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Dodge 2.0
Well this is going to be a long voting slate that is going to be going over several phases. Should the current term expire before the vote finishes, the current Council will still ultimately decide the outcome of Dodge. Anyhow, apparently, Dodge sucks, & well, we should do something to Dodge, whether it be negative or positive. Here is the Post that started it all, & Dodge at the moment respectively:
[BOX]Dodge: The Pokemon uses its innate speed and evasiveness to dodge an opponent's attack, reducing an incoming attack’s base accuracy (ie, before accuracy/evasion stage) by a flat percentage produced by the Dodge formula below. The Pokemon's Size Class determines its Base Dodge: 40, 20, 10, 5, 2.5, 1 and 0 for Size Classes 1 through 7 respectively. If a move's accuracy would be increased by the Dodge command, the Dodge command instead simply fails and the move has normal accuracy. Dodge can evade any attack except for attacks that do not have an accuracy check (this includes Thunder in Rain and Blizzard in Hail) or are influenced by Lagging Tail, Lock-On, No Guard, Mind Reader, or Telekinesis. This command fails if used consecutively, or after Protect, Detect, Wide Guard, Quick Guard, Agility (Evasive), or Teleport (Evasive).2) Dodge cap
Can we please just remove this? Dodge is terrible, especially now with CT=None. I know a few people object to it because it's not included in the substitution class for evasive moves, but we can change that if we decide to remove the cap (or we can do it anyways because it makes sense to include it even though Dodge currently sucks). For those that care about nomenclature, we can change the substitution class to evasive actions or something too if necessary.
There might be other things to bring up regarding Dodge, but I can't think of any and just want to get discussion of it on the table. Perhaps raising the energy cost if we do remove the cap, idk.
In normal conditions, the formula is Base Dodge + ((User's Speed - Opponent's Speed) / 5) + (Accuracy boost from user's +Spe Nature OR -10 if -Spe Nature)
In Trick Room, the formula is Base Dodge + ((Opponent's Speed - User's Speed) / 5) - (Accuracy boost from a +Spe Nature OR +10 if -Spe Nature)
Whichever formula is used, Dodge has a maximum value of 50%.
Command Type: Universal | Accuracy: -- | Energy Cost: 5 | Priority: 4 | CT: None[/BOX]
Now, then, here will be the parts for this vote:
- Remove Dodge?
- IF No to removing Dodge...
- Dodge's Substitution Status (Could be done at the same time as the below)
- Dodge Cap (Could be done at the same time as the above)
- Dodge's EN Cost
[BOX]Remove Dodge
Keep Dodge[/BOX]
A vote for removing Dodge is a vote to remove Dodge & reduce it to RP Action status. A vote for keeping Dodge is a vote for keeping Dodge the way it is for now, & a vote for making this Dodge Vote go through all controversial facets of Dodge, i.e. the later parts of the vote.
First to four is a majority. Other than that, time to take evasive action as we vote.