Battle Pike [Bronze Rank] - yoshinite

Don't post in this thread if you are not yoshinite or the current ref



"Hello, and welcome to the Battle Pike! Let's see if the RNG will smile on you or beat you up mercilessly!"

Pokemon:

Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Forewarn: Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 1
DC 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Power Whip

Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade


Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard: Type: Innate
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC 6/6
MC 0

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite

Dig
X-Scissor
Aerial Ace

Night Slash
Bug Bite
Endure


Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 3/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip

Earthquake
Brick Break
Smack Down
Protect

Counter
Mach Puch
Shadow Sneak
Door 1/6

Door 13- Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
Door 8- Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)
Door 28- Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

None


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva



"Gee, I wonder which door you'll be choosing..."

NOTICE: It appears you forgot to specify your abilities when you posted your challenge. Please note which abilities you will be using in your next post
 

"It's like I'm psychic or something!"

RNG roll (for boon, <=7 boon) 6 = boon
Yoshinite received a Razor Claw

"Awww, but I wanted a battle!"

Door 2/6

Door 32- Mental Herb / Your active mon is Taunted!
Door 18- Flame Orb / Mon of ref's choice is afflicted with Burn.
Door 16- King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.

+1 Razor Claw


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva



"Looks like this choice will actually require some thought!"
 
Sorry for the delay, I lost the link to this and just plain forgot about it like a dipshit


"I was thinking just the same thing! Maybe I can read minds!!!"

RNG roll (for boon) 7 = lucky you
Yoshinite received a Mental Herb!

Door 3/6

Door 30 - Haban Berry / Ditto (Imposter @ Metal Powder, Bashful 90/2/2/2/2/48)
Door 40- Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)
Door 47- Restore 50 HP and 50 En to active mon / Slowbro (Regenerator @ Expert Belt, Quiet ♂ 100/3/4/5/3/26 -10% Eva)

+1 Razor Claw
+1 Mental Herb


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva



"I think I know what you'll be choosing for this door too!"
 

"Wait, really? I'll admit, that's not what I expected..."

RNG roll (for boon) 4 = boon
Yoshinite received a Haban Berry!

Door 4/6

Door 35 - Enigma Berry / Active mon is afflicted with Torment.
Door 10- Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)
Door 50- May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it

+1 Razor Claw
+1 Mental Herb
+1 Haban Berry


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva



"At this rate, Mistress Lucy is going to be so angry with me... Please choose a bad ill? For me?"
 
You can attach any item you have to any non-fainted mon at any time, but the item won't take effect unless you're in an actual battle



"Come ooonn...."

RNG roll (for boon) 9 = Ill
Sacred Fire was Tormented!

"Hooray! Finally, an Ill!"

Door 5/6

Door 33 - White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
Door 19- Toxic Orb / Mon of ref's choice is afflicted with Toxic
Door 41- Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)

+1 Razor Claw
+1 Mental Herb
+1 Haban Berry


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81
Torment (6a)

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva



"Let's see just how much of a risk you're willing to take with this next door!"
 

"But... but don't you want that White Herb?!"

RNG roll (for boon) 10/10 = Ill
Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)

"All right! Time to actually have a little fun here!"

Golem ♂
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Rock / Ground
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Expert Belt

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 7
BRT: 19

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroller
Rock Blast
Smack Down
Selfdestruct
Bulldoze
Stealth Rock
Harden
Rollout
Earthquake
Explosion
Double-Edge
Heavy Slam

Block
Endure
Flail
Focus Punch
Hammer Arm
Rock Slide

Toxic
Fire Punch
ThunderPunch
Bide
Counter
Protect
Rest



"Give 'em hell!"
Earthquake -> Heavy Slam -> Earthquake
If Counter, change that action to Toxic the first time, Defense Curl the second, and Tackle the third
 

"Err... Well, this stinks..."

Pre-Round stats:

CleoPatrick
HP: 100
EN: 100
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: 100
EN: 100
5/5/2/3/39/ -10% Eva

Action 1
Glare -> Golem (6 EN)
RNG roll (to hit, <=9000 hit) 6909 = hit
Golem was paralyzed! (25%)

RNG roll (for full para, <=2500 para) 6969 = no para
Earthquake -> CleoPatrick (6 EN)
RNG roll (to crit, <=625 crit) 2464 = no crit
(10+3+(5-3)1.5) = 16 DMG

Action 2
Power Whip -> Golem (8 EN)
RNG roll (to hit, <=8500 hit) 5263 = hit
RNG roll (to crit) 7104 = no crit
(12-1+(5-5)1.5)(2.25) = 24.75 DMG

RNG roll (to para) 6901 = no para
Heavy Slam -> CleoPatrick (5+(7/1.5) = 10 EN)
RNG roll (to crit) 373 = crit
(4+2(7-3)+3+(5-3)1.5) = 18 DMG

Action 3
Power Whip -> Golem (12 EN)
RNG roll (to hit) 5283 = hit
RNG roll (to crit) 4746 = no crit
(12-1+(5-5)1.5)(2.25) = 24.75 DMG

RNG roll (for full para) 2541 = no para
Earthquake -> CleoPatrick (6 EN)
RNG roll (to crit) 8825 = no crit
(10+3+(5-3)1.5) = 16 DMG


Post-Round stats:

CleoPatrick
HP: 50
EN: 74
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: 50
EN: 78
5/5/2/3/39/ -10% Eva
Paralyzed (20%)


"See how much more you can wear him down, Golem!"
 

"Hey, if you want to use up so much EN, that's no skin off my bones!"
Earthquake -> Bide -> hold

Pre-Round stats:

CleoPatrick
HP: 50
EN: 74
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: 50
EN: 78
5/5/2/3/39/ -10% Eva
Paralyzed (20%)

Action 1
CleoPatrick used Moonlight! (16 EN)
CleoPatrick recovered 25 HP!

RNG roll (for full para) 2541 = no para
Earthquake -> CleoPatrick (10 EN)
RNG roll (to crit) 6641 = no crit
(10+3+(5-3)1.5) = 16 DMG

Action 2
RNG roll (for para) 9905 = no para
Golem began storing energy!

Power Whip -> Golem (8 EN)
RNG roll (to hit) 7705 = hit
RNG roll (to crit) 2604 = no crit
(12-1+(5-5)1.5)(2.25) = 24.75 DMG

Action 3
Golem is storing energy!

CleoPatrick used Moonlight! (16 EN)
CleoPatrick recovered 25 HP!


Post-Round stats:

CleoPatrick
HP: 84
EN: 34
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: 25
EN: 68
5/5/2/3/39/ -10% Eva
Paralyzed (15%)


"Now let's see if you take the hit or waste your precious energy on blocking it..."
RELEASE THE KRAKEN -> Heavy Slam + Heavy Slam combo -> cooldown (Earthquake)
If damaging Grass-type attack A2, change that action to Protect and push back
 

"Relying on a 15% chance? Now that's what the Pike is all about!"

Pre-Round stats:

CleoPatrick
HP: 84
EN: 34
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: 25
EN: 68
5/5/2/3/39/ -10% Eva
Paralyzed (15%)

Action 1
Mach 5 Punch -> Golem ((4+8)1.75 -1 = 20 EN)
RNG roll (to crit) 2818 = no crit
((4x2.25)-1+3+(5-5)1.5)(1.5) = 16.5 DMG

RNG roll (for full para, <=1500 para) 2293 = no para
Golem released Bide! (6+(72.625/2) = 42 EN)
(41.5x1.75) = 72.625 DMG

Action 2
CleoPatrick must cool down!

RNG roll (for full para) 5200 = no para
Colossal Slam -> CleoPatrick ((10+14)1.75 = 42 EN)
RNG roll (to crit) 4635 = no crit
((12x2.25)+(5-3)1.5) = 30 DMG
CleoPatrick fainted!
Golem fainted!


Post-Round stats:

CleoPatrick
HP: -19
EN: KO
5/3/3/4/56/ -10% Eva

Golem @ Expert Belt
HP: KO
EN: -16
5/5/2/3/39/ -10% Eva


"Of course, it's about careful planning as well... That... not so much. Well, on to the last door!"

Door 6/6

Door 5 - Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)
Door 26- Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.

+1 Razor Claw
+1 Mental Herb
+1 Haban Berry


Sacred Fire
HP: 100
EN: 100
6/4/3/4/81
Torment (6a)

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

CleoPatrick
HP: KO
EN: KO
5/3/3/4/56/ -10% Eva



"Two useless boons and two horrible ills... A perfect way to get yourself ready for the Queen!"
 

"Burn baby, burn!"

RNG roll (for boon) 7 = boon
yoshinite received a Fire Gem!

Pokemon:

Sacred Fire
HP: 100
EN: 100
6/4/3/4/81

Shelly
HP: 80
EN: 100
3/2/3/2/34/ -10% Eva

Boons/Ills:
+1 Razor Claw
+1 Mental Herb
+1 Haban Berry
+1 Fire Gem
-Sacred Fire is Tormented (6a)



"Awww dangit! Oh well, you're damaged enough I suppose. Take this time to attach items to your Pokemon while I fetch Lucy!"
 

"So, you made it all the way here. However, don't start thinking you have any chance of defeating us."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon



"We're going to have a bit of Fun destroying you, aren't we girls?"
 

"So are you actually going to give orders are you just going to give us a free round? Then again, the result will be the same either way!"
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top