a guy who wants to BT more and a wanderer (deadfox081 vs The Wanderer)

Rules said:
3 a side FE Singles (accepters choice)
DQ: 3 days
Restrictions: 2 Recoveries / 5 Chills
Items: ON
Switch: OK
Abilities: All
Substitutions: Two
Arena: ASB Arena (I'm open to something a little more flavourful so long as its nothing too broken or dependent on ref discretion or role playing)
deadfox081 said:

Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (42):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Focus Punch
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Grass Knot
Heat Wave

OTHER
Double Team
Encore
Endure
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp

Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (56):
PHYSICAL
Acrobatics
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Iron Tail
Outrage
Payback
Rock Slide
Stone Edge
Superpower
Tackle
Thunder Fang
U-Turn
Zen Headbutt

SPECIAL
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Flamethrower
Flash Cannon
Fire Blast
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hyper Beam
Hyper Voice
Incinerate
Signal Beam
Surf
Tri Attack
Uproar

OTHER
Double Team
Focus Energy
Protect
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Sunny Day
Taunt
Thunder Wave
Torment
Toxic

Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (53):
PHYSICAL
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Focus Punch
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Leech Life
Pin Missile
Rock Slide
Sheer Cold
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

SPECIAL
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Frost Breath
Giga Drain
Hidden Power (Fire, 6)
Ice Beam
Icy Wind
Silver Wind
Solarbeam
Water Pulse

OTHER
Double Team
Endure
Focus Energy
Hail
Hone Claws
Leer
Protect
Rain Dance
Rest
Scratch
Sleep Talk
Spikes
String Shot
Substitute
Tail Glow
Taunt
Toxic


Thanks for reffing!
The Wanderer said:
Let's do this.

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (81/101):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch
Bullet Punch
Mind Reader
Sky Uppercut
Bite
Cross Chop
Follow Me

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest
Shadow Ball
Brick Break
Giga Impact
Low Sweep
Protect
Attract
Bulk Up
Facade
Frustration
Hone Claws
Payback
Stone Edge

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang
Dual Chop
Helping Hand
Mud-slap
Captivate
Fury Cutter

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.

Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (54/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack

Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move

TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract

Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (57/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song
Hex

Egg:
Yawn
Meteor Mash
Foul Play
Featherdance
Flail
Psycho Shift

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment
Bulldoze
Dig
Aerial Ace
Psychic
Shadow Ball
Roar
Substitute
Double Team
Giga Impact

Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
Defog
Low Kick
Sucker Punch
Knock Off
Magic Coat
Icy Wind
Endeavor
deadfox Sends out & Equips
The Wanderer Sends out & Equips & Orders
deadfox Orders
I Ref
 

"Well this may seem unusual but I actually think the mon with the STAB type disadvantage against everything is our best bet to lead. In fact leading is exactly what Chilla was designed to do. Get out there girl, and take this Enigma Berry to mitigate those weaknesses!
 

Let's dance.

Sending out Amelia @ Expert Belt.

Taunt -> Iron Head -> Imprison (Bulldoze, Earthquake, Protect)
*If Syclant uses Bulldoze A1 or A2, use Imprison (Bulldoze, Earthquake, Protect) on that action and push remaining actions down
**If Syclant uses a protective/evasive move, use Substitute (15 HP)
 

"I'm very much okay with this match up Chilla. Show him that you have more than one way to slow an opponent down and why not set about taking no damage for the round while you're at it."

Icy Wind > Dig > Hidden Power
 
Place holder For Flavour, when I have time...


Syclant [Chilla] (M) @ Enigma Berry
HP: 100
En: 100
Ranks:
Speed: 121
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Kitsunoh [Amelia] (M) @ Expert Belt
HP: 100
En: 100
Ranks:
Speed: 127
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A​

Action 1:
Kitsunoh used Taunt!
-10 energy
Syclant used Icy Wind!
RNG Roll (Crit) [<=625 Crit]: 7311/10000 (No)
((6*1.5)+3+7.5-4.5)*0.67 = 10.05 Damage
-5 energy
Kitsunoh at -1 Speed (New Speed: 127÷1.75 = 72.57)

Action 2:
Syclant dug underground!
Kitsunoh used Iron Head!
Missed!
-6 energy
Syclant used Dig!
RNG Roll (Crit) [<=625 Crit]: 245/10000 (Yes)
(8+3+6-4.5)*1.5 = 14.25 damage
-10 energy


Action 3:
Syclant used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
((6*1.5)+7.5-4.5)*1.5 = 18 damage
-4 energy
Kitsunoh used Imprison!
-8 energy



Syclant [Chilla] (M) @ Enigma Berry
HP: 100
En: 81
Ranks:
Speed: 121
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: Imprison (5a) (Bulldoze, Earthquake, Protect); Taunt (3a)


Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76
Ranks:
Speed: 127
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A​
 
You've forgotten Compoundeyes, which means Icy Wind cannot miss. Also Taunt/Imprison/etc count the action on which they were used in their duration so would only have 3 and 5 actions remaining respectively. I'll edit my actions into this post once all is well.

EDIT:


"Okay Chilla, you more than did your job. Time to let one of the other girls have some fun. Burst @ Rare Candy, it's your turn!"
 

Tch. That one bit me in the ass. Pull back, Amelia!

Sending out Sethim w/Quick Claw.

Thunder Wave*/** -> Air Slash -> Extrasensory

*If Infernape uses a protective/evasive move, use Tailwind
**If Infernape uses taunt, use Extrasensory
 

"I thought we were in trouble for a moment here.. but then!"

Fake Out > U-Turn > ThunderPunch
IF
you flinch a2 THEN U-Turn again a3
 

Infernape [Burst] (F) @ Rare Candy
HP: 100
Energy: 100
Ranks:
Speed: 125
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Syclant [Chilla] (M) @ Enigma Berry
HP: 100
En: 81



Togekiss [Seth] (M) @ Quick Claw

HP: 100
Energy: 100
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A

Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76

Action 1:
Infernape used Fake Out!
RNG Roll Crit [<=625 Crit]: 832/10000
(4+7.5-6) = 5.5 Damage
-4 energy

Togekiss Flinched!

Action 2:
Quick Claw activation [<=2000 Activate] 1744/10000 (Yes)
Togekiss used Air Slash!
RNG Roll (Hit) [<=9500]: 633/10000 (Yes)
RNG Roll (Crit) [<=2500 Crit]: 245/10000 (Yes)
RNG Roll (Flinch) [<=6000] 980/10000 (Yes)
(8+3+3+7.5-4.5)*1.5 = 25.5 damage
-5 en
Infernape used U-turn!
Flinched!

Action 3:
Quick Claw Activation [<=2000]: 5337/10000 (No)
Infernape used U-turn!
RNG Roll (Crit) [<=625 Crit]: 7247/10000 (No)
(7+7.5-6)*0.67 = 5.695 damage
-5 energy
Togekiss used Extrasensory!
RNG Roll (Crit) [<=2500]: 8390/10000 (No)
(8+7.5-4.5)*1.5 = 16.5
-6 energy



Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 91
Ranks:
Speed: 125
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Syclant [Chilla] (M) @ Enigma Berry
HP: 100
En: 81



Togekiss [Seth] (M) @ Quick Claw
HP: 89
Energy: 89
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A

Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76
 

"Well, this thing is fun to order first against. Chilla you're back out there!"

Taunt > Blizzard > Blizzard
IF
successful Protective/Evasive THEN Tail Glow and push back
IF damaging Fire typed combination THEN Protect
 

Syclant [Chilla] (M) @ Enigma Berry
HP: 100
En: 81
Speed: 121
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 91
Ranks:
Speed: 125
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A



Togekiss [Seth] (M) @ Quick Claw
HP: 89
Energy: 89
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A


Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76

Action 1:
RNG Roll QC Activation [<=2000 Activate] 5421/10000 (No)
Syclant used Taunt!
-10 energy
Togekiss used Flamethrower!
RNG Roll (Crit) [<=2500]: 3630 (No)
RNG Roll (Effect) [<=2000]: 9460 (No)
(10+7.5-4.5)*2.25 = 29.25
Enigma Berry Activated (1/2)
+10 Hp
-7 en

Action 2:
Quick Claw activation [<=2000 Activate] 7560/10000 (No)
Syclant used Blizzard!
RNG Roll (Hit) [<=9100 Hit]: 53/10000
RNG Roll (Crit) [<=625]: 3387 (No)
RNG Roll (Effect Chance) [<=2000]: 2044 (No)
(12+3+7.5-6)*1.5 = 24.75
-7 en

Togekiss used Heat Wave!
RNG Roll (Hit) [<=9000]: 8367/10000 (Yes)
RNG Roll (Crit) [<=2500 Crit]: 178/10000 (Yes)
RNG Roll (Effect) [<=2000] 7472/10000 (No)
(10+3+7.5-4.5)*2.25 = 36 damage
Enigma Berry Activated (2/2)
+10 Hp
-7 en

Action 3:
Quick Claw Activation [<=2000]: 2910/10000 (No)
Syclant used Blizzard!
RNG Roll (Hit) [<=9100 Hit]: 6489/10000
RNG Roll (Crit) [<=625]: 295/10000(Yes)
RNG Roll (Effect Chance) [<=2000]: 6533/10000 (No)
(12+3+3+7.5-6)*1.5 = 29.25
-8 en
Togekiss used Flamethrower!
RNG Roll (Crit) [<=2500]: 7122 (No)
RNG Roll (Effect) [<=2000]: 5377 (No)
(10+7.5-4.5)*2.25 =29.25
-7 en



Syclant [Chilla] (M) @ Enigma Berry
HP: 26
En: 53
Speed: 121
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 91



Togekiss [Seth] (M) @ Quick Claw
HP: 35
Energy: 68
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A

Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76
 
So be it, then!

Rock Slide -> Shadowstrike -> Rock Slide

*If Syclant uses endure, use Roar and push actions down
**If Syclant uses a protective/evasive move, use Chill and push actions down
 

Syclant [Chilla] (M) @ nada
HP: 26
En: 53
Speed: 121
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 91
Ranks:
Speed: 125
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A



Kitsunoh [Amelia] (M) @ Expert Belt
HP: 58
En: 76
Ranks:
Speed: 127
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A

Togekiss [Seth] (M) @ Quick Claw
HP: 68
Energy: 89
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A

Action 1:
Syclant used Endure!
-15 energy
Kitsunoh used Roar!
-7 en
RNG Roll (Switch) [1:Infernape 2:Hydreigon]: 1/2 (Infernape)

Action 2:
Kitsunoh used Rock Slide!
RNG Roll Flinch [<=3000]: 6992/10000
-6 En
Syclant used Earth Power!
RNG Roll (Crit) [<=625]: 2700 (No)
RNG Roll (Effect Chance) [<=1000]: 3555 (No)
(9+7.5-4.5)*1.5 = 18
-7 en

Action 3:
Kitsunoh used Shadowstrike!
RNG Roll (Effect) [<=5000]: 2577/10000 (Yes)
-1 Defense
-5 en
Syclant used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 44/10000 (Yes)
((6*1.5)+3+7.5-4.5)*1.5 = 22.5 damage
-4 energy



Syclant [Chilla] (M) @ Enigma Berry
HP: 1
En: 27
Speed: 121
SC/WC: 3/4
Stats: -1 Defense
Status: N/A
Other: N/A


Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 91




Kitsunoh [Amelia] (M) @ Expert Belt
HP: 18
En: 58
Ranks:
Speed: 127
SC/WC: 3/4
Stats: N/A
Status: N/A
Other: N/A


Togekiss [Seth] (M) @ Quick Claw
HP: 35
Energy: 68
Speed: 80
SC/WC: 3/3
Status: N/A
Other: N/A
 

Gaaaaah! Dammit, how did I overlook something so basic?!
Pain Split* -> Imprison (Earthquake, Protect, Taunt)** -> Bulldoze
*If Infernape uses Taunt, use Imprison (Earthquake, Protect, Taunt)
**If the above sub is triggered, use Pain Split
 
The round starts off with Kinsunoh trying to Split the kombatians Pain. Luckily Inferanape saw it coming and created a barrier with Protect, which successfully blocks it. Round 2 started with Kinsunoh using Imprison, sealing Earthquake, Taunt and Protect. Infernape decides to ignore it and attacks head-on. Infernape's fists gets inflamed by rage and starts firing off incredible Iron Fist boosted Fire Punches. Kitsunoh didn't stand a chance. As the wind passes so did Kitsunoh. After Kitsunoh After 4 rounds of intense battling the first Pokemon had fallen, Kitsunoh... How will the Wanderer recovery from this setback?


Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 72

Speed: 91 (125/1.75)
SC/WC: 3/4
Stats: +18% acc



Syclant [Chilla] (M) @ Nada
HP: 1
En: 27

Speed: 121
SC/WC: 3/4




Kitsunoh [Amelia] (M) @ Expert Belt
HP: 18
En: 58

Speed: 127
SC/WC: 3/4



Togekiss [Seth] (M) @ Quick Claw
HP: 68
Energy: 89

Speed: 80
SC/WC: 3/3


Action 1:
Infernape used Protect!
-7 energy
Kitsunoh used Pain Split!
-6 en

Action 2:
Kitsunoh used Imprison (Earthquake, Protect, Taunt)!
-8 En
Infernape used Fire Punch!
RNG Roll (Crit) [<=625]: 8873 (No)
RNG Roll (Effect Chance) [<=1000]: 1330 (No)
((8+1+2)+7.5-4.5)*1.5 = 21
Kitsunoh Fainted
-5 en

Action 3:
Kitsunoh used Bulldoze!
RNG Roll (Crit) [<=625]: 691 (No)
(6+6-3)*1.5 = 13.5
-1 Speed
-5 en
Infernape used Flamethrower!
RNG Roll (Crit) [<=625 Crit]: 4316/10000 (No)
(10+6-4.5)*1.5 = 17.25
-6 energy




Infernape [Burst] (F) @ Rare Candy
HP: 58
Energy: 78

Speed: 71 (125/1.75)
SC/WC: 3/4
Stats: +18% acc
Other: Imprison (Earthquake, Protect, Taunt); +1 KOC



Syclant [Chilla] (M) @ Nada
HP: 1
En: 27

Speed: 121
SC/WC: 3/4




Kitsunoh [Amelia] (M) @ Expert Belt
HP: KO
En: KO

Speed: 127
SC/WC: 3/4



Togekiss [Seth] (M) @ Quick Claw
HP: 35
Energy: 68

Speed: 80
SC/WC: 3/3
 

Yeah. Rico! You're up!


It's go time!
Blaze Kick -> Bulldoze -> Blaze Kick
*If Syclant uses Endure, use Toxic and push actions down, but only once
**If Syclant uses a damaging ground move, use Magnet Rise and push actions down, but only once
 

"You send out your Lucario with no item and a terrible substitution? It would be wrong for me not to punish you here."

Earth Power > Focus Blast > Hidden Power
 

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