Alex flashes to 6 Geodudes!

Geodude6 said:
257.gif

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Flamethrower
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Night Slash
Reversal

Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
Fire Pledge
Heat Wave
Thunderpunch
373.gif

Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge

Dragon Dance
Hydro Pump
Thrash

Toxic
Brick Break
Fire Blast
Aerial Ace
Rock Slide
Substitute

Draco Meteor
Outrage

Wish


Ragnarokalex said:
4thGenLuca.png

*Thanks to Simonsays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 38 Total
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Dark Pulse
Detect
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Focus Punch
Force Palm
Foresight
Heal Pulse
Helping Hand
Hi Jump Kick
Ice Punch
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Payback
Protect
Quick Attack
Reversal
Screech
Sky Uppercut
Stone Edge
Substitute
Swagger
Swords Dance
Thunder Punch
Zen Headbutt

AzureInfernape.png

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 55 Total
Acrobatics
Aerial Ace
Blast Burn
Brick Break
Bulldoze
Close Combat
Counter
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Helping Hand
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Punishment
Rest
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Will o Wisp

Challenging Ragnarokalex (again)

2v2 FE doubles
ASB arena
No chills/recovers
2 subs
Training items
All Abilites
1 Day DQ

Alex orders first!

Gogogogo
 
Infernape: Helping Hand Lucario - Stone Edge Salamence - Helping Hand Lucario
IF Salamence uses Fly A2, Dig Blaziken that action
IF Salamence is KOed, switch remaining actions to Dig Blaziken

Lucario: Ice Punch Salamence - Detect - Ice Punch Salamence
IF Salamence uses Fly when you would Ice Punch it, without suspending, use an Ice Punch+Ice PUnch combo on it that action
IF Salamence uses Protect when you would Ice Punch it, Bone Rush Blaziken
IF Salamence is KOed, switch remainina actions to Bone Rush Blaziken
 
Salamence: Protect (Blaziken)~Hydro Pump Infernape~Protect (Blaziken)

Blaziken: Earthquake~Brave Bird Infernape~Earthquake

Sorry this couldn't be a flashie guys, my sister forced me off the computer :(
 
Ugh why did i take this thing.



257.png

100 HP
100 EN
6/3/4/2/80

373.gif

100 HP
100 EN
5/2/4/3/115
+12% Accuracy


4thGenLuca.png

100 HP
100 EN
5/3/4/3/76
-10% Evasion
AzureInfernape.png

100 HP
100 EN
5/3/4/2/108



No flavor. Can we get this over with?

Intimidate Activated!

Infernape used Helping Hand - 10 energy

Salamence used Protect (Blaziken) - 15,3 energy

Lucario used Bone Rush (Blaziken) - 7 energy
Number of hits (1568) - 2
(12 + 3)*1,5 - 1,75 = 20,75 ''damage''

Blaziken used Earthquake - 7 energy

Lucario
To crit (8417) - No
(7,5 + 3 + 1)*1,5 = 17,25 damage

Infernape
To crit (1125) - No
(7,5 + 3 + 1)*1,5 = 17,25 damage

Action 2

Lucario used Detect - 6 energy

Salamence used Hydro Pump - 8 energy
To hit (810) - No
To crit (3026) - No
(12 + 3)*1,5 = 22,5 damage

Blaziken used Brave Bird (Infernape) - 9 energy
To crit (6483) - No
(14 + 3 + 1)*1,5 = 27 damage
9 recoil damage

Infernape used Stone Edge (Salamence) - 7 energy
To hit (3891) - Yes
To crit (1982) - No
(10 + 4,5)*1,5 - 1,75 = 20 damage

Action 3


Intimidate Activated!

Infernape used Helping Hand - 10 energy

Salamence used Protect (Blaziken) - 15,3 energy

Lucario used Bone Rush (Blaziken) - 7 energy
Number of hits (124) - 2
(12 + 3)*1,5 - 1,75 = 20,75 ''damage''

Blaziken used Earthquake - 7 energy

Lucario
To crit (8451) - No
(7,5 + 3 + 1)*1,5 = 17,25 damage

Infernape
To crit (2362) - No
(7,5 + 3 + 1)*1,5 = 17,25 damage


257.png

91 HP
83 EN
6/3/4/2/80
+1 Speed

373.gif

100 HP
61 EN
5/2/4/3/115
+12% Accuracy


4thGenLuca.png

65 HP
80 EN
5/3/4/3/76
-10% Evasion
AzureInfernape.png

16 HP
73 EN
5/3/4/2/108
 
Salamence: Aerial Ace Infernape~Fire Blast Lucario~Fire Blast Lucario
IF Infernape is under the effects of a p/e action or Dodge when you would attack it THEN use Substitute (15) the first time and Dragon Dance every subsequent time, and push actions back.
IF Lucario is under the effects of a p/e action or Dodge when you would attack it THEN use Substitute (15) the first time and Dragon Dance every subsequent time, and push actions back.

Blaziken: Sunny Day~Flare Blitz Lucario~Flare Blitz Lucario
IF Lucario is under the effects of a p/e action or Dodge when you would attack it THEN use Bulk Up and push actions back.
 
Lucario: Endure - Counter - Counter

Infernape: Endure - Stone Edge Salamence - Stone edge Salamence


OK, i still have a shot at this :x cmon noooo burn
 
257.png

91 HP
83 EN
6/3/4/2/80
+1 Speed

373.gif

80 HP
61 EN
5/2/4/3/115
+12% Accuracy


4thGenLuca.png

65 HP
80 EN
5/3/4/3/76
-10% Evasion
AzureInfernape.png

16 HP
73 EN
5/3/4/2/108


DOUBLE ENDURE!
-15 Energy to both mons

Salamence used Aerial Ace (Infernape) - 3 energy
INFERNAPE ENDURED IT!

Blaziken used Sunny Day - 9 energy

Action 2

Blaziken used Flare Blitz (Lucario) - 7 energy
To burn (8172) - No
(14 + 3 + 3 + 3 + 1)*1,5 = 36 damage!!!!

Salamence used Fire Blast - 8 energy
To burn (8718) - No

Lucario used Counter - 23 energy
54 damage!

Infernape used Stone Edge - 7 energy
To hit (9872) - No

Action 3



Blaziken used Flare Blitz (Lucario) - 7 energy
To burn (3398) - No
(14 + 3 + 3 + 3 + 1)*1,5 = 36 damage!!!!

Salamence used Fire Blast - 12 energy
To burn (9592) - No

Lucario used Counter - 27 energy
54 damage!

Blaziken fainted!


Infernape used Stone Edge (Salamence) - 11 energy
To hit (7612) - Yes
To crit (9981) - No
(10 + 4,5)*1,5 - 1,75 = 20 damage

257.png

KO HP
KO EN
6/3/4/2/80
+1 Speed

373.gif

60 HP
38 EN
5/2/4/3/115
+12% Accuracy


4thGenLuca.png

1 HP
15 EN
5/3/4/3/76
-10% Evasion
AzureInfernape.png

1 HP
40 EN
5/3/4/2/108



Alex's turn.
 
wooooooooo

Lucario: Ice Punch+Extreme Speed - cooldown - masturbate furiously

Infernape: Helping hand - Mach Punch+Thunder Punch - cooldown
IF Salamence uses Fly A1, and suspends it into A2, switch A2 to Protect, and push down

For both: IF p/e chill and push down
 
257.png

KO HP
KO EN
6/3/4/2/80
+1 Speed

373.gif

60 HP
38 EN
5/2/4/3/115
+12% Accuracy


4thGenLuca.png

1 HP
15 EN
5/3/4/3/76
-10% Evasion
AzureInfernape.png

1 HP
40 EN
5/3/4/2/108



And this, ladies and gentlemen, is why Helping Hand is fucking great.


Action 1

Infernape used Helping Hand - 18 energy

Lucario used COMBO! - Over 15 energy. At least Lucario had enough EN to use it, huh?
To crit - Doesnt matters
(24 + 4,5)*2,25 = 61,125 damage

Salamence fainted!
Lucario fainted!


257.png

KO HP
KO EN
6/3/4/2/80
+1 Speed

373.gif

KO HP
KO EN
5/2/4/3/115
+12% Accuracy
1 KOC (Last mon to hit Lucario, since Blaziken was faster in the last round).


4thGenLuca.png

KO HP
KO EN
5/3/4/3/76
-10% Evasion
2 KOC

AzureInfernape.png

1 HP
22 EN
5/3/4/2/108


When the last mon standing is an 1 HP Infernape with 22 EN, you know it was close.

Great battle, both of you.

Matezoide: 4 UC

Geodude: 1 CC
Salamance: 3 MC and 1 KOC
Blaziken: 3 MC and 1 KOC

Alex: 1 CC
Lucario: 4 MC and 2 KOC
Infernape: 4 MC
 
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