The Law of Equivalent Exchange: EspyOwner vs. Unoriginal Name

[CenterItems training
all abilities
Unown Soup
1 day DQ[/Center]

Espy:
EspyOwner said:
081.gif

Magnemite (Magnet Man)
Nature: Brave (+15% Speed, -1 Attack, +9% Accuracy)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull
:
Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Dream World):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Magic Coat
Signal Beam
Recycle

Thunderbolt
Flash Cannon
Protect
529.gif

Drilbur (Drill Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +14% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Sand Rush
:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (Dream World):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 79 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Sandstorm
Earthquake
Rock Slide
Drill Run
Fissure

Submission
Skull Bash
Metal Sound

Protect
Substitute
Shadow Claw
451.gif

Skorupi (Tengu Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Battle Armor
:
Type: Innate
This Pokemon’s thick armor prevents it from taking critical hits.

Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Keen Eye (Dream World):
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Venoshock
Toxic Spikes
Crunch

Agility
Twineedle
Whirlwind

Taunt
Dig
Brick Break

Unoriginal:
Unoriginal Name said:

Scratchet [Loftwing] (M)
Nature: Bold

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle *Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. *Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting *attacks carry a special signature that can damage Ghosts, even if they *have phased out.
Prankster: (Innate) The Pokemon is always prepared for *engaging in sneaky tactics and trickery, giving its non-damaging attacks *an increase in priority level.
Vital Spirit: (Innate) This Pokemon has a high vitality *and alertness making it immune to sleep induced by other Pokemon. Its *normal state of sleeplessness makes it take 1 less damage/action from *Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it *will wake up the next action. (DW) Locked

Stats:
HP: 90
Atk: 2-
Def: 4+
SpA: 1
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Focus Blast | Special | Machine
Focus Energy | Other | Level Up
Fury Swipes | Physical | Level Up
Grass Knot | Special | Machine
Harden | Physical | Level Up
Nature Power | Physica | Egg
Protect | Other | Machine
Rapid Spin | Other | Egg
Return | Physical | Machine
Roar | Other | Level Up
Rock Smash | Physical | Level Up
Roost | Other | Egg
Scratch | Physical | Level Up
Stealth Rock | Other | Egg
Taunt | Other | Machine
Yawn | Other | Egg

Total Moves:
16

ty and all that

Order of Ops:
EspyOwner sends out and equips
Unoriginal Name sends out, equips, and orders
EspyOwner orders
I ref*
 
081.gif

HP: 80
Energy: 100
Status: None


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HP: 90
Energy: 100
Status: None​

Action 1
Magnemite used Thunderbolt!
Hit: Irrelevant
Crit: 593=No
Effect: <101/1000=Yes. 842=No
(10+3+4.5-4.5)1,5=19.5 Damage!
6 Energy

Scratchet used Rock Smash!
Hit: Irrelevant
Crit: 480=No
Effect: <501/1000=Yes. 563=No
(4+3+3-4.5)1.5=8.25 Damage!
2 Energy

Action 2
Magnemite used Magic Coat!
7 Energy

Scratchet used Yawn!
Hit: Irrelevant
Scratchet became drowsy!
6 Energy

Action 3
Magnemite used Thunderbolt!
Hit: Irrelevant
Crit: 466=No
Effect: <501/10000=Yes. 567=No
(10+3+4.5-4.5)1,5=19.5 Damage!
6 Energy

Scratchet used Rock Smash!
Hit: Irrelevant
Crit: 5=Yes!
Effect: <163/1000=Magnemite's defense fell!
(4+3+3+3-4.5)1.5=12.75 Damage!
2 Energy

081.gif

HP: 59
Energy: 81
Status: -1 Def


group.php

HP: 51
Energy: 90
Status: Drowsy​
 
Unown A (Aeroblast) - Thunderbolt - Thunderbolt
IF Scratchet uses Unown E (Earthquake) A1 THEN use Unown E (Encore)
IF Unown A would be unavailable THEN use Unown B (Bolt Strike) that action.
 
081.gif

HP: 59
Energy: 81
Status: -1 Def

ScratchetM.png

HP: 51
Energy: 90
Status: Drowsy​


Action 1
Magnemite used Aeroblast!
Hit: <951/1000=Yes. 505=Hit!
Crit: 410=No
(10+4.5-4.5)1.5=15 Damage!
7 Energy

Scratchet used Magnitude!
Hit: Irrelevant
Crit: 487=No
BAP: 676=9!
(8+3-4.5)2.25+2=16.625 Damage!
6 Energy

Scratchet fell asleep!
Severity: 689=2 Actions!
Action 2
Magneton used Thunderbolt!
Hit: Irrelevant
Crit: 996=No
Effect: <101/1000=Yes. 593=No
(10+3+4.5-4.5)1,5=19.5 Damage!
6 Energy
Scratchet's Sleep counter dropped by 1!

Scratchet is asleep!
Scratchet's Sleep counter fell by 1!
Action 3
Magneton used Thunderbolt!
Hit: Irrelevant
Crit: 537=No
Effect: <101/1000=Yes. 537 (:O)=No
(10+3+4.5-4.5)1,5=19.5 Damage!
10 Energy
Scratchet fainted!

081.gif

HP: 59
Energy: 81
Status: None

ScratchetM.png

HP: DX
Energy: DX
Status: DX

Rewards:
EspyOwner gets 1 CC and a win!
Magnemite gets 1 EC, 2 MC, a DC, a KOC, and an addition EC or DC of EspyOwner's choice!

Unoriginal Name gets 1 CC and a loss!
Scratchet gets 1 EC, 3 MC, and a DC!

I get 2 UC!

 
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