RULES
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Items = On
Switch = OK
Abilities = All
ARENA
DOGFISH TEAM
Nectar (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Honey Gather / Hustle [DW]
Honey Gather (Innate):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can be Enabled) [DW]:
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 2
SpD: 2
Spe: 60 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks [11]:
Bug Bite
Bug Buzz
Gust
Sweet Scent
Air Cutter
Endeavor
Mud-Slap
Oninous Wind
String Shot
Swift
Tailwind
[a]Kingdra[/a]
Harold (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 3
DC: 2/5
Attacks [15]:
Agility
Brine
Bubble
BubbleBeam
Focus Energy
Hydro Pump
Leer
SmokeScreen
Water Gun
Disable
Flail
Razor Wind
Dragon Pulse
Ice Beam
Surf
[a]Mandibuzz[/a]
Buzzie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck
Fake Tears
Mean Look
Steel Wing
Fly
Taunt
Torment
[a]Duosion[/a]
Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Charm
Endeavor
Future Sight
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch
Acid Armor
Night Shade
Trick
Energy Ball
Gyro Ball
Shadow Ball
Move Total: 17
RANDOM TEAM
Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.
STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 2/6
MC: 0
DC: 1/5
ATTACKS (26/63)
PHYSICAL
Aerial Ace
Astonish
Bide
Bulldoze
Dig
Earthquake
Fury Swipes
Magnitude
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Sucker Punch
SPECIAL
Final Gambit
Mud-Slap
OTHER
Double Team
Endure
Growl
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.
STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
ATTACKS (29/81)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Dig
Earthquake
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
X-Scissor
SPECIAL
Swift
OTHER
Defence Curl
Endure
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Klang [Geargia] (-)
NATURE: Hasty (+6% Accuracy)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
ATTACKS (19/43)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk
Exeggcute [Naturia] (F)
NATURE: Brave (-10% Evasion)
TYPE
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokémon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 4/5
ATTACKS (16/75)
PHYSICAL
Barrage
Bullet Seed
Natural Gift
SPECIAL
Confusion
Hidden Power (Rock 7)
Leaf Storm
Uproar
OTHER
Hypnosis
Leech Seed
Poisonpowder
Protect
Reflect
Sleep Powder
Stun Spore
Sunny Day
Synthesis
TURN ORDER
Match Seeker IAR sends out Pokemon and equips items.
Match Acceptor DF sends out Pokemon, equips items, and issues actions.
/lazy
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Items = On
Switch = OK
Abilities = All
ARENA
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All
Restrictions: No Restrictions.
Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^
Mechanics:
Field Type: And/&
Complexity: Intense
Format: All
Restrictions: No Restrictions.
Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^
Mechanics:
- The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
- The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
- The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
- The following Abilities get the following buffs:
- Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
- Sand Rush now triples the Pokémon's Speed.
- Sand Stream costs 3 less Energy to activate.
- Sand Veil's 20% Evasion boost is now flat.
- The following Items get the following buffs:
- Binding Band now triples the residual damage dealt by trapping moves.
- Choice Band now doubles the holder's Attack.
- Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
- Muscle Band now increases the BAP of Physical attacks by 2.
- Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
- RageCandyBar's boost is now permanent until the Pokémon switches out.
- Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
- Soft Sand now increases the final damage of Ground-Type attacks by 6.

Nectar (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Honey Gather / Hustle [DW]
Honey Gather (Innate):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can be Enabled) [DW]:
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 2
SpD: 2
Spe: 60 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks [11]:
Bug Bite
Bug Buzz
Gust
Sweet Scent
Air Cutter
Endeavor
Mud-Slap
Oninous Wind
String Shot
Swift
Tailwind

Harold (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 3
DC: 2/5
Attacks [15]:
Agility
Brine
Bubble
BubbleBeam
Focus Energy
Hydro Pump
Leer
SmokeScreen
Water Gun
Disable
Flail
Razor Wind
Dragon Pulse
Ice Beam
Surf

Buzzie (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark / Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Big Pecks / Overcoat / Weak Armor [DW]
Big Pecks (Innate):
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Can be Enabled) [DW]:
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: 3 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks [13]:
Faint Attack
Flatter
Fury Attack
Gust
Leer
Nasty Plot
Pluck
Fake Tears
Mean Look
Steel Wing
Fly
Taunt
Torment

Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Charm
Endeavor
Future Sight
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch
Acid Armor
Night Shade
Trick
Energy Ball
Gyro Ball
Shadow Ball
Move Total: 17

Diglett [Whacamole] (M)
NATURE: Jolly (+28% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
STATS
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 2/6
MC: 0
DC: 1/5
ATTACKS (26/63)
PHYSICAL
Aerial Ace
Astonish
Bide
Bulldoze
Dig
Earthquake
Fury Swipes
Magnitude
Reversal
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Sucker Punch
SPECIAL
Final Gambit
Mud-Slap
OTHER
Double Team
Endure
Growl
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute

Sandshrew [S&assin] (M)
NATURE: Jolly (+5% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
ATTACKS (29/81)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Dig
Earthquake
Fury Cutter
Fury Swipes
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
X-Scissor
SPECIAL
Swift
OTHER
Defence Curl
Endure
Protect
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute

Klang [Geargia] (-)
NATURE: Hasty (+6% Accuracy)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
STATS
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
ATTACKS (19/43)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
OTHER
Autotomise
Charge
Magic Coat
Protect
Shift Gear
Sleep Talk

Exeggcute [Naturia] (F)
NATURE: Brave (-10% Evasion)
TYPE
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 4/5
ATTACKS (16/75)
PHYSICAL
Barrage
Bullet Seed
Natural Gift
SPECIAL
Confusion
Hidden Power (Rock 7)
Leaf Storm
Uproar
OTHER
Hypnosis
Leech Seed
Poisonpowder
Protect
Reflect
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Match Seeker IAR sends out Pokemon and equips items.
Match Acceptor DF sends out Pokemon, equips items, and issues actions.
/lazy