Hello everybody, my name's Albus, i'm a Newbie here in the Forums and this is my very first RMT thread , it is about a Team that i built recently and it has worked really good for me; however, i think the Team itself it is lacking something; the RMT is kind of shaky as it is my first one, but whatever, let's see the team:
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 8 Atk / 248 SAtk
Hasty Nature
- Draco Meteor
- Dragon Dance
- Earthquake
- Psyshock
-The Team's late game sweeper.
-Draco Meteor is for hitting hard almost everything not called Jirachi, Specially Defensive T-Tar, Heatran, or similar stuff; DD for increasing EQ's power output, as well as its Speed to outspeed almost everything after a boost; EQ for Heatran and to deal a lot of damage to Jirachi or T-tar; and Psyshock for stuff like Virizion or Blissey.
-It has a (kind of) good synergy with Donphan and Scizor because its resistances to Grass, Water and Fire, and also because it can deal with Rotom-W, a thorn on both Pokes's sides.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
-The Team's main trapper, designed for trapping & disposing of Steels not called Heatran.
-Thunderbolt for hitting harder than Volt Switch; Hidden Power [Fire] mainly for Ferro and Scizor; Flash Cannon for hitting T-Tar or Garchomp hard; and the set's main move, Volt Switch, for gaining momentum as well as making a VoltTurn core with Scizor.
-It has a good Synergy with Scizor and Latios because it can trap and dispose of Skarmory, Ferrothorn and opposing Scizors, respectively.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 210 HP / 48 Spd
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit
-The Team's main priority user and scout.
-U-Turn for scouting and making a VoltTurn core with Magnezone, Superpower for Heatran or Magnezone (on the switch); Bullet Punch for revenge killing and hitting hard Pokes that doesn't resist it and Pursuit for trapping Ghosts or Psychics without Hidden Power [Fire].
-I put 48 Speed EVs on it to outspeed base 70 Pokes with 4 Speed EVs (like Defensive or Specs Politoed, that in my experience have 4 Speed EVs almost all the time); it has a good synergy with Jellicent and Latios because it can easily kill or severely dent T-Tar or Gengar.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
-The Team's Rapid Spinner as well as its SR Setter.
-Rapid Spin for eliminating Hazards (duh); EQ as its STAB of choice; Ice Shard for picking off weakened Landorus-I, Dragonite, Chomp and friends; and SR.
-I chose it because it can eaily lay SR and dispose of hazards, as well as having a good synergy with Latios and Jellicent because its ability to take hits really well from (often seen, in my experience) Scarf T-Tar or even Band T-Tar (barring Defense drops from Crunch) something that troubles the earlier mentioned Latios and Jellicent.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 188 SDef / 68 Def
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Spikes
-The Team's Spiker and answer to common Rain Teams, as well as the Paralysis Spreader.
-Power Whip for hitting hard (almost) everything that doesn't resist it, Leech Seed as a way of recovery, besides Lefties, T-Wave for spreading paralysis and Spikes.
-It has a good synergy with most of its teammates, especially Jellicent (making the infamous Jelli-Thorn defensive core).
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 48 Spd / 210 Def
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Toxic
-The Team's Spinblocker.
-I chose Scald mainly for its 30% burning chance; Taunt to shut down opposing Jellicent or support-reliant Pokes; Recover for reliable recovery and Toxic for poisoning opposing Jellicents or Rotom-W.
-I decided to put 48 Speed EVs to outspeed most Jellicent (because they often have 44 Speed EVs) and it synergizes well with Donphan because its resistances to Ice and Water, and with Scizor because it can defeat non-Substitute or Giga Drain Carrying Volcarona.
And well, this is it, i hope i get good feedback and advice from it (even if my redaction with the Poke's info suck >_>), it would help, a lot! :)
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 8 Atk / 248 SAtk
Hasty Nature
- Draco Meteor
- Dragon Dance
- Earthquake
- Psyshock
-The Team's late game sweeper.
-Draco Meteor is for hitting hard almost everything not called Jirachi, Specially Defensive T-Tar, Heatran, or similar stuff; DD for increasing EQ's power output, as well as its Speed to outspeed almost everything after a boost; EQ for Heatran and to deal a lot of damage to Jirachi or T-tar; and Psyshock for stuff like Virizion or Blissey.
-It has a (kind of) good synergy with Donphan and Scizor because its resistances to Grass, Water and Fire, and also because it can deal with Rotom-W, a thorn on both Pokes's sides.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
-The Team's main trapper, designed for trapping & disposing of Steels not called Heatran.
-Thunderbolt for hitting harder than Volt Switch; Hidden Power [Fire] mainly for Ferro and Scizor; Flash Cannon for hitting T-Tar or Garchomp hard; and the set's main move, Volt Switch, for gaining momentum as well as making a VoltTurn core with Scizor.
-It has a good Synergy with Scizor and Latios because it can trap and dispose of Skarmory, Ferrothorn and opposing Scizors, respectively.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 210 HP / 48 Spd
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit
-The Team's main priority user and scout.
-U-Turn for scouting and making a VoltTurn core with Magnezone, Superpower for Heatran or Magnezone (on the switch); Bullet Punch for revenge killing and hitting hard Pokes that doesn't resist it and Pursuit for trapping Ghosts or Psychics without Hidden Power [Fire].
-I put 48 Speed EVs on it to outspeed base 70 Pokes with 4 Speed EVs (like Defensive or Specs Politoed, that in my experience have 4 Speed EVs almost all the time); it has a good synergy with Jellicent and Latios because it can easily kill or severely dent T-Tar or Gengar.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
-The Team's Rapid Spinner as well as its SR Setter.
-Rapid Spin for eliminating Hazards (duh); EQ as its STAB of choice; Ice Shard for picking off weakened Landorus-I, Dragonite, Chomp and friends; and SR.
-I chose it because it can eaily lay SR and dispose of hazards, as well as having a good synergy with Latios and Jellicent because its ability to take hits really well from (often seen, in my experience) Scarf T-Tar or even Band T-Tar (barring Defense drops from Crunch) something that troubles the earlier mentioned Latios and Jellicent.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 188 SDef / 68 Def
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Spikes
-The Team's Spiker and answer to common Rain Teams, as well as the Paralysis Spreader.
-Power Whip for hitting hard (almost) everything that doesn't resist it, Leech Seed as a way of recovery, besides Lefties, T-Wave for spreading paralysis and Spikes.
-It has a good synergy with most of its teammates, especially Jellicent (making the infamous Jelli-Thorn defensive core).
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 48 Spd / 210 Def
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Toxic
-The Team's Spinblocker.
-I chose Scald mainly for its 30% burning chance; Taunt to shut down opposing Jellicent or support-reliant Pokes; Recover for reliable recovery and Toxic for poisoning opposing Jellicents or Rotom-W.
-I decided to put 48 Speed EVs to outspeed most Jellicent (because they often have 44 Speed EVs) and it synergizes well with Donphan because its resistances to Ice and Water, and with Scizor because it can defeat non-Substitute or Giga Drain Carrying Volcarona.
And well, this is it, i hope i get good feedback and advice from it (even if my redaction with the Poke's info suck >_>), it would help, a lot! :)