Title Match!! Matezoide vs DFrog in the arena!!

The Rules said:
4v4 Mono–fighting singles [3NFE/FE & 1LC]
No Switch
Training Items
All Abilities
ASB Arena
No recoveries or chills
DQ 2 Days​
The Challengers!!










DFrog said:










Heracross [Goliath] M

Nature: Adamant
+1Atk, -1SpAtk
Type: Bug/Fight
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)​

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

DW: 0/5
MC: 0

Moves: (20)
#Level Up#
Night Slash
Horn Attack
Leer
Tackle
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break​

#Egg#
Mega Horn
Double Edge
Pursuit
Focus Punch
Bide​

#TM/HM#
Protect
Shadow Claw
Stone Edge
Facade
Bulldoze​

#Tutor#​

Croagunk [Hood] M

Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Poison/Fight
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​

Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​

Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

EC: 0/6
MC: 0
DW: 0/5

Moves: (18)
#Level Up#
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger​

#Egg#
Bullet Punch
Fake Out
Vacuum Wave
Drain Punch
Counter​

#TM/HM#
Sludge Wave
Brick Break
Dig
Shadow Ball
Rock Slide​


#Tutor#

Revenanhk [Pharaon] M

Nature: Brave

+1Atk, -15% Spe, -10% Evasion​

Type: Ghost/Fight

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.











Stats:

HP: 100

Atk: Rank 5 (+)

Def: Rank 3

SpA: Rank 3

SpD: Rank 4

Spe: 56 (-)

Size Class: 3
Weight Class: 3
Base Rank Total: 20

















Abilities:



Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​



Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.​



Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​



DW: 5/5

MC: 0





Moves: (24)​

#Level Up#​

Wrap​

Bide​

Sand Tomb​

Wring Out​

Rock Tomb

Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Revenge​

















#Egg#​

Wide Guard​

Force Palm​

Shadow Sneak​









#TM/HM#​

Toxic​

Rock Slide​

Earthquake​

Brick Break​

Shadow Ball​













#Tutor#​

Ice Punch​

Superpower​

Drain Punch​

Breloom [Bosco] M

Nature: Jolly

-1SpAtk, +15% Spe, +8 Accuracy​

Type:Grass/Fight

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.













Stats:

HP: 90

Atk: Rank 5

Def: Rank 3

SpA: Rank 1 (-)

SpD: Rank 2

Spe: 81 (+)

Size Class: 3
Weight Class: 3
Base Rank Total: 17


















Abilities:



Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.​



Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.​



Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.​



EC: 6/6

MC: 0

DW: 5/5







Moves: (23)​

#Level Up#​

Absorb​

Tackle​

Stun Spore​

Leech Seed​

Mega Drain

Headbutt
PoisonPowder
Spore
Giga Drain
Mach Punch
Counter
Force Palm
Sky Uppercut​

















#Egg#​

Drain Punch​

Seed Bomb​

Bullet Seed​









#TM/HM#​

Toxic​

Facade​

Protect​









#tutor#​

Helping Hand​

Snatch​

Super Power​

Thunder Punch​

Matezoide said:

<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)​

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.​


Abilities:
Vital Spirit : (Innate)​

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).​


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.​




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3​



EC: 6/6
MC: 0
DC: 5/5​


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Attract
Toxic
Bulk Up
Hidden Power (Water, 7)
Rain Dance
Giga Impact
Hyper Beam
Frustation
Thunderbolt
Thunder
Rock Tomb
Facade
Aerial Ace
Thief
Round
Focus Blast
Retaliate
Work Up
Poison Jab
Strength​


Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot
Sunny Day
Rock-Smash
Spite
Payback
Low Sweep
Hone Claws​


Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge
Dynamic Punch
Metronome​




<Revenankh> [Nefertina] (Female)​

Nature: Brave (+Attack, - Speed, -10% Evasion)​

Type: Ghost/Fighting​

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).​


Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.​

Infiltrator (DW UNLOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​


HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

EC: Nothing
MC: 0
DC: 5/5​

Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge​

Earthquake (*)
Psychic (*)
Brick Break (*)
Drain Punch
Dual Chop
Ice Punch
Shadow Ball
Pain Split
Helping Hand
Superpower
Taunt
Double Team
Substitute
Rock-Slide
Torment
Endure
Protect​

Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex
Counter​



<Throh> [Ernie] (Male)
Nature: Adamant (+ Attack, - Sp.Attack)​

Type: Fighting​

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.​

He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.​


Guts (Innate):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Inner Focus (Innate):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​

Mold Breaker (DW UNLOCKED, Innate):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)​


HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: None
MC: 0
DC: 5/5​

Attacks

Bind (*)
Leer (*)
Bide (*)
Focus Energy (*)
Seismic Toss (*)
Vital Throw (*)
Revenge (*)
Storm Throw (*)
Bulk-Up
Superpower
Body Slam
Endure
Wide Guard
Reversal
Circle Throw​

Earthquake (*)
Rest (*)
Facade (*)
Sleep-Talk (*)
Ice Punch (*)
Thunder Punch (*)
Payback
Rock-Slide
Pain Split
Fire Punch
Posion Jab
Low Sweep
Stone Edge
Dig
Taunt
Bulldoze
Double Team
Helping Hand
Low Kick
Giga Impact
Substitute
Retaliate
Swagger
Rock Smash
Block
Toxic​




<Tyrogue> [Little Mac] (Male)​

Nature: Adamant​

Type: Fighting​

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training. Mac is constantly training his body and soul.​


Abilities:

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.​

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.​

Vital Spirit (DW LOCKED, Innate):This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.​


Tyrogue
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12​


EC: 3/6
MC: 3
DC: 3/5​


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)​

Earthquake (*)
Low Sweep (*)
Rock-Slide (*)
Toxic
Double Team
Protect
Substitute
Rest
Sleep Talk
Facade
Seismic Toss
Brick-Break
Bulk Up
Bulldoze​

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin​




Good luck :)​
Order of Operations said:
DFrog sends out first and equips
Matezoide does the same + Orders
DFrig counter-orders
I ref
Rinse and repeat​
 
As a Heracross stepped on the Arena, so did Steve.



.........


However, the Primeape was not entirely focused. He could not forget the recent events.

Chuck betrayed the team and swore alliance to Itsumo, which resulted in his best friend, Rob, going to the hospital.

Steve's fists closed in anger and tears rolled across his face once more. Despite knowing his trainer and Aloysius were there, taking care of him, he could not help but fear for Rob's life.



*Sigh*.....Lets do this! I need to become stronger to face....it.



Primeape@Nothing


Acrobatics -> Aerial Ace -> Acrobatics


If Counter, use Overheat that action and push-back.
If Bide, use Substitute (20) that action and Focus Energy the following one.
 

"There's weakness in your heart. Let go of your weakness if you want to win! I attack with reckless abandon, can you say the same?"
Aerial Ace ~ Brick Break ~ Combo: Reckless Assault! (Double Edge+Aerial Ace)
 
Team DFrog:

100HP | 100en
6/3/1/3
85spd
3SC | 4WC
Swarm / Guts
Exp.Share
Status: None
Round Actions: Aerial Ace ~ Brick Break ~ Combo: Reckless Assault! (Double Edge+Aerial Ace)

VS


100HP | 100en
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: None
Round Actions: Acrobatics -> Aerial Ace -> Acrobatics
If Counter, use Overheat that action and push-back.
If Bide, use Substitute (20) that action and Focus Energy the following one.​

-------------------------------------------------------------------------------------------------
Action 1:
Primeape used Acrobatics!!
(-7 Energy)
Crit Chance: 9189/10000 (No)
Damage: [(11 + 6 - 4.5) * 2.25] = 28.12 Damage!!​

Heracross used Aerial Ace!!
(-4 Energy)
Crit Chance: 663/10000 (No)
Damage: [(6 + 8.5 - 3) * 1.5] = 17.25 Damage!!​

Action 2:
Primeape used Aerial Ace!!
(-4 Energy)
Crit Chance: 7519/10000 (No)
Damage: [(6 + 6 - 4.5) * 2.25] = 16.87 Damage!!​

Heracross used Brick Break!!
(-5 Energy)
Crit Chance: 5410/10000 (No)
Damage: [(8 + 3 + 8.5 - 3)] = 16.5 Damage!!​

Action 3:
Primeape used Acrobatics!!
(-7 Energy)
Crit Chance: 2128/10000 (No)
Damage: [(11 + 6 - 4.5) * 2.25] = 28.12 Damage!!​

Heracross used Double Edge + Aerial Ace!!
(-18 Energy)
Crit Chance: 7418/10000 (No)
Damage: [(19 + 8.5 - 3) * 1.5] = 36.75 Damage!!
-12.12HP Recoil

Matezoide's and DFrog's visual calcs that they seem to want for this round:
Heracross:
[100 - (28.12 + 16.87 + 28.12 + 12.12)] = 14.77 => 14HP (Health rounds down)
Primeape:
[100 - (17.25 + 16.5 + 36.75)] = 29.5 => 29HP (Health rounds down)​

------------------------------------------------------------------------------------------

14HP | 73en
6/3/1/3
85spd
3SC | 4WC
Swarm / Guts
Exp.Share
Status: Cooldown (1a)
Round Actions: Aerial Ace ~ Brick Break ~ Combo: Reckless Assault! (Double Edge+Aerial Ace)


VS

29HP | 82en
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: None
Round Actions: Acrobatics -> Aerial Ace -> Acrobatics
If Counter, use Overheat that action and push-back.
If Bide, use Substitute (20) that action and Focus Energy the following one​
 
The monkey pig pokemon closes his eyes, and , somehow, manages to feel at peace.




Things have been going terrible for us lately...i felt weaker....tired...with overwhelming fear in my heart. But this battle has allowed me to clear my head, and for that, i thank you.



Taunt -> Focus Energy -> Aerial Ace



PS: King, you arent supposed to round the damage as soon as it happens. You round it at the round's ending. That causes Primeape (And Heracross) to recover some HP.
 

14HP | 73en
6/3/1/3
85spd
3SC | 4WC
Swarm / Guts
Exp.Share
Status: Cooldown (1a)
Round Actions: Cool Down ~ Endure ~ Bulldoze

VS

29HP | 82en
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: None
Round Actions: Taunt -> Focus Energy -> Aerial Ace

----------------------------------------------------------------------------------------------
Action 1:
Primeape used Taunt!!
(-10 Energy)
Heracross was Taunted (6a)!!​

Heracross cooled down!!​

Action 2:
Heracross used Endure!!
Heracross is Taunted!!
Heracross's attack failed!!​

Primeape used Focus Energy!!
(-12 Energy)
Primeape is getting pumped (6a)!!​

Action 3:
Primeape used Aerial Ace!!
(-4 Energy)
Crit Chance: Focus Energy
Damage: [(6 + 3 + 6 - 4.5) * 2.25] = 23.62 Damage!!​

Heracross fainted!!​

----------------------------------------------------------------------------------------

KOHP | KOen
6/3/1/3
85spd
3SC | 4WC
Swarm / Guts
Exp.Share
Status: KO
Round Actions: Cool Down ~ Endure ~ Bulldoze


VS

29HP | 56en
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: Focus Energy (5a)
Round Actions: Taunt -> Focus Energy -> Aerial Ace
 
The Primeape closed his eyes.

He reflected about the past events and breathed heavenly, several times. He manages to calm his heart further, making his vein disappear.



......



Endure -> Acrobatics -> Acrobatics


If Snatch, use Acrobatics that action and push-back.

If Leech Seed AND Breloom is not taunted, use Taunt that action.
 

90HP | 100en
5/3/1/2
81spd (+8% acc)
3SC | 3WC
Effect Spore / Poison Heal / Technician
Amulet Coin
Status: None
Round Actions: Toxic ~ Counter ~ Counter

VS

29HP | 56en
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: Focus Energy (5a)
Round Actions: Endure -> Acrobatics -> Acrobatics
If Snatch, use Acrobatics that action and push-back.
If Leech Seed AND Breloom is not taunted, use Taunt that action.​

--------------------------------------------------------------------------------------------------
Action 1:
Primeape used Endure!!
(-15 Energy)
Primeape braced itself!!​

Breloom used Toxic!!
(-7 Energy)
Hit Chance: 9184/10000 (Yes)
Primeape was Badly Poisoned!!​

-1HP Primeape​

Action 2:
Primeape used Acrobatics!!
(-7 Energy)
Crit Chance: Focus Energy
Damage: [(11 + 3 + 6 - 4.5) * 2.25] = 34.87 Damage!!
Effect Spore [1-1000 (Para); 1001-2000 (Sleep)]: 1112/10000 (Sleep)
Sleep Level: 3847/10000 (Deep Sleep)
Primeape fell asleep (1a)!!​

Breloom used Counter!!
(-19 Energy)
Damage: [(34.87 * 1.5)] = 52.31!!
Primeape endured the hit!!​

-1HP Primeape​

Primeape Fainted!!​

----------------------------------------------------------------------------------------------

55HP | 74en
5/3/1/2
81spd (+8% acc)
3SC | 3WC
Effect Spore / Poison Heal / Technician
Amulet Coin
Status: None
Round Actions: Toxic ~ Counter ~ Counter


VS

KOHP | KOen
4/2/1/3
110spd (+14% acc)
2SC | 3WC
Vital Sprit / Anger Point / Defiant
No Item
Status: Focus Energy (5a)
Round Actions: Endure -> Acrobatics -> Acrobatics
If Snatch, use Acrobatics that action and push-back.
If Leech Seed AND Breloom is not taunted, use Taunt that action.​
 

"In battle we are all losers, but what happens after defines you!"
Bullet Seed ~ Force Palm ~ Bullet Seed
 

55HP | 74en
5/3/1/2
81spd (+8% acc)
3SC | 3WC
Effect Spore / Poison Heal / Technician
Amulet Coin
Status: None
Round Actions: Bullet Seed ~ Force Palm ~ Bullet Seed

VS

120HP | 100en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: None
Round Actions: Retaliate -> Fire Punch -> Retaliate

---------------------------------------------------------------------------------------------
Action 1:
Breloom used Bullet Seed!!
(-6 Energy)
Number of Hits: 3259/8000 (3 Hits)
Crit Chance: 1232 (n), 751 (n), 2341 (n)
Damage: [(9 + 3 + 7.5 - 4.5)] = 15 Damage!!​

Throh used Retialiate!!
(-8 Energy)
Crit Chance: 5472/10000 (No)
Damage: [(14 + 7.5 - 4.5)] = 17 Damage!!
Effect Spore [1-1000: Poison; 1001-2000: Sleep; 2001-3000: Paralyze]: 6953/10000 (No)​

Action 2:
Breloom used Force Palm!!
(-4 Energy)
Crit Chance: 9934/10000 (No)
Damage: [(9 + 3 + 7.5 - 4.5)] = 15 Damage!!
Effect Chance: 2499/10000 (Yes)
Throh was Paralyzed (20%)!!
Throh's new speed: 45 => 11​

Throh Para Chance: 7878/10000 (No)
Throh used Fire Punch!!
(-6 Energy)
Crit Chance: 6087/10000 (No)
Damage: [(10 + 7.5 - 4.5) * 1.5] = 19.5 Damage!!
Effect Chance: 3614/10000 (No)
Effect Spore [1-1000: Poison; 1001-2000: Sleep]: 3748/10000 (No)​

Action 3:
Breloom used Bullet Seed!!
(-6 Energy)
Number of Hits: 3483/8000 (3 Hits)
Crit Chance: 9281 (n), 6753 (n), 1500 (n)
Damage: [(9 + 3 + 7.5 - 4.5)] = 15 Damage!!​

Throh Para Chance: 5256/10000 (No)
Throh used Retialiate!!
(-8 Energy)
Crit Chance: 2360/10000 (No)
Damage: [(16 + 7.5 - 4.5)] = 17 Damage!!
Effect Spore [1-1000: Poison; 1001-2000: Sleep]: 7760/10000 (No)

Breloom fainted!!​

-------------------------------------------------------------------------------------------------

KOHP | KOen
5/3/1/2
81spd (+8% acc)
3SC | 3WC
Effect Spore / Poison Heal / Technician
Amulet Coin
Status: None
Round Actions: Bullet Seed ~ Force Palm ~ Bullet Seed


VS

75HP | 78en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: Paralyzed (15%; 11spd)
Round Actions: Retaliate -> Fire Punch -> Retaliate
 



Very well, young one. I accept your challenge.



Earthquake -> Fire Punch -> Earthquake


If Dig when you would use Fire Punch, use Earthquake that action and push-back.
If Counter, use Focus Energy the first time, Bulk Up the second and Substitute (20) the third.
 

90HP | 100en
3/2/4/2
43 (-10% evasion)
1SC | 2WC
Anticipation / Dry Skin
Lucky Egg
Status: None
Round Actions: Sludge Wave ~ Revenge ~ Sludge Wave


VS

75HP | 78en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: Paralyzed (15%; 11spd)
Round Actions: Earthquake -> Fire Punch -> Earthquake
If Dig when you would use Fire Punch, use Earthquake that action and push-back.
If Counter, use Focus Energy the first time, Bulk Up the second and Substitute (20) the third.​

---------------------------------------------------------------------------------------------------------
Action 1:
Croagunk used Sludge Wave!!
(-6 Energy)
Crit Chance: 5106/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!
Effect Chance: 6947/10000 (No)​

Throh para chance: 7116/10000 (No)
Throh used Earthquake!!
(-7 Emergy)
Damage: [(10 + 7.5 - 3) * 1.5] = 21.75 Damage!!​

Action 2:
Throh Para Chance: 4629/10000 (No)
Throh used Fire Punch!!
(-6 Energy)
Crit Chance: 5355/10000 (No)
Damage: [(10 + 7.5 - 3)] = 14.5 damage!!
Effect Chance: 4194/10000 (No)​

Croagunk used Revenge!!
(-7 energy)
Crit Chance: 6944/10000 (No)
Damage: [(12 + 3 + 4.5 - 4.5)] = 15 Damage!!​

Action 3:
Croagunk used Sludge Wave!!
(-6 Energy)
Crit Chance: 9845/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!
Effect Chance: 1745/10000 (No)​

Throh para chance: 8916/10000 (No)
Throh used Earthquake!!
(-7 Emergy)
Damage: [(10 + 7.5 - 3) * 1.5] = 21.75 Damage!!​

-----------------------------------------------------------------------------------------------

32HP | 81en
3/2/4/2
43 (-10% evasion)
1SC | 2WC
Anticipation / Dry Skin
Lucky Egg
Status: None
Round Actions: Sludge Wave ~ Revenge ~ Sludge Wave



VS

31HP | 58en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: Paralyzed (10%; 11spd)
Round Actions: Earthquake -> Fire Punch -> Earthquake
If Dig when you would use Fire Punch, use Earthquake that action and push-back.
If Counter, use Focus Energy the first time, Bulk Up the second and Substitute (20) the third
Ref's note: I may have made a mistake or two. Inform me asap if so.
 
Poison Sting (Contact) ~ Sludge Wave ~ Sludge Wave
if rest and you are not taunted use taunt that action and push down
 


You have talent, child, but that is not enough.



Fire Punch -> Earthquake -> Fire Punch


If fully paralysed A1, use EQ Combo A2.
 

32HP | 81en
3/2/4/2
43 (-10% evasion)
1SC | 2WC
Anticipation / Dry Skin
Lucky Egg
Status: None
Round Actions: Poison Sting (Contact) ~ Sludge Wave ~ Sludge Wave
if rest and you are not taunted use taunt that action and push down


VS

31HP | 58en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: Paralyzed (10%; 11spd)
Round Actions: Fire Punch -> Earthquake -> Fire Punch
If fully paralysed A1, use EQ Combo A2.​

------------------------------------------------------------------------------------------------
Action 1:
Croagunk used Poison Sting (Contact)!!
(-2 Energy)
Crit Chance: Contact
Damage: [(4 + 3 + 3 + 4.5 - 4.5)] = 10 Damage!!
Effect Chance: 8184/10000 (No)​

Throh Para Chance: 3869/10000 (No)
Throh used Fire Punch!!
(-6 Energy)
Crit Chance: 4480/10000 (No)
Damage: [(10 + 7.5 - 3)] = 14.5 damage!!
Effect Chance: 7665/10000 (No)​

Action 2:
Croagunk used Sludge Wave!!
(-6 Energy)
Crit Chance: 5340/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!
Effect Chance: 7067/10000 (No)​

Throh para chance: 9697/10000 (No)
Throh used Earthquake!!
(-7 Energy)
Crit Chance: 2555/10000 (No)
Damage: [(10 + 7.5 - 3) * 1.5] = 21.75 Damage!!​

Croagunk fainted!!​

---------------------------------------------------------------------------------------------

KOHP | KOen
3/2/4/2
43 (-10% evasion)
1SC | 2WC
Anticipation / Dry Skin
Lucky Egg
Status: None
Round Actions: Poison Sting (Contact) ~ Sludge Wave ~ Sludge Wave
if rest and you are not taunted use taunt that action and push down​



VS

6HP | 45en
5/3/1/3
45spd
3SC | 4WC
Guts / Inner Focus / Mold Breaker
Exp.Share
Status: Paralyzed (5%; 11spd)
Round Actions: Fire Punch -> Earthquake -> Fire Punch
If fully paralysed A1, use EQ Combo A2.​
 

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