Ok, so I will be reffing this one. Sorry for the mishaps.
Team Music:
Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 50
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
SonicBoom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Frustration
Hidden Power (Ice, 7)
Hone Claws
Hyper Beam
Protect
Return
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor
Body Slam
Bounce
Giga Drain
Signal Beam
Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Total Moves: 54
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer
Outrage
Roost
Safeguard
Slam
ThunderPunch
Thunder Wave
Twister
Wing Attack
Wrap
Aqua Jet
ExtremeSpeed
Haze
Aerial Ace
Bide
Brick Break
Dive
Double Team
Dragon Claw
Earthquake
Endure
Flamethrower
Fly
Focus Blast
Light Screen
Protect
Rain Dance
Razor Wind
Reflect
Rest
Sky Drop
Sleep Talk
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Thunderbolt
Toxic
Dragon Pulse
Heal Bell
Hydro Pump
Icy Wind
Superpower
Whirlwind
Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 50
MC: 0
DC: 5/5
Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Double Kick
Future Sight
Mirror Coat
Razor Wind
Wish
Double Team
Earthquake
Energy Ball
Facade
Grass Knot
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Thunderbolt
Toxic
Trick Room
Body Slam
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Uproar
Team Cloverleaf:
Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 2
DC: 5/5
Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane
Aqua Jet
Body Slam
Dragon Pulse
Dragonbreath
Extremespeed
Haze
Light Screen
Whirlwind
Aerial Ace
Air Cutter
Attract
Bide
Bind
Blizzard
Brick Break
Bubblebeam
Bulldoze
Cut
Defog
Detect
Dive
Double Team
Draco Meteor
Dragon Claw
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Horn Drill
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Shock Wave
Skull Bash
Sky Drop
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Toxic
Thunder
Thunderbolt
Water Gun
Waterfall
Whirlpool
Zap Cannon
Total Moves: 103/117
Yet To Get:
Egg (3 MC): Mist, Water Pulse (Subtotal: 6)
Past-Gen Tutor (3 MC): Double-Edge, Fury Cutter, Headbutt, Mud-Slap, Ominous Wind (Subtotal: 15)
Past-Gen TM (3 MC): Captivate, Curse, Take Down, Natural Gift, Rage, Secret Power, Steel Wing (Subtotal: 21)
Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 5/5
Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Revenge
Night Slash
Dragon Tail
Rock Climb
Superpower
Outrage
Glare
Snatch
Sucker Punch
Aqua Tail
Dark Pulse
Draco Meteor
Dragon Pulse
Gunk Shot
Heat Wave
Fire Punch
Stealth Rock
Toxic
Taunt
Dig
Total Moves: 29/80
Level Up (1 MC): Chip Away (after Dragon Claw) (Total: 1 MC)
Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Pursuit, Thunder Fang (Total: 21 MC)
Tutor Moves (2 MC): Iron Head, Iron Tail, Sleep Talk, Snore, Thunderpunch (Total: 10 MC)
TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Protect, Rain Dance, Frustration, Smack Down, Earthquake, Return, Double Team, Flamethrower, Sludge Bomb, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Round, Focus Blast, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Bulldoze, Rock Slide, Swagger, Substitute, Flash Cannon, Rock Smash, Snarl, Cut, Surf, Strength (Total: 76 MC)
Vibrava (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Levitate
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Trapinch
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
Dragonbreath
Earth Power
Sandstorm
Hyper Beam
Earthquake
Feint
Superpower
Fissure
Endure
Flail
Quick Attack
Draco Meteor
Giga Drain
Roost
Double Team
Protect
Toxic
Fly
Total Moves: 30/85
Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC)
Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)
Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)
Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)
Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC)
Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, U-turn, Substitute, Rock Smash, Strength (Total: 50)
Team Music:
Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 50
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch
Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
SonicBoom
Toxic Spikes
Twineedle
Attract
Dig
Double Team
Endure
Flash
Frustration
Hidden Power (Ice, 7)
Hone Claws
Hyper Beam
Protect
Return
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor
Body Slam
Bounce
Giga Drain
Signal Beam
Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Total Moves: 54
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Fire Punch
Hurricane
Hyper Beam
Leer
Outrage
Roost
Safeguard
Slam
ThunderPunch
Thunder Wave
Twister
Wing Attack
Wrap
Aqua Jet
ExtremeSpeed
Haze
Aerial Ace
Bide
Brick Break
Dive
Double Team
Dragon Claw
Earthquake
Endure
Flamethrower
Fly
Focus Blast
Light Screen
Protect
Rain Dance
Razor Wind
Reflect
Rest
Sky Drop
Sleep Talk
Stone Edge
Substitute
Sunny Day
Surf
Swagger
Thunderbolt
Toxic
Dragon Pulse
Heal Bell
Hydro Pump
Icy Wind
Superpower
Whirlwind
Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 50
MC: 0
DC: 5/5
Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Double Kick
Future Sight
Mirror Coat
Razor Wind
Wish
Double Team
Earthquake
Energy Ball
Facade
Grass Knot
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Thunderbolt
Toxic
Trick Room
Body Slam
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Uproar
Team Cloverleaf:
Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 2
DC: 5/5
Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane
Aqua Jet
Body Slam
Dragon Pulse
Dragonbreath
Extremespeed
Haze
Light Screen
Whirlwind
Aerial Ace
Air Cutter
Attract
Bide
Bind
Blizzard
Brick Break
Bubblebeam
Bulldoze
Cut
Defog
Detect
Dive
Double Team
Draco Meteor
Dragon Claw
Dynamicpunch
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Horn Drill
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Mimic
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Shock Wave
Skull Bash
Sky Drop
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Toxic
Thunder
Thunderbolt
Water Gun
Waterfall
Whirlpool
Zap Cannon
Total Moves: 103/117
Yet To Get:
Egg (3 MC): Mist, Water Pulse (Subtotal: 6)
Past-Gen Tutor (3 MC): Double-Edge, Fury Cutter, Headbutt, Mud-Slap, Ominous Wind (Subtotal: 15)
Past-Gen TM (3 MC): Captivate, Curse, Take Down, Natural Gift, Rage, Secret Power, Steel Wing (Subtotal: 21)
Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 5/5
Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Revenge
Night Slash
Dragon Tail
Rock Climb
Superpower
Outrage
Glare
Snatch
Sucker Punch
Aqua Tail
Dark Pulse
Draco Meteor
Dragon Pulse
Gunk Shot
Heat Wave
Fire Punch
Stealth Rock
Toxic
Taunt
Dig
Total Moves: 29/80
Level Up (1 MC): Chip Away (after Dragon Claw) (Total: 1 MC)
Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Pursuit, Thunder Fang (Total: 21 MC)
Tutor Moves (2 MC): Iron Head, Iron Tail, Sleep Talk, Snore, Thunderpunch (Total: 10 MC)
TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Protect, Rain Dance, Frustration, Smack Down, Earthquake, Return, Double Team, Flamethrower, Sludge Bomb, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Round, Focus Blast, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Bulldoze, Rock Slide, Swagger, Substitute, Flash Cannon, Rock Smash, Snarl, Cut, Surf, Strength (Total: 76 MC)
Vibrava (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Levitate
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Trapinch
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
Dragonbreath
Earth Power
Sandstorm
Hyper Beam
Earthquake
Feint
Superpower
Fissure
Endure
Flail
Quick Attack
Draco Meteor
Giga Drain
Roost
Double Team
Protect
Toxic
Fly
Total Moves: 30/85
Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC)
Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)
Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)
Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)
Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC)
Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, U-turn, Substitute, Rock Smash, Strength (Total: 50)
rules said:3v3 Doubles
Switch=OK
Items=On (training mostly)
2 day DQ
All Abilities
2 recoveries/5 chills
2 subs
asb arena