I guess it's GG bro, you're against a king.

The Rules said:
Open challenge:
3 vs 3 LC singles
3-4 day DQ
No items
2 substitutions
Only abilities you unlocked can be used
arena:ASB arena
chill/recoveries: 2/5
Switch- yes
Team kingmitus:
images

Eevee (Eevee) (M)
Nature: Adamant(+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down

Curse
Detect
yawn
Wish
Flail

Dig
Retaliate
Swagger
Work up
Facade
headbutt
e5038048.png

Syclar (icicle crab) (M)
Nature: Mild (+1 spA, -1 defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear

Egg Moves:
Earth Power
Spikes
Tail Glow
Counter
Signal Beam

TM moves:
ice beam
blizzard
substitute
taunt
double team
Team GG bro:
255f.gif
255.png
Pok%C3%A9_Ball_battle_IV.png

Torchic [Chick-fil-a] (F)
Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
Type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW) Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Crush Claw (Egg)
Low Kick (Egg)
Night Slash (Egg)
Reversal (Egg)
Rock Slide (Egg)

Shadow Claw (TM)
Flamethrower (TM)
Ariel Ace (TM)
Toxic (TM)
Dig (TM)
396.gif
396.png
Pok%C3%A9_Ball_battle_IV.png

Starly [Like a G6] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW) Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Endeavor
Whirlwind
Aerial Ace

Double Edge (Egg)
Pursuit (Egg)
Steel Wing (Egg)
Astonish (Egg)
Roost (Egg)

U-turn (TM)
Return (TM)
Toxic (TM)
Pluck (TM)
Swagger (TM)

King sends out+equips
GG does same and orders
King orders
I ref
 
kingmitus please add sprites to your pokes e_e
Round One Begin
Speed Order: Starly, Eevee
Action One Begin


Starly used Quick Attack!
Crit: 8983 [NO]
-2 EN
4+3+4.5-3=8.5 Damage


Eevee used Headbutt!
Crit: 8101 [NO]
-4 EN
7+3+2+4.5-3=11.5 Damage


Action Two Begin

Starly used Steel Wing!
Hit: 254 [YES]
Crit: 6399 [NO]
-5 EN
7+4.5-3=8.5 Damage
DefRaise: 6863 [NO]


Eevee used Yawn!
-6 EN
Starly became Drowsy!


Action 3 Begin

Starly used Quick Attack!
Crit: 6189 [NO]
-2 EN
4+3+4.5-3=8.5 Damage


Eevee used Focus Energy!
-11 EN
Eevee became Focused! (6a)


Round 1 End
Well, Starly didn't do much this round, as it seemed bent on doing 8.5 Damage with every attack. It's now Drowsy from such boring attacks. Eevee has Focused in on the 8.5 Damage, even after a concussion when he Headbutted Starly.
Team kingmitus:
Spr_5b_133.png

64 HP
79 EN

3/2/1/3 1/1
Abilities: Adaptability, Run Away
Other Effects: Focus (5a)
Team GG bro:
396.gif

78 HP
91 EN

3/2/1/3 1/1
Abilities: Keen Eye
Other Effects: Drowsy
 
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