Hitmontop (BW2 Revamp; Taken Over) [QC: 3/3] [GP: 2/2]

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
[box][qc]3/3[/qc]
(alexwolf, Princess Bri; See link below for original checks, BKC)
[gp]2/2[/gp]
(GatoDelFuego, sirndpt)

QC Rejected: 0/3

Current State: Done
[/box]



http://www.smogon.com/forums/showthread.php?t=3478365
Credit to Ballabrown24 for originally writing the skeleton of this set.​


[Overview]

<p>At first glance, it might appear that Hitmontop is a rather subpar Pokemon. Unfortunately for him, that is usually the case. On the offensive side, other physical Fighting-types, such as Terrakion and Lucario, are much-preferred options due to their higher Attack stats. On the defensive side, he struggles to maintain a long lifespan because of his lack of reliable recovery. However, the one beacon of hope for Hitmontop comes in the form of Rapid Spin. In a metagame which seems to emphasize the advantages of Spikes-stacking, Hitmontop is the perfect kryptonite. Unlike other spinners, which often cannot get past spinblocking Ghosts such as Jellicent and Gengar, Hitmontop will get the job done with the combination of Foresight and Rapid Spin. Unfortunately for him, spinning is all he can successfully achieve. With his low Attack and shallow movepool, Hitmontop is often at the mercy of strong setup sweepers such as Dragon Dance Dragonite and Nasty Plot Celebi. Hitmontop has a very certain niche, but in a metagame full of Spikes-stacking, that niche might be all he needs to be effective.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Close Combat
move 3: Foresight
move 4: Toxic / Stone Edge
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Hitmontop's only viable set in the OU metagame. One of the key factors that makes this set effective is Hitmontop's access to Foresight and Intimidate, guaranteeing a Rapid Spin not only against Ghost-types, but also against most of the physical attackers in OU. Foresight paired with Rapid Spin is what separates Hitmontop from other spinners. Foresight grants him the ability to hit common spinblockers such as Jellicent with Rapid Spin, something Starmie, Tentacruel, and Forretress can't accomplish. Close Combat is his STAB move; even without a power-boosting item such as Life Orb, he still has the potential to inflict a lot of damage against some of OU's top threats. The fourth moveslot depends on your preference and situation. Toxic allows Hitmontop to handle Pokemon who can easily tank Close Combat, such as Dragonite. Stone Edge, however, gives Hitmontop better overall coverage, allowing him to go up against Pokemon such as Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is an invaluable ability on this set, as it allows Hitmontop to go up against physical attackers such as Terrakion and Gyarados much more efficiently, and balances his Defense with his Special Defense. Max HP and Defense with Impish is recommended, as it allows Hitmontop to maintain a longer lifespan against physical attackers, as Hitmontop is a support Pokemon. However, if Defense isn't preferred, max Attack with an Adamant nature is an option if you decide to use Stone Edge in the final moveslot, or if you want Hitmontop to have more of an offense presense. It also allows Hitmontop to 2HKO Keldeo with Close Combat. and OHKO Thundurus-T with Stone Edge. However, the extra Attack doesn't truly benefit Hitmontop since OU is filled with Pokemon that can take advantage of his attacks. Overall, the defense variant of Hitmontop outweighs the offensive version for this set. Hi Jump Kick can be used over Close Combat if more power is necessary and the Defense drop is an issue. Hi Jump Kick can OHKO Breloom after Stealth Rock damage, something Close Combat can't do. However, it's a chance move; missing Hi Jump Kick and taking nasty recoil damage makes Hitmontop easier to KO. Rest could be used to give Hitmontop a recovery move. If Rest is used, a cleric such as Blissey is a great ally to him.</p>

<p>Hitmontop should be used on teams that suffer from entry hazards, as using Rapid Spin is Hitmontop's main purpose. Pokemon that are weak in their Defense benefit from Hitmontop's Intimidate to set up; examples include Volcarona and Moxie Gyarados. Dragonite, Blissey, Hippowdon, and other bulky Pokemon that can tank hits that Hitmontop can't—usually special ones—are greatly appreciated. Latias is a great partner to Hitmontop; she can take all the special attacks aimed at him as well as handle the rain or sun sweepers that are so common in OU. Espeon, Celebi, Chansey, and other Wish passers are useful for Hitmontop, as he doesn't have a reliable recovery move.</p>

[Other Options]

<p>Technitop, or Technician Hitmontop, is an option to use. Fake Out, paired with Mach Punch and Pursuit, turns Hitmontop into an excellent revenge killer. However, the damage output isn't as desirable and fails to work if used incorrectly. Nonetheless, if used correctly, it is a powerful combination. Revenge is another usable STAB move for Hitmontop, as he is almost always outsped and Revenge can cause tremendous damage to those who attack him first. Counter is also an option. It requires more prediction, however, and is generally not as reliable with Hitmontop's lacking bulk. Focus Sash can be used with either of those moves to survive a hit. Aerial Ace and Earthquake are good filler moves to check Breloom and Toxicroak, respectively. The combination of Sucker Punch and Pursuit is great against Gengar, Latios, and Latias, trapping, and denting them with correct prediction.</p>

[Checks and Counters]

<p>Due to Hitmontop's low Speed and bulk, he is not that difficult to check. Anything that has a high Special Attack, such as Gengar, Volcarona, or Alakazam, can easily rid the match of him. Physical attackers such as Garchomp and Salamence, that don't take a lot of damage from Hitmontop and pack a strong Attack stat, can handle him as well. The latter must watch out for Stone Edge, however. Wearing down Hitmontop is the best way to go, as he has no reliable recovery moves. Bulky Pokemon, specifically Reuniclus and Gliscor, merely laugh at Hitmontop's attempt to harm them, as they can defeat him with Psychic and Acrobatics, respectively, and heal off damage with their recovery moves. Burning or poisoning Hitmontop is a great way to cripple him. Burn specifically can lower his Attack to render him useless and Toxic puts a timer on Hitmontop's pivoting capabilities. Keep in mind that Hitmontop can usually fulfill his goal of spinning away entry hazards, but KOing him is far from difficult.</p>
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok; that was super fast .0. thank you BKC, this is ready for GP corrections/checks.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
I did write this, sir/miss. I'd like it if you weren't so rude about it; those comments you made in there are quite outspoken and disrespectful to me. Thank you for the check nonetheless, I'll make changes.
 
I did write this, sir/miss. I'd like it if you weren't so rude about it; those comments you made in there are quite outspoken and disrespectful to me. Thank you for the check nonetheless, I'll make changes.
I don't do these checks. My brother was on my account. His account is TheStriker, but he doesn't use it.

EDIT: Sorry if I hurt your feelings.

EDIT 2:
[Other Options]

<p>Technitop, or Technician Hitmontop, is an option for him. Fake Out, paired with Mach Punch and Pursuit turns Hitmontop into an excellent revenge killer. However, the damage output isn't as desirable, and fails to work if used incorrectly. Though, if used correctly, it is a powerful combination. Revenge can also be a STAB move for him, as Hitmontop is almost always outsped, and Revenge can cause tremendous damage to those who attacks him first. Counter is also an option. It requires more prediction, and generally not as reliable with Hitmontop's lacking bulk. Focus Sash can be used with either of those moves to survive a hit. Aerial Ace and Earthquake are good filler moves to check Breloom and Toxicroak, respectfully. Sucker Punch and Pursuit paired together are great against Gengar, Latios, and Latias, trapping them, and denting them if predicted correctly.</p>
A Bulk Up set with TechniTop is viable too. Hitmontop has some nice moves like Earthquake and Protect for Toxic stalling so take note of that.
 

GatoDelFuego

The Antimonymph of the Internet
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REMOVE CHANGE COMMENTS

[Overview]

<p>At first glance, it may appear that Hitmontop is a rather subpar Pokemon. Unfortunately for him Pick him or it and make sure you stick with it, it looks as though you'll be using "him" at first glance, make sure this is consistant, that is usually the case. On the offensive side, other physical Fighting-types, such as Terrakion and Lucario, are much preferred options due to their higher Attack stats. On the defensive side, he struggles to maintain a long lifespan because of his lack of reliable recovery. However, the one beacon of hope for Hitmontop comes in the form of Rapid Spin. In a metagame which seems to emphasize the advantages of Spikes-stacking, Hitmontop is the perfect kryptonite. Unlike other spinners, which often cannot get past spinblocking ghosts such as Jellicent and Gengar, with the combination of Foresight and Rapid Spin, (RC) Hitmontop will get the job done with the combination of Foresight and Rapid Spin. Unfortunately for him, spinning is all he can successfully achieve. With his low Attack and shallow movepool, Hitmontop is often at the mercy of strong setup sweepers attackers such as Dragon Dance Dragonite and Nasty Plot Celebi. Hitmontop has a very certain niche, but in a metagame full of Spikes-stacking, that niche may be all he needs to be effective.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Close Combat
move 3: Foresight
move 4: Toxic / Stone Edge
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>This is the only viable set Hitmontop has in the OU metagame. One of the key factors that makes this set effective is Hitmontop's access to Foresight and his ability Intimidate, almost guaranteeing a Rapid Spin against not only Ghost-types, but also against most of the physical attackers in OU. Foresight paired with Rapid Spin is what separates other spinners from Hitmontop. Foresight grants him the ability to hit common spinblockers with Rapid Spin, such as Jellicent; something Starmie, Tentacruel, and Forretress couldn't can't accomplish. Close Combat is his STAB move; even without a power-boosting item, such as Life Orb, he still has the potential to inflict a lot of damage against some of OU's top threats, notably Keldeo, who Hitmontop 2HKOes. The fourth moveslot depends on your preference and situation. Toxic allows Hitmontop to handle Pokemon who can easily tank Close Combat, such as Dragonite. Stone Edge, however, gives you better overall coverage, allowing him to go against Pokemon like such as Salamence.</p>

[ADDITONAL COMMENTS]

<p>Intimidate is an invaluable ability to this set, as it allows Hitmontop to go against physical attackers much more efficiently, notably Terrakion and Gyarados, and balances his Defense with his Special Defense. Max HP and Attack with Adamant is recommended, since as it makes Hitmontop more of a utility Pokemon than just a powerless spinner. Hitmontop works well with balanced teams as well, having power, (RC) yet usually being able to take a hit, usually. However, if Attack isn't preferred, max Defense with Impish nature ability is an option. Though, max Defense doesn't really let Hitmontop tank any more than he would without it. Terrakion can still 2HKO Hitmontop, (RC) regardless of the Defense EV investment. He also loses a significant amount of power, missing out on 2HKOing Keldeo with Close Combat, (RC) and OHKOing Thundurus-T with Stone Edge. Hi Jump Kick can be used over Close Combat if more power is necessary, (RC) and the Defense drop is an issue lackluster. Hi Jump Kick can OHKO Breloom after Stealth Rock damage, something Close Combat can't do couldn't achieve. However, it's a chance move; missing Hi Jump Kick and taking nasty recoil damage in return makes Hitmontop easier to KO. Rest could be used to give Hitmontop a recovery move. If Rest is used, a cleric, such as Blissey, is a great ally to him.</p>

<p>Hitmontop should be used on teams that suffer from entry hazards, since as using Rapid Spin is Hitmontop's main purpose. Pokemon that are weak in their on the Defense side benefits from Hitmontop's Intimidate ability to set up, such as Volcarona and Moxie Gyarados. Dragonite, Blissey, Hippowdon, (AC) and other bulky Pokemon that can tank hits that Hitmontop can't is are greatly appreciated, usually special attacks. Latias is a great partner to Hitmontop; it she I'd normally not change this, but Hitmontop is already gendered. This isn't that big of an issue. can take all the special attacks aimed at him, (RC) as well as handle the rain or sun abusers that are very common in OU. Espeon, Celebi, Chansey, and other Wish passers are useful for Hitmontop, as he doesn't have a reliable recovery.</p>

[Other Options]

<p>Technitop, or Technician Hitmontop, is an option to use for him. Fake Out, paired with Mach Punch and Pursuit, (AC) turns Hitmontop into an excellent revenge killer. However, the damage output isn't as desirable, (RC) and fails to work if used incorrectly. Though However, if used correctly, it is a powerful combination. Revenge can also be a usable STAB move for him Hitmontop, as Hitmontop he is almost always outsped, (RC) and Revenge can cause tremendous damage to those who attacks him first. Counter is also an option. It requires more prediction, though, and is generally not as reliable with Hitmontop's lacking bulk. Focus Sash can be used with either of those moves to survive a hit. Aerial Ace and Earthquake are good filler moves to check Breloom and Toxicroak, respectively respectfully Aerial Ace treats breloom with respect? I'm pretty sure this is what you meant to say lol. Sucker Punch and Pursuit paired together are great against Gengar, Latios, and Latias, trapping them, and denting them if predicted correctly.</p>

[Checks and Counters]

<p>Due to Hitmontop's low Speed and bulk, he is not that difficult to check. Anything that has a high Special Attack stat, such as Gengar, Volcarona, and Alakazam, can easily rid the match of him. Physical attackers who that don't take a lot of damage from Hitmontop and packs a strong Attack stat can handle him, such as Garchomp and Salamence. The latter must watch for Stone Edge, however. Wearing down Hitmontop is the best way to go, as he has no reliable recovery moves. Bulky Pokemon, specifically Reuniclus and Gliscor, merely laughs at Hitmontop's attempt to harm them, as they can defeat him with Psychic and Acrobatics, respectively, and heal off damage with their recovery moves. Also, Burning or poisoning Hitmontop is a great way to cripple him. Burn specifically can lower his Attack stat to render him useless, (RC) and Toxic puts a timer on Hitmontop's walling pivoting capabilities. Keep in mind that Hitmontop can usually fulfill it's goal, spinning away entry hazards, but with the right counter, defeating KOing him is far from difficult.</p>


[gp]1/2[/gp]
 
[Overview]

<p>At first glance, it may might appear that Hitmontop is a rather subpar Pokemon. Unfortunately for him, that is usually the case. On the offensive side, other physical Fighting-types, such as Terrakion and Lucario, are much-preferred options due to their higher Attack stats. On the defensive side, he struggles to maintain a long lifespan because of his lack of reliable recovery. However, the one beacon of hope for Hitmontop comes in the form of Rapid Spin. In a metagame which seems to emphasize the advantages of Spikes-stacking, Hitmontop is the perfect kryptonite. Unlike other spinners, which often cannot get past spinblocking Ghosts such as Jellicent and Gengar, Hitmontop will get the job done with the combination of Foresight and Rapid Spin. Unfortunately for him, spinning is all he can successfully achieve. With his low Attack and shallow movepool, Hitmontop is often at the mercy of strong setup sweepers such as Dragon Dance Dragonite and Nasty Plot Celebi. Hitmontop has a very certain niche, but in a metagame full of Spikes-stacking, that niche may might be all he needs to be effective.</p>

[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Close Combat
move 3: Foresight
move 4: Toxic / Stone Edge
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>This is the only viable set Hitmontop has 'This is Hitmontop's only viable set etc' for brevity? in the OU metagame. One of the key factors that makes this set effective is Hitmontop's access to Foresight and Intimidate, guaranteeing a Rapid Spin against not only Ghost-types, but also against or 'not only against Ghost-types, but also against' most of the physical attackers in OU. Foresight paired with Rapid Spin is what separates other spinners from Hitmontop Hitmontop from other spinners. Foresight grants him the ability to hit common spinblockers such as Jellicent with Rapid Spin, such as Jellicent; something Starmie, Tentacruel, and Forretress can't accomplish. Close Combat is his STAB move; even without a power-boosting item,(remove comma) such as Life Orb, he still has the potential to inflict a lot of damage against some of OU's top threats, notably Keldeo, who whom Hitmontop 2HKOes or 'who is 2HKOed'. The fourth moveslot depends on your preference and situation. Toxic allows Hitmontop to handle Pokemon who can easily tank Close Combat, such as Dragonite. Stone Edge, however, gives you Hitmontop better overall coverage, allowing him to go up against Pokemon such as Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Intimidate is an invaluable ability to on this set, as it allows Hitmontop to go up against physical attackers such as Terrakion and Gyarados much more efficiently, notably Terrakion and Gyarados, and balances his Defense with his Special Defense. Max HP and Attack with Adamant is recommended, as it makes Hitmontop more of a utility Pokemon than just a powerless spinner. Hitmontop works well with on balanced teams, having power yet usually being able to take a hit preferential, but i feel this might be better phrased as 'thanks to his combination of power and decent bulk'. However, if Attack isn't preferred, max Defense with an Impish nature is an option,(comma) Though, max Defense doesn't really tank anymore than he would without it although note that maximizing Defense doesn't allow Hitmontop to survive anything extra / tank any significant additional hits. Terrakion, for instance, can still 2HKO Hitmontop regardless of the EV investment. He Hitmontop also loses a significant amount of power, missing out on 2HKOing Keldeo with Close Combat and OHKOing Thundurus-T with Stone Edge. Hi Jump Kick can be used over Close Combat if more power is necessary and the Defense drop is an issue. Hi Jump Kick can OHKO Breloom after Stealth Rock damage, something Close Combat can't do. However, it's a chance move; missing Hi Jump Kick and taking nasty recoil damage makes Hitmontop easier to KO. Rest could be used to give Hitmontop a recovery move. If Rest is used, a cleric, such as Blissey,(delete commas) is a great ally to him.</p>

<p>Hitmontop should be used on teams that suffer from entry hazards, as using Rapid Spin is Hitmontop's main purpose. Pokemon that are weak in their Defense benefit from Hitmontop's Intimidate to set up;(semicolon) such as examples include Volcarona and Moxie Gyarados. Dragonite, Blissey, Hippowdon, and other bulky Pokemon that can tank hits that Hitmontop can't—usually special ones—are greatly appreciated, usually special attacks. Latias is a great partner to Hitmontop; she can take all the special attacks aimed at him as well as handle the rain or sun abusers sweepers that are very so common in OU. Espeon, Celebi, Chansey, and other Wish passers are useful for Hitmontop, as he doesn't have a reliable recovery change this to either 'he doesn't have reliable recovery' or 'he doesn't have a reliable recovery move.</p>

[Other Options]

<p>Technitop, or Technician Hitmontop, is an option to use. Fake Out, paired with Mach Punch and Pursuit, turns Hitmontop into an excellent revenge killer. However, the damage output isn't as desirable and fails to work if used incorrectly. However Nonetheless, if used correctly, it is a powerful combination. Revenge can also be a is another usable STAB move for Hitmontop, as he is almost always outsped and Revenge can cause tremendous damage to those who attack him first. Counter is also an option. It requires more prediction, however, and is generally not as reliable with Hitmontop's lacking bulk. Focus Sash can be used with either of those moves to survive a hit. Aerial Ace and Earthquake are good filler moves to check Breloom and Toxicroak, respectively. Sucker Punch and Pursuit paired together are The combination of Sucker Punch and Pursuit is great against Gengar, Latios, and Latias, trapping,(remove) and denting them if predicted correctly with correct prediction.</p>

[Checks and Counters]

<p>Due to Hitmontop's low Speed and bulk, he is not that difficult to check. Anything that has a high Special Attack, such as Gengar, Volcarona, and or Alakazam, can easily rid the match of him. Physical attackers such as Garchomp and Salamence, who don't take a lot of damage from Hitmontop and packs pack a strong Attack stat,(comma) can handle him as well, such as Garchomp and Salamence. The latter must watch out for Stone Edge, however. Wearing down Hitmontop is the best way to go, as he has no reliable recovery moves. Bulky Pokemon, specifically Reuniclus and Gliscor, merely laugh at Hitmontop's attempt to harm them, as they can defeat him with Psychic and Acrobatics, respectively, and heal off damage with their recovery moves. Burning or poisoning Hitmontop is a great way to cripple him. Burn specifically can lower his Attack to render him useless and Toxic puts a timer on Hitmontop's pivoting capabilities. Keep in mind that Hitmontop can usually fulfill it's his goal,(remove) of spinning away entry hazards, but KOing him is far from difficult.</p>
[gp]2/2[/gp]
 

PK Gaming

Persona 5
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How did Hitmontop go from using a spread consisting of 252 HP /252 Def with an Impish nature, to a spread that uses 252 HP / 252 Atk with an Adamant nature? The analysis mentions that maximizing attack is preferred, but why? The extra attack doesn't really benefit Hitmontop, because OU is filled with Pokemon that can take advantage of its attacks. (Chances are, your opponent is switching into Celebi or Jellicent to take your Close Combats, etc) Hitmontop is a support / spinner, so it strikes me as odd to focus on its offensive.

I'm positive that the defensive spread is better; even if it doesn't guarantee that you avoid the 2HKO from CB Terrakion's Close Combat, you are looking an almost 20% difference in damage.

EX:
-1 252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Hitmontop: 145-172 (47.69 - 56.57%) -- 90.23% chance to 2HKO after Stealth Rock
VS
-1 252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 0 Def Hitmontop: 204-241 (67.1 - 79.27%) -- guaranteed 2HKO after Stealth Rock
You should change the EV/Spread nature, and emphasis that a physically defensive Hitmontop is preferable to a Hitmontop that invests in attack. You can clarify that the player should consider investing in Attack if Stone Edge is used.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Ok; changed the offensive variant of Hitmontop to the defense, gave emphasis on how the defensive outweighs the offensive, mentioned offensive as an alternative option. Sorry about that; I wasn't sure about which variant to use, and a member from QC recommended the offensive, so I went with it.
 

Lavos

Banned deucer.
i would love to know who that member was so i can slap him with a large trout

this looks good, get it on site :toast:
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Kk, sounds good. Should I take it off the "Done" tag, until it's fully discussed and ready?
 

Lavos

Banned deucer.
i'm being confusing with my edits again...no it's done, nice job, should go on site now
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Uploaded, with a rewritten overview.

<p>In a metagame where hazards are rampant and no switch is ever truly safe, Hitmontop is a 'mon with a mission: to seek out and eliminate any and all entry hazards on its side of the field. A niche Pokemon in every sense of the word, Hitmontop's ability to eliminate Stealth Rock, Spikes, and Toxic Spikes makes it the perfect supporter for switch-heavy teams that look to seize and abuse momentum with constant movement. Unlike most users of Rapid Spin, Hitmontop's access to Foresight means that not even opposing Ghost-types can shut down its spin, and its above average 115 base Special Defense lets it weather most anything that said Ghost-types will throw at it and complete its mission. It's not a Pokemon without flaws, however. Its mediocre Attack and terrible HP leave it ineffective both offensively and defensively, and it's prone to being set up on by dangerous opponents like Latias and Dragonite. Still, when used with precision, Hitmontop can easily clear the way for the rest of its team to move freely about the battle.</p>
 

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