Its_A_Random
A distant memory
Please do not post here unless you are a Council Member or Deck Knight. Anyone else who posts here WILL be infracted. Thank you.
Splash
Splash. The "do nothing" move. Maybe it will be no longer useless? Maybe it will not change? The fate lies in the council, & decide it we must.
This will be the same old same old IRV voting system which all the council knows about & yadda yadda yadda. The slate is:
[BOX]What type of Splash should we implement?
Retain the Current Splash
Implement Evasive Splash
Implement "Do Nothing" Splash
Implement "Uber" Splash[/BOX]
A vote for Current Splash will make Splash's effect remain the same way as before, which is:
[BOX]Splash: The Pokemon flops around strongly eliciting a perception of overconfidence (or stupidity) from the trainer. While odd-looking, Splash can be used as form of propulsion. Splash can allow a Pokemon to jump quite high.
Attack Power: -- | Accuracy: -- | Energy Cost: 3 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Deferring[/BOX]
A vote for Evasive Splash will be a vote for causing another vote as to what type of evasive splash this move should be.
A vote for "Do Nothing" Splash means Splash stays the same, except its EN Cost is reduced to 1...
A vote for "Uber" Splash means that Splash becomes a pure combination-tech move... Whee!
[BOX]Splash: The Pokemon propels itself forward in a mighty leap that accomplishes nothing. While odd-looking, Splash's propulsion can be put to good use. When combined with Bounce or Dive, Splash retains the priority of the Evasive Action (the Hit is still delayed by -2) while it increases the BAP of the combining move by 1.5x (e.g. 10 becomes 15). When combined with Petal Dance, the leap causes the power of the combination to double (2x) and combination cool-down prevents the Pokemon from becoming uncontrollable or confused. If a Psychic-type combines Splash with a damage-returning attack, they leap into the offensive and receive double the damage from that attack before returning damage.
Attack Power: -- | Accuracy: -- | Energy Cost: 3 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 0 | CT: Deferring[/BOX]
So yeah. Once again, the options are:
[BOX]What type of Splash should we implement?
Retain the Current Splash
Implement Evasive Splash
Implement "Do Nothing" Splash
Implement "Uber" Splash[/BOX]
First to four #1 votes gets majority, otherwise, it is time to make waves with this vote.