Deck Knight vs Dogfish44 doing it The Bosses' Way

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Taking DK's first. I recognise that arena...

Team Deck Knight
Monohm.png

Monohm(*) [Hi Jack!] (M)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (60 / 1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Charge(*)
Discharge
Dragon Rage(*)
Growl(*)
Rain Dance(*)
Slack Off
Sonicboom(*)
Tackle(*)
Thundershock(*)
Twister(*)

Heal Bell (*)
Hydro Pump(*)
Magnet Rise(*)
Spark (*)

Dragon Pulse(*)
Flamethrower(*)
Thunder Wave
Thunderbolt(*)

220.png

Swinub [Tusk] (Female)
Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Blizzard
Earthquake
Endure
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Powder Snow
Tackle

Body Slam
Icicle Crash
Stealth Rock

Dig
Reflect
Roar
Rock Slide

412-sandy.png

Burmy [Inferlterra] (F)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (36/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/4
MC: 2
DC: 1/5

Attacks:
Bug Bite
Hidden Power (Grass 7)
Protect
Tackle

Electroweb
Snore
String Shot

Team Dogfish44
rusty_chingling_by_dogfish44-d4se7s1.gif

Chingling [Notredame] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish
Confusion
Entrainment
Growl
Last Resort
Uproar
Wrap

Disable
Dream Eater
Future Sight
Hypnosis
Recover
Wish

Grass Knot
Light Screen
Psychic
Psyshock
Shadow Ball
Snatch
Taunt
Thunder Wave
Torment

Signal Beam

Total Moves: 23

[a]Delcatty[/a]
300.png

Yin (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Normalize / Wonder Skin [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize (Can be Disabled):
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.

Wonder Skin (Innate) [DW]:
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks [18]:
Assist
Attract
Charm
Copycat
DoubleSlap
Faint Attack
Fake Out
Foresight
Growl
Sing
Tackle
Tail Whip

Helping Hand
Wish
Zen Headbutt

Dig
Double Team
Protect

[a]Cinccino[/a]
572.png

Yang (M)

Nature: Jolly
+15% Speed, +17% Accuracy, -1 SpA

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm / Technician / Skill Link [DW]
Cute Charm (Innate):
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (Innate) [DW]:
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [15]:
DoubleSlap
Encore
Growl
Helping Hand
Pound
Sing
Swift
Tail Slap
Tickle

Endure
Flail
Tail Whip

Dig
Double Team
Protect

Order of Operations:
Deck Knight sends out mons with items
Dogfish44 sends out mons with items and orders
Deck Knight gives orders
I Ref.
 
I shall pull a nasty surprise on Dogfish and send out Monohm and Swinub.... And promptly evolve them into Duclohm and Piloswine!

Said mons will attach Amulet Coin and Exp. Share respectively.

Duohm.png
@ Amulet Coin
221.png
@ Exp. Share

Duohm.png

Duckohm(*) [Hi Jack!] (M)
Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 52 (60 / 1.15v) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Charge(*)
Discharge
Double Hit
Dragon Rage(*)
Growl(*)
Rain Dance(*)
Slack Off
Sonicboom(*)
Tackle(*)
Thundershock(*)
Twister(*)

Heal Bell (*)
Hydro Pump(*)
Magnet Rise(*)
Spark (*)

Dragon Pulse(*)
Flamethrower(*)
Thunder Wave
Thunderbolt(*)

221.png

Swinub [Tusk] (Female)
Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Ancientpower
Blizzard
Earthquake
Endure
Fury Attack
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle

Body Slam
Icicle Crash
Stealth Rock

Dig
Reflect
Roar
Rock Slide

Duohm.png
@ Amulet Coin
HP: 100
EN: 80

221.png
@ Exp. Share
HP: 110
EN: 80
 
MOvHv.gif


"LC my arse. Also, +6 acc on your Piloswine."

Skitty @ Exp Share, Minccino @ EXP Share, the stage is yours!

Now then, focus fire on the Piloswine, but don't be afraid to switch target!

Skitty: Fake Out (Piloswine) ~ Assist [DoubleSlap | Tail Slap | Pound] (Piloswine) ~ DoubleSlap (Piloswine)
IF Piloswine under the effects of a damaging evasive move A2 or A3, THEN Redirect to Duclohm
IF Piloswine KOed, THEN redirect to Duclohm

Minccino: Tail Slap (Piloswine) ~ Doubleslap (Piloswine) ~ Tail Slap (Piloswine)
IF Piloswine used Reflect AND you outspeed, THEN Sing (Piloswine)
IF Piloswine under the influence of a damaging evasive move AND Piloswine outspeeds, THEN redirect to Duclohm
IF Piloswine KOed, THEN redirect to Duclohm
 
Alright Duclohm, time to get to work.

Begin with Discharge + Thunder Wave to paralyze your foes, then Cool Down and end with Thunderbolt (Skitty)

Piloswine, nothing we can do against Fake Out that will be effective against these foes, so just bear it and try to Tackle (Skitty). Next, set up Reflect. Finish with Dig (Skitty).

Duclohm: Discharge + Thunder Wave ~ Cool Down ~ Thunderbolt (Skitty)
Piloswine: Tackle (Skitty) ~ Reflect ~ Dig (Skitty)
 
Team Deck Knight

Hi Jack!
Duohm.png

HP: 100
EN:100
Item:Amulet Coin
Speed:52
Other: None

Tusk
221.png

HP:110
EN:100
Item:EXP Share
Speed:58
Other: None


Team Dogfish

Skitty
300.png

HP:90
EN:100
Item: EXP Share
Speed:50
Other: None

Mincinno
572.png

HP:90
EN:100
Item: EXP Share
Speed:87
Other: None

Calcs
Skitty used Fake Out!
Piloswine finched!
(6134=nocrit)
(4+4)+3+1.5=12.5dmg
-3en

Mincinno used Tail Slap!
(rngroll=5) (3hits)
(9+3)=12dmg
(7381,9391,8162=nocrits)
-6en

Duchlohm used Paralyzing Discharge!
Skitty was hit!
(8293=nocrit)
(8+3+(4.5-3)=12.5dmg
Skitty was paralyzed! (25%) Speed=12.5
Mincinno was hit!
(7979=nocrit)
(8+3+(4.5-3)=12.5dmg
Mincinno was paralyzed! (25%) Speed=21.75
EN- (8+7)*1.5=22.5
-22.5en

Piloswine used Reflect!
-10en

Duchlom cooled down!

Mincinno used Doubleslap!
(4560=hit)
(4765=nopara)
(7229=nocrit)
(4=3 hits+1 for accuracy=4 hits)
((8*0.66)+3)=8.33dmg
-3en

Skitty used Assist!
(5129=nopara)
(1-3 rng=1)
Skittty assisted Doubleslap!
(5524=hit)
(8040=nocrit)
(1-8 for hits) (8)
Doubleslap hit 5 times!
((14*0.66) +3+1.5=13.7~14dmg
-(2+4)en
-6en

Reflect wore down! (5 actions left)

Duchlom used thunderbolt!
(41=crit)
(5010=noeffect)
(10+3+3+1.5)=17.5dmg
-6en

Mincinno used Tail Slap!
(6034=nopara)
(4032=hit)
(2539=nocrit)
(1-8 rng) (roll=6) (3hits)
((9*0.66) +3-1.5)=3.5dmg
-6en

Skitty used Doubleslap!
(2113=nopara)
(631=hit)
(6270=nocrit)
(1-8 rng) (roll=5)
Doubleslap hit 3 times!
((10*0.66)+3)=10dmg
-3en

Piloswine used Dig!
(125=crit) Deck is lucking out!
(8+3+3+(6-3)=17dmg!
-9en

Reflect wore down! (4 actions left)

Totals
Skitty: -47hp, -12en
Mincinno: -12.5hp~13hp, -15en

Duclohm: -13.5hp~14hp, -29 en
Piloswine: -34.5hp~35hp, -19en


Team Deck Knight

Hi Jack!
Duohm.png

HP: 86
EN: 31
Item: Amulet Coin
Speed:52
Other: Reflect up for 4 actions

Tusk
221.png

HP: 63
EN: 41
Item:EXP Share
Speed:58
Other: Reflect up for 4 actions


Team Dogfish

Skitty
300.png

HP: 43
EN: 88
Item: EXP Share
Speed: 40 (Para)
Other: Para 20%

Mincinno
572.png

HP: 77
EN: 85
Item: EXP Share
Speed: 70 (Para)
Other: Para 20%
 
Unitas: Both Duclohm and Piloswine should be down 20 EN each because I evolved them upon send-out.

Alright team, excellent work.

Piloswine, keep up the pressure with Rock Slide, then blast both your foes with Earthquake, followed by Icicle Crash on Mincinno.

If Mincinno successfully uses Encore on Duclohm A1, use Icicle Crash on Skitty A2.
If Mincinno uses Helping Hand on Skitty A3, redirect Icicle Crash to Skitty.

If Skitty is KO'd, redirect attacks to Mincinno.

Duclohm, begin with Magnet Rise, then Twister, and finish with another Thunderbolt on Skitty.

IF Mincinno would successfully use Encore A1, Thunderbolt Skitty.

IF Skitty is KO'd, redirect attacks to Mincinno.

Piloswine: Rock Slide ~ Earthquake ~ Icicle Crash (Mincinno)
IF Mincinno successful Encore Duclohm A1, use Icicle Crash (Skitty) A2
IF Mincinno Helping Hand Skitty A3, redirect Icicle Crash to Skitty
IF Skitty is KO'd, redirect attacks to Mincinno

Duclohm: Magnet Rise ~ Twister ~ Thunderbolt (Skitty)
IF Mincinno would successful Encore Duclohm A1, use Thunderbolt (Skitty)
IF Skitty is KO'd, redirect attacks to Mincinno.
 
MOvHv.gif


"So many problems... not seeing a solution either."

Minccino: Tail Slap [Piloswine] ~ DoubleSlap [Piloswine] ~ Tail Slap [Piloswine]

Skitty: DoubleSlap [Piloswine] ~ Assist [DoubleSlap | Tail Slap | Pound] (Piloswine) ~
DoubleSlap (Piloswine)

Both: IF Target Koed, THEN Redirect, yada yada yada
 
Team Deck Knight

Hi Jack!
Duohm.png

HP: 86
EN: 51
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Reflect up for 4 actions

Tusk
221.png

HP: 63
EN: 61
Item:EXP Share
4/2/2/2/58 (+5acc)
Other: Reflect up for 4 actions


Team Dogfish

Skitty
300.png

HP: 43
EN: 88
Item: EXP Share
3/2/1/2/50
Other: Para 20%

Mincinno
572.png

HP: 77
EN: 85
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 20%​

Round 2


Piloswine: Rock Slide for 6 energy
vs Skitty: (8*0.75+3)= 9
vs Mincinno: (8*0.75+3)= 9
Hit: 40, 50/100 (yes yes)
Crit: 15, 16/16 (no no)
Flinch: 10, 2/10 (Mincinno)

Duclohm: Magnet Rise for 5 energy

Mincinno: flinch

Full Paralysis: 40 (no)
Skitty: DoubleSlap [Piloswine]: 3*2*0.67+3+4+1.5 = 12.52 damage for 3 energy
Number of hits (1-3=2, 4-6=3, 7=4, 8=5): 6 (3)
Crit: 4, 15, 15 (no no no)

Piloswine: Earthquake for 6 energy
vs Skitty: (10*0.75+3+3)= 13.5
vs Mincinno: (10*0.75+3+3)= 13.5
Crit: 2, 16, 14 (no no no)

Duclohm: Twister for 2 energy
vs Skitty: (4*0.75+3+1.5) = 7.5
vs Mincinno: (4*0.75+3+1.5) = 7.5
Crit: 5, 13 (no no)
Flinch: 7, 1 (Mincinno)

Mincinno: flinch

Full Paralysis: 17/100 (yes)
Skitty: Full Paralysis

Piloswine: Icicle Crash (Mincinno): 9 +3 + 3 = 15 damage for 6 energy
Hit: 60 (yes)
Crit: 11 (no)
Flinch: 1 (yes)

Duclohm: Thunderbolt (Skitty): 10+3+1.5 = 14.5 damage for 6 energy
Crit: 2 (no)

Skitty fainted!

Mincinno: flinch

Team Deck Knight

Hi Jack!
Duohm.png

HP: 86
EN: 38
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Reflect up for 1 actions, Magnet Rise for 3a

Tusk
221.png

HP: 50
EN: 43
Item:EXP Share
4/2/2/2/58 (+5acc)
Other: Reflect up for 1 actions


Team Dogfish

Skitty
300.png

HP: KO
EN: KO
Item: EXP Share
3/2/1/2/50
Other: Para 10%

Mincinno
572.png

HP: 32
EN: 85
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 15%​

Dogfish's turn!
 
You also double EN penalized Duclohm and Piloswine. Their starting energy should have been 80 each, whereas you started them at 60 EN from Round 1.

RNG was brutal to df this round, geez.
 
cQK6abN.gif


*Grumbles about the RNG a bit more*

Chingling, EXP Share

Minccino: Tail Slap [Piloswine] ~ Tail Slap [Piloswine] ~ Tail Slap [Piloswine]
IF Piloswine uses Dig, THEN Sing [Duclohm]
IF Piloswine uses Protective/Evasive action, THEN Tail Slap [Duclohm]
IF Piloswine Dead, THEN Redirect to Duclohm

Chingling: Psychic [Piloswine] ~ Psyshock [Piloswine] ~ Psychic [Piloswine]
IF Piloswine Dig, Redirect to Duclohm
IF Piloswine P/E Action, Redirect to Duclohm
IF Piloswine Dead, THEN Redirect to Duclohm
 
Alright team, time to get down to business.

Duclohm, begin with Thunder Wave on Chingling, then Discharge, and finish with Thunderbolt on Chingling.

Thunder Wave (Chingling) ~ Discharge ~ Thunderbolt (Chingling)

Piloswine, start with Icicle Crash on Chingling, then Dig Mincinno, and finish with another Icicle Crash on Chingling.

Icicle Crash (Chingling) ~ Dig (Mincinno) ~ Icicle Crash (Chingling)
 
Team Deck Knight

Hi Jack!
Duohm.png

HP: 86
EN: 38
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Reflect up for 1 actions, Magnet Rise for 3a

Tusk
221.png

HP: 50
EN: 43
Item:EXP Share
4/2/2/2/58 (+5acc)
Other: Reflect up for 1 actions


Team Dogfish

Chingling
rusty_chingling_by_dogfish44-d4se7s1.gif

HP: 90
EN: 100
Item: EXP Share
1/2/4/2/45
Other:

Mincinno
572.png

HP: 32
EN: 85
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 15%​

Round 3!​


Piloswine: Icicle Crash (Chingling): 9+3+3 = 15 damage for 6 energy
Hit: 73 (yes)
Crit: 2 (no)
Flinch: 6 (no)

Duclohm: Thunderwave (Chingling) for 6 energy

Full Paralysis: 14 (yes)
Chingling: Full Paralysis

Full Paralysis: 51 (no)
Mincinno: Tail Slap (Piloswine): 4*2+3+1 = 12 damage for 7 energy
Number of Hits: 3 (2 hits)
Crit: 1, 7 (1 crit - pierce)

Piloswine: Dig

Duclohm: Discharge for 5 energy
vs Mincinno: 8*0.75+3+1.5+3 = 13.5hp
vs Chingling: 8*0.75+3+1.5 = 10.5hp
Crit: 1, 16 (crit on mincinno)
Paralysis: 4, 8 (no no)

Full Paralysis: 12 (yes)
Chingling: full paralysis

Full Paralysis: 36 (no)
Mincinno: Sing (Duclohm) for 5 energy
Hit: 61/100 (yes)
Duration: 3/3 (2a)

Piloswine: Dig (Mincinno): 8+3+3 = 14 damage for 9 energy
Crit: 4 (no)

Piloswine: Icicle Crash (Chingling): miss for 6 energy
Hit: 97 (no)

Duclohm: zzz

Full Paralysis: 65 (no)
Chingling: Psychic (Piloswine): 16 damage for 6 energy
Crit: 10 (no)
Effect: 4 (no)

Full Paralysis: 93 (no)
Mincinno: Tail Slap (Piloswine): 3*4+3 = 15 damage for 7 energy
Number of Hits: 5 (3 hits)
Crit: 11, 8, 9 (no no no)

Team Deck Knight

Hi Jack!
Duohm.png

HP: 86
EN: 27
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Sleep (1a)

Tusk
221.png

HP: 7
EN: 24
Item:EXP Share
4/2/2/2/58 (+5acc)
Other:


Team Dogfish

Chingling
rusty_chingling_by_dogfish44-d4se7s1.gif

HP: 64
EN: 94
Item: EXP Share
1/2/4/2/45
Other: Paralysis (10%)

Mincinno
572.png

HP: 4
EN: 66
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 10%​

Deck_Knight's turn!
 
238.png

"Dogfish is gonna love my RP action plans!"

Going to switch out Duclohm for Burmy @ Lucky Egg. Since Df doesn't have anything to switch with, I'll just proceed with my actions. Also Piloswine used Icicle Crash consecutively from the last round, so its energy should be 4 less, or 20.

Duohm.png
->
412-sandy.png
Bag_Lucky_Egg_Sprite.png


Burmy, finish off Minccino with Hidden Power (Grass 7). Then Bug Bite Minccino twice.

If Minccinno uses Endure, use an assisted Tackle from Piloswine. Piloswine will Tackle you into Minccino, then you just add the force to your own Tackle to knock Minccino into the electric field and have the field's residual damage knock it out by bypassing Endure.

If Minccino scuccessfully uses Protect on itself A1, use your own Protect and push attacks back.

IF Minccino is KO'd, redirect attacks to Chingling.

Piloswine, begin with a Mud-Slap on Chingling, then Icicle Crash, and finish with a Chill.

If Minccino uses Endure, use a Tackle Assist to aid Burmy. Use the force of your Tackle combined with Burmy's to launch it into Minccino, the force of which will knock Minccino into the electric barrier, doing residual damage that will bypass Endure.

If Minccino successfully uses protect on itself Action 1, use Dig (Suspend) to avoid all attacks, including slower combinations that action.

Burmy: Hidden Power [Grass 7] (Minccino) ~ Bug Bite (Minccino) ~ Bug Bite (Minccino)

IF Minccino Successful Protect (self) A1, Protect (self) and push attacks back.
IF Minccino Endure, Assisted Tackle (Minccino) ~ Bug Bite (Chingling) ~ Bug Bite (Chingling)
IF Minccino is KO'd, redirect attacks to Chingling.


Piloswine: Mud-Slap (Chingling) ~ Icicle Crash (Chingling) ~ Chill

IF Mincinno Successful Protect (self) A1, Dig (Suspend) and push attacks back.
IF Mincinno Endure, Tackle Assist (Burmy -> Minccino) and push attacks back.
 
cQK6abN.gif


"BAH"

Minccino: Helping Hand[Chingling] ~ Flail [Burmy] ~ Flail [Burmy]

Chingling: Growl + Uproar ~ Cooldown ~ Wrap [Burmy]
 
I am getting the following calc for helping hand + helping hand:

(2+(4+9*4/2))*3.5= 84 energy

Mincinno has 66 energy and since the DAT says:

DAT said:
This move cannot be used unless the user has enough Energy to afford the resulting attack.

I am going with illegal order. Please reorder, dogfish44.

Or get in a different calc since I may have done it wrong <_<;.
 
Team Deck Knight

412-sandy.png

Hp: 90
En: 100
2/2/3/2/31 (-10eva)
Other:

Tusk
221.png

HP: 7
EN: 24
Item:EXP Share
4/2/2/2/58 (+5acc)
Other:

Hi Jack!
Duohm.png

HP: 86
EN: 27
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Sleep (1a)

Team Dogfish

Chingling
rusty_chingling_by_dogfish44-d4se7s1.gif

HP: 64
EN: 94
Item: EXP Share
1/2/4/2/45
Other: Paralysis (10%)

Mincinno
572.png

HP: 4
EN: 66
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 10%​

Round 4​


Full Paralysis: 66 (no)
Mincinno: Helping Hand for 13 energy

Piloswine: Mud-Slap (Chingling): 4+3 = 7 damage for 2 energy
Crit: 16

Burmy: Hidden Power (Mincinno): 7+1.5 = 8.5 damage for 5 energy
Crit: 6

Mincinno fainted!

Full Paralysis: 60 (no)
Chingling: Growl + Uproar for 15 energy
vs Piloswine: 9*2*0.75+3 = 16.5 damage
vs Burmy: 16.5 damage
Hit: 50, 70 (yes yes)
Crit: 3, 13 (no no)

Piloswine fainted!

Burmy: Bug Bite (Mincinno): 6+3 = 9 damage for 3 energy
Crit: 7

Chingling: cooldown

Burmy: Bug Bite (Mincinno): 6+3 = 9 damage for 7 energy
Crit: 12

Full Paralysis: 73 (no)
Chingling: Wrap (Burmy): 3-1.5 = 1.5 damage for 4 energy
Hit: 50 (yes)
Crit: 7

Burmy lost 2hp due to wrap


Team Deck Knight

412-sandy.png

Hp: 70
En: 85
2/2/3/2/31 (-10eva)
Other: Wrap for 3a

Tusk
221.png

HP: KO
EN: KO
Item:EXP Share
4/2/2/2/58 (+5acc)
Other:

Hi Jack!
Duohm.png

HP: 86
EN: 27
Item: Amulet Coin
2/3/3/52 (-10eva)
Other: Sleep (1a)

Team Dogfish

Chingling
rusty_chingling_by_dogfish44-d4se7s1.gif

HP: 53
EN: 75
Item: EXP Share
1/2/4/2/45
Other: Paralysis (5%), -1acc

Mincinno
572.png

HP: KO
EN: KO
Item: EXP Share
2/2/1/2/87 (+17acc)
Other: Para 10%​

Deck Knight sends out Duclohm (automatic)
Dogfish44 gives orders
Deck Knight gives orders
I Ref
 
cQK6abN.gif


"Attempt to screw with his KOC Plans ¬_¬"

Hypnosis (Burmy) ~ Shadow Ball (Burmy) ~ Psychic (Burmy)
IF Burmy uses Protect (Burmy) THEN Redirect to Piloswine
IF Piloswine uses Protect (Burmy) THEN Redirect to Piloswine
IF Burmy KOed, THEN target Piloswine
 
DQ

Deck Knight: nothing. sorry :(.

Dogfish: 2CC
Chingling: 1EC, 2MC, 1DC, 1KOC (Piloswine)
Skitty: 1EC, 2MC, 1DC
Mincinno: 1EC, 2MC, 1DC

Unitas: FLOOR(7*(1/4)) = 1UC (1.75 rounded down)

Frosty: CEILING(7*(3/4)) = 6UC (5.25 rounded up)
 
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