Engineer Pikachu
Good morning, you bastards!
Only Subway referees and Houndoomsday should post in this thread.
Challenge 1
RNG Adjust: —
Veteran Cecile would like to fight!
"I remember when I was young like you, weak and eagerly jumping into battle."
RNG PKMN: 49
RNG ABIL: 1/1
Zweilous (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Item:
Life Orb
Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17
Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage
Dark Pulse
Earth Power
Ice Fang
Superpower
Zen Headbutt
Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up
"Then I honed my strategy for several decades. Can you stand up to them?"
Thunder Wave – Incinerate – Incinerate
IF (Protect is used successfully) THEN (Use Focus Energy the first time, Work Up the second, and push actions back)
IF (You hit yourself in confusion) THEN (Push actions back)
Challenge 1
Battle 1After my failed arcade, let's try subway!
No thread, singles, no items!
Abomasnow (Obamasnow) [Male] OT: The Royal Guard
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 / 1.15v) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 2
DC: 1/5
Attacks: 18
Grasswhistle
Ice Punch
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger
Avalanche
Bullet Seed
Leech Seed
Skull Bash
Stomp
Earthquake
Toxic
Giga Impact
Ice Beam
Protect
2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Attract
Bite (*)
Beat Up (*)
Body Slam
Captivate
Crunch
Counter (*)
Curse
Dark Pulse
Detect
Double Edge
Double Team
Dream Eater
Embargo
Ember (*)
Endure
Facade
Faint Attack
Feint
Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power
Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail
Leer (*)
Mimic
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Odor Sleuth (*)
Overheat
Payback
Protect
Punishment
Pursuit
Rage
Rest
Retaliate
Return
Reversal
Roar (*)
Rock Smash
Role Play
Round
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)
Snarl
Snatch
Snore
Solarbeam
Spite
Strength
Substitute
Sucker Punch
Sunny Day (*)
Super Fang
Swagger
Swift
Taunt
Thief
Thunder Fang (*)
Torment
Toxic
Uproar
Will O'Wisp (*)
3-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16
DC: 2/5
MC: 0
Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut
Dark Pulse
Detect
Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick
Water Pulse
Will'O'Wisp
Wonder Room
Zen Headbutt
RNG Adjust: —
Veteran Cecile would like to fight!
"I remember when I was young like you, weak and eagerly jumping into battle."
RNG PKMN: 49
RNG ABIL: 1/1
Zweilous (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Item:
Life Orb
Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 49
SC: 3
WC: 3
BST: 17
Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage
Dark Pulse
Earth Power
Ice Fang
Superpower
Zen Headbutt
Hidden Power Electric 7
Incinerate
Thunder Wave
Dragon Tail
Work Up
"Then I honed my strategy for several decades. Can you stand up to them?"
Thunder Wave – Incinerate – Incinerate
IF (Protect is used successfully) THEN (Use Focus Energy the first time, Work Up the second, and push actions back)
IF (You hit yourself in confusion) THEN (Push actions back)