SubwayJ vs RagnarokAlex; I used Flash

1v1 FE Singles
2 Subs
1 Day DQ
2 Recovers/5 Chills
Switch = KO
Items = Training
Abilities = All
ASB Arena


SubwayJ's Pokemon


Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit
Healing Wish
Ominous Wind
Tail Glow
Zen Headbutt
Struggle Bug
Light Screen
Reflect

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam
Hyper Beam
Giga Impact
Substitute

Megahorn
Hydro Pump
Bug Buzz
Close Combat
Disable
Feint
Counter
Wing Attack

Magic Coat
Skill Swap
Trick

Total Moves: 41 68 More MC


RagnorakAlex's Pokemon

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 5


Attacks: 44 Total
Acrobatics
Aerial Ace
Blast Burn
Brick Break
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Fake Out
Feint
Fire Blast
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Grass Knot
Helping Hand
Leer
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Rest
Scratch
Shadow Claw
Slack Off
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
Will o Wisp






Aurumoth
110|100



Infernape
100|100
You know the order of orders
 
Willowisp - Fire Blast - Fire blast
IF Magic Coat when you would willowisp - Fire blast and Push Down
IF Light Screen, Brick Break Next action and push down
 


Aurumoth
110|100



Infernape
100|100


Action 1
Infernape's Will-O-Wisp
EN Check: 7 - 1 = 6

Aurumoth's Psychic
Crit Check (625): 2845 (NO)
Effect Chance (1000): 122 (-1 SPD)
Damage: (6 + 4 + 3 + 7.5 - 3) * 1.5 = 26.25
EN Check: 5 + 4/2 - 1 = 6

-2 HP Aurumoth

Action 2
Infernape's Fire Blast
Crit Check (625): 7792 (NO)
Damage: (12 + 3 + 6 - 3) * 1.5 = 27
EN Check: 8 - 1 = 7

Aurumoth's Psychic
Crit Check (625): 8425 (NO)
Effect Chance (1000): 559 (-1 SPD)
Damage: (6 + 4 + 3 + 7.5 - 3) * 1.5 + 1 * 1.75 = 28
EN Check: 5 + 4/2 + 4 - 1 = 10

-2 HP Aurumoth

Action 3
Infernape's Fire Blast
Crit Check (625): 9371 (NO)
Damage: (12 + 3 + 6 - 3) * 1.5 = 27
EN Check: 8 + 4 - 1 = 11

Aurumoth's Hyper Psychosis
Crit Check (625): 292 (CRIT)
Effect Chance (1000): 7291 (NO)
Damage: (6 + 4 + 15 + 3 + 3 + 7.5 - 3) * 1.5 + (2 * 1.75) = 56.75
EN Check: (5 + 4/2 + 4 + 4 + 10) * 1.5 - 1 = 36.5

-2 HP Aurumoth


Aurumoth
HP: 110 - (2 + 27 + 2 + 27 + 2) = 50
EN: 100 - (6 + 10 + 36.5) = 47.5 rounded to 47
Status: 1 KOC

Infernape
HP: 100 - (26.25 + 28 + 56.75) = -11
EN: 100 - (6 + 7 + 11) = 76
Status: KO




Aurumoth
50|47



Infernape
-11|76

SubwayJ wins!

Payout:
SubwayJ: 1 CC
-Aurumoth: 4 MC + 1 KOC
RagnorakAlex: 1 CC
-Infernape: 4 MC
akela: 2 UC
 

Texas Cloverleaf

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thats a horseshit combo that shouldnt be allowed :/

18:31 Texas projectile+projectile=ok. physical manipulation+physical manipulation=ok. projectile+physical manipulation=bad

18:39 Texas psychic in its essence is manipulation of the opponents body
18:39 Texas hyper beam is a beam attack
18:39 Texas those two things are mutually exclusive
18:39 Texas ergo, combo is infeasible
 

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