It is a random Yosh....Holy Crap! A Digglet!

Its_A_Random said:
Cheers! (I face yoshinite)

050.png

Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (16/63)
PHYSICAL
Astonish
Bulldoze
Dig
Fury Swipes
Magnitude
Reversal
Rock Slide
Scratch
Sucker Punch

SPECIAL
Final Gambit
Mud-Slap

OTHER
Endure
Growl
Protect
Sand-Attack
Substitute
569.png

Garbodor [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breath through smog/smokescreens/haze uninhibited. Able to use Wrap & Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench
: (Innate) This Pokémon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armour: (Can be Enabled) The Pokémon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokémon's Defence & increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Innate) If this Pokémon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power & five (5) more Energy Cost to execute.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (41/59)
PHYSICAL
Body Slam
Doubleslap
Drain Punch
Explosion
Facade
Gunk Shot
Payback
Pound
Rock Blast
Rollout
Seed Bomb
Selfdestruct

SPECIAL
Acid Spray
Clear Smog
Dark Pulse
Giga Drain
Hidden Power (Ice 7)
Sludge
Sludge Bomb
Sludge Wave
Snore
Thunderbolt
Venoshock

OTHER

Amnesia
Attract
Double Team
Haze
Mud-Sport
Pain Split
Poison Gas
Protect
Recycle
Rest
Sleep Talk
Spikes
Stockpile
Substitute
Swagger
Swallow
Toxic
Toxic Spikes
027.png

Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (18/81)
PHYSICAL
Counter
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Slash

SPECIAL
Swift

OTHER
Defence Curl
Endure
Protect
Sand-Attack
Substitute

yoshinite said:
frontnormal-mnecturna.png
Bag_Pok%C3%A9_Ball_Sprite.png

Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Forewarn: Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 1
DC 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Power Whip

Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade
Nohface.png
Bag_Pok%C3%A9_Ball_Sprite.png

Name: Nohface [Pokerface] (M)
Nature: Adamant (+Atk -SpA)

Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 4/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out

Icy Wind
Pain Split

Payback
Toxic
Gyro Ball

Meteor Mash
Psycho Shift
Hex
FeatherDance

Spr_5b_361.png
Bag_Pok%C3%A9_Ball_Sprite.png

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Ice Shard

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable



3v3 Triples (1 FE, 2 NFE)
Training Match — Does not count towards W/L/T
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Items = Training Items Permitted
Arena: ASB Tournament Arena
All Abilites


Yoshi equips items and orders
IAR equips items and orders
I ref
 
I had flavor, but it was deleted.
No items
Necturna: Power Whip(Sandshrew)-Horn Leech(Sandshrew)
IF Necturna is at full health at the time of Horn Leech, use Leaf Blade (Sandshrew)
IF Sandshrew uses P/E move, use WoW (Garbodor) (Not twice in a row)

Snorunt: Hail-Blizzard(Garbodor)

Nohface: Shadowstrike(Garbodor)-Shadowstrike(Garbodor)
IF Statused, use Psycho Shift (Garbodor)
 
All my Pokémon hold Exp. Shares, as specified in the OP.
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"Well, I guess we have to start this at a steady pace..."

Whacamole: Rock Slide > Rock Slide

Datsuodasu: Rock Blast (Cloaky) > Rock Blast (Cloaky)
IF Cloaky faints, THEN replace all remaining actions with Payback (Sacred Fire).

S&assin: Rock Slide > Rock Slide
 
IAR's hipster team.


050.png

Whacamole
80 HP
100 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
90 HP
100 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share


569.png

Datsuodasu
100 HP
100 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

100 HP
100 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here.


Nohface.png

Pokerface
100 HP
100 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow!


Spr_5b_361.png

Cloaky
90 HP
100 EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Speed order: Whaca, Sacred, Datsu, Cloaky, Sandy and Poker.


Whaca used Rock-Slide - 6 energy

SACRED
To flinch (9284) - No
To crit (812) - No
(6 -3) = 3 damage

CLOAKY
Cant flinch
To crit (8875) - No
(6)*1,5 = 9 damage

POKER
To flinch (4817) - No
To crit (7412) - No
(6 - 1,5)*0,67 = 3,015 damage

Sacred used Power Whip (Sandy) - 7 energy
To hit (4907) - No
To crit (9812) - No
(12 + 3 + 3 + 1)*1,5 = 28,5 damage

Datsu used Rock Blast (Cloaky) - 7 energy
To hit (2918) - Yes
Number of hits (8831) - 5
(2984, 9928, 1727, 1688, 5165, 7521) - No crits
(15 + 4,5)*1,5 = 29,25 damage

Cloaky used Hail - 9 energy

Sandy used Rock-Slide - 7 energy

POKER
To flinch (5865) - No
To crit (2841) - No
(6)*0,67 = 4,02 damage

SACRED
To crit (884) - No
(6 - 1,5) = 4,5 damage

CLOAKY
To crit (1365) - No
(6 + 3)*1,5 = 13,5 damage

Poker used Shadow Strike (Datsu) - 5 energy
To hit (492) - Yes
To crit (3981) - No
To lower Def (2031) - Yes
(8 + 3) = 11 damage

-2 HP to everyone
+2 HP to Cloaky

Action 2



Whaca used Rock-Slide - 10 energy

SACRED
To flinch (2778) - Yes
To crit (2245) - No
(6 -3) = 3 damage

CLOAKY
Cant flinch
To crit (9000) - No
(6)*1,5 = 9 damage

POKER
To flinch (8276) - No
To crit (727) - No
(6 - 1,5)*0,67 = 3,015 damage


Sacred flinched!

Datsu used Rock Blast (Cloaky) - 11 energy
To hit (7347) - Yes
Number of hits (6268) - 3
(699, 828, 2187) - No crits
(9 + 4,5)*1,5 = 20,25 damage

Cloaky used Blizzard - 7 energy

WHACA
To crit (4801) - No
To freeze (5099) -No
(9 + 3 + 1,5)*1,5 = 20,25 damage

DATSU
To crit (9284) - No
To freeze (4918) - No
(9 + 3) = 12 damage

SANDY
To crit (4070) - No
To freeze (8581) - No
(9 + 3 + 1,5)*1,5 = 20,25 damage


Sandy used Rock-Slide - 11 energy

POKER
To flinch (1769) - Yes
To crit (4369) - No
(6)*0,67 = 4,02 damage

SACRED
To crit (521) - Yes
(6 - 1,5 + 3) = 7,5 damage

CLOAKY
To crit (7398) - No
(6 + 3)*1,5 = 13,5 damage

Pokerface flinched!

Cloaky fainted!

IAR's hipster team.


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Whacamole
55 HP
82 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
37 HP
82 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC


569.png

Datsuodasu
73 HP
82 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -1 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

78 HP
93 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here.


Nohface.png

Pokerface
82 HP
95 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow!


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.
 
A2 Hail Damage?
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"Excellent! I guess we can set a good pace to the finish at this rate!"

Whacamole: Sand Tomb (Sacred Fire) > Dig (Sacred Fire)
IF Fake Out (Whacamole) is issued, THEN use Protect on the first instance, pushing actions back.
IF (Non-Combo) Will-O-Wisp (Whacamole) is issued, THEN use Dig (Sacred Fire) that action, pushing actions back.
IF Sacred Fire faints, THEN replace all remaining actions with Sand Tomb (Pokerface).

Datsuodasu: Payback (Sacred Fire) > Payback (Sacred Fire)
IF Fake Out (Whacamole) is issued, THEN use Protect on the first instance, pushing actions back.
IF Sacred Fire faints, THEN replace all remaining actions with Dark Pulse (Pokerface).

S&assin: Sand Tomb (Sacred Fire) > Night Slash (Sacred Fire)
IF Fake Out (Whacamole) is issued, THEN use Protect on the first instance, pushing actions back.
IF Sacred Fire faints, THEN replace all remaining actions with Sand Tomb (Pokerface).
 
Those subs are strange...
Nohface: Fake Out (Whacamole)-ShadowStrike+ShadowStrike (Garbodor)

Nec:Power Whip-(Digglet)Power Whip(Sandshrew)
 
Fixed the Hail damage.

IAR's hipster team.


050.png

Whacamole
53 HP
82 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
35 HP
82 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC


569.png

Datsuodasu
71 HP
82 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -1 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

76 HP
93 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here.


Nohface.png

Pokerface
80 HP
95 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow!


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Hail (4 Rounds)


Speed order: Whaca, Sacred, Datsu, Cloaky Sandy and Poker.



Poker used Fake-Out (Whaca) - 3 energy
(4 + 3) = 7 ''damage''

Sacred used Power Whip (Whaca) - 7 energy
To hit (3981) - Yes
To crit (6326) - No
(12 + 3 + 6 + 1)*1,5 = 33 ''damage''


Sacred used Power Whip
All of IAR's mons's used Protect!

Datsu - 7 energy
Sandy - 7 energy
Whaca - 23 energy

Action 2

Whaca used Sand Tomb (Sacred) - 4 energy
To crit (5481) - No
(4 + 3 - 3)*0,67 = 2,68 damage
-2 HP to Sacred

Sacred used Power Whip (Sandy) - 11 energy
To hit (6092)- No
To crit (6468) - No
(12 + 3 + 3 + 1)*1,5 = 28,5 damage

Datsu used Payback (Sacred) - 7 energy
To crit (6108) - No
(10)*1,5 = 15 damage


Sandy used Sand Tomb (Sacred) - 4 energy
To crit (7416) - No
(4 + 3 - 1,5)*0,67 = 3,685 damage
-2 HP to Sacred


Poker used Shadow Strike (Datsu) - 27 energy
To hit (4192) - Yes
To crit (98581) - No
To lower Def -> Yes
(18 + 3) + 1,75 = 22,75 damage
Datsu's defense fell!

And every mon loses 4 HP total due to Hail! Wheeeee

IAR's hipster team.


050.png

Whacamole
49 HP
55 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
2 HP
71 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC


569.png

Datsuodasu
44 HP
68 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

46 HP
75 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (3 Actions).


Nohface.png

Pokerface
76 HP
65 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Cooling Down.


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Hail (3 Rounds)


Yoshi's turn.
 
Nohface: Cooldown-ShadowStrike+ShadowStrike (Garbodor)
IF Garbodor P/E A2 use your combo on Diglett
IF Diglett is P/E when you would target it chill
Necturna: Shadow Sneak (Shrew)-Horn Leech+Horn Leech (Whacamole)
IF P/E A2 Thunder Fang+Thunder Fang (Garbodor)
If Garbodor P/E when you would target it, chill
[Activate Forewarn]
IF Sandshrew use protect A1, then use Leaf Blade on Diglett
 
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"That was a pretty dumb error... Well, time to get back on course then..."

Whacamole: Sucker Punch (Sacred Fire) > Substitute (15 HP)

Datsuodasu: Pain Split (S&assin) > Substitute (15 HP)

S&assin: Endure > Night Slash (Sacred Fire)
 
IAR's hipster team.


050.png

Whacamole
49 HP
55 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
2 HP
71 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC


569.png

Datsuodasu
44 HP
68 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

46 HP
75 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (3 Actions).


Nohface.png

Pokerface
76 HP
65 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Cooling Down.


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Hail (3 Rounds)


Speed order: Whaca, Sacred, Datsu, Cloaky Sandy and Poker.

Sandy used Endure - 15 energy

Whaca used Sucker Punch (Sacred) - 6 energy
To crit (491) - Yes
(8 + 3 - 3)*1,5 = 12 damage

Sacred used Shadow Sneak - 3 energy
Sandy endured the hit!

Datsu used Pain Split (Sandy) - 20,3 energy
Now both mons got 22,5 HP

Poker is cooling down

-2 HP to everyone (Hail)
-4 HP to Sacred (Sand Tomb)

Action 2

Whaca used Substitute (15) - 12 energy

Datsu used Substiute (15) - 12 energy

Sandy used Night Slash (Sacred) - 5 energy
To crit (2910) - No
(7 - 1,5)*1,5 = 8,25 damage

Pokerface used combo - 51,5 energy
Datsu's substitute was obliterated!

Sacred used combo - 48 energy
Whaca's Substiute was obliterated!

-2 HP to everyone (Hail)
-4 HP to Sacred (Sand Tomb)

IAR's hipster team.


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Whacamole
30 HP
37 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
18 HP
51 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC. Cant Endure (1 Round).


569.png

Datsuodasu
3 HP
36 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

14 HP
24 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (1 Action). Cooling Down


Nohface.png

Pokerface
72 HP
13 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Cooling Down.


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Hail (1 Round)


IAR's turn.
 
Sandshrew should have 18 HP Left as it did not use Substitute. Also, Hail only lasts for one more round now. Finally, Necturna is being Double Sand-Tomb'd for one more action.
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027.png

"Splendid! I guess we are back on track now!"

Whacamole: Dig (Sacred Fire) > Sand Tomb (Pokerface)

Datsuodasu: Pain Split (Pokerface) > Chill

S&assin: Night Slash (Sacred Fire) > Sand Tomb (Pokerface)
 
IAR's hipster team.


050.png

Whacamole
30 HP
37 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share


027.png

S&assin
18 HP
51 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC. Cant Endure (1 Round).


569.png

Datsuodasu
3 HP
36 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

14 HP
24 EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (1 Action). Cooling Down


Nohface.png

Pokerface
72 HP
13 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Cooling Down.


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.


Hail (1 Round)

Yoshi forgeting his mons had to Cooldown A1 might have cost him a KOC.

Speed order: Whaca, Sacred, Datsu, Cloaky, Sandy and Poker.

Whaca used Dig (Sacred) - 9 energy
Whaca attacked!
(8 + 3 - 3)*0,67 = 5,36 damage

Sacred is cooling down

Datsu used Pain Split (Pokerface) - 29 energy
+25 HP to Datsu
-25 HP to Pokerface

Sandy used Night Slash (Sacred) - 9 energy
To crit (3861) - No
(7 - 1,5)*1,5 = 8,25 damage

Pokerface is cooling down

Hail damage KOs Sacred!
KOC for Sandy!

-2 HP to everyone!

Action 2

Poker used Shadow Sneak (Datsu) - 3 energy
To crit (6396) - No
(4 + 3) = 7 damage

Whaca used Sand Tomb (Poker) - 4 energy
To crit (344) - Yes
(4 + 3 + 3 - 1,5)*1,5 = 12,75 damage

Datsu chilled! +12 energy

Sandy used Sand Tomb (Poker) - 4 energ
To crit (2837) - No
(4 + 3 + 1,5)*1,5 = 12,75 damage

-4 HP to Pokerface (Sand Tomb)
-2 HP to everyone!

Sandy fainted!


IAR's hipster team.


050.png

Whacamole
26 HP
24 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share. 1 KOC


027.png

S&assin
14 HP
38 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC.


569.png

Datsuodasu
17 HP
19 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

KO HP
KO EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (1 Action). Cooling Down.

Nohface.png

Pokerface
13 HP
9 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Sand Tombed by Digglet (3 Actions. Sandy's disapeared upon KO).


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.



Yoshi's turn.
 
0.png
050.png
569.png
027.png

"Attack anyone?! Well, I am afraid I cannot order until you actually specify a target other than anyone. Also, is that action string Shadow Sneak > Shadow Sneak, or a Shadow Sneak + Shadow Sneak combo? Specify immediately."
 
0.png
050.png
569.png
027.png

"The checkered flag beckons for me to greet! Though, that Nohface will keel over beforehand... -.-'"

Whacamole: Sucker Punch (Pokerface) > Chill

Datsuodasu: Payback (Pokerface) > Chill

S&assin: Night Slash (Pokerface) > Chill
 
IAR's hipster team.


050.png

Whacamole
26 HP
24 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share. 1 KOC


027.png

S&assin
14 HP
38 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 1 KOC.


569.png

Datsuodasu
17 HP
19 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

KO HP
KO EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (1 Action). Cooling Down.

Nohface.png

Pokerface
13 HP
9 EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Sand Tombed by Digglet (3 Actions. Sandy's disapeared upon KO).


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.



Yoshi's turn.

Action 1


Poker cant use the combo due to the lack of EN!

Poker fainted!

KOC to Sandy

IAR's hipster team.


050.png

Whacamole
26 HP
24 EN
2/1/1/2/110
Abilites: Arena Trap, Sand Veil.
Other: No, thats NOT a mouth with a single tooth. +28% accuracy. Exp.Share. 1 KOC


027.png

S&assin
14 HP
38 EN
3/3/0/2/46
Abilites: Sand Veil
Other: Also known as Sandassin. +5% Accuracy. Exp.Share. 2 KOC.


569.png

Datsuodasu
17 HP
19 EN
4/3/2/3/65
Abilites: Stench, Weak Armor
Other: Needs more Poison Jab. -10% Evasion. Exp.Share. -2 Def


Yoshi's not so hipster team


frontnormal-mnecturna.png

Sacred Fire

KO HP
KO EN
6/4/3/4/81
Abilites: Forewarn
Other: Insert obligatory naughty joke here. Getting Sand Tombed by two pokemon (1 Action). Cooling Down.

Nohface.png

Pokerface
KO HP
KO EN
3/3/0/3/10
Abilites: Levitate
Other: So zetta slow! Sand Tombed by Digglet (3 Actions. Sandy's disapeared upon KO).


Spr_5b_361.png

Cloaky
KO HP
KO EN
2/1/3/2/50
Abilites: Inner Focus, Ice Body
Other: Didnt change much since i reffed Yoshi's Hall.

1 CC to both battlers
Garbodor: 4 MC
Sandy: 3 MC, 1 EC, 1 DC and 2 KOCs
Whaca: 3 MC, 1 EC, 1 DC and 1 KOC

Sacred: 2 MC and 1 DC
Poker: 3 MC (It already evolved, as seen in the Prize Claiming thread)
Cloaky: 2 MC, 1 EC and 1 DC

7 UC to me
 
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