Maserato*Maserato*Maserato (Cube vs Maserato)

Rules said:
3v3 Beginner Singles
Switches: OK
Items: Training
DQ: 24 hours
Arena: ASB arena
2 recoveries/5 chills

Spr_GS_Jasmine.png

Looks like it's another lovely day in the ASB arena! On the right, we have newbie Cube in their first battle!! And on the left, we have Maserato, who has a bit more experience!

Good luck to both of you!!​

Cube's Profile said:
Pokemon Team - [Light Gray Moves = Not Learned]
sphealb.png

Spheal [Squishy] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Thick Fat, Ice Body, Oblivious (DW)
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
LOCKED Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks [18/53]

Aqua Ring
Aqua Tail
Attract
Aurora Beam
Blizzard
Body Slam
Bulldoze
Curse
Defense Curl
Dive
Double Team
Earthquake
Echoed Voice
Encore
Facade
Fissure
Frost Breath
Frustration
Growl
Hail
Hidden Power
Ice Ball
Ice Beam
Icy Wind
Iron Tail
Powder Snow
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sheer Cold
Signal Beam
Sleep Talk
Snore
Spit Up
Stockpile
Strength
Substitute
Super Fang
Surf
Swagger
Swallow
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Yawn

Monohm.png

Monohm [Pewny] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
[LOCKED] Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks [17/74]

Aerial Ace
Attract
Captivate
Charge
Charge Beam
Discharge
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Incinerate
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Trick Room
Twister
Volt Switch
Water Pulse
Water Pulse
Waterfall
Weatherball
Wild Charge
Zap Cannon

546.gif

Cottonee [Fluffy] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Prankster, Infiltrator, Chlorophyll (DW)
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
LOCKED Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks [18/48]

Absorb
Attract
Beat Up
Charm
Cotton Guard
Cotton Spore
Covet
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Frustration
Giga Drain
Grass Knot
GrassWhistle
Growth
Helping Hand
Hidden Power
Knock Off
Leech Seed
Mega Drain
Memento
Natural Gift
PoisonPowder
Protect
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Tickle
Toxic
Worry Seed

VS.

maserato said:
447.png

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC 2
DC 5/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Focus Blast
Hidden power Flying 7
Rock slide
Dual chop
Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick
Privatyke
nautacur2.png

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch

Toxic
Protect
Earthquake
Torment
Waterfall

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss
Simba
images

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
EC=0/6
MC=0
DC=0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Nature= adament
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk up
Superpower

Tm/HM
Rain Dance
Sunny day
Double team
Rock slide
Aerial Ace

Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray

Order of Play:
Cube sends out
Maserato sends out/equips/orders
Cube orders
I ref​
 
Sending out Riolu
Riolu lets give our new member of asb a /sunglasses ..... Warm welcome Yeaaaaaaaahhhhh
Blaze kick- ice punch- blaze kick
 
Posting to let you guys know I should have this reffed later today, I'm at school rn though (sorry this is late, guys!! Last night was sort of really dramatic unu)
 
Round One:

Cube:
546.gif

HP: 90/EN: 100%
1/2/2/3/66
SC1/WC1
Field: OK!
Other: Would make a great pillow
VS:

Maserato:
447.png

HP: 90/EN: 100%
4/2/2/1/60
SC1/WC2
Field: OK!
Other: Not spiky yet​

Speed order: Cottonee>Riolu

Turn one:

Cottonee used protect!
-7EN

Riolu used blaze kick!
HIT: [83=YES]
CRIT: [7=NO]
(9+3)*1.5=18dmg (blocked)
-7EN

Cottonee protected itself!
-6EN

Turn two:

Cottonee used stun spore! (prankster boosted)
HIT: [28=YES] Riolu was paralyzed!
Riolu: 25% paralysis, speed/4
Cottonee: -6EN

Riolu used ice punch!
To move: [12=YES]
CRIT: [3=NO]
FRZ: [64=NO]
(8+3)*1.5=16.5dmg
-6EN

Turn three:

Cottonee used leech seed! (prankster boosted)
HIT: [85=YES]
-9EN

Riolu used blaze kick!
To move: [65=YES]
HIT: [89=BARELY]
CRIT: [16=HELL NO]
BRN: [36=NO]
(9+3)*1.5=18dmg
-7EN

-3HP riolu
+3HP cottonee

-5% paralysis riolu

Totals:
Cottonee: -32HP, -28EN
Riolu: -3HP, -20HP

Cube:
546.gif

HP: 58/EN: 72%
1/2/2/3/66
SC1/WC1
Field: OK!
Other: Would make a great pillow
VS:

Maserato:
447.png

HP: 87/EN: 80%
4/2/2/1/6015
SC1/WC2
Field: OK!
Other: Not spiky yet, 20% paralysis, leech seed (5a)​

Spr_GS_Jasmine.png

Riolu has taken an early lead in hp and energy, but has received some status in exchange. Can cottonee turn it around in the next round?

Cube switches/orders
Maserato responds
I ref on time
 
Round Two:

Cube:
546.gif

HP: 58/EN: 72%
1/2/2/3/66
SC1/WC1
Field: OK!
Other: Would make a great pillow
VS:

Maserato:
447.png

HP: 87/EN: 80%
4/2/2/1/6015
SC1/WC2
Field: OK!
Other: Not spiky yet, 20% paralysis, seeded (5a)​

Speed order: Cottonee>Riolu

Turn one:

Riolu used protect!
To move: [6=YES]
-7EN

Cottonee used toxic!
HIT: doesn't matter
-7EN

-3HP riolu
+3HP cottonee

Turn two:

Riolu used Sunny Day! (prankster boosted)
To move: [61=YES]
-10EN

Cottonee used Mega Drain!
CRIT: [4=NO]
6+3=9dmg
+4.5HP cottonee
-8EN

-3HP riolu
+3HP cottonee

Turn three:

Cottonee used energy ball
CRIT: [13=NO]
EFFECT: [67=NO]
8+3=11dmg
-5EN

Riolu used blaze kick!
To move: [71=YES]
HIT: [83=YES]
CRIT: [13=NO]
BRN: [64=NO]
(9+3+3)*1.5=22.5dmg
-7EN

-3HP riolu
+3HP cottonee

-5% paralysis riolu

Totals:
Cottonee: -9HP, -20EN
Riolu: -29HP, -24EN

Cube:
546.gif

HP: 47/EN: 52%
1/2/2/3/66
SC1/WC1
Field: Sunny (3r)
Other: Would make a great pillow
VS:

Maserato:
447.png

HP: 58/EN: 56%
4/2/2/1/6015
SC1/WC2
Field: Sunny (3r)
Other: Not spiky yet, 15% paralysis, seeded (2a)​


Maserato switches/orders
Cube responds
I ref​

also I probably messed something up bc I did this as fast I could so I'll fix stuff later
 
Alright bud now lets lay on the pain Use ice punch then chill and finish with blaze kick
If Protect any action chill and push back
 
015.gif

"Don't make this TOO easy for me! Little kids like to have fun!"

546.gif

Substitute [20] | Mega Drain | Chill
 
Round three:

Cube:
546.gif

HP: 47/EN: 52%
1/2/2/3/66
SC1/WC1
Field: Sunny (3r)
Other: Would make a great pillow
VS:

Maserato:
447.png

HP: 58/EN: 56%
4/2/2/1/6015
SC1/WC2
Field: Sunny (3r)
Other: Not spiky yet, 15% paralysis, seeded (2a)​

Turn one:

Cottonee made a substitute!
-20HP
-18EN

Riolu used ice punch!
To move: [68=YES]
CRIT: [6=NO]
(8+3)*1.5=16.5dmg (sub)
-6EN

-3HP riolu
+3HP cottonee

Turn two:

Riolu chilled (prankster boosted lol)... But it can't move!
To move: [94=NO]
-5% paralysis

Cottonee used mega drain!
CRIT: [16=NO]
6+3=9dmg
+4.5HP cottonee
-8EN

-3HP riolu
+3HP cottonee

Turn three:

Cottonee chilled
+12EN

Riolu used blaze kick... But it couldn't move!
To move: [94=OMG I"M SORRY]
-5% paralysis

-5% paralysis riolu

Totals:
Riolu: -15HP, -6EN
Cottonee: -10HP, -14EN, 3HP sub

Spr_GS_Jasmine.png

Cottonee, despite being at a disadvantage in round one, seems to be gaining back its ground! But riolu is no longer statused, so it could be in trouble!​

Cube:
546.gif

HP: 37/EN: 38%
1/2/2/3/66
SC1/WC1
Field: Sunny (2r)
Other: Would make a great pillow, 3HP sub
VS:

Maserato:
447.png

HP: 43/EN: 50%
4/2/2/1/60
SC1/WC2
Field: Sunny (2r)
Other: Not spiky yet​

Cube switches/orders
Maserato responds
I ref​
 
"Excellent work Fluffy!"

Stun Spore | Leech Seed | Chill
- If Protect A1, change actions to Chill | Stun Spore | Leech Seed
 
Round four:

Cube:
546.gif

HP: 37/EN: 38%
1/2/2/3/66
SC1/WC1
Field: Sunny (2r)
Other: Would make a great pillow, 3HP sub
VS:

Maserato:
447.png

HP: 43/EN: 50%
4/2/2/1/60
SC1/WC2
Field: Sunny (2r)
Other: Not spiky yet​

Turn one:

Cottonee used stun spore!
HIT: [55=YES]
-6EN

Riolu used blaze kick... But it couldn't move!
To move: [97=NO]
-5% paralysis

Turn two:

Cottonee used leech seed!
HIT: [27=YES]
-9EN

Riolu used ice punch... But it couldn't move!
To move: [84=NO]
-5% paralysis

-3HP riolu
+3HP cottonee

Turn three:

Cottonee chilled
+12EN

Riolu used INFERNO DEATH KICK....... But it couldn't move!
To move: [96=NO]
-5% paralysis

-3HP riolu
+3HP cottonee

-5% paralysis riolu

Totals:
Riolu: -6HP, -0EN
Cottonee: +6HP, -3EN

Spr_GS_Jasmine.png

Due to a few epic shittons of hax, cottonee is in a very advantageous position! However, it may not stay that way for long, meaning it's still anyone's game!!​

Cube:
546.gif

HP: 43/EN: 35%
1/2/2/3/66
SC1/WC1
Field: Sunny (1r)
Other: Would make a great pillow, 3HP sub
VS:

Maserato:
447.png

HP: 37/EN: 50%
4/2/2/1/60
SC1/WC2
Field: Sunny (1r)
Other: Must've broken a really big mirror or something, 5% paralysis, seeded (4a)​

Maserato switches/orders
Cube responds
I get kicked in the face ref​
 
well fuck.
Use quick attack followed by ice punch and then inferno kick again
If protect any action use chill and push actions back
 
Beginners luck? We'll take it! Sorry Maserato. /:

It's Over 9000 Ball (Energy Ball x 2) | Cooldown | Energy Ball
 
Round five: everybody dies

Cube:
546.gif

HP: 43/EN: 35%
1/2/2/3/66
SC1/WC1
Field: Sunny (1r)
Other: Would make a great pillow, 3HP sub
VS:

Maserato:
447.png

HP: 37/EN: 50%
4/2/2/1/60
SC1/WC2
Field: Sunny (1r)
Other: Must've broken a really big mirror or something, 5% paralysis, seeded (4a)​

Turn One:

Riolu used quick attack!
To move: [32=FINALLY]
CRIT: [2=So close]
4+3=7dmg (sub)
-3EN

Cottonee used ENERGY ASTEROID
CRIT: [3=NO]
EFFECT: [99=NO]
18+3+1.5=22.5dmg
-27EN

-3HP riolu
+3HP Cottonee

Turn Two:

Cottonee is cooling down!

Riolu used ice punch!
To move: [81=YES]
FRZ: [35=NO]
CRIT: [14=NO]
(8+3)*1.5=16.5dmg
-6EN

-3HP riolu
+3HP cottonee

Turn Three:

Cottonee used energy ball!
CRIT: [11=NO]
EFFECT: [38=NO]
8+3+1.5=12.5dmg
-13EN

Riolu fainted!
Cottonee fainted from exhaustion!

Totals:
Riolu: -41HP, -9EN
Cottonee: -11HP, -40EN


Spr_GS_Jasmine.png

And with this round, cottonee kills riolu!... But it ran out of energy in the process, oh no! at least they both get KOC
Cube:
546.gif

HP: 32/EN: -6%
1/2/2/3/66
SC1/WC1
Field:
Other: Dead, 1KOC
VS:

Maserato:
447.png

HP: -4/EN: 41%
4/2/2/1/60
SC1/WC2
Field:
Other: Really dead, 1KOC​

Maserato sends out/equips
Cube sends out+orders
Maserato responds
I ref​
 
According to IRC (Kevin), A3 shouldn't cost extra energy as my last action was technically Cooldown.
Okay Kevin is a bum. >_>
 
015.gif

Pewny let's go! This battle is yours!

Monohm.png

Thunder | Dragon Breath | Thunder
- If Protect/Evasive on any action, replace corresponding action with Charge
 
Well I didnt find that stalling of his last round to be too polite so lets give him a taste of his own medicine!
Smokescreen-Toxic-Earthquake
 
[size=+5]THIS ISN'T DONE BUT I HAVE TO GO SO I'LL FINISH IT UP LATER TODAY SORRY[/size]


Round six:

Cube:
Monohm.png

HP: 90/EN: 100%
1/3/4/2/60
SC1/WC2
Field: OK!
Other: Lacking in the heads department
VS:

Maserato:
nautacur2.png

HP: 90/EN: 100%
4/3/1/2/35
SC2/WC4
Field: OK!
Other: He'll make ya walk the plank!​

Monohm>Privatyke

Turn One:
Monohm used thunder!
HIT: [29=YES]
CRIT: [5=NO]
PARA: [26=YES]
(12+3+3)*1.5=27dmg
-7EN

Privatyke used smokescreen!
To move: [7=YES]
-1 stage of accuracy privatyke
-4EN
 
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