Hazard drag

The main idea of this team is to eliminate priority users and then send in riolu and keep up roar until your opponent loses/quits.

TEAM::

Mienfoo @ Eviolite
Trait: Regenerator
Level: 5
Shiny: Yes
EVs: 156 Atk / 196 Def / 156 Spd
Adamant Nature
- Fake Out
- Knock Off
- U-turn
- Drain Punch

Mienfoo is an absolute destroyer. However, here it is reduced to simply a decoy/chipping attacker. It's main role is to eliminate weakened enemies and take hits to ensure riolu or one my hazard setters is safe. Fake out and U-turn are the main moves here, drain punch/knock off are occasionally used to stop something weak to them, but not often.

Dwebble @ Eviolite
Trait: Sturdy
Level: 5
Shiny: Yes
EVs: 236 Atk / 236 SDef / 36 Def
Adamant Nature
- Spikes
- Stealth Rock
- Rock Blast
- X-Scissor

Dwebble is a hazard wall. It sets up hazards, and tries to wall a select attackers, though ferroseed does more of that. It also deals nicely with murkrow and natu, the two main problems for riolu.

Ferroseed @ Eviolite
Trait: Iron Barbs
Level: 5
Shiny: Yes
EVs: 188 Def / 228 SDef / 92 Atk
Impish Nature
- Spikes
- Stealth Rock
- Leech Seed
- Seed Bomb

Ferroseed also sets up hazards and acts as a wall for almost everything except ponyta. The second hazard setter is so that I can have one of them act as a suicide to guarantee a safe entry for riolu, and have a backup if an oponent pulls out something unexpected. Furthermore, it effectively walls away most of the physical threats to riolu, and can often surprise kill a drillbur with seed bomb.

Misdreavus @ Eviolite
Trait: Levitate
Level: 5
Shiny: Yes
EVs: 236 SAtk / 36 Def / 236 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Will-O-Wisp
- Thunderbolt

Misdreavus is a spinblocker. It also has the ability to setup and take down or weaken some of the more problematic mons in the metagame, most notably abra. Will-o-Wisp will also greatly weaken any physical attacker, including mienfoo and drillbur, though mienfoo needs to be completely eliminated, not just weakened.

Murkrow @ Eviolite
Trait: Prankster
Level: 5
Shiny: Yes
EVs: 20 SDef / 236 Atk / 36 HP / 188 Spd / 20 Def
Adamant Nature
- Substitute
- Roost
- Brave Bird
- Sucker Punch

Murkrow is my main "problem solver". With excellent speed and rather good damage, Murkrow's main role is to eliminate enemy priority users so riolu can sweep. subroost allows for murkrow to not worry about snover, as the substitute can eat a blizzard and murkrow can 2HKO snover with sucker punch, and outspeeds it.

Riolu @ Eviolite
Trait: Prankster
Level: 5
Shiny: Yes
EVs: 196 SDef / 116 Def / 196 Spd
Jolly Nature
- Copycat
- Roar
- Drain Punch
- Crunch

Riolu is the main sweeper on the team. With SR and spikes, everything takes at least some damage on switch in, typically around 25%. Roar+copycat gives priority phasing, preventing the opposing player from doing anything while their team is chipped to death. The only way to stop this is priority, which the rest of the team does well at stopping.
 
Hey there!

Phazing Riolu is a nice pokemon to build a team around, so nice job on that. However, the strategy itself is fairly subpar in Little Cup, because most teams carry multiple counters to the little jackal. I don't want to change the underlying framework of the team though, so I'll just give you some tips as to how to successfully make the most of Riolu's ability. First off, I feel as if this team was just thrown together without much though of defensive synergy, since you have overwhelming layers of offense but common Sand / Hail sweepers can pretty much tear this team apart. For instance, you lack an answer to Scarf / LO Murkrow, who can come in on Ferroseed or Mienfoo or even Riolu and not only sweep but also mess up Riolu's phazing with Sucker Punch, which will replace Roar as the copycatted move. Choice Scarf Snover can also be a problem, as many often carry Ice Shard, which can again reset Riolu's copycat or KO Murkrow. Pokemon that can spread status can also be very annoying, since something like Toxic can quickly end the long Copycat process. Dwebble is really redundant on this team, as Ferroseed basically covers anything that it can possibly do, and better Flying type counters can be found to help support your team offensively and defensively. Meet Eviolite Offensive Chinchou.

170.gif

Chinchou @ Eviolite
Volt Absorb / Modest
52 Def / 232 SpA / 224 Spe
Hydro Pump / Volt Switch / Hidden Power Grass / Heal Bell


Chinchou solves a lot of the defensive problems of the team, and also provides some offensive tools that can aid a sweep as well. It flat out walls most Murkrow, resisting Brave Bird and KO'ing with Volt Switch. It can even tank an HP Grass if needed. Chinchou can also tank Blizzards and other Ice coverage moves from Choice Scarf Snover and Volt Switch to bring a teammate in safely. Chinchou can also tank Water, Flying, Electric, and Ice type attacks, which go unresisted in the rest of your team. It has Heal Bell too, which can be used to heal off any status in the rest of your team, which will be extremely helpful because the top 3 hate nothing more than status. Volt Switch is a great scouting move that you can use on Chinchou; it lets you not only hit Flying / Water types very hard but it can also be used to pivot, scout, and force switches, further abusing your hazards. Hydro Pump is your main STAB move, and it hits like a truck, OHKOing Drilbur and 2HKOing max defense Hippopotas. It can also be used to smack Fire types like Larvesta for an OHKO. Hidden Power Grass is your coverage, and can be used to hit other water types, mainly other Chinchou, which is pretty much all it has to fear.

Now, some of your ev spreads look a bit weird. I'd run a spread of 156 Atk / 196 Def / 36 SpD / 76 Spe Impish on Mienfoo, as it gives it a lot more bulk (enough to escape a 2HKO from Missy's Shadow Ball) at the cost of a useless extra point in Spe and Attack. The extra bulk will allow Mienfoo to be able to handle weaker tanks relatively easy, shrugging off their attacks and healing with Regenerator. I see that on Ferroseed, you've also put a little bit more oomph into its attacks, but because its longetivity is so vital to the success of the team, I'd give it a bulkier spread. 84 HP / 36 Atk / 188 Def / 148 SpD Impish would give Ferroseed a fair amount of phsyical and special bulk, at the cost of (yet again) a relatively useless Atk point which does not cause any notable damage increases. A bulkier spread would allow Ferroseed to stick around longer and set down more hazards- aiding Riolu's eventual Roar sweep. Finally, on Riolu, I'd use a spread of 196 HP / 116 Atk / 196 Def Relaxed. I made this on-site spread myself- and I feel as if it is best suited for a phazing role. First of all, it has a bit more physical bulk. This will help a lot as most priority moves in LC are physical, so Riolu has the bulk to shrug them off should his sweep be stopped. It also gives Riolu some extra attack, enough to allow it to 2HKO Misdreavus with Crunch. All of this is at the expense of Speed, however, being that Riolu will always be going last (Roar) or first (Copycat) anyway, it does not value its Speed as much as extra bulk or power.

Also, adding pictures to your RMT would make it look a lot nicer, and hopefully draw some more rates. In order to insert picture, simply put the URL of your image within tags. Or, you can simply just click the yellow button with a mountain range at the top of the edit box, paste your URL into the box, and the site will do it automatically for you.

Nice team! Good luck!
 
Back
Top