Houndoom is attacked by a pimp and a gangster!

pimpgangster said:
nautacur2.png

Privatyke [Barbossa] (M)
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats: 90 / 70 / 75 / 30 / 50 / 35

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (35/1.15 rounded down)

EC: 2/6
MC: 0
DC: 2/5

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Brine
Hydro Pump

Recover
Drain Punch
Ice Punch

Poison Jab
Rock Slide
Earthquake
Quash
Monohm.png

Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)

EC: 3/6
MC: 0
DC: 5/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hurricane
Slack Off

Hydro Pump
Shock Wave
Dragon Dance
Magnet Rise

Fire Blast
Thunder
Light Screen
Toxic
559.png

Scraggy [Pants] (Male)
Nature: Brave: (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48/1.15 -)

EC: 2/6
MC: 0
DC: 2/5

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Head Smash
Crunch

Drain Punch
Dragon Dance
Ice Punch
Counter

Taunt
Low Sweep
Stone Edge

Houndoomsday said:
Here all the three you need! Thanks for reffing, I'm really excited to get into a battle!

Spr_1b_001.png

Bulbasaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Leech Seed (*)
Vine Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)

Giga Drain (*)
Sludge (*)
Curse (*)

Toxic (*)
Rest (*)
Protect (*)

Spr_1y_147.png

Dratini [Smaug] (Male)
Nature: Adamant (+Att, -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Agility (*)
Twister (*)
Dragon Rage (*)
Slam (*)

Extremespeed (*)
Aqua Jet (*)
Supersonic (*)

Light Screen (*)
Safeguard (*)
Protect (*)

Spr_2g_228.png

Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)



2v2 NFE singles
2 subs
2 recovers/5 chills
2 day DQ
ASB Arena
1 Abiity
No Items
Switch = KO


Pimp sends out his first pokemon
Houndoom sends out his first pokemon and orders.
Pimp orders
 
Pimp, you should add your mon's Weight/Size Class.


Spr_1b_001.png


Bulby
HP: 90| EN: 100
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: 90| EN: 100
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already.


Action 1

Bulby used Poison Powder - 6 energy
To hit (1294) - Yes

Pants was poisoned!

Pants used Leer - 4 energy
Bulby's defense fell!

-2 HP to Pants

Action 2

Bulby used Giga Drain - 11 energy
To crit (1337) - Holy crap!
(8 + 3 + 1,5) = 12,5 damage

Pants used Dragon Dance - 7 energy
Pants's attack and speed rose!

-2 HP to Pants

Action 3

Pants used Taunt - 9 energy

Bulby used Protect - 7 energy

-2 HP to Pants
To heal from Poison
1-3333=Yes -> 7812 - No



Spr_1b_001.png


Bulby
HP: 90| EN: 74
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby. -1 Defense (1 Round)



Spr_5b2_559.png

Pants

HP: 71| EN: 80
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +1 Attack and Speed (2 rounds).


Pimp's turn.
 
Spr_1b_001.png


Bulby
HP: 90| EN: 74
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby. -1 Defense (1 Round)



Spr_5b2_559.png

Pants

HP: 71| EN: 80
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +1 Attack and Speed (2 rounds).


Action 1

Pants used Ice Punch - 5 energy
To crit (1094) - No
To freeze (8481) - No
(8 + 3)*1,5 + 3,5 = 20 damage

Bulby used Leech Seed - 9 energy
To hit (7312) - Yes

-2 HP to Pants
-3 HP to Pants
+3 HP to Bulby

Action 2

Pants used Crunch - 4 energy
To crit (313) - Yes
To lower Def (8481) - No
(8 + 3 + 3 + 3) + 3,5 =20,5 damage

Bulby used Giga Drain - 11 energy
To crit (8137) - No
(8 + 3 + 1,5) = 12,5 damage
+6,25 HP to Bulby


-2 HP to Pants
-3 HP to Pants
+3 HP to Bulby

Action 3

Bulby used Protect - 7 energy

Pants used Dragon Dance - 7 energy
Pants's attack and speed rose!


-2 HP to Pants
-3 HP to Pants
+3 HP to Bulby

Shed Skin (1-3333) = Yes
8667 -> Pants is not cured!



Spr_1b_001.png


Bulby
HP: 65| EN: 47
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: 43| EN: 64
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +2 Attack and Speed (Will start to decrease next round). Seeded (3 Actions).


Houndoom's turn.
 
Spr_1b_001.png



Bulby
HP: 65| EN: 47
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: 43| EN: 64
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +2 Attack and Speed (Will start to decrease next round). Seeded (3 Actions).


I lost my reffing earlier, so because i am a lazy bastard, i wont post the rolls (Except for the Shed Skin one, as i forgot to roll for that earlier).

Spoiler alert: Didnt roll any side effects or crits.

Action 1

Pants used Taunt - 9 energy

Bulby cant use Sleep Powder!

-2 HP to Pants
-2 HP to Pants
+2 HP to Bulby

Action 2

Pants used Ice Punch - 5 energy
(8 + 3)*1,5 + 3,5 = 20 damage


Bulby used Giga Drain - 11 energy
To crit (8137) - No
(8 + 3 + 1,5) = 12,5 damage
+6,25 HP to Bulby


-2 HP to Pants
-2 HP to Pants
+2 HP to Bulby

Action 3

Pants used Crunch - 4 energy
(8 + 3 + 3) + 3,5 =17,5 damage


Bulby cant use Leech Seed!

-2 HP to Pants
-2 HP to Pants
+2 HP to Bulby


Shed Skin
(1-3333) -> 4488
No.

Spr_1b_001.png



Bulby
HP: 33| EN: 36
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: 18| EN: 46
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +1 Attack and Speed (Will return to regular stats next round).



Pimp's turn.
 
If this was in-game/Showdown, Pants would have healed from the poison as soon as possible.


Spr_1b_001.png



Bulby
HP: 33| EN: 36
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: 18| EN: 46
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +1 Attack and Speed (Will return to regular stats next round).


Tired, but not beaten, Pants rushes to Bulby and Punches her across while tapping into his Ice powers. Sadly, the Bulbassaur stood and unleashed vine-whipes that, upon tying Pants, Drained him of his powers! Because of Overgrow, the attack did more damage than usual, but Pants managed to grab a whip and slam her on the ground, freeing himself.
Knowing the battle was not over yet, Pants rushed and Crunched on Bulby's head, but she answers with a boosted Razor Leaf that manages to KO the Scraggy!
Sadly, the battle was extremely close and Bulby is on the verge of collapsing. Will she manage to weaken Pimp's next pokemon?

Pants used Ice Punch - 5 energy
To crit (1402) - No
To freeze (8472) - No
(8 + 3)*1,5 + 1,75 = 18,25 damage

OVERGROW ACTIVATED!

Bulby used Giga Drain - 11 energy
To crit (7591) - No
(8 + 3 + 1,5 + 2) = 14,5 damage
+7,25 HP to Bulby


-2 HP to Pants

Action 2

Pants used Crunch - 3 energy
(8 + 3 + 3) + 1,75 = 15,75 damage


Bulby used Razor Leaf - 3 energy
Pants fainted (Even if it missed)!


Spr_1b_001.png



Bulby
HP: 6| EN: 19
Ranks: 1/2/4/3/45
Size: 1| Weight: 1
Abilities: Overgrow
Other: Gen 1, baby.



Spr_5b2_559.png

Pants

HP: KO| EN: KO
Ranks: 4/3/2/3/41
Size: 1| Weight: 2
Abilities: Shed Skin
Other: Those are actually skin, but you guys probably knew that already. Poisoned (2DPA). +1 Attack and Speed (Will return to regular stats next round).


Pimp sends out his next pokemon.

Houndoom orders.

Pimp orders
 
I am sorry for not seeing that earlier, but the Cyclhom line does not have Sheer Force anymore, it's DW ability is Overcoat.

Given Bulby's HP, i strongly doubt that will change Houndoom's orders though. If he doesnt edits them by the time you post, feel free to order.
 
Trinity KOes with Dragon Rage (10 damage, flat), spending a total of 7 energy to do so.


Houndoom sends out his next pokemon

Pimp orders

Houndoom orders



Sorry, i am in a hurry, so i cant do a proper reffing for this round.
 
Monohm.png

Trinity


90 HP
93 EN
2/3/4/3/52
Size: 1 l Weight: 2
Other: Doesnt have 3 heads yet. 1 KOC. -10% Evasion

Spr_1y_147.png


Smaug

90 HP
100 EN
4/2/1/2/40
Size: 2 l Weight: 1
Other: Yellow Version!


Sorry, Houndoom. Protect fails if used twice in ASB.


Action 1

Smaug used Protect - 7 energy

Trinity chilled! +12 energy

Action 2

Smaug used Protect...but it failled!

Triniy used Toxic - 6 energy
To hit (9681) - No....sorry, Pimp.

Action 3

Trinity used Rain Dance - 10 energy
It is raining!

Trinity used Safeguard - 10 energy

Monohm.png

Trinity


90 HP
84 EN
2/3/4/3/52
Size: 1 l Weight: 2
Ability: Shield Dust
Other: Doesnt have 3 heads yet. 1 KOC. -10% Evasion

Spr_1y_147.png


Smaug

90 HP
83 EN
4/2/1/2/40
Size: 2 l Weight: 1
Ability: Shed Skin
Other: Yellow Version! Safeguard (3 Rounds)

Rain (3 Rounds)


The worst part of this job is being forced to ref hax.


Houndoom's turn.
 
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