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King Serperior and Complications throw some soup in a microwave

King Serperior's mon;
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Corruptor [Yanma] (Male)
Nature: Modest (-atk, +sp.atk)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Speed Boost: (Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate)This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/6
DC: 4/5
MC: 0

Moves:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Bug Buzz
Air Slash
U-Turn
Ancient Power

Pursuit
Feint
Whirlwind
Secret Power
Signal Beam

Giga Drain
Toxic
Substitute
Psychic
Shadow Ball

Comp's mon;
]
Bronzor (Tsar)
Spr_5b_436.png

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW Locked)
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23/1.15=20)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)

Stealth Rock (*)
Signal Beam (*)
Trick (*)

Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect

Unown Soup, go
 
Tsar @ Exp. Share
"Be crushed under the might of Tsarist Russia!"
Unown B Bolt Strike-Light Screen-Gyro Ball
If P/E, chill and push down, but not consecutively.
If Tsar would not be able to use Unown B A1, and Unown B has not already been used, use it on the next action possible.
 
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90HP
100 En
2/3/1/3/20(-)

v

193.gif

100 HP
100 En
2/2/4/2/95

Yanma used Blue Flame
RNG roll to hit; 8230 = hit
RNG roll to crit; 5353 = no crit
RNG roll for effect; 9477 = no effect
[13 + (4 - 3)*1.5]*1.5 = 21.75 Damage
-9 Energy

Bronzor used nothing

Yanma used Hypnosis
RNG roll to hit; 6040 = hit
RNG roll for duration; 2216 = 1-turn
-7 Energy

Bronzor did nothing still

Yanma used Bug Buzz
RNG roll to crit; 7551 = no crit
RNG roll for effect; 4209 = no SpD drop
[9 + 3 + (4 - 3)*1.5] = 13.5 Damage
-6 Energy

Bronzor used Gryo Ball
RNG roll to crit; 2424 = no crit
[13 + 3 + (2 - 2)*1.5] = 16 Damage
-6 Energy


Spr_5b_436.png

54 HP
94 En
2/3/1/3/20(-)

v

193.gif

84 HP
78 En
2/2/4/2/95

Unowns used; B

King is up.
 
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"Good Start"

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*BZZZZ*

Unown S (Soak) ~ Toxic ~ Giga Drain
Sub1: If Iron Defense at any point, change all actions to: Unown T (Taunt) ~ Bug Buzz ~ Shadow Ball*
Sub2: If Damaging Rock attack, use Detect (ONCE) and push back.
*This sub takes priority​
 
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54 HP
94 En
2/3/1/3/20(-)

193.gif

84 HP
78 En
2/2/4/2/95
+1 Spe

Unowns used; B

Yanma used Soak
Too bad!
-8 Energy

Bronzor used Magic Coat
why?!
-10 Energy

Yanma used Toxic
lolnope
-7 Energy

Bronzor used Light Screen
-9 Energy

Yanma used Giga Drain
RNG roll to crit; 1986 = no crit
[4 + (4 - 3)*1.5]*2/3 = 3.67 Damage
Let's say 2 HP restored
-12 Energy

Bronzor used Gyro Ball
RNG roll to crit; 7817 = no crit
[20 + 3 + (2 - 2)*1.5]*2/3 = 15.33 Damage
-6 Energy

Spr_5b_436.png

50 HP
94 En
2/3/1/3/20(-)
Light Screen (3a)

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70 HP
47 En
2/2/4/2/95
+2 Spe
Water (3a)

Complications a go-go
 
Shame I forgot to update my profile with Solarbeam which I bought :/

"Because I don't like being poisoned and weak to Giga Drain!"
Gyro Ball-Extrasensory-Gyro Ball
If Double Team, Faint Attack.
If Sleep-Inducing status move and Brinzor is not taunted, use Unown P Protect, but only once.
 
Forgot to subtract Bronzor's En last round. Fixed below.

Spr_5b_436.png

50 HP
94 En
2/3/1/3/20(-)
Light Screen (3a)

193.gif

70 HP
47 En
2/2/4/2/95
+2 Spe
Water (3a)

Unowns used; B, M, S

Yanma used Reflect Type
-5 Energy

Bronzor used Gyro Ball
RNG roll to crit; 9360 = no crit
[22 + 3 + (2 - 2)*1.5]*2/3 = 16.67 Damage
-10Energy

Yanma used Bug Buzz
RNG roll to crit; 9865 = no crit
RNG roll for effect; 5578 = no SpD drop
[4.5 + (4 - 3)*1.5] = 6 Damage
-7 Energy

Bronzor used Extrasensory
RNG roll to crit;2051 = no crit
[8 + 3 + (1 - 2)*1.5]*4/9 = 4.22 Damage
-5 Energy

Yanma used Shadow Ball
RNG roll to crit; 463 = crit
RNG roll for effect; 8007 = no SpD drop
[8 + 3 + (4 - 3)*1.5] = 12.5 Damage
-6 Energy

Bronzor used Gyro Ball
RNG roll to crit; 5747 = no crit
[22 + 3 + (2 - 2)*1.5]*2/3 = 16.67 Damage
-6 Energy



Spr_5b_436.png

31 HP
48 En
2/3/1/3/20(-)

193.gif

44 HP
29 En
2/2/4/2/95
+3 Spe
steel/psychic (3a)

Unowns used; B, M, S, R

King Serperior, I believe?
 
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"This is the final round"​

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*BZZZZ*

Unown F (Fire Blast) ~ Sonicboom ~ Sonicboom
Sub1: If P/E move is used on any action AND unown F hasn't been used, use Unown H (Heal Order) that action and push back.
Sub2: If Unown H is used when you woud use it, use Bug Buzz that action instead,​
 
Spr_5b_436.png

31 HP
48 En
2/3/1/3/20(-)

193.gif

44 HP
29 En
2/2/4/2/95
+3 Spe
steel/psychic (3a)

Unowns used; B, M, S, R

Yanma used Fire Blast
RNG roll to crit; 4623 = no crit

We already discussed what this means.

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1 HP
not 0 En
2/3/1/3/20(-)

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0 HP
0 En
2/2/4/2/95

Prizes

King Serperior, Complications; 1 CC
Bronzor; 1 EC, 3 MC, 1 DC, 1 KOC
Yanma; 1 EC, 3 MC, 1 DC

rickheg; 2 UC
 
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