Someoneelse
Why am I here?
Rules said:3vs3
Singles FE
Items=All
Abilities=All
2 Subs
5 Chills/Recoveries
Switch=OK
ASB Arena
It is Someoneelse here today, refereeing a battle between Conplications and Matezoide. Complications is, at the moment, going for the Steel Gym, succeeding C$FP for it. He has brought three Steel-types for this battle. Matezoide, on the other hand, is training for the Fighting Gym, I believe. Today, though, he has not brought any Fighting-types, but rather other Pokemon he wishes to train. Now, for the teams…
Complications said:Bronzong (Bolshevik)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (Unlocked)
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Trick
Bulldoze
Protect
Trick Room
Kitsunoh (Baal) (M)
Nature: Adamant +Atk, -SAtk
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk
Can be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber
Innate
This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW Unlocked)
Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Empoleon (Napoleon) (M)
Nature: Relaxed +Def, -Spe, -10 Evasion
Type:
Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.
Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)
Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Agility (*)
Yawn (*)
Mud Sport (*)
Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Vacuum Wave
Matezoide said:Thankies ;D
<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
He also has a small crush on Fiona.
Abilites:
Telepathy (Innate):
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize (Innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Simple-Beam
Zen Headbutt
Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Pain-Split
Signal Beam
Substitute
Double Team
Hyper Beam
Return
Frustation
Rain Dance
Psyshock
Reflect
Light Screen
Swagger
Snatch
Rest
Sleep Talk
Uproar
Facade
Gravity
Safeguard
Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)
Barrier
Disable
Guard Swap
<Butterfree> [Max] (M)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.
Abilites:
Compoundeyes (Innate)
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW UNLOCKED, Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
EC: 5/5
MC: 0
DC: 5/5
Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance
Electro Web(*)
Snore(*)
Iron Defense
Roost
Energy Ball
Shadow Ball
Hidden Power (7 BP, Water)
Air Cutter
Safeguard
Bide
Rain Dance
Double-Team
Psychic
Teleport
Endure
Hyper Beam
U-Turn
Safeguard
Solarbeam
<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.
ABILITIES
Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW UNLOCKED, Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
EC: 0
MC: 0
DC: 5/5
Attacks:
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Double Team (*)
Energy Ball (*)
Ice Beam (*)
Hidden Power (Fighting, 7) (*)
Flash Cannon (*)
Dark Pulse
AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
OoO
Complications sends out and attaches an item
Matezoide does the same and orders
Complications orders
I ref
Complications sends out and attaches an item
Matezoide does the same and orders
Complications orders
I ref