I give up on Zt puns: RoyalKevin vs Zt

Someoneelse

Why am I here?
Rules said:
One: 3v3 Singles LC
Arena: ASB Arena
Nature:Training
Items:Training
Abilities:None
DQ:2 Days
Subs:None
Heals/Chills:None
Switch=OK
What is the nature part of it? Does that mean that all of the Pokemon have to be training? I don't know.


The Royal Guard said:

Piplup (Azorius) Male
Nature: Modest
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 3/9
MC: 2
DC: 1/5


Total Moves: 88
Attacks:(14)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Agility
Aqua Ring
Yawn

Ice Beam
Rain Dance
Toxic


Thadural [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Total Moves: 70
Moves:(14)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic


Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Total Moves: 91
Attacks:(19)
Defense Curl
Ember
Flame Charge
Flame Wheel
Leer
Quick Attack
SmokeScreen
Tackle

Extrasensory
Flame Burst
Flare Blitz

Protect
Toxic
Will-O-Wisp

ZhengTann said:
Seems I'd already posted my teams on BT already.

Murkrow – Gajeel (M)

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Insomnia
Type: Innate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW)
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Sucker Punch
Torment
Foul Play

Drill Peck
Faint Attack
Quick Attack
Heat Wave
Icy Wind
Dark Pulse

Psychic
Protect
Toxic
Sky Attack
Snorunt - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

Nature:
Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:

Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

Ability 2: Ice Body
Type: Innate
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability 3: Moody (DW)
Type: Innate
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+8%)
Size Class: 1
Weight Class: 2

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam

Bide
Block
Spikes

Frost Breath
Hail
Rain Dance
Safeguard
Anorith - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:

Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Battle Armour
Type: Innate
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW)
Type: Innate
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65 (-10%)
Size Class: 1
Weight Class: 2

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Rock Blast

Rapid Spin
Cross Poison
Water Pulse

Smack Down
Aerial Ace
Brick Break


Thanks
OoO
Kevin sends out
Zt sends out and orders
Kevin orders
I ref​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Hmm, this looks to be a good fight. Gajeel, take the field with a Lucky Egg. Good thing you outsped Thaudural-Rebble - we should be able to put that into good use. Aim for the fear in his mind to flinch, and mess with his thoughts to stop any shenannigans he might pull off.

"Let me remind you of that fear again, punk."

Dark Pulse > Dark Pulse > Dark Pulse
IF Rebble uses Disable, THEN replace that action with Taunt.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

The Royal Guard
Rebble @ Lucky Egg

HP: 90
EN: 100
Ranks: 1/2/4/2/90
Ability: Levitate, Technician
Other: None

ZhengTann
Murkrow @ Lucky Egg

HP: 90
EN: 100
Ranks: 3/1/4/2/91
Ability: Insomnia, Super Luck
Other: None​

Round One
Back at the ASB arena, not some ridiculous void or what not, Kevin has sent our a Rebble, which pretty much destroys Zt's team, who counters with Murkrow. Murkrow, the slightly faster Pokemon, starts off by shooting a Spooky Pulse at Rebble, Scaring It. Murkrow shoots another Creepy Pulse at Rebble, who pulled through the fear and Spat Poison back. Murkrow shot a third Terrifying Pulse at Rebble. Jeez, these are starting to creep me out too! Rebble Shot some Minerals at Murkrow.
After the first round, Murkrow has higher HP, but is crippled, both Status and Energy, but Rebble is beginning to get low on HP. Who will pull through?


Action One

Murkrow: Dark Pulse (-5EN)
Crit: <=1250
=3951 (N)
Rebble: [8+3+6-3]
=14HP
Flinch: <=2000
=475 (Y)

Rebble flinched.

Action Two

Murkrow: Dark Pulse (-9EN)
Crit: <=1250
=1731 (N)
Rebble: [8+3+6-3]
=14HP
Flinch: <=2000
=9722 (N)

Rebble: Toxic (-7EN)
Hit: <=9000
=1452 (Y)
Murkrow was Badly Poisoned.

Murkrow: -1HP

Action Three

Murkrow: Dark Pulse (-13EN)
Crit: <=1250
=4989 (N)
Rebble: [8+3+6-3]
=14HP
Flinch: <=2000
=2930 (N)

Rebble: Power Gem (-4EN)
Crit: <=625
=8748 (N)
Murkrow: [7+3+6-3]*1.5
=19.5HP

Murkrow: -1HP


Summary:
Rebble: -42HP, -11EN
Murkrow: -21HP, -27EN


Post-Round

Field: Nothing

The Royal Guard
Rebble @ Lucky Egg

HP: 48
EN: 89
Ranks: 1/2/4/2/90
Ability: Levitate, Technician
Other: None

ZhengTann
Murkrow @ Lucky Egg

HP: 69
EN: 73
Ranks: 3/1/4/2/91
Ability: Insomnia, Super Luck
Other: Badly Poisoned (2DPA)​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Counterswitch accepted. Let's see how you'd like having something to discourage you from switching. Juvia, see the Azorius-Piplup off. Set as much Spikes on the field as possible, but remember to guard yourself against their poisonous lies with your Exp. Share.

"Hmph, pitting Juvia in her own element is asking for defeat, punk."

"I will not let Gray see me shameful in battle!"

Safeguard > Spikes > Spikes
IF Piplup uses Rain Dance at A1 or A2, THEN replace A3 with Hail.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

The Royal Guard
Piplup @ Exp. Share

HP: 90
EN: 100
Ranks: 1/2/4/2/40
Ability: Torrent
Other: None

Rebble @ Lucky Egg

HP: 48
EN: 89
Ranks: 1/2/4/2/90
Ability: Levitate, Technician
Other: None


ZhengTann
Snorunt @ Exp. Share

HP: 90
EN: 100
Ranks: 1/2/2/2/58
Ability: Inner Focus, Ice Body
Other: +8% Accuracy

Murkrow @ Lucky Egg

HP: 69
EN: 73
Ranks: 3/1/4/2/91
Ability: Insomnia, Super Luck
Other: Badly Poisoned (1DPA)

Round Two
Both of our battlers switched their Pokemon, to Piplup for Kevin, to Snorunt for ZhengTann. Snorunt set up a Protective Barrier, while Piplup made it Rain. Snorunt put some Spikes on the field, only to be hit by some rain and some Bubbles, even slowing it down. Piplup shot even more Bubbles while Snorunt changed the weather again to make it Hail.


Action One

Snorunt: Safeguard (-10EN)
ZhengTann's team is protected from status for 4 rounds.

Piplup: Rain Dance (-9EN)
It began to rain.

Action Two

Snorunt: Spikes (-8EN)
Snorunt put some spikes up.

Piplup: BubbleBeam (-4EN)
Crit: <=625
=5737 (N)
Snorunt: [7+3+3+6-3]
=16HP
Stat: <=1000
=943 (Y)
Snorunt's speed: -1 (33)

Action Three

Piplup: BubbleBeam (-8EN)
Crit: <=625
=6102 (N)
Snorunt: [7+3+3+6-3]
=16HP
Speed: <=1000
=1745 (N)

Snorunt: Hail (-9EN)
It began to hail.

Piplup: -2HP
Snorunt: +2HP


Summary:
Piplup: -2HP, -21EN
Snorunt: -30HP, -27EN


Post-Round

Field: Safeguard (ZhengTann) (3r), Hail (3r), Spikes*1 (The Royal Guard)

The Royal Guard
Piplup @ Exp. Share

HP: 88
EN: 79
Ranks: 1/2/4/2/40
Ability: Torrent
Other: None

Rebble @ Lucky Egg

HP: 48
EN: 89
Ranks: 1/2/4/2/90
Ability: Levitate, Technician
Other: None


ZhengTann
Snorunt @ Exp. Share

HP: 60
EN: 73
Ranks: 1/2/2/2/58
Ability: Inner Focus, Ice Body
Other: +8% Accuracy, -1 Speed

Murkrow @ Lucky Egg

HP: 69
EN: 73
Ranks: 3/1/4/2/91
Ability: Insomnia, Super Luck
Other: Badly Poisoned (1DPA)
 

Someoneelse

Why am I here?
<Zt> Has TRiG ordered? If no then I'd like to call DQ.
And that we shall. The Royal Guard has been disqualified.

Prizes:
TRG: Nothing

Zt: 2CC
Murkrow: 1EC, 2MC, 1DC, 1LEC (Lucky Egg Counter)
Snorunt: 1EC, 3MC, 1DC
Anorith: 1EC, 2MC, 1DC

Me: 4UC
 

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