Clever Pun Involving "Flash" or "Speed" (Akela vs. CharlieManBro)

Akela's Feisty Flash Open Challenge!
1 v 1 Training Flash Match
0 Recoveries
0 Chills
2 Subs
Training Items Only
Switch = No
ASB Arena
And that's about it! Nothing too special about this, but both trainers seem eager to get some experience under their pokemon's belt!

akela said:
For 3 v 3 and under, I am permitted to bring up to 3 pokemon.

Cranidos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 5/5

Attacks:
Physical
Assurance
Chip Away
Crunch
Earthquake
Hammer Arm
Head Smash
Headbutt
Iron Head
Pursuit
Stone Edge
Take Down
Zen Headbutt
Special
Other
Leer
Focus Energy
Scary Face
Toxic

Colosshale [Zordon] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Can Be Activated): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Innate) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Physical
Bite
Body Slam
Bounce
Dig
Double-Edge
Earthquake
Facade
Fake Out
Fire Fang
Rapid Spin
Tackle
Thunder Fang
U-Turn
Leer
Special
BubbleBeam
Water Spout
Other
Leer
Protect
Quash

Rhyhorn [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Physical
Fury Attack
Horn Attack
Ice Fang
Iron Tail
Rock Blast
Skull Bash
Stomp
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip
CharlieManBro said:
Here's my one guy.


Ralts [Gigsaw] (Male)
Nature: Rash (+1 spA, -1 spD)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Confusion
Heal Pulse
Teleport
Growl
Magical Leaf
Lucky Chant
Calm Mind
Double Team

Shadow Sneak
Will-O-Wisp
Encore
Synchronoise
Confuse Ray

Shadow Ball
Psyshock
Protect
Thunderbolt
Psychic

OoO
Akela sends out
Charlie orders
Akela orders
I ref
 
Go Ralts with no item. Hm... this will be interesting, indeed.
Magical Leaf~Psychic~Magical Leaf
IF Rhyhorn uses Skull Bash, Ralts will use Protect on the attacking portion of the move.
 
PreRound

Gigsaw the Ralts!
1/1/3/1/40
HP: 90
EN: 100%
Status: Can't Wait Until Evolution!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 100
EN: 100%
Status: Rock Solid!

Order: Gigsaw>Hide, d16 crits, d100 everything else

Turn 1
Gigsaw is Protecting Itself!
(-7 EN)

Hyde Hardened it's Skull!
(-8 EN)
+1 Def

Hyde Charged!
Crit: 16 no
Damage: (10+3+4.5-1.5)=16
Gigsaw Protected itself! (-6.4 EN)

Turn 2
Ralts used Psychic!
(-7.5 EN)
Crit: 15 no
Damage: (11+3+4.5-4.5)=14

Hyde used Rock Blast!
(-6 EN)
Hits 6=5 hits!
To Hit: 100, 97, 100, 82, 32 (all hit, dang high numbers)
(5*3+3+4.5-1.5)=21

Turn 1
Gigsaw is Protecting Itself!
(-7 EN)

Hyde Hardened it's Skull!
(-8 EN)
+1 Def

Hyde Charged!
Crit: 16 no
Damage: (10+3+4.5-1.5)=10
Gigsaw Protected itself! (-6.4 EN)


Post Round

Gigsaw the Ralts!
1/1/3/1/40
HP: 69
EN: 66%
Status: Feeling Stupid!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 86
EN: 78%
Status: +2 Def!


Akela up!
 
Pre Round

Gigsaw the Ralts!
1/1/3/1/40
HP: 69
EN: 66%
Status: Trying to Redeem Itself!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 86
EN: 78%
Status: +2 Def!


Gigsaw>Hyde

Turn 1
Ralts used Magical Leaf!
(-4 EN)
Crit: 7 no
Damage: (6+4.5-4.5)*2.25=13.5

Hyde used Stomp!
(-7 EN)
Crit: 16 no
Damage: (11+4.5-1.5)=14

Turn 2
Ralts used Magical Leaf!
(-8 EN)
Crit: 12 no
Damage: (6+4.5-4.5)*2.25=13.5

Hyde used Rock Blast!
(-6 EN)
Hits 3=3 hits!
To Hit: 52, 85, 60
(3*3+3+4.5-1.5)=15

Turn 3
Ralts used Magical Leaf!
(-12 EN)
Crit: 2 no
Damage: (6+4.5-4.5)*2.25=13.5

Hyde used Stomp!
(-7 EN)
Crit: 1 yes
Damage: (11+3+4.5-1.5)=17


Pre Round

Gigsaw the Ralts!
1/1/3/1/40
HP: 23
EN: 42%
Status: Magical!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 46
EN: 58%
Status: +2 Def!

Charlie up!
 
Hyde should be at +1 Defense (not that it matters lol)

Pre Round

Gigsaw the Ralts!
1/1/3/1/40
HP: 23
EN: 42%
Status: Magical!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 46
EN: 58%
Status: +1 Def!


Turn 1
Gigsaw used Psychic!
(-7.5 EN)
Crit: 14 no
Damage: (11+3+4.5-4.5)=14

Hyde used Rock Blast!
(-6 EN)
Crit: 8 no
Hits 1=2 hits!
To Hit: 23, 62
(3*2+3+4.5-1.5)=12

Turn 2
Gigsaw used Magical Leaf!
(-4 EN)
Crit: 15 no
Damage: (6+4.5-4.5)*2.25=13.5

Hyde used Stomp!
(-7 EN)
Crit: 14 no
Damage: (11+4.5-1.5)=14

Gigsaw was knocked out, Akela wins!

Post Round

Gigsaw the Ralts!
1/1/3/1/40
HP: KO
EN: 31%
Status: lol!


Hyde the Rhyhorn!
3/3/2/3/21 (-10% Eva.)
HP: 18.5
EN: 45%
Status: Winner!

Me: 2 UC
Charlie: 1 CC
Ralts: 1 EC, 1 DC, 2 MC
Akela: 1 CC
Rhyhorn: 1 EC, 1 DC, 3 MC, 1 KOC

Good match!
 

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