IAR foretold a future in which many mons whose names started with an S will reign supreme. Serperior, Swoobat, Syclant... They will achieve unprecedented heights within a single round, then proceed to steamroll until they run aground, upon which another will take up the baton. Will this premonition come true?
Forward to the future then - for it is the only way to go. The scientist in me commends that we attempt to research this issue as exhaustively as possible, to help further ASB's cause. If allowed, I am willing to step in as a battler, as if we are in a Hall, in the event that a battler exceeds DQ, because I do not wish to have a second battle if this should suffice.
IAR leads
DK releases with orders
IAR counters
I reff
Futuristic Rules said:2v2 FE Singles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch = OK
Abilities = ALL
Items = ON
Arena:
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. However, this is not in the present day though, this is in the future; An ASB after the Stat Boosters reforms. An ASB where decay is non-existent, & an ASB where the increment is increased. The question is, though, could ASB still be balanced after these reforms? Time to find out.
Mechanics:
Summary: This is basically what ASB could look like after the whole Stat Boosters saga has come to an end. Possibly.
- All moves & abilities (Except Anger Point) that alter the stage of a stat, whether it be Attack, Defence, Sp. Attack, Sp. Defence, Speed, Accuracy, & Evasion, are all maintained at the end of each round; i.e. Stat Boosts do not decay.
- The damage increment for Attack, Defence, Sp. Attack, & Sp. Defence boosts is increased to 2 from 1.75.
- The Stage Difference boost will remain outside the SE Multiplier, however.
Its_A_Random said:Well, I doubt things will go to plan, knowing Deck, but I would not be doing this if I was trying to make a case to keep decay, would I not?
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Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (72/72)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall
SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun
OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up![]()
Ludicolo [Poncho] (M)
NATURE: Modest
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokémon collects water in the rain & absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokémon moves at its own pace & when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (44/87)
PHYSICAL
Astonish
Brick Break
Counter
Drain Punch
Fake Out
Fire Punch
Flail
Focus Punch
Fury Swipes
Natural Gift
Seed Bomb
Zen Headbutt
SPECIAL
Absorb
Blizzard
Bubblebeam
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hidden Power (Ground, 7)
Hydro Pump
Ice Beam
Mega Drain
Scald
Solarbeam
Surf
Uproar
Whirlpool
OTHER
Endure
Growl
Hail
Hone Claws
Leech Seed
Mist
Nature Power
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Synthesis
Teeter Dance
Toxic
Water Sport![]()
Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
ABILITIES
Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: N/A
MC: 0
DC: 5/5
ATTACKS (46/73)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bug Bite
Counter
Double-Edge
Focus Punch
Ice Punch
Quick Attack
Tackle
Thunderpunch
U-Turn
Zen Headbutt
SPECIAL
Air Cutter
Bug Buzz
Giga Drain
Hidden Power (Fire 7)
Mud-Slap
Shadow Ball
Signal Beam
Snore
Solarbeam
Struggle Bug
Thunder
Thunderbolt
Water Pulse
OTHER
Attract
Baton Pass
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Moonlight
Protect
Rest
Roost
Sleep Talk
Substitute
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick
Deck Knight said:These two mons should suitable to test what IAR wants to do.
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Claydol [Bishop] (U)
Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: N/A
Attacks:
Ancientpower
Confusion
Cosmic Power
Earth Power
Explosion
Extrasensory
Harden
Heal Block
Hyper Beam
Mud Slap
Power Trick
Psybeam
Rapid Spin
Rock Tomb
Sandstorm
Selfdestruct
Teleport
Zen Headbutt
Stealth Rock
Dig
Earthquake
Ice Beam
Light Screen
Protect
Psychic
Reflect
Rock Polish
Rock Slide
Skill Swap
Smack Down
SolarBeam
Telekinesis
Trick Room![]()
Flygon [King] (M)
Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Levitate: (Trait)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Dragonbreath
Earth Power
Faint Attack
Feint
Hyper Beam
Mud-Slap
Rock Slide
Sand Attack
Sand Tomb
Sandstorm
Screech
Sonicboom
Superpower
Bug Bite
Endure
Quick Attack
Draco Meteor
Earthquake
Fire Blast
Fly
Giga Drain
Protect
Roost
Solarbeam
Struggle Bug
Substitute
Sunny Day
U-turn
Forward to the future then - for it is the only way to go. The scientist in me commends that we attempt to research this issue as exhaustively as possible, to help further ASB's cause. If allowed, I am willing to step in as a battler, as if we are in a Hall, in the event that a battler exceeds DQ, because I do not wish to have a second battle if this should suffice.
IAR leads
DK releases with orders
IAR counters
I reff