Topher Grace kills a Blue Yoshi for glue; Topher vs Yoshinite

2vs2 LC Doubles
2 day DQ
2 subs
All abilities
Opponent chooses arena

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Arena: Pokemon Stadium
Base Field Type: Neutral
Complexity: Intense
Format: Singles/Doubles/Melee (4 Pokemon on the field max)
Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:

pokemonstadium-rock.jpg

Field Type: Rock
Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).

pokemonstadium-grass.jpg

Field Type: Grass
Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).

pokemonstadium-water.jpg

Field Type: Water
Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.

pokemonstadium-fire.jpg

Field Type: Fire
Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).

pokemonstadium2-electric.jpg

Field Type: Electric
Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).

pokemonstadium2-flying.jpg

Field Type: Flying
Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.

pokemonstadium2-ground.jpg

Field Type: Ground
Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.

pokemonstadium2-ice.jpg

Field Type: Ice
Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.

NOTE: Format and Complexity are the same for all fields featured in this Arena, so these sections are left off of the 8 elemental fields.
Not the kind of arena I would recommend for someone's first battles.

topher grace said:
Thanks for reffing! Here are my mons (I know it's doubles but you can still enter 3)

449.png

Hippopotas [BIG BERTHA] (F)
Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (Innate; DW LOCKED): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Body Slam
Curse
Revenge
Slack Off
Stockpile

Roar
Earthquake
Return
Attract
Rock Slide
60.png

Poliwag [Frogger] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam

Encore
Endure
Ice Ball
Mud Shot
Water Pulse

Ice Beam
Psychic
Double Team
Scald
Substitute
43.png

Oddish [Not Odd] (F)
Nature:
Calm (+1 SpD, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (Innate; DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant

After You
Ingrain
Nature Power
Synthesis
Teeter Dance

Toxic
Venoshock
Sunny Day
Double Team
Energy Ball


yoshinite said:
446.png
Bag_Poké_Ball_Sprite.png

Munchlax [Bruce] (M)
Nature: Brave (+Atk -Spe -10% Eva)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Moves:
Metronome
Odor Sleuth
Defense Curl
Amnesia
Lick
Recycle
Tackle
Screech
Chip Away
Stockpile

Earthquake
Return
Protect
Blizzard
Thunder
Fire Blast

Counter
Double-Edge
Selfdestruct
Zen Headbutt
Pursuit

Movecount: 21
610.png
Bag_Poké_Ball_Sprite.png

Axew [Nick] (M)
Nature: Adamant (+Atk -SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

X-Scissor
Dig
Dragon Claw
Rock Tomb
Protect

Counter
Iron Tail
Endure
Night Slash
Reversal

Movecount: 18

Topher Grace sends out pokemon and equips
Yoshinite sends out pokemon, equips, and orders
Topher Grace orders
I ref and don't mince words
 
Hello there! I am the greatest player... checks W/L/T, actually nevermind, I'm here to hopefully beat a noob so that my wins will be a little more attractive...
Let's go!
Axew @Lucky Egg
Munchlax @Exp. Share
Axew: Dragon Claw (Oddish)-Dual Chop (Oddish)-Dragon Claw (Oddish)
IF Oddish KO, redirect to Hippopotas
Munchlax: Blizzard-Fire Blast (Oddish)-Blizzard
IF Oddish KO, change A2 to Double-Edge (Hippopotas)
 
BIG BERTHA: Curse~Revenge (Munchlax)~Body Slam (Munchlax)
Not Odd: Toxic (Munchlax)~Venoshock (Munchlax)~Energy Ball (Munchlax)
IF Munchlax is KO'd, direct all moves from both Pokemon to Axew.
 
449.png

Hippopotas
HP: 100
EN: 100

43.png

Oddish
HP: 90
EN: 100

446.png

Munchlax
HP: 120
EN: 100

610.png

Axew
HP: 90
EN: 100

Hippopotas summons a massive Sandstorm
EN Check: 10

Action 1
Axew's Dragon Claw on Oddish
Crit Check (625): 5497 (NO)
Damage: (8 + 3 + 6 - (3 + 2)) = 12
EN Check: 6 - 1 = 5

Oddish's Toxic on Munchlax
EN Check: 7 - 1 = 6

Hippopotas' Curse
EN Check: 6

Munchlax's Blizzard
-On Oddish
Accuracy Check (7000): 4236 (NO)
Crit Check (625): 1124 (NO)
Effect Chance (1000): 4925 (NO)
Damage: (12 * 0.75 + 3 - 6) * 1.5 = 9

-On Hippopotas
Accuracy Check (8000): 7295 (NO)
Crit Check (625): 6238 (NO)
Effect Chance (1000): 8289 (NO)
Damage: (12 * 0.75 + 3 - 3) * 1.5 = 13.5
EN Check: 8

-2 HP Axew
-2 HP Oddish
-2 HP Munchlax
-1 HP Munchlax

Action 2
Axew's Dual Chop on Oddish
Accuracy Check 1 (9000): 6484 (HIT)
Crit Check 1 (625): 6870 (NO)
Accuracy Check 2 (9000): 4528 (HIT)
Crit Check 2 (625): 6648 (NO)
Damage: (8 + 3 + 6 - (3 + 2)) = 12
EN Check: 6 - 1 = 5

Oddish's Venoshock on Munchlax
Crit Check (625): 621 (CRIT)
Damage: (13 + 3 + 3 + 4.5 - 4.5) = 19
EN Check: 8 - 1 = 7

Munchlax's Fire Blast on Oddish
Accuracy Check (8500): 2338 (HIT)
Crit Check (625): 4873 (NO)
Effect Chance (1000): 4143 (NO)
Damage: (12 + 3 - 6) * 1.5 = 13.5
EN Check: 8

Hippopotas' Revenge on Munchlax
Crit Check (625): 3742 (NO)
Damage: (6 + 6 - 3) * 1.5 + 2 = 15.5
EN Check: 8

-2 HP Axew
-2 HP Oddish
-2 HP Munchlax
-1 HP Munchlax

Action 3
Axew's Dragon Claw on Oddish
Crit Check (625): 4994 (NO)
Damage: (8 + 3 + 6 - (3 + 2)) = 12
EN Check: 6 - 1 = 5

Oddish's Energy Ball on Munchlax
Crit Check (625): 4100 (NO)
Effect Chance (1000): 4806 (NO)
Damage: (8 + 3 + 4.5 - 4.5) = 11
EN Check: 6 - 1 = 5

Hippopotas' Body Slam on Munchlax
Crit Check (625): 2089 (NO)
Effect Chance (3000): 2358 (PARA)
Damage: (7 + (3/2.5) + 6 - 3) + 2 = 14
EN Check: 5 + (3/3) = 6

Munchlax's Blizzard
Paralysis Check (2000): 6362 (NO)
-On Oddish
Accuracy Check (7000): 9217 (MISS)

-On Hippopotas
Accuracy Check (8000): 7922 (HIT)
Crit Check (625): 8517 (NO)
Effect Chance (1000): 3460 (NO)
Effect Chance (1000): 8289 (NO)
Damage: (12 * 0.75 + 3 - 3) * 1.5 = 13.5
EN Check: 8

-2 HP Axew
-2 HP Oddish
-2 HP Munchlax
-1 HP Munchlax

End Round!
Arena Change (1-8): 4 (FIRE)

Hippopotas
HP: 100 - (13.5 + 13.5) = 73
EN: 100 - (10 + 6 + 8 + 6) = 70

Oddish
HP: 90 - (12 + 9 + 2 + 12 + 13.5 + 2 + 12 + 2) = 25.5 rounded to 25
EN: 100 - (6 + 7 + 5) = 83

Munchlax
HP: 120 - (2 + 1 + 19 + 15.5 + 2 + 1 + 11 + 14 + 2 + 1) = 51.5 rounded to 51
EN: 100 - (8 + 8 + 8) = 76

Axew
HP: 90 - (2 + 2 + 2) = 84
EN: 100 - (5 + 5 + 5) = 85

449.png

Hippopotas
HP: 73
EN: 70

43.png

Oddish
HP: 25
EN: 83

446.png

Munchlax
HP: 51
EN: 76
Status: Badly Poisoned (2 DPA)
15% Paralysis

610.png

Axew
HP: 84
EN: 85

Massive Endless Sandstorm
Arena is now the Fire-Type Arena
Orders:
Topher orders
Yoshinite orders
I ref
 
BIG BERTHA: Attract (Munchlax)~Attract (Axew)~Revenge (Munchlax)
IF Not Odd is KO'd before A3, use Earthquake A3
Not Odd: Sunny Day~SolarBeam (Munchlax)~Venoshock (Muchlax)
IF Not Odd drops below 20 HP, replace the next attack, inckluding that round if she hasn't attacked yet, with FIRIN' MAH LAZORRRR (SolarBeam+SolarBeam combo)
 
Axew: Dragon Claw (Oddish)-Dual Chop (Oddish)-Dragon Claw (Oddish)
IF Oddish KO, redirect to Hippopotas
Munchlax: Return (Oddish)-Return (Oddish)-Blizzard
IF Oddish KO, change A2 to Blizzard (Hippopotas)
 
449.png

Hippopotas
HP: 73
EN: 70

43.png

Oddish
HP: 25
EN: 83

446.png

Munchlax
HP: 51
EN: 76
Status: Badly Poisoned (2 DPA)
15% Paralysis

610.png

Axew
HP: 84
EN: 85

Action 1
Axew's Dragon Claw on Oddish
Crit Check (625): 9257 (NO)
Damage: (8 + 3 + 6 - (3 + 2)) = 12
EN Check: 6 + 4 - 1 = 9

Hippopotas' Attract on Munchlax
Degree: 4761 (Severe)
EN Check: 6

Munchlax's Return on Oddish
Paralysis Check (1500): 9215 (NO)
Attraction Check (5000): 5542 (NO)
Crit Check (625): 2125 (NO)
Damage: (8 + 3 + 6 + 2 - 3) = 16
EN Check: 7 - 1 = 6

-2 HP Axew
-2 HP Munchlax
-2 HP Munchlax

Action 2
Axew's Dual Chop on Hippopotas
Crit Check 1 (625): 1006 (NO)
Crit Check 2 (625): 9211 (NO)
Damage: (8 + 3 + 6 - (4.5 + 2)) = 10.5
EN Check: 6 - 1 = 5

Hippopotas' Attract on Axew
Degree: 5082 (Severe)
EN Check: 6 + 4 = 10

Munchlax's Blizzard on Hippopotas
Paralysis Check (1500): 3726 (NO)
Attraction Check (5000): 4197 (DAH!)

-2 HP Axew
-2 HP Munchlax
-2 HP Munchlax

Action 3
Axew's Dragon Claw on Hippopotas
Attraction Check (5000): 6216 (NO)
Crit Check (625): 5816 (NO)
Damage: (8 + 3 + 6 - (4.5 + 2)) = 10.5
EN Check: 6 - 1 = 5

Munchlax's Blizzard on Hippopotas
Paralysis Check (1500): 895 (PAR)

Hippopotas' Revenge on Munchlax
Crit Check (625): 9079 (NO)
Damage: (6 + 6 - 3) * 1.5 = 13.5
EN Check: 8

-2 HP Axew
-2 HP Munchlax
-2 HP Munchlax

END ROUND!
Arena Type: 5 (FLYING)

Hippopotas
HP: 73 - (10.5 + 10.5) = 52
EN: 70 - (6 + 10 + 8) = 56

Oddish
HP: 25 - (12 + 16) = -3
EN: 83
Status: KO

Munchlax
HP: 51 - (2 + 2 + 2 + 2 + 13.5 + 2 + 2) = 25.5 rounded to 25
EN: 76 - 6 = 70
Status: 1 KOC
Paralysis 5%
Badly Poisoned (3 DPA)

Axew
HP: 84 - (2 + 2 + 2) = 78
EN: 85 - (9 + 5 + 5) = 66

449.png

Hippopotas
HP: 52
EN: 56

43.png

Oddish
HP: -3
EN: 83
Status: KO

446.png

Munchlax
HP: 25
EN: 70
Status: 1 KOC
Badly Poisoned (3 DPA)
5% Paralysis

610.png

Axew
HP: 78
EN: 66

Massive Endless Sandstorm
Arena is now the Flying-Type Arena
Orders:
Yoshinite orders
Topher orders
I ref
 
Goodbye!
All of these attacks will obviously be at Hippo
Munchlax: Double-Edge-Blizzard-Double-Edge
Axew: Dragon Claw-Dual Chop-Dragon Claw
 
Sorry I forgot about this!!!! Technically late but I (hopefully) shouldn't be DQ'd for this.

Slack Off~TECTONIC FISSURE (EQ combo)~Cooldown (Rock Slide)
 
449.png

Hippopotas
HP: 52
EN: 56

43.png

Oddish
HP: -3
EN: 83
Status: KO

446.png

Munchlax
HP: 25
EN: 70
Status: 1 KOC
Badly Poisoned (3 DPA)
5% Paralysis

610.png

Axew
HP: 78
EN: 66

Action 1
Axew's Dragon Claw on Hippopotas
Crit Check (625): 953 (NO)
Damage: (8 + 3 + 6 - (4.5 + 2)) = 10.5
EN Check: 6 + 4 - 1 = 9

Hippopotas' Slack Off
EN Check: (100/10) + 2 = 12

Munchlax's Double-Edge
Paralysis Check (500): 1733 (NO)
Crit Check (625): 143 (CRIT)
Damage: (10 + (5/1.5) + 3 + 3 + 6 - 4.5) = 21.5
Recoil: 21.5/3 = 7.16667
EN Check: 6 + 5/2.5 - 1 = 7

-2 HP Axew
-2 HP Munchlax
-3 HP Munchlax

Action 2
Axew's Dual Chop
Crit Check 1 (625): 4060 (NO)
Crit Check 2 (625): 4190 (NO)
Damage: (8 + 3 + 6 - (4.5 + 2)) = 10.5
EN Check: 6 - 1 = 5

Munchlax's Blizzard
Paralysis Check (500): 1669 (NO)
Accuracy Check (8000): 2598 (HIT)
Crit Check (625): 8091 (NO)
Effect Chance (1000): 1468 (NO)
Damage: (12 + 3 - 3) * 1.5 = 18
EN Check: 8

Hippopotas' Tectonic Fissure
-On Axew
Crit Check (625): 1994 (NO)
Damage: (10 * 2.25 * 0.75 + 3 + 6 - 3) = 22.875

-On Munchlax
Crit Check (625): 4899 (NO)
Damage: (10 * 2.25 * 0.75 + 3 + 6 - 3) = 22.875
EN Check: (7 + 7 + 4) * 1.75 - 1 = 30.5

-2 HP Axew
-2 HP Munchlax
-3 HP Munchlax

Action 3
Axew's Dragon Claw
Crit Check (625): 5829 (NO)
Damage: (8 + 3 + 6 - (4.5 + 2)) = 10.5
EN Check: 6 - 1 = 5

Hippopotas cools down

-2 HP Axew

END ROUND!
Arena Type: 4 (ELECTRIC)

Hippopotas
HP: 52 - 10.5 + 20 - (21.5 + 10.5 + 18 + 10.5) = 1
EN: 56 - (12 + 30.5) = 13.5
Status: 1 KOC

Oddish
HP: -3
EN: 83
Status: KO

Munchlax
HP: 25 - (7.16667 + 2 + 3 + 22.875) = -10.04167
EN: 70 - (7 + 8) = 55
Status: 1 KOC
KO

Axew
HP: 78 - 22.875 = 55.125
EN: 66 - (9 + 5 + 5) = 47

449.png

Hippopotas
HP: 1
EN: 13
Status: 1 KOC

43.png

Oddish
HP: -3
EN: 83
Status: KO

446.png

Munchlax
HP: -10
EN: 55
Status: 1 KOC
KO

610.png

Axew
HP: 55
EN: 47

Massive Endless Sandstorm
Arena is now the Electric-Type Arena
Orders:
Topher orders
Yoshinite orders
I declare winner and give payout (unless by some miracle)
 
449.png

Hippopotas
HP: 52
EN: 56

43.png

Oddish
HP: -3
EN: 83
Status: KO

446.png

Munchlax
HP: 25
EN: 70
Status: 1 KOC
Badly Poisoned (3 DPA)
5% Paralysis

610.png

Axew
HP: 78
EN: 66

No Need. Dragon Rage hits, KOing Hippopotas

Hippopotas
HP: 1 - 10 = -9
EN: 13
Status: 1 KOC
KO

Oddish
HP: -3
EN: 83
Status: KO

Munchlax
HP: -10
EN: 55
Status: 1 KOC
KO

Axew
HP: 55
EN: 47 - 4 = 43
Status: 1 KOC

449.png

Hippopotas
HP: -9
EN: 13
Status: 1 KOC
KO

43.png

Oddish
HP: -3
EN: 83
Status: KO

446.png

Munchlax
HP: -10
EN: 55
Status: 1 KOC
KO

610.png

Axew
HP: 55
EN: 43
Status: 1 KOC

Yoshinite is the winner

Payout:
Yoshinite: 1 CC
-Axew: 1 EC/2 MC/1 DC + 1 KOC + Lucky Egg
-Munchlax: 1 EC/3 MC/1 DC + 1 KOC
Topher: 1 CC
-Hippopotas: 1 EC/2 MC/1 DC + 1 KOC
-Oddish: 1 EC/2 MC/1 DC
akela: 4 UC
 
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