Don't post in this thread if you are not yoshinite or the current ref
"Hello, and welcome to the Battle Pike! Let's see if the RNG will smile on you or beat you up mercilessly!"
Door 13- Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant 100/5/2/1/2/90)
Door 8- Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful 100/5/4/2/4/45)
Door 28- Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
Sacred Fire
HP: 100
EN: 100
6/4/3/4/81
Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva
CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva
"Gee, I wonder which door you'll be choosing..."
NOTICE: It appears you forgot to specify your abilities when you posted your challenge. Please note which abilities you will be using in your next post
"Hello, and welcome to the Battle Pike! Let's see if the RNG will smile on you or beat you up mercilessly!"
Door 1/6Pokemon:
Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)
Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Forewarn: Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC 6/6
MC 1
DC 2/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Power Whip
Toxic
Shadow Ball
Energy Ball
Leaf Storm
Sketch
Nightmare
Leaf Blade
Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Wonder Guard: Type: Innate
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC 6/6
MC 0
Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite
Dig
X-Scissor
Aerial Ace
Night Slash
Bug Bite
Endure
Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)
Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 3/5
Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip
Earthquake
Brick Break
Smack Down
Protect
Counter
Mach Puch
Shadow Sneak
None
Sacred Fire
HP: 100
EN: 100
6/4/3/4/81
Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva
CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva
"Gee, I wonder which door you'll be choosing..."
NOTICE: It appears you forgot to specify your abilities when you posted your challenge. Please note which abilities you will be using in your next post