Rules:
1 v 1 Single Flash Match (LC/NFE/NE)
1 Chill/1 Recovery
36 hour DQ
Training items
LC
All abilities
2 subs
Akela Mon:
And Geodude Mon:
Cupra (F)
Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Wish
Zen Headbutt
Psychic
Double Team
Substitute
Feint
Megahorn
Hydro Pump
Geodude equips item and issues orders
Akela counter-orders
I ref
...
Profit
1 v 1 Single Flash Match (LC/NFE/NE)
1 Chill/1 Recovery
36 hour DQ
Training items
LC
All abilities
2 subs
Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.
A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
Pokemon can have no more than a total of 6 abilities, including its starting abilities.
Banned Abilities: Zen Mode
A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
Pokemon can have no more than a total of 6 abilities, including its starting abilities.
Banned Abilities: Zen Mode
Akela Mon:
Colosshale [Zordon] [M] ♪
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Can Be Activated): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Innate) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Leer
Tackle
BubbleBeam
Bite
Rapid Spin
Body Slam
Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout
TM/HM
Earthquake
Facade
Protect
Quash
U-Turn
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Can Be Activated): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Innate) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Leer
Tackle
BubbleBeam
Bite
Rapid Spin
Body Slam
Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout
TM/HM
Earthquake
Facade
Protect
Quash
U-Turn
And Geodude Mon:
Cupra (F)
Nature: Rash (+Sp Atk, -SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4+
SpD: 1-
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Moves:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Wish
Zen Headbutt
Psychic
Double Team
Substitute
Feint
Megahorn
Hydro Pump
Geodude equips item and issues orders
Akela counter-orders
I ref
...
Profit