Gerard in a battle? Things might get Complicated!! Gerard vs Complications

Battle Rules said:
Seeking 2vs2 Babysitter doubles!
(1 FE, 1 LC)
ASB Arena
Training Items
3 Chills/0 Recoveries
Switch=Derp
2 Subs
All Abilities
2 Day DQ

Gerard said:
Monet (Karrablast) {}
588.png

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:







  • Swarm: (Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • No Guard: (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 52 (-)
SC: 1
WC: 1
BST: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks: 13

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Pursuit
Megahorn

Aerial Ace
Poison Jab
Rain Dance
Starmie (Vogue) {O}
Spr_5b_121.png

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic


  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:


  • Illuminate: (Can be Enabled)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 4
DC: 5/5


Attacks: 74

Aurora Beam
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Recycle
Refect Type
Reflect
Rest
Return
Round
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Waterfall
Whirlpool
Wonder Room
Zap Cannon

VS

Complications said:
Thanks for reffing. So help me if he brings Wilde :P

Bisharp (Optimus) (M)
compoptimus.png
th_OptimusBisharp.png

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: ---
DC: 5/5

Attacks:
Aerial Ace
Assurance
Attract
Brick Break (*)
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Facade
Faint Attack (*)
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face (*)
Scratch (*)
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swagger
Swords Dance (*)
Taunt (*)
Thief
Thunder Wave
Torment (*)
Toxic
X-Scissor
Total Obtained: 74
To Obtain: 0 MOVEPOOL COMPETE!!!

Magnemite (Lightningbolt Zolt) (M)
Spr_5b_081.png

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)

Rules of Engagement said:
Complications sends out and Equips
Gerard does the same + Orders
Complications Counter-Orders
I ref
Rinse and Repeat​
 
VSWill.png

I have a little feeling we might be in a slight disadventage this time, anyway Vogue, take this Exp. Share, Monet, you do the same

Vogue: Reflect Type (Lightningbolt) ~ Thunder (Optimus) ~ Hidden Power (Optimus)
* If Optimus uses Metal Burst when your target him then use Hidden Power (Lightingbolt) and push actions
* If Optimus uses Dig against you after you then use Levitate (once) and push actions

Monet: Megahorn (Optimus) ~ Headbutt (Optimus) ~ Megahorn (Optimus)
* If Optimus uses an Evasive Damaging move when you target him then switch targets to Lightinbolt and push actions
 
"Starmie gets Levitate? That's unpleasant, but good to know."
Optimus: Taunt (Vogue)-Dig (Vogue)-Dig (Vogue)
Lightningbolt Zolt: Sonicboom (Vogue)-Sonicboom (Vogue)-Sonicboom+Sonicboom (Vogue)
If Illuminate misses A1 or A2, change A3 to Sonicboom (Vogue)
 
Team Complications:
th_OptimusBisharp.png

100HP | 100en
6/4/1/3
70spd
3SC | 4WC
Defiant / Inner Focus / Pressure
No Item
Status: None
Round Actions: Taunt (Starmie)-Dig (Starmie)-Dig (Starmie)

Spr_5b_081.png

80HP | 100en
1/3/3/3
45spd
1SC | 1WC
Magnet Pull / Sturdy
Lucky Egg
Status: None
Round Actions: Sonicboom (Starmie)-Sonicboom (Starmie)-Sonicboom+Sonicboom (Starmie)
If Illuminate misses A1 or A2, change A3 to Sonicboom (Starmie)


VS

Gerard's Team:
Spr_5b_121.png

90HP | 100en
2/3/4/3
133spd (+20% acc)
2SC | 4WC
Illuminate / Natural Cure / Analytic
Exp.Share
Status: None
Round Actions: Reflect Type (Magnemite) ~ Thunder (Bisharp) ~ Hidden Power (Bisharp)
* If Bisharp uses Metal Burst when your target him then use Hidden Power (Magnemite) and push actions
* If Bisharp uses Dig against you after you then use Levitate (once) and push actions

588.png

90HP | 100en
4/2/2/2
52spd (-10% evasion)
1SC | 1WC
Swarm / Shed Skin
Exp.Share
Status: None
Round Actions: Megahorn (Bisharp) ~ Headbutt (Bisharp) ~ Megahorn (Bisharp)
* If Bisharp uses an Evasive Damaging move when you target him then switch targets to Magnemite and push actions

---------------------------------------------------------------------------------------------------
Ref's Note: It's actually easier to ref a Doubles when the battlers post species name rather than Nickname.

Action 1:
Starmie used Refect Type (Magnemite)!!
(-5 Energy)
Starmie became a Steel/Electric Type (6a)!!

Bisharp used Taunt (Starmie)!!
(-9 Energy)
Starmie was Taunted (6a)!!​

Karrablast used Megahorn (Bisharp)!!
(-9 Energy)
Hit Chance: 5138/10000 (Yes)
Crit Chance: 7812/10000 (No)
Damage: [(12 + 3 + 6 - 6)] = 15 Damage!!​

Magnemite used Sonicboon (Starmie)!!
(-5 Energy)
Hit Chance: 6942/10000 (Yes)
-10HP Starmie!!​

Action 2:
Starmie used Levitate!!
Starmie was Taunted!!​

Bisharp used Dig (Starmie)!!
(-10 Energy)​

Karrablast used Headbutt (Magnemite)!!
(-5 Energy)
Crit Chance: 8072/10000 (No)
Damage: [(6 + 6 - 4.5) * 0.67] = 5 Damage!!
Effect Chance: 3339/10000 (No)​

Magnemite used Sonicboon (Starmie)!!
(-9 Energy)
Hit Chance: 1222/10000 (Yes)
-10HP Starmie!!​

Bisharp used Dig (Starmie)!!
Crit Chance: 2980/10000 (No)
Damage: [(10 + 8.5 - 4.5) * 2.25] = 31.5 Damage!!​

Action 3:
Starmie used Thunder (Bisharp)!!
(-8 Energy)
Hit Chance: 9734/10000 (No)​

Bisharp used Dig (Starmie)!!
(-14 Energy)​

Karrablast used Megahorn (Magnemite)!!
(-7 Energy)
Hit Chance: 6636/10000 (Yes)
Crit Chance: 3668/10000 (No)
Damage: [(11 + 3 + 6 - 4.5) * 0.67] = 10.38 Damage!!​

Bisharp used Dig (Starmie)!!
Crit Chance: 9677/10000 (No)
Damage: [(10 + 8.5 - 4.5) * 2.25] = 31.5 Damage!!​

Magnemite used Sonicboom + Sonicboom (Starmie)!!
(-52.5 Energy)
Hit Chance: 749/10000 (Yes)
-20HP Starmie​

Starmie Fainted!!
-----------------------------------------------------------------------------------------
th_OptimusBisharp.png

85HP | 67en
6/4/1/3
70spd
3SC | 4WC
Defiant / Inner Focus / Pressure
No Item
Status: None
Round Actions: Taunt (Starmie)-Dig (Starmie)-Dig (Starmie)​

Spr_5b_081.png

65HP | 33en
1/3/3/3
45spd
1SC | 1WC
Magnet Pull / Sturdy
Lucky Egg
Status: Cooldown (a1)
Round Actions: Sonicboom (Starmie)-Sonicboom (Starmie)-Sonicboom+Sonicboom (Starmie)
If Illuminate misses A1 or A2, change A3 to Sonicboom (Starmie)​



VS


Gerard's Team:
Spr_5b_121.png

KOHP | KOen
2/3/4/3
133spd (+20% acc)
2SC | 4WC
Illuminate / Natural Cure / Analytic
Exp.Share
Status: KO
Round Actions: Reflect Type (Magnemite) ~ Thunder (Bisharp) ~ Hidden Power (Bisharp)
* If Bisharp uses Metal Burst when your target him then use Hidden Power (Magnemite) and push actions
* If Bisharp uses Dig against you after you then use Levitate (once) and push actions


588.png

90HP | 89en
4/2/2/2
52spd (-10% evasion)
1SC | 1WC
Swarm / Shed Skin
Exp.Share
Status: None
Round Actions: Megahorn (Bisharp) ~ Headbutt (Bisharp) ~ Megahorn (Bisharp)
* If Bisharp uses an Evasive Damaging move when you target him then switch targets to Magnemite and push actions
 
"I couldnt have aske for a better outcome. Let's finish this!"
Optimus: Stone Edge-Rock Slide-Stone Edge (All Monet)
If Counter, use Dark Pulse on the first instance, Flash Cannon on the second, and Dark Pulse on the third.
Lightningbolt Zolt: Cooldown-Chill-Thunderbolt
 
VSWill.png

Well, there is not we can do here so let's try to end with dignity

Monet: Megahorn (Lightningbolt) ~ Megahorn (Lightningbolt) ~ Megahorn (Lightningbolt)

PS: Monet's sub should have activated both times that Optimus used Dig, not that it would change anything but there's that
 
th_OptimusBisharp.png

85HP | 67en
6/4/1/3
70spd
3SC | 4WC
Defiant / Inner Focus / Pressure
No Item
Status: None
Round Actions: Stone Edge-Rock Slide-Stone Edge (All Karrablast)
If Counter, use Dark Pulse on the first instance, Flash Cannon on the second, and Dark Pulse on the third.

Spr_5b_081.png

80HP | 33en
1/3/3/3
45spd
1SC | 1WC
Magnet Pull / Sturdy
Lucky Egg
Status: Cooldown (a1)
Round Actions: Cooldown-Chill-Thunderbolt




VS



Gerard's Team:
588.png

90HP | 75en
4/2/2/2
52spd (-10% evasion)
1SC | 1WC
Swarm / Shed Skin
Exp.Share
Status: None
Round Actions: Megahorn (Magnemite) ~ Megahorn (Magnemite) ~ Megahorn (Magnemite)

----------------------------------------------------------------------------------------------------
Action 1:
Bisharp used Stone Edge!!
(-7 Energy)
Hit Chance: 5603/10000 (Yes)
Crit Chance: 3002/10000 (No)
Damage: [(10 + 8.5 - 3) * 1.5] = 23.25 Damage!!​

Karrablast used Megahorn (Magnemite)!!
(-10 Energy)
Hit Chance: 769/10000 (Yes)
Crit Chance: 4425/10000 (No)
Damage: [(11 + 3 + 6 - 4.5) * 0.67] = 10.38 Damage!!​

Magnemite Cooled Down!!​

Action 2:
Bisharp used Rock Slide!!
(-6 Energy)
Crit Chance: 6277/10000 (No)
Damage: [(8 + 8.5 - 3) * 1.5] = 20.25 Damage!!
Effect Chance: 6987/10000 (No)​

Karrablast used Megahorn (Magnemite)!!
(-14 Energy)
Hit Chance: 937/10000 (Yes)
Crit Chance: 3627/10000 (No)
Damage: [(11 + 3 + 6 - 4.5) * 0.67] = 10.38 Damage!!​

Magnemite Chilled!!
(+12 Energy)​

Action 3:
Bisharp used Stone Edge!!
(-7 Energy)
Hit Chance: 7310/10000 (Yes)
Crit Chance: 7379/10000 (No)
Damage: [(10 + 8.5 - 3) * 1.5] = 23.25 Damage!!​

Karrablast used Megahorn (Magnemite)!!
(-18 Energy)
Hit Chance: 371/10000 (Yes)
Crit Chance: 8666/10000 (No)
Damage: [(11 + 3 + 6 - 4.5) * 0.67] = 10.38 Damage!!​

Magnemite used Thunderbolt!!
(-6 Energy)
Crit Chance: 4048/10000 (No)
Damage: [(10 + 3 + 4.5 - 3)] = 14.5 Damage!!
Effect Chance: 1444/10000 (No)​

----------------------------------------------------------------------------------------------------
th_OptimusBisharp.png

85HP | 47en
6/4/1/3
70spd
3SC | 4WC
Defiant / Inner Focus / Pressure
No Item
Status: None
Round Actions: Stone Edge-Rock Slide-Stone Edge (All Karrablast)
If Counter, use Dark Pulse on the first instance, Flash Cannon on the second, and Dark Pulse on the third.


Spr_5b_081.png

49HP | 39en

1/3/3/3
45spd
1SC | 1WC
Magnet Pull / Sturdy
Lucky Egg
Status: Cooldown (a1)
Round Actions: Cooldown-Chill-Thunderbolt










VS





Gerard's Team:


588.png

9HP | 33en
4/2/2/2
52spd (-10% evasion)
1SC | 1WC
Swarm / Shed Skin
Exp.Share
Status: None
Round Actions: Megahorn (Magnemite) ~ Megahorn (Magnemite) ~ Megahorn (Magnemite)
 
VSWill.png

Oh, we survived!? Not for long though

Monet: Megahorn (Lightningbolt) ~ Megahorn (Lightningbolt) ~ Megahorn (Lightningbolt)
 
Comp's parents have put smogon on that shitty parental control blocker thing that ullar is afflicted by so i hope nobody minds if i post for him orders that he said on facebook with no idea what was happening?

DjsP3QS.png
 
th_OptimusBisharp.png

85HP | 47en
6/4/1/3
70spd
3SC | 4WC
Defiant / Inner Focus / Pressure
No Item
Status: None
Round Actions: Toxic ~ Rock Slide ~ Stone Edge
If P/e, chill but not consecutivly.
If dodge, Aerial ace.


Spr_5b_081.png


49HP | 39en​

1/3/3/3​

45spd

1SC | 1WC
Magnet Pull / Sturdy
Lucky Egg
Status: None
Round Actions: Thunderbolt ~ Volt Switch ~ Thunderbolt
If P/E, use chill but not consecutively.​






VS


Gerard's Team:



588.png

9HP | 33en
4/2/2/2
52spd (-10% evasion)
1SC | 1WC
Swarm / Shed Skin
Exp.Share
Status: None
Round Actions: Megahorn (Magnemite) ~ Megahorn (Magnemite) ~ Megahorn (Magnemite)

----------------------------------------------------------------------------------------------------
Action 1:
Bisharp used Toxic!!
(-7 Energy)
Karrablast was Badly Poisoned!!

Magnemite used Thunderbolt!!
(-10 Energy)
Crit Chance: 7854/10000 (No)
Damage: [(10 + 3 + 4.5 - 3)] = 14.5 Damage!!
Effect Chance: 1444/10000 (No)

Karrablast fainted!!

--------------------------------------------------------------------------------------------
Prizes:
King Serperior: 4UC
Complications: 1CC
Gerard: 1CC
Bisharp: Max Movepool -> +5CC
Magnemite: 1EC, 2MC, 1DC + 2KOC + 1 Lucky Egg Counter
Starmie: 4MC
Karrablast: 1EC, 3MC, 1DC
 
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