Mate, that Zoide is Complicated! Complications versus Matezoide

Someoneelse

Why am I here?
Rules said:
3vs3
Singles FE
Items=All
Abilities=All
2 Subs
5 Chills/Recoveries
Switch=OK
ASB Arena

It is Someoneelse here today, refereeing a battle between Conplications and Matezoide. Complications is, at the moment, going for the Steel Gym, succeeding C$FP for it. He has brought three Steel-types for this battle. Matezoide, on the other hand, is training for the Fighting Gym, I believe. Today, though, he has not brought any Fighting-types, but rather other Pokemon he wishes to train. Now, for the teams…


Complications said:
Bronzong (Bolshevik)

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (Unlocked)
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback

Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head

Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Trick
Bulldoze
Protect
Trick Room


Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk
Can be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber
Innate
This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW Unlocked)
Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure

Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch


Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:

Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Torrent
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

Defiant (DW Unlocked)
Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool

Agility (*)
Yawn (*)
Mud Sport (*)

Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard

Icy Wind
Knock Off
Hydro Cannon
Signal Beam

Vacuum Wave
Matezoide said:
Thankies ;D



<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
He also has a small crush on Fiona.

Abilites:

Telepathy (Innate):

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Synchronize (Innate):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Simple-Beam
Zen Headbutt

Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Pain-Split
Signal Beam
Substitute
Double Team
Hyper Beam
Return
Frustation
Rain Dance
Psyshock
Reflect
Light Screen
Swagger
Snatch
Rest
Sleep Talk
Uproar
Facade
Gravity
Safeguard

Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)
Barrier
Disable
Guard Swap







<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Innate)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (DW UNLOCKED, Innate):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3



EC: 5/5
MC: 0
DC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance

Electro Web(*)
Snore(*)
Iron Defense
Roost
Energy Ball
Shadow Ball
Hidden Power (7 BP, Water)
Air Cutter
Safeguard
Bide
Rain Dance
Double-Team
Psychic
Teleport
Endure
Hyper Beam
U-Turn
Safeguard
Solarbeam




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Innate): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW UNLOCKED, Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3


EC: 0
MC: 0
DC: 5/5


Attacks:


Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect

Double Team (*)
Energy Ball (*)
Ice Beam (*)
Hidden Power (Fighting, 7) (*)
Flash Cannon (*)
Dark Pulse

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
OoO
Complications sends out and attaches an item
Matezoide does the same and orders
Complications orders
I ref​
 
Nah, i have little interest in the gym atm, Someoneelse.



Indeed. Lets do this! Peter, this one is yours!



Got it!



Peter@Expert Belt


Thunderbolt -> Hidden Power -> Thunderbot



If Double Team, use Miracle Eye that action and push-back, but only once.
If Swagger AND Empoleon is not confused, use Magic Coat that action.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Complications
Napoleon (M) @ Rare Candy

HP: 100
EN: 100
Ranks: 3/4/5/4/52
Size / Weight: 3 / 4
Ability: Torrent | Defiant
Other: -10% Evasion

Matezoide
Peter (M) @ Expert Belt

HP: 100
EN: 100
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion​

Round One

Napoleon the Empoleon and Peter the Beheeyem are sent in by Compkications and Matezoide respectively, to an eruption of cheer from the crowd, before immediately falling silent. Peter, the usually slower Pokemon, gets a Bolt of Lightning and some Mystical Energy to hit Napoleon, who seemed to just be waiting. What was it up to? Why? Just as the crowd considered this question, it fired a massive amount of energy back at Peter, damaging him heavily.


Napoleon: Bide
Napoleon is biding.

Peter: Thunderbolt (-7EN)
Crit: <=625
=6907 (N)
Napoleon: [10+2+2+7.5-6]*1.5
=26.25HP
Paralysis: <=1000
=1979 (N)

Action Two

Napoleon is biding.

Peter: Hidden Power (-5EN)
Crit: <=625
=5264 (N)
Napoleon: [7+2+2+7.5-6]*1.5
=18.75HP

Action Three

Napoleon: Bide (-39.375EN)
Peter: [45*1.75]
=78.75HP

Peter: Thunderbolt (-7EN)
Crit: <=625
=8127 (N)
Napoleon: [10+2+2+7.5-6]*1.5
=26.25HP
Paralysis: <=1000
=4608 (N)


Summary:
Napoleon: -71HP, -39EN
Peter: -79HP, -19EN


Post-Round

Field: Nothing

Complications
Napoleon (M) @ Rare Candy

HP: 29
EN: 61
Ranks: 3/4/5/4/52
Size / Weight: 3 / 4
Ability: Torrent | Defiant
Other: -10% Evasion

Matezoide
Peter (M) @ Expert Belt

HP: 21
EN: 81
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion​
 
"This should do the job!"
Hydro Cannon-Bubblebeam-Surf
If P/E action A1, use Stealth Rock that action and push down.
If Dodge A1, use Stealth Rock that action and push down.
 
The badly damaged Beheeyem stands up!





You will not.....defeat me! I will not allow it! No matter how strong you are, i will not stay down!



Teleport (Evasive) -> Thunderbolt Combo -> Cooldown (Thunderbolt)
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Complications
Napoleon (M) @ Rare Candy

HP: 29
EN: 61
Ranks: 3/4/5/4/52
Size / Weight: 3 / 4
Ability: Torrent | Defiant
Other: -10% Evasion

Matezoide
Peter (M) @ Expert Belt

HP: 21
EN: 81
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion​

Round Two

Well, that definitely doesn't change anything. Zoide's teleportation proved to have a purpose, avoiding Napoleon's Massive Blast of Water, only being hit by bubbles, and retaliating with a powerful Lightning Bolt to Knock Napoleon Out. The score stands at 3-2 to Matezoide now.
Just post when you get back, Zoide.


Action One

Peter: Teleport (-6EN)
Peter is evading attacks.

Napoleon: Hydro Cannon (-9EN)
Peter evaded the attack.

Action Two

Napoleon: BubbleBeam (-4EN)
Crit: <=625
=8436 (N)
Peter: [7+3+1+2+7.5-4.5]
=16HP
Spe drop: <=1000
=1594 (N)

Peter: LightningBolts (Thunderbolt + Thunderbolt combo) (-31.5EN)
Crit: <=625
=9161 (N)
Napoleon: [(10*2.25)+2+2+7.5-6]*1.5
=42HP
Napoleon fainted.


Summary:
Napoleon: KO
Peter: -16HP, -31En


Post-Round

Field: None

Complications
Napoleon (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 3/4/5/4/52
Size / Weight: 3 / 4
Ability: Torrent | Defiant
Other: -10% Evasion, KO

Matezoide
Peter (M) @ Expert Belt

HP: 5
EN: 50
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion, Cooling Down (1a)​
 
So unfortunately it turns out I was an idiot and Empoleon doesn't have stealth rocks, so both my subs are illegal and shouldn't occur :/
 


So....thats the part i go down, huh? That part where i am knocked out after defeating the first opponent? Do your worst.



Cooldown -> Thunderbolt -> Shadow Ball


If Double-Team clones are up, use Rock-Slide that action.
 
"You'll regret you asked. Once I'm done with you, I'm going to beat your butterfly friend so badly that they'll won't be able to peel him off the street. Then, I'm going to use your... Nazca line thing... As a piñata, hon. Get ready for pain!"
Substitute (15)-Shadow Sneak-Faint Attack
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 100
EN: 100
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: None

Matezoide
Peter (M) @ Expert Belt

HP: 5
EN: 50
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion, Cooling Down (1a)​

Round Three
Baal is sent to the ASB arena, greeted by the cheering crowds, and met with a Beheeyem in front of it. The Beheeyem stopped, inexplicably for Baal, but for the rest it was resting after its hugh attack. Baal took the opportunity to create a Doll in its own image, out of its own body. When it saw the Beheeyem begin to move, it swiftly Snuck Up on it through the shadows, and Knocked it out, evening the scores.

Action One

Baal: Substitute (-12EN)
Baal: -15HP
Baal gained a Substitute (15HP)

Peter is cooling down.

Action Two

Baal: Shadow Sneak (-3EN)
Crit: <=625
=4326 (N)
Peter: [4+3+2+7.5-4.5]*1.5
=18HP
Peter fainted.

Summary:
Baal: -15HP, -15EN
Peter: KO


Post-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 85
EN: 85
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: 15HP Substitute

Matezoide
Peter (M) @ Expert Belt

HP: KO
EN: KO
Ranks: 4/3/5/3/34
Size / Weight: 2 / 3
Ability: Telepathy | Synchronize | Analytic
Other: -10% Evasion, KO​
 
"Let's see how cute it is when you get a face full of shadows hon."
Shadowstrike - Rock Slide - ShadowStrike
If Sigilyph uses Reflect, use Snatch on the first instance, Fake Out on the second, and Taunt on the third.
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 85
EN: 85
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: 15HP Substitute

Matezoide
Ezekiel (M) @ Everstone

HP: 100
EN: 100
Ranks: 1/3/6/3/97
Size / Weight: 2 / 3
Ability: Wonder Skin | Magic Guard | Tinted Lens
Other: None​

Round Four
No flavour yet.

Action One

Baal: ShadowStrike (-5EN)
Hit: <=9500
=8241 (Y)
Crit: <=625
=6594 (N)
Ezekiel: [8+3+2+7.5-4.5]*1.5
=24HP
Defense Drop: <=5000
=8081 (N)

Ezekiel: Tailwind (-9EN)
There is a tailwind from Matezoide's team.

Action Two

Ezekiel: Roost (-11EN)
Ezekiel: +20HP

Baal: Rock Slide (-6EN)
Hit: <=9000
=2996 (N)
Crit: <=625
=2957 (N)
Ezekiel: [8+7.5-4.5]
=11HP

Action Three

Ezekiel: Double Team (-16EN)
Ezekiel made four clones.

Baal: ShadowStrike (-5EN)
Hit: <=9500
=8390 (Y)
Correct: <=2000
=6480 (N)
Ezekiel lost a clone.


Summary:
Baal: -16EN
Ezekiel: -15HP, -36EN


Post-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 85
EN: 69
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: 15HP Substitute

Matezoide
Ezekiel (M) @ Everstone

HP: 85
EN: 64
Ranks: 1/3/6/3/97
Size / Weight: 2 / 3
Ability: Wonder Skin | Magic Guard | Tinted Lens
Other: None​
 


And now, i attack!




Psychic -> Air Slash -> Psychic


If damaging Rock type move AND you do not Reflect up AND you are not taunted, use Reflect that action.

If Shadowstrike AND not in a combo with Shadow Sneak AND you are not taunted AND you are not under the effects of Torment AND you do not have Double-Team clones up, use Double-Team (3) that action.


IRC said thats legal :c

<Matezoide> ''If X outside of a combo with Y....''
<Matezoide> Illegal?
<Matezoide> It sounds illegal
<Matezoide> :c
<Matezoide> Hum....'
<Ullar> it's not iirc
<Frosty> I see no problem with it
<Matezoide> :o
<Matezoide> Cool
<Frosty> same as If X AND not in a combo with Y
<Lou> it's legal



Can i get a re-order if it isnt? c:
 

Someoneelse

Why am I here?
Pre-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 85
EN: 69
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: 15HP Substitute

Matezoide
Ezekiel (M) @ Everstone

HP: 85
EN: 64
Ranks: 1/3/6/3/97
Size / Weight: 2 / 3
Ability: Wonder Skin | Magic Guard | Tinted Lens
Other: None​

Round Five
Now, the attacking commenced at the Anime Style Battling Arena, with Baal and Zeke throwing attacks left, right, and centre. Actually, they were all on target, but whatever. Figure of speech. Anyway, Baal began with a somewhat ghostly attack, moving quickly, becoming unseen by Zeke and spectators alike. There was commotion from the stands. "When will he appear? What is he doing?" Seconds later, Baal reappeared, next to Zeke, and strikes from the shadows, catching him off guard. Zeke quickly recovered, and began to gather psychic energy, and shot the blue aura around Baal. However, it hit the doll of Baal rather than Baal himself, easily breaking it. Baal now used its cold aura to freeze its ghostly fist, and ran towards Zeke. Zeke could do nothing about it, and took an icy punch, injuring him quite badly. He didn't stop fighting, though, and fired a large amount of energised air in the direction of Baal, chopping him up and even hitting him in his few weak points, all made all the more dangerous by Zeke's improved eyes. Baal attacked with a strike of anger, trying to attack Zeke with all its anger and aggression. However, it had been too long since he was attacked, so he had cooled down. He still struck Zeke, and did some damage. Zeke retaliated by doing what it had tried earlier, and hit the substitute – pick up Baal and throw him around. This is what Zeke did, knocking Baal around and destroying much of the arena. As it now stands, both battlers are steadily being weakened, with Baal and Complications being on top. What will happen now?
Or something. I haven't bothered to change it.


Action One

Ezekiel: Psychic (-6EN)
Crit: <=625
=9507 (N)
Baal Substitute: [6+4+3+1+8.5-4.5]
=18HP
Baal's Substitute broke.
Cursed Body: <=3000
=4328 (N)

Baal: Faint Attack (-4EN)
Crit: <=625
=5342 (N)
Ezekiel: [6+2+7.5-4.5]*1.5
=16.5HP

Action Two

Ezekiel: Air Slash (-5EN)
Hit: <=9500
=6810 (Y)
Crit: <=625
=263 (Y)
Baal: [8+3+1+3+8.5-4.5]
=19HP
Flinch: <=3000
=4767 (N)
Cursed Body: <=3000
=4432 (N)

Baal: Ice Punch (-6EN)
Crit: <=625
=7777 (N)
Ezekiel: [8+2+7.5-4.5]*1.5
=19.5HP
Freeze: <=1000
=4179 (N)

Action Three

Ezekiel: Psychic (-6EN)
Crit: <=625
=3779 (N)
Baal: [6+4+3+1+8.5-4.5]
=18HP
SpD Drop: <=1000
=3679 (N)
Cursed Body: <=3000
=8412 (N)

Baal: Payback (-7EN)
Crit: <=625
=9409 (N)
Ezekiel: [10+2+7.5-4.5]*1.5
=22.5HP


Summary:
Baal: -37HP, -17EN
Ezekiel: -58HP, -17EN


Post-Round

Field: None

Complications
Baal (M) @ Expert Belt

HP: 48
EN: 52
Ranks: 5/3/1/3/110
Size / Weight: 3 / 4
Ability: Frisk | Limber | Cursed Body
Other: None

Matezoide
Ezekiel (M) @ Everstone

HP: 27
EN: 47
Ranks: 1/3/6/3/97
Size / Weight: 2 / 3
Ability: Wonder Skin | Magic Guard | Tinted Lens
Other: None​
 
Shadow Strike-Rock Slide-Rock Slide
If Sigilyph uses Roost, use Snatch, but do not use Snatch on consecutive actions.
If Sigilyph uses Tailwind, use Snatch, but do not use Snatch on consecutive actions.
 
Fuck it, i forfeit.



Too upset to give a shit about this. This battle isnt important anyway, so who cares what happens?
 

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