Battle Hall Challenge - Houndoomsday

Stratos

Banned deucer.
Only users: Pwnemon and Houndoomsday should be posting in this thread.

Houndoomsday will be using Houndour with Early Bird:
Spr_2g_228.png

Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)

Houndoomsday, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
RNG Pokemon: 1/5 Hoppip
RNG Ability: 3/3 Infiltrator

187.png

Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore
Your move!
 
You'll need to be better than that~

Encore ~ PoisonPowder ~ Stun Spore

Round 1 Start!
187.png

HP: 90
EN: 100
OTHER: none
VS
Spr_2g_228.png

HP: 90
EN: 100
OTHER: none
Arena Notes: none
Houndour used Sunny Day!
-9 EN

Hoppip used Encore!
-10 EN

Houndour used sunny day!
-9 EN

Hoppip used PoisonPowder!
hit = 9291 = :(
-6 EN

Houndour used sunny day!
-9 en

Hoppip used Stun Spore!
hit = 32 = y
-6 EN

Round 1 End!
187.png

HP: 90
EN: 78
OTHER: none
VS
Spr_2g_228.png

HP: 90
EN: 73
OTHER: Par (20%)
Arena Notes: none

Darn misses

PoisonPowder ~ Leech Seed ~ Sleep Powder
IF Will-O-Wisp then substitute ~ encore from turn of use and pushback
 
Round 2 Start!
187.png

HP: 90
EN: 78
OTHER: none
VS
Spr_2g_228.png

HP: 90
EN: 73
OTHER: Par (20%)
Arena Notes: none

Hoppip used Poisonpowder!
hit = 2678 = y
-6 EN

Houndour used Fire Spin + ember! (para = 5293 = n
hit = 2440 = y
dmgH = [10+3+3+3]*1.5 = 28.5
-12 EN

dmgHp = 2
dmgHr = 2

Hoppip used Leech Seed!
hit = 4733 = y
-9 EN

houndour recharges

dmgHp = -1
dmgHr = 5

a3

Hoppip used Sleep Powder!
hit = 6257 = y
duration = 2231 = 2a
-6 EN

Houndour snoozes

dmgH = -1
dmgHr = 5

Round 2 End!
187.png

HP: 61
EN: 57
OTHER: Fire Spin (1a)
VS
Spr_2g_228.png

HP: 78
EN: 61
OTHER: Par (15%), Leech Seed (4a), Sleep (1a), Psn
Arena Notes: none​
 
Chill-Will O'Wisp+Smog-Cooldown

If woken up a1, use smog-will o'wisp combo, and use Ember a3
If E/P move, use howl (only once) and push actions back (if combo pushed back to a3, use ember instead)
 
Substitute (25) ~ Synthesis ~ Chill


Round 3 Start!
187.png

HP: 61
EN: 57
OTHER: Fire Spin (1a)
VS
Spr_2g_228.png

HP: 78
EN: 61
OTHER: Par (15%), Leech Seed (4a), Sleep (1a), Psn
Arena Notes: none

Hoppip used Sub (25)
-24 EN

Houndour slept

dmgH = -1
dmghr = 5

Hoppip used Synthesis!
+30 HP
-13 EN

Houndour used Smog + WoW!
crit = 6392 = n
dmgH = [4+3]*1.5 = 10.5
-15 EN

dmgH = 5
dmgHo = -3

Hoppip chilled!
+12 EN

Houndour must recharge!

dmgH = 5
dmgHo = -3

Round 3 End!
187.png

HP: 73
EN: 32
OTHER: Substitute (5)
VS
Spr_2g_228.png

HP: 63
EN: 46
OTHER: Par (10%), Leech Seed (1a), Psn
Arena Notes: none

Sleep Powder ~ Leech Seed ~ Chill

IF Combo involving damaging fire-type move a3 then sub (15)
IF combo involving damaging poison-type move a3 then sub (15)
 
Round 3 End!
187.png

HP: 73
EN: 32
OTHER: Substitute (5)
VS
Spr_2g_228.png

HP: 63
EN: 46
OTHER: Par (10%), Leech Seed (1a), Psn
Arena Notes: Sun (1r)

Hoppip used Sleep Powder!
hit = 4823 = y
duration = 9605 = 1a
-6 en

Houndoom snoozed

dmgH = -3
dmgHo = 5

Hoppip used leech seed!
hit = 2604 = y
-9 EN

Houndoom used Fire Spin (move = 6820 = y)
hit = 1792 = y
sub broke
-4 EN

dmgH = -3
dmgHo = 5

Hoppip chilled
+12 en

houndour used Ember (move = 4011 = y)
crit = 5710 = n
burn = 6368 = n
dmgH = [4+3+3+3]*1.5 = 19.5
-2 EN

dmgH = -3
dmgHo = 3

Round 4 End!
187.png

HP: 62
EN: 29
OTHER: None
VS
Spr_2g_228.png

HP: 48
EN: 40
OTHER: Par (5%), Leech Seed (4a), Psn
Arena Notes: None
 
Bullet Seed ~ Cotton Spore ~ Bullet Seed

Round 4 End!

187.png

HP: 62
EN: 29
OTHER: None
VS
Spr_2g_228.png

HP: 48
EN: 40
OTHER: Par (5%), Leech Seed (4a), Psn
Arena Notes: None

Hoppip used Bullet Seed!
hits = 6701 = 4
crits = no (i rolled them but eyurgh not showing)
dmgH = [3+3+3+3+3+3+1.5]*.67 = 9
-6 EN

Houndoom used Ember! (para = 7265 = n)
crit = 1090 = n
burn = 9328 = n
dmgH = [4+3+3] = 15
-6 EN

dmgH = -3
dmgHo = 5

Hoppoop used Cotton Spore!
-5 EN

Houndour used Fire Spit (para = 6659 = n)
hit = 5663 = y
crit = 4118 = n
dmgH = [4+3+3]*1.5 = 15
-4 EN

dmgH = -1
dmgHo = 5

Hoppip used Bullshit Seed!
hits = 4005 = 3
crits = 530, 5317, 6422 = 1
dmgH = [3+3+3+3+1+1.5]*67 = 9.67
-6 EN

Houndour used Ember
crit = 3759 = n
burn = 6503 = n
dmgH = [4+3+3]*1.5 = 15
-2 EN

dmgH = -1
dmgHo = 5

Round 5 End!
187.png

HP: 22
EN: 12
OTHER: Fire Spin (2a)
VS
Spr_2g_228.png

HP: 12
EN: 28
OTHER: -1 Spe (1r), Leech Seed (1a), Psn
Arena Notes: None

Sleep Powder ~ Bullet Seed ~ urded
 
ROLL FOR SLEEP POWDAH

hit = 8433 = fuck what
-6 EN

Houndoom used Sludge bomb!
crit = 7201 = n
psn = 6933 = n
dmgH = [9+3]*1.5 = 18
-7 EN

dmgH = -1
dmgHo = 5

Hoppip used Bullet Seed!
hits = 1653 = 2
dmgH = [3+3+3+1.5]*.67 = 7
Houndour Fainted!
LOLOLOLOLOLOL SHOULDA USED A COMBO

Better luck next time, Houndoomsday!

REWARDS:
Houndour: 2 HC (basically koc)
Houndoomsday: 2 CC
Me: 5 UC
 
Only ZhengTann and Houndoomsday may post in this thread unless dictated otherwise.

Houndoomsday will be challenging Rank 1 with an Early Bird of a Houndour:

Spr_2g_228.png

Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)
Fire Blast

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)

Your first pick?

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Hall Gardener Samuel stopped you with a pair of shears!
"Good day, sir. Nice sunny weather, isn't it?"

RNG Roll (HALL): 4968/10000 (SUNKERN)
RNG Roll (ABILITY): 3818/1000 (SOLAR POWER)

"This lil' buddy here just seems invigorated!"

191.png

Sunkern (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain

Hidden Power [Fire] (7)
Light Screen
SolarBeam

Encore
Morning Sun
Bide
 
Do remember that you are allowed to put a substitute action during the combo cooldown period, to avoid doing nothing. (Eg. Smog + Will-o-Wisp > combo cooldown (Fire Blast) > Fire Blast) Otherwise Struggle would have to be used by default.

"If you wanna poison this beautiful weather, you better shut your mouth!"
Grasswhistle > Light Screen > Leech Seed

Hall Samuel’s team:
191.png

HP: 90
En: 100
Spe: 30
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 100
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Sunkern used GrassWhistle!
RNG Roll (HIT) [<=5500 HIT]: 2955/10000 (HIT)
Houndour fell asleep!
RNG Roll (SLP) [<=3333 LIGHT ; 3333<=6666 DEEP ; 6666< INTENSE]: 1830/10000 (LIGHT)
Status changes: SLP 0a (Houndour)
Houdour woke up immediately!
-4 energy
Houndour used Smog-o-Wisp!
(-2 Priority Combo, Smog + Will-o-Wisp)
RNG Roll (CRIT) [<=625 CRIT]: 1022/10000 (NO)
[4+3+(6-3)]*1.5 = 15 damage (Sunkern)
Sunkern is both Burned and Poisoned!
Status changes: BRN, BPSN (Sunkern)
-15 energy

Post Action:
-1 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)

Action 2:
Houndour is cooling down!
Combo cooldown (Smog + Will-o-Wisp)
Sunkern used Light Screen!

Sunkern protected itself against future Special attacks!
Other changes: Light Screen 6a (Sunkern)
-10 energy

Post Action:
-1 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)

Action 3:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 2526/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5310/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7061/10000 (NO)
[(12/2)+3+(6-3)]*1.5 = 18 damage (Sunkern)
-7 energy
Sunkern used Leech Seed!
RNG Roll (HIT) [<=9000 HIT]: 3356/10000 (HIT)
Houndour is seeded!
Other changes: Seeded 6a (Houndour)
Other changes: Leeching 6a (Sunkern)
-9 energy

Post Action:
-1 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)
-3 HP due to Seeded (Houndour)
+3 HP due to Leeching (Sunkern)
Other changes: Seeded 5a (Houndour)
Other changes: Leeching 5a (Sunkern)
Other changes: Light Screen 5a (Sunkern)

Post Round:

Sunkern: -39 HP, -23 EN
Houndour: -3 HP, -23 EN

Hall Samuel’s team:
191.png

HP: 51
En: 77
Spe: 30
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 87
En: 77
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Why you lucky bird..."
Endeavor > GrassWhistle > Endeavor
IF Houndoom uses Fire Blast A1 and A2, THEN replace the whole queue with Bide > Hold > Release.
 
"Pah, you'll not enjoy a happy ending for this..."

Hall Samuel’s team:
191.png

HP: 51
En: 77
Spe: 30
Ranks: 1/2/3/2
Status: BRN, BPSN
Stats: N/A
Other: Leeching 5a, Light Screen 5a

Houndoomsday's team:
Spr_2g_228.png

HP: 87
En: 77
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Seeded 5a

Arena : ASB Battle Hall


Action 1:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 4126/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5803/10000 (NO)
[(12/2)+3+(6-3)]*1.5 = 18 damage (Sunkern)
-11 energy
Sunkern used Endeavour!
[87-33]/1.75 = 30.857 damage (Houndour)
-23.633 energy

Post Action:
-2 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)
-3 HP due to Seeded (Houndour)
+3 HP due to Leeching (Sunkern)

Action 2:
Houndour used Fire Spin!
RNG Roll (HIT) [<=8500 HIT]: 9607/10000 (NO)
But it missed Sunkern!
-4 energy
Sunkern used GrassWhistle!

RNG Roll (HIT) [<=5500 HIT]: 840/10000 (HIT)
Houndour fell asleep!
RNG Roll (SLP) [<=3333 LIGHT ; 3333<=6666 DEEP ; 6666< INTENSE]: 6841/10000 (LIGHT)
Status changes: SLP 1a (Houndour)
-4 energy

Post Action:-2 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)
-3 HP due to Seeded (Houndour)
+3 HP due to Leeching (Sunkern)

Action 3:
Houndour is asleep!
Status changes: SLP 0a (Houndour)
Houdour started to wake up!
Sunkern used Endeavour!
[50-25]/1.75 = 14.286 damage (Houndour)
-14.163 energy

Post Action:
-2 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)
-3 HP due to Seeded (Houndour)
+3 HP due to Leeching (Sunkern)
Other changes: Seeded 2a (Houndour)
Other changes: Leeching 2a (Sunkern)
Other changes: Light Screen 2a (Sunkern)

Post Round:

Sunkern: -30 HP, -41.796 EN
Houndour: -54.143 HP, -15 EN


Hall Samuel’s team:
191.png

HP: 21
En: 35
Spe: 30
Ranks: 1/2/3/2
Status: BRN, BPSN
Stats: N/A
Other: Leeching 2a, Light Screen 2a

Houndoomsday's team:
Spr_2g_228.png

HP: 33
En: 62
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Seeded 2a

Arena : ASB Battle Hall


"Rest assured you won't win this without a price..."
 
Fire Blast+Bite-Cooldown (Fire Blast)-Fire Blast

"Let's finish him!"

(I imagine the combo as Hellhound ramming Sunkern with a flaming body and at the same time biting him, but if that's too farfetched then just do Fire Blast-Bite-Fire Blast)
 
No, Fire Blast is (obviously) a blast of the word 火 in flames, not a ram towards your opponent while encloaked in flames - that move is known as Flare Blitz. So I am disinclined to allow that combo, if you will.

"You will pay!"
Endeavour > GrassWhistle > Endeavour

Hall Samuel’s team:
191.png

HP: 21
En: 35
Spe: 30
Ranks: 1/2/3/2
Status: BRN, BPSN
Stats: N/A
Other: Leeching 2a, Light Screen 2a

Houndoomsday's team:
Spr_2g_228.png

HP: 33
En: 62
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Seeded 2a

Arena : ASB Battle Hall

Action 1:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 8000/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2625/10000 (NO)
[(12/2)+3+(6-3)]*1.5 = 18 damage (Sunkern)
-11 energy
Sunkern used Endeavour!
[33-3]/1.75 = 17.143 damage (Houndour)
-15.79 energy

Post Action:
-3 HP due to Bad Poison (Sunkern)
-2 HP due to Burns (Sunkern)
-3 HP due to Seeded (Houndour)
+3 HP due to Leeching (Sunkern)

Action 2:
Houndour used Bite!
RNG Roll (CRIT) [<=625 CRIT]: 8953/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6111/10000 (NO)
6+3+(3-3) = 9 damage (Sunkern)
Sunkern is KO'ed!
-3 energy

Post Round:

Sunkern: -29 HP, -15.79 EN
Houndour: -17.143 HP, -14 EN

Hall Samuel’s team:
191.png

HP: KO
En: 19
Spe: 30
Ranks: 1/2/3/2
Status: BRN, BPSN
Stats: N/A
Other: Leeching 2a, Light Screen 2a

Houndoomsday's team:
Spr_2g_228.png

HP: 16
En: 48
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Seeded 2a

Arena : ASB Battle Hall


"May you one day realise the horror that which you created..."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png

 
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