Rules said:2v2NFE Doubles
2day DQ
Training Items Only
All Abilities
2 Subs
2 Rec/5 Chills
Asb Arena

Electabuzz* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (UNLOCKED) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Thunderbolt
Egg Moves:
Ice Punch
Fire Punch
Feint
TM Moves:
Brick Break
Substitute
Protect
Signal Beam
Psywave
Toxic
Tutor Moves:
Dual Chop
Magnet Rise
Iron Tail

Gabite* [Solomon] (Male)
Nature: Serious (No effect on stats)
Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Iron Head
Outrage
Body Slam
TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Aerial Ace
Facade
maserato said:Simba
![]()
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
EC=0/6
MC=0
DC=0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Nature= adament
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk up
Superpower
Retaliate
Taunt
Tm/HM
Rain Dance
Sunny day
Double team
Rock slide
Aerial Ace
Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray
Thanks for reffing!![]()
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
(DW locked)Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 0-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Bulk up
Dig
Payback
Rock slide
Poison jab
"You kids are getting on my ner- hwuh? A battle? Sure, why not. But back in my day, we didn't have fancy abilities or Pokémon! You'd be stuck with Kadabra probably!"
Unitas sends out
Maserato sends out and orders
Unitas orders
I ref