Someoneelse
Why am I here?
Another day, another battle, another boring ASB arena. Here we have Complications, a battler getting ready for the Steel Gym (but has a lot of competition), and Gem, Ahri, Julia, or whatever you call her, who is newer than me and seems to just be training. Anyway, lettuce get on with this battle.Rules said:Challenging Gem to a battle!
2v2 Doubles (1 NFE, 1 FE)
Training Items
2 Recoveries/5 Chills
2 Subs
ASB Arena
2 Day DQ
All Abilities
Complications said:Magneton (Lightningbolt Zolt) (M)
Nature: Calm (+Sdef, -Atk)
Type:
Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 5/9
MC: 0
DC: 3/5
Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect
Gravity
Durant (Möbius) M
Nature: Jolly (+Spe, +18% ACC, -SAtk
Type
Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Hustle
Can Be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Traunt (DW Locked)
Trait
This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
MC: 0
DC: 5/5
Attacks
Vice Grip (*)
Sand Attack (*)
Fury Cutter (*)
Bite (*)
Agility (*)
Metal Claw (*)
Iron Head
Dig
X-Scissor
Endure (*)
Faint Attack (*)
Rock Climb (*)
Screech (*)
Thunder Fang (*)
Protect (*)
Aerial Ace (*)
Stone Edge (*)
Rock Slide (*)
Substitute (*)
Superpower
OoOoOoOoOoOoOoOoOoOGemOftheDay said:
Kirlia (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic - Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:6/9
MC:2
DC:4/5
Moves
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
Electrode (élechoc pronounced AY-le-shock) (genderless)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath: (DW)(LOCKED) Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 2
DC: 3/5
Moves:
Charge
Tackle
SonicBoom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct
No egg moves. these are tutor moves
magnet rise
sucker punch
thunderbolt
thunder wave
taunt
volt switch
explosion
mirror coat
taunt
swift
electroball
Complications sends out
Gem sends out and orders
Complications orders
I ref