They see me Espying, I'm pimping; EspyOwner vs Pimpgangster

1 day DQ
Items: Training
ASB Arena
2 Subs
All abilities


EspyOwner said:

Gallade (Blade Man) [Male]
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Growl
Leer
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Protect
Close Combat
Imprison
False Swipe
Feint

Disable
Encore
Shadow Sneak
Hypnosis

Fire Punch
Ice Punch
ThunderPunch
Magic Coat
Wonder Room
Pain Split
Drain Punch
Skill Swap
Zen Headbutt
Sleep Talk
Knock Off

Wish

Taunt
Torment
Will-O-Wisp
Light Screen
Reflect
Endure
Earthquake
Rock Slide
Trick Room
Safeguard
Thunder Wave
Substitute
Rest
Brick Break
Focus Punch
Low Sweep


Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn

pimpgangster said:

Scratchet [Lesale] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Sunny Day
Aura Sphere
Whirlwind
Aerial Ace
Morning Sun
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Hyper Voice
Rain Dance
Hurricane

Roost
Yawn
Stealth Rock

Taunt
Toxic
Grass Knot
Facade


can you please vm me when the thread is up. thanks man
Order:
Espy sends out and equips
Pimp equips and orders
Espy orders
I ref
 
Well shit, this is what happens when you only send one mon in. At least this will be quick.

Lesale@Exp. Share

Rain Dance~Hurricane~Hurricane
(this is all I can do)
 

Kitsunoh
100
100



Tomohawk
110
100

INTIMIDATE
-1 ATK Kitsunoh

Action 1
Tomohawk's Rain Dance
EN Check: 10

Kitsunoh's Super Fang
Damage: 110/5 = 22
EN Check: 22/2 + 3= 14

Action 2
Kitsunoh's Meteor Mash
Crit Check (625): 9000 (NO)
Effect Chance (2000) 9385 (NO)
Damage: (10 + 3 + 6 - 4.5) - 2 = 12.5
EN ChecK: 7 - 1 = 6

Tomohawk's Hurricane
Crit Check (625): 8504 (NO)
Effect Chance (3000): 8570 (NO)
DamagE: (12 + 3 + 7.5 - 4.5) * 0.67 = 12.06
EN Check: 8 - 1 = 7

Action 3
Kitsunoh's Iron Tail
Accuracy Check (9400): 9867 (NO)
EN Check: 7 - 1 = 6

Tomohawk's Hurricane
Crit Check (625): 4587 (NO)
Effect Chance (3000): 4449 (NO)
DamagE: (12 + 3 + 7.5 - 4.5) * 0.67 = 12.06
EN Check: 8 + 4 - 1 = 11


Kitsunoh
100 - (12.06 + 12.06) = 75.88
100 - (14 + 6 + 6) = 74

Tomohawk
110 - (22 + 12.5) = 75.5
100 - (10 + 7 + 11) = 72



Kitsunoh
76
74
Status: -1 ATK



Tomohawk
75
72

Rain Dance 3 rounds
EspyOrders
 
Meteor Mash - Iron Tail - Meteor Mash
IF Roost and you are not taunted THEN Snatch ONCE.
IF Hurricane used successfully and you are not taunted then Torment.
 

Kitsunoh
76
74
Status: -1 ATK



Tomohawk
75
72


INTIMIDATE
-1 ATK Kitsunoh

Action 1
Tomohawk's Yawn
EN Check: 7

Kitsunoh's Meteor Mash
Crit Check (625): 6214 (NO)
Effect Chance (2000): 6605 (NO)
Damage: (10 + 3 + 6 - 4.5) - 2 = 12.5
EN ChecK: 7 - 1 = 6

Action 2
Kitsunoh's Iron Tail
Accuracy Check (9400): 1297 (HIT)
Crit Check (625): 8213 (NO)
Effect Chance (3000): 7114 (NO)
Damage: (10 + 3 + 6 - 4.5) - 2 = 12.5
EN Check: 7 - 1 = 6

Tomohawk's Hurricane
Crit Check (625): 8931 (NO)
Effect Chance (3000): 4754 (NO)
DamagE: (12 + 3 + 7.5 - 4.5) * 0.67 = 12.06
EN Check: 8 - 1 = 7

Action 3
Kitsunoh's Meteor Mash
Crit Check (625): 7416 (NO)
Effect Chance (2000): 2538 (NO)
Damage: (10 + 3 + 6 - 4.5) - 2 = 12.5
EN ChecK: 7 - 1 = 6

Tomohawk's Work Up
EN ChecK: 7


Kitsunoh
76 - 12.06 = 63.94
74 - (6 + 6 + 6) = 56
Status: Tired
-1 ATK

Tomohawk
75 - (12.5 + 12.5 + 12.5) = 37.5
72 - (7 + 7 + 7) = 51
Status: +1 ATK/SPA for 1 round



Kitsunoh
64
56
Status: Tired
-1 ATK



Tomohawk
37
51
Status: +1 ATK/SPA for 1 round

Pimp orders
 

Kitsunoh
64
56
Status: Tired
-1 ATK



Tomohawk
37
51
Status: +1 ATK/SPA for 1 round


Action 1
Kitsunoh's U-Turn
Crit Check (625): 8332 (NO)
Damage: (7 + 6 - 4.5) * 0.44 = 3.74
EN Check: 5

Tomohawk's Hurricane
Crit Check (625): 3698 (NO)
Effect Chance (3000): 6211 (NO)
Damage: (12 + 3 + 7.5 - 4.5) * 0.67 + 2 = 14.06
EN Check: 8 - 1 = 7

Action 2
Kitsunoh's Snatch
Heal: 20
EN Check: 4 + (100 / 10) + 2 = 16

Tomohawk fails to Roost
EN Check: 110 / 10 + 2 - 1 = 12

Action 3
Kitsunoh's Meteor Mash
Crit Check (625): 5267 (NO)
Effect Chance (2000): 8283 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN ChecK: 7 - 1 = 6

Tomohawk's Hurricane
Crit Check (625): 2304 (NO)
Effect Chance (3000): 6673 (NO)
Damage: (12 + 3 + 7.5 - 4.5) * 0.67 + 2 = 14.06
EN Check: 8 - 1 = 7


Kitsunoh
64 - 14.06 + 20 - 14.06 = 55.88
56 - (5 + 16 + 6) = 29
Status:

Tomohawk
37 - (3.74 + 14.5) = 18.76
51 - (7 + 12 + 7) = 25
Status:



Kitsunoh
56
29
Status: Tired
-1 ATK



Tomohawk
19
25
Status:

Rain 2 rounds

Espy orders
 
Iron Tail - Meteor Mash - Iron Tail
IF Roost THEN Fake Out the first instance, chill the second (IF you are not taunted), and Taunt (IF you are not taunted) the third.
 

Kitsunoh
56
29
Status: Tired
-1 ATK



Tomohawk
19
25
Status:


Action 1
Tomohawk's Taunt
EN Check: 10

Kitsunoh's Iron Tail
Accuracy Check (9400): 6676 (HIT)
Crit Check (625): 233 (CRIT)
Effect Chance (3000): 8586 (NO)
Damage: (10 + 3 + 3 + 6 - 4.5) = 17.5
EN Check: 7 - 1 = 6

Action 2
Kitsunoh's Fake Out
Crit Check (625): 6234 (NO)
Damage: (4 + 6 - 4.5) = 5.5
EN check: 4


Kitsunoh
56
29 - (6 + 4) = 19
Status:

Tomohawk
19 - (17.5 + 5.5) = -4
25 - 10 = 15
Status:



Kitsunoh
56
19
Status:



Tomohawk
-4
15
Status:

Espy wins!

Payout:
Espy: 2 CC
-Kitsunoh: 3 MC + 1 KOC
Pimp: 1 CC
-Tomohawk: 3 MC/1 DC
akela: 2 UC
 

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