Doomsday is coming in a cube; Houndoomsday versus Cube

Someoneelse

Why am I here?
Rules said:
1v1 LC
training items
asb arena
standard everything

Houndoomsday said:
Sorry for the delay


Wildfire the Embirch
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 40 / 60

HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 - (-10%) Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Counters:
EC: 0/9
MC:
DC: 0/5

Moves:
Sweet Scent
Bullet Seed
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Absorb

Aromatherapy
Blaze Kick
Counter
Earth Power
Seed Bomb

Toxic
Sunny Day
Protect
SolarBeam
Overheat

Cube said:
Thanks for reffing!


Meditite [Hum] (F)
Nature: Adamant (+1 Atk, -1 SpA )
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power, Telepathy
Pure Power: (Innate) - This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: (Innate) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks [19/90]

Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Façade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hi Jump Kick
Hidden Power Dark (7)
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Posion Jab
Power Swap
Power Trick
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reveral
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
OoO
Houndoomsday sends out and attaches an item
Cube does the same and orders
Houndoomsday orders
I ref​
 
Brain mushy.

Equipping Exp. Share
Brick Break | Psycho Cut | Brick Break
- If Counter, change corresponding action to Focus Punch.
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Houndoomsday
Wildfire (???) @ Lucky Egg

HP: 90
EN: 100
Ranks: 3/2/3/2/52
Size / Weight: 1 / 2
Ability: Reckless | Leaf Guard
Other: -10% Evasion

Cube
Hum (F) @ Exp. Share

HP: 90
EN: 100
Ranks: 5/2/1/2/60
Size / Weight: 1 / 2
Ability: Pure Power
Other: None​

Round One
Houndoomsday: There should be forty-five "RYDEL"s, making it:
"RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL RYDEL". No copypasta there. Serious.
Cube: Revenge is a physical attack too :/
At least you might've lasted the round :/

Action One

Hum: Focus Punch (-9EN)
Crit: <=625
=2151 (N)
Wildfire: [15+3+7.5-3]
=22.5HP

Wildfire: Counter (-17.25EN)
Hum: -33.75HP

Action Two

Hum: Focus Punch (-13EN)
Crit: <=625
=1468 (N)
Wildfire: [15+3+7.5-3]
=22.5HP

Wildfire: Counter (-21.25EN)
Hum: -33.75HP

Action Three

Hum: Focus Punch (-17EN)
Crit: <=625
=5460 (N)
Wildfire: [15+3+7.5-3]
=22.5HP

Wildfire: Counter (-25.25EN)
Hum: -33.75HP
Hum fainted.


Summary:
Wildfire: -67HP, -64EN
Hum: KO


Post-Round

Field: Nothing

Houndoomsday
Wildfire (???) @ Lucky Egg

HP: 23
EN: 36
Ranks: 3/2/3/2/52
Size / Weight: 1 / 2
Ability: Reckless | Leaf Guard
Other: -10% Evasion, 1KOC

Cube
Hum (F) @ Exp. Share

HP: KO
EN: KO
Ranks: 5/2/1/2/60
Size / Weight: 1 / 2
Ability: Pure Power
Other: KO​

Prizes
Houndoomsday: 1CC
Cube: 1CC

Wildfire: 1EC, 2MC, 1DC, 1KOC, 1 Lucky Egg Counter (EC or DC), 1 Gender
Hum: 1EC, 3MC, 1DC

Me: 2UC
 

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