How the hell do you pun this? (akela vs. Gerard)

Pretty standard training match here folks:

1 v 1 FE
Switch = Why?
1 Day DQ
Training Items
0 Chills
0 Recoveries
2 Substitutions
ASB Arena
The Challenger:

akela said:
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
ExtremeSpeed (Arcanine)
Poison Jab (Grimer)
Special
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Other
After You (Lilligant)
Helping Hand (Miltank)
Imprison (Grimer)
Light Screen (Slugma)
Milk Drink (Miltank)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch


Thank you for reffing this.

The acceptor!

Gerard said:
Vogue (Starmie) {0}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Illuminate: (Innate)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BST: 19



EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 80

Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Refect Type
Reflect
Rest
Return
Round
Scald
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

Christine (Dragonite) {♀}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • MultiScale: (Innate)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22



EC: 9 / 9
MC: 3
DC: 5 / 5


Attacks: 40

Agility
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Heat Wave
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Slam
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap



Thanks :3
Time to start reading up on how Smeargle works...

OoO
Akela sends out Smeargle
Gerard sends out+orders
Akela orders
I ref
 


A very interesting enemy, not something to be afraid now but I can't shake the feeling there's more of this mon that what meets the eye, well, let's try to see what we can do here Vogue, you're a wonderful mon so let's see if we can finish this quickly


Exp. Share


Vogue: Hydro Pump ~ Scald ~ Hydro Pump
* If Frederick uses Bide (Hold) then use Toxic (First time) & Minimize (Second) and push actions
* If Frederick uses Mega Drain then use Reflect Type (once) and replace all remaining Hydro Pumps with Tri Attack
 
Pre-Round

Fred the Smeargle (Stay classy)
Item: Exp. Share
1/2/1/1/87
HP:90
EN:100%
Status: Fresh!


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:90
EN:100%
Status: Fresh!

Turn 1
Starmie used Reflect Type!
-5 en
Starmie is Normal!

Smeargle used Mega Drain!
-9 en
Crit: 4 no
Damage: (9+1.5-6)=4.5

Turn 2
Starmie used Tri Attack!
-5 en
Crit: 13 no
Damage: (8+3+6-1.5)=15.5
Effect: 85 no

Smeargle used Sketch!
-5 en
Smeargle sketched Tri Attack!

Turn 3
Starmie used Tri Attack!
-9 en
Crit: 10 no
Damage: (8+3+6-1.5)=15.5
Effect: 42 no

Smeargle used Light Screen!
-10 en

MOODY: 6 Bold (+2 def -1 atk)


Pre-Round

Fred the Smeargle (Stay classy)
Item: Exp. Share
0/4/1/1/87 (post moody)
HP:59
EN:86%
Status: Light Screen 5A!
SKETCHBOOK: Tri Attack


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:86
EN:81%
Status: NORMAL TYPE 3A!

akela up!
 
Double Kick > ExtremeSpeed > Double Kick

[ONCE] IF Starmie uses Camouflage, THEN use Sketch
[ONCE] IF Starmie uses Brine, THEN use Sketch
 
Pre-Round

Fred the Smeargle (Stay classy)
Item: Exp. Share
0/4/1/1/87 (post moody)
HP:59
EN:86%
Status: Light Screen 5A!
SKETCHBOOK: Tri Attack


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:86
EN:81%
Status: NORMAL TYPE 3A!


Turn 1
Starmie used Return!
-6 en
Crit: 8 no
Damage: 10+3+3-6=10

Smeargle used Double Kick!
-4 en
Crit: 13, 10 nope
Damage: (6+0-4.5)*1.5=2.25

Turn 2
Smeargle used Extremespeed!
-5 en
Crit: 3 no
Damage: 8+3-4.5=6.5

Starmie used Return!
-10 en
Crit: 6 no
Damage: 10+3+3-6=10

Turn 3
Starmie used Brine!
- 8 en
Crit: 3 no
Damage: 13-4.333+6-1.5=13.167

Smeargle sketched Brine
-5 en

Moody: 18 Quirky (+1 SpD)



Fred the Smeargle (Stay classy)
Item: Exp. Share
1/2/1/2/87 (post moody)
HP:26
EN:77%
Status: Light Screen 2A!
SKETCHBOOK: Tri Attack, Brine


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:78
EN:57%
Status: Fresh!

Gerard up
 


Let's warp this up!


Exp. Share​

Vogue: Minimize ~ Scald ~ Brince
* If Frederick uses Bide (Hold) then use Toxic (First time) & Chill (Second)
 

Fred the Smeargle (Stay classy)
Item: Exp. Share
1/2/1/2/87 (post moody)
HP:26
EN:77%
Status: Light Screen 2A!
SKETCHBOOK: Tri Attack, Brine


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:78
EN:57%
Status: Fresh!

Vogue used Minimize!
-9 en

Smeargle sketched Minimize!
-9 en

Vogue used Scald!
-5 en
Crit: 1 yes
Damage: 8-4+3+3+6-3=13
Burn: 89 no

Smeargle used Giga Drain!
-12 en
Hit: (>25)=38 yes
Crit: 8 no
Damage: (8+1.5-4.5)*1.5=7.5
Smeargle heals for 3.75

Smeargle used Extremespeed!
-5 en
Hit: 79 yes
Crit: 12 no
Damage: 8+3+1.5-4.5=8

Starmie used Brine!
-8 en
Crit: 7 no
Damage: 13+3+6-3=19

Smeargle was KO'd!



Fred the Smeargle (Stay classy)
Item: Exp. Share
1/2/1/2/87 (post moody)
HP:-2
EN:51%
Status: KO'd!
SKETCHBOOK: Tri Attack, Brine, Minimize


Vogue the Starmie
Item: Exp. Share
2/3/4/3/133
HP:63
EN:35%
Status: Mini, KOC!

Me: 2 UC
Gerard: 1 CC, Starmie: 4 MC, 1 KOC
Akela: 1 CC, Smeargle: 4 MC, Can sketch all, some or none of Minimize, Brine, and Tri Attack
 

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