Class: 1
Weight Class: 2

EC: 7/9
MC: 0
DC: 4/5

Moves:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Brave Bird
Captivate
Close Combat
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
FeatherDance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Heat Wave
Hidden Power
Hyper Beam
Mud-Slap
Natural Gift
Ominous Wind
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand-Attack
Secret Power
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Thief
Toxic
Twister
U-turn
Uproar
Whirlwind
Wing Attack
Work Up

Ranulf - Beldum (X)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)

Size Class: 1
Weight Class: 4 [3 Light Metal]

EC: 2/9
MC: 2
DC: 1/5

Moves:
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt

Mordecai - Magikarp (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 69 (-)

Size Class: 1
Weight Class: 2

EC: 1/6
MC: 2
DC: 1/5

Moves:
Splash
Tackle
Flail

Bounce
Bubble
Reversal
(Next time, could you put them in separate PMs?)

OoO​

Blob sends out
dmtc sends out and orders
Blob orders
I ref​
 
Sorry, didn't see that this was up.

Ulki and Mordecai (both with Amulet Coins), let's have a solid battle!

Ulki: Aerial Ace~Wing Attack~Aerial Ace (All on Scraggy)
If Scraggy is underground when you would attack and Dewott is not using Ice Beam in a combo, use Fly (Dewott).

Mordecai: Bounce~Bounce~Bounce (All on Scraggy)
If Scraggy uses Dig, use Water Gun (Scraggy).
 
Hmm, I thought Double Battles tended to be two move affairs, but no matter! Let us progress. :)

Samurshell: Focus Energy -> Ice Beam (Staravia) -> Ice Beam (Staravia)
Django -> Fake Out (Staravia) -> Ice Punch (Staravia) -> Drain Punch (Staravia)
 

Someoneelse

Why am I here?
@Blob above: No, only Triples as above have 2 moves.

Pre-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 100
EN: 100
Ranks: 3/2/3/2/60
Ability: Torrent
Other: None

Scraggy @ Nothing

HP: 90
EN: 100
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: None

danmantincan
Staravia @ Amulet Coin

HP: 90
EN: 100
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 80
EN: 100
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​

Round One
So, we're back at the ASB arena for yet another exciting battle! inanimate blob has sent out Dewott and Scraggy, while danmantincan has sent out Staravia and Magikarp. Is the Staravia trying to eat that Magikarp? Anyway, Scraggy starts with a Swift Hit on Staravia, making it Flinch! Magikarp Bounced Up, being the only thing it can actually do. Dewott Pumped itself Up, before Magikarp Fell from the Sky and hit Scraggy.

Staravia, now no longer afraid of Scraggy, proved it by Hitting it with its Wing. Magikarp kept on Bouncing, getting out of reach. Dewott and Scraggy team up to make Staravia Freeze (but not actually), with Dewott hitting it critically with a Beam of Ice and Scraggy doing a Freezing Punch. That Magikarp Fell from the Sky again, and again hit Scraggy.

Staravia hit Scraggy with its Aerial Skills, while Magikarp kept on Bouncing. Bouncing, Bouncing, Bouncing… Where was I? Oh yeah, Dewott shot another Freezing Beam at Staravia, while Scraggy joined in on the action once again and Punched Staravia, Sapping Energy from it. Magikarp Fell from the Sky again, hitting Scraggy a third time.

inanimate blob now holds the lead, with Staravia severely injured and Magikarp running low on energy, although Scraggy could have more energy. Can daantincan gain the lead ordering second or can inanimate blob retain the top spot with some good substitutions? We shall find out.


Action One

Scraggy: Fake Out (-4EN)
Crit: <=625
=5297 (N)
Staravia: [4+6-3]-1.75
=5.25HP

Staravia flinched.

Magikarp: Bounce (-9.666EN)
Magikarp bounced up.

Dewott: Focus Energy (-12EN)
Dewott is Focused.

Magikarp: Bounce
Hit: <=8500
=7695 (Y)
Crit: <=625
=5539 (N)
Scraggy: [7+(2/2.5)+1.5-4.5]*1.5
=7.2HP
Paralyse: <=3000
=6105 (N)

Action Two

Staravia: Wing Attack (-3EN)
Crit: <=625
=7808 (N)
Scraggy: [6+3+4.5-4.5]*1.5
=13.5HP

Magikarp: Bounce (-13.666EN)
Magikarp bounced up.

Dewott: Ice Beam (-7EN)
Crit: Yes
Staravia: [10+3+4.5-4.5]*1.5
=19.5HP
Freeze: <=1000
=3093 (N)

Scraggy: Ice Punch (-6EN)
Crit: <=625
=7468 (N)
Staravia: [8+6-3]*1.5-1.75
=14.75HP
Freeze: <=1000
=1790 (N)

Magikarp: Bounce
Hit: <=8500
=2895 (Y)
Crit: <=625
=914 (N)
Scraggy: [7+(2/2.5)+1.5-4.5]*1.5
=7.2HP
Paralyse: <=3000
=5695 (N)

Action Three

Staravia: Aerial Ace (-3EN)
Crit: <=625
=2368 (N)
Scraggy: [6+3+4.5-4.5]*1.5
=13.5HP

Magikarp: Bounce (-17.666EN)
Magikarp bounced up.

Dewott: Ice Beam (-11EN)
Crit: Yes
Staravia: [10+3+4.5-4.5]*1.5
=19.5HP
Freeze: <=1000
=7106 (N)

Scraggy: Drain Punch (-11EN)
Crit: <=625
=2534 (N)
Staravia: [8+3+6-3]-1.75
=12.25HP
Scraggy: +6.125HP

Magikarp: Bounce
Hit: <=8500
=5173 (Y)
Crit: <=625
=4178 (N)
Scraggy: [7+(2/2.5)+1.5-4.5]*1.5
=7.2HP
Paralyse: <=3000
=9345 (N)


Summary:
Dewott: -30EN
Scraggy: -43HP, -21EN

Staravia: -70HP, -6EN
Magikarp: -40EN


Post-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 100
EN: 70
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (4a)

Scraggy @ Nothing

HP: 47
EN: 79
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm)

danmantincan
Staravia @ Amulet Coin

HP: 20
EN: 94
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 80
EN: 60
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​
 
Looks like it's my turn. Sorry this took so long, I wasn't aware someoneelse had reffed.

Dewott: Ice Beam Staravia until it dies
IF Staravia uses an Evasive/Protective action, use Grass Knot upon Magikarp.
WHEN Staravia dies, use Night Slash upon Magikarp, or Grass Knot A3 if two actions are possible.

Scraggy: Ice Punch Staravia -> Dig Magikarp -> Drain Punch Magikarp
IF Staravia uses an Evasive/Protective action A1, use Dragon Dance and push back.
IF Staravia dies A1 before Scraggy can use Ice Punch, switch to Magikarp and use Payback.
 
Ulki: Fly (Scraggy)~Fly (Dewott)~Fly (Scraggy)
If Scraggy faints, target Dewott.
Mordecai: Bounce (Scraggy)~Bubble (Scraggy)~Bounce (Scraggy)
If Scraggy faints, use Tackle (Dewott) for all remaining actions.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 100
EN: 70
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (4a)

Scraggy @ Nothing

HP: 47
EN: 79
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm)

danmantincan
Staravia @ Amulet Coin

HP: 20
EN: 94
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 80
EN: 60
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​

Round Two
Pretty much, this is now a lesson on how to abuse subs and to teach inanimate kilobytes blob (wtf autocorrect) to put subs for Evasive Damaging moves. At least, for him, Staravia's first Fly missed.

Action One

Staravia: Fly (-10EN)
Staravia flew up.

Magikarp: Bounce (-21.666EN)
Magikarp bounced up.

Dewott: Ice Beam (-7EN)
But Staravia was in the air.

Scraggy: Ice Punch (-6HP)
But Staravia was in the air.

Staravia: Fly
Hit: <=9500
=9608 (N)
It missed.

Magikarp: Bounce
Hit: <=8500
=1990 (Y)
Crit: <=625
=3616 (N)
Scraggy: [7+2/2.5+1.5-4.5]*1.5
=7.2HP
Paralyse: <=3000
=1449 (Y)
Scraggy was Paralysed (20%)

Action Two

Staravia: Fly (-14EN)
Staravia flew up.

Magikarp: Bubble (-2EN)
Crits: <=625
=5221, 2155 (N,N)
Dewott: [4+3+3-3]/1.5
=4.666HP
Scraggy: [4+3+3-4.5]
=5.5HP
Stats: <=1000
=5011, 8676 (N,N)

Dewott: Ice Beam (-11EN)
But Staravia was in the air.

Scraggy: Dig (-10EN)
Paralysed: <=2000
=8153 (N)
Scraggy dug down.

Staravia: Fly
Hit: <=9500
=4850 (Y)
Crit: <=625
=1347 (N)
Dewott: [9+3+4.5-3]
=13.5HP

Scraggy: Dig
Crit: <=625
=9903 (N)
Magikarp: [8+6-3]-1.75
=9.25HP

Action Three

Staravia: Fly (-18EN)
Staravia flew up.

Magikarp: Bounce (-9.666EN)
Magikarp bounced up.

Dewott: Ice Beam (-15EN)
But Staravia was in the air.

Scraggy: Drain Punch (-11EN)
Paralysed: <=2000
=3976 (N)
But Magikarp was in the air.

Staravia: Fly
Hit: <=9500
=3995 (Y)
Crit: <=625
=707 (N)
Scraggy: [9+3+4.5-4.5]*1.5
=18HP

Magikarp: Bounce
Hit: <=8500
=3468 (Y)
Crit: <=625
=1344 (N)
Scraggy: [7+2/2.5+1.5-4.5]*1.5
=7.2HP
Paralyse: <=3000
=7709 (N)

Shed Skin: <=3000
=7462 (N)


Summary:
Dewott: -13HP, -33EN
Scraggy: -38HP, -27EN

Staravia: -42EN
Magikarp: -9HP, -33EN


Post-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 87
EN: 37
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (4a)

Scraggy @ Nothing

HP: 9
EN: 79
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm), Paralysed (15%)

danmantincan
Staravia @ Amulet Coin

HP: 20
EN: 52
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 71
EN: 27
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​
 
Ulki: Aerial Ace~Wing Attack~Aerial Ace (All on Scraggy)
If Scraggy targets you A1 with Fake Out and it's in a combo, use Protect and push actions back.
If Scraggy faints, use Roost~Aerial Ace (Dewott) for all remaining actions.
Mordecai: Tackle (Dewott)~Chill~Tackle (Dewott)
 
Samurshell: Chill -> Ice Aqua Jet Staravia (Aqua Jet + Ice Beam)-> Cooldown
Scraggy: Fake Out + Fake Out Staravia -> Cooldown -> Drain Punch Magikarp


This is Ice Aqua Jet. :3
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 87
EN: 37
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (4a)

Scraggy @ Nothing

HP: 9
EN: 79
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm), Paralysed (15%)

danmantincan
Staravia @ Amulet Coin

HP: 20
EN: 52
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 71
EN: 27
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​

Round Three
I might put flavour up tomorrow morning, but I need to go now. None yet.

Action One

Staravia: Protect (-7EN)
Staravia is Protecting itself.

Scraggy: Mega Fake Out (-21EN)
Paralysed: <=1500
=6483 (N)
Staravia: [(4*2.25)+6-3]-1.75
=5.125EN

Magikarp: Tackle (-2.333EN)
Crit: <=625
=5026 (N)
Dewott: [3+2/2+1.5-3]
=2.5HP

Dewott: Chill (+12EN)

Action Two

Dewott: Ice Aqua Jet (-16.5EN)
Crit: Yes
Staravia: [(4/2+10)+3+4.5-3]*1.5-1.75
=23HP
Staravia fainted.

Magikarp: Chill (+12EN)

Scraggy is cooling down.

Action Three

Magikarp: Tackle (-2.333EN)
Crit: <=625
=3992 (N)
Dewott: [3+2/2+1.5-3]
=2.5HP

Dewott is cooling down.

Scraggy: Drain Punch (-11EN)
Paralysed: <=1500
=9065 (N)
Crit: <=625
=9240 (N)
Magikarp: [8+3+6-3]-1.75
=12.25HP
Scraggy: +6.125HP


Summary:
Dewott: -5HP, -4EN
Scraggy: +6HP, -32EN

Staravia: KO
Magikarp: -12HP, +7EN


Post-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 82
EN: 33
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (1a), 1KOC

Scraggy @ Nothing

HP: 15
EN: 47
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm), Paralysed (10%)

danmantincan
Staravia @ Amulet Coin

HP: KO
EN: KO
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 59
EN: 34
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​
 
Dewott: Grass Knot Magikarp -> Chill -> Grass Knot Magikarp
IF Bounce is used on A1 or A3, change Grass Knot to Revenge for that round, both times if necessary.

Scraggy: Drain Punch (Magikarp) -> Fake Out Magikarp -> Drain Punch + Drain Punch Magikarp

And don't forget the KOC for Dewott, but that's just for me to remember. :3
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: 82
EN: 33
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), Focus Energy (1a), 1KOC

Scraggy @ Nothing

HP: 15
EN: 47
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm), Paralysed (10%)

danmantincan
Staravia @ Amulet Coin

HP: KO
EN: KO
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 59
EN: 34
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion​

Round Four
Now, in the strangest battle I have seen yet (which was surprisingly haxless this round), including inanimate blob putting round rather than action, forgetting to sub for Damaging Evasive moves, and Fake Out not actually flinching, danmantincan's Magikarp Bounces and Bubbles its way to Knocking Scraggy Out, Dewott, due to inanimate blob's strange substitution, EN KOing itself, making Magikarp and danmantincan win 1-0!


Action One

Magikarp: Bounce (-9.666EN)
Magikarp bounced up.

Scraggy: Drain Punch (-11EN)
Paralysed: <=1000
=3272 (N)
But Magikarp was in the air.

Magikarp: Bounce
Hit: <=8500
=5473 (N)
Crit: <=625
=724 (N)
Scraggy: [7+2/2.5+1.5+4.5]*1.5
=7.2HP

Dewott: Revenge (-8EN)
Crit: Yes
Magikarp: [6+3+4.5-3]
=10.5HP

Action Two

Scraggy: Fake Out (-4EN)
Paralysed: <=1000
=2103 (N)
Crit: <=625
=5574 (N)
Magikarp: [4+6-3]-1.75
=5.25HP

Magikarp: Bubble (-2EN)
Crit: <=625
=8348, 6852 (N,N)
Dewott: [4+3+3-3]/1.5
=4.666EN
Scraggy: [4+3+3-4.5]
=5.5HP
Stat: <=1000
=5256, 2970 (N,N)

Dewott: Revenge (-12EN)
Crit: <=625
=2088 (N)
Magikarp: [12+4.5-3]-1.75
=11.75HP

Action Three

Magikarp: Bounce (-9.666EN)
Magikarp bounced up.

Magikarp: Bounce
Hit: <=8500
=783 (Y)
Crit: <=625
=7309 (N)
Scraggy: [7+2/2.5+1.5-4.5]*1.5
=7.2HP
Scraggy fainted.

Dewott: Revenge (-16EN)
Crit: <=625
=4197 (N)
Magikarp: [6+4.5-3]-1.75
=5.75HP
Dewott EN KOed itself.


Summary:
Dewott: KO
Scraggy: KO

Magikarp: -33HP, -21EN


Post-Round

Field: Nothing

inanimate blob
Dewott @ Nothing

HP: KO
EN: KO
Ranks: 3/2/3/2/60
Ability: Torrent
Other: -1Atk (Perm), 1KOC, KO

Scraggy @ Nothing

HP: KO
EN: KO
Ranks: 4/3/1/3/48
Ability: Shed Skin, Moxie
Other: -1Atk (Perm), KO

danmantincan
Staravia @ Amulet Coin

HP: KO
EN: KO
Ranks: 3/2/1/3/80
Ability: Intimidate
Other: None

Magikarp @ Amulet Coin

HP: 26
EN: 13
Ranks: 1/2/2/1/69
Ability: Swift Swim
Other: -10% Evasion, 2KOC​

Prizes
danmantincan: 3CC and a win!
inanimate blob: 1CC and a loss.

Pokemon: 1EC, 2MC, 1DC
KOC: Dewott*1, Magikarp*2

Me: 4UC
 

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