Awe, shucks. I slipped into a void. (Aweshucks vs. Voideguy)

Heavenly Mandates said:
3 same challenges:
2v2 Freshmon Doubles
2 subs
2 recovers, 5 chills
One ability
Training Items
1 day DQ
ASB Arena
Voideguy:
Freshmon, rather than LC... that's sneaky :P
Void Guy said:

Sableye [Mayhem] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall (Innate)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Innate) (DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 0/5

Attacks:
Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak
Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic



Minccino [Smasher] (Female)
Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Cute Charm (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Ability 2: Technician (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Ability 3: Skill Link (Innate) (DW Locked)
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level-up: Pound, Growl, Helping Hand, Tickle, DoubleSlap, Swift, Sing, Tail Slap
Egg: Aqua Tail, Mud-Slap, Iron Tail, Endure, Flail
TM: Protect, Dig, Thunder Wave, Safeguard, Facade
Aweshucks:
Aweshucks said:

Karrablast (Male)
Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

Abilities-
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
No Guard (Locked, Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

Stats-
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters-
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Physical: Peck, Fury Cutter, Fury Attack, Headbutt, False Swipe, Counter, Faint Attack, Megahorn
Special: N/a
Status: Leer, Endure, Substitute, Double Team, Rest


Houndour (Male)
Nature: Timid (+Spe -Atk)
Type: Fire/Dark
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities-
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost
Unnerve (DW-Locked, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Counters
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Physical: Bite, Beat Up
Special: Ember, Smog, Fire Spin, Shadow Ball, Flamethrower
Status: Leer, Howl, Roar, Odor Sleuth, Will-o-Wisp, Nasy Plot, Protect
Order of Ops:
Voideguy sends out and equips
Aweshucks sends out, equips, and orders
Voideguy orders
I ref
 
Karrablast, shed skin, no item
Houndour, early bird, exp. share

Karrablast: Megahorn (Sableye) ~ Headbutt (Mincinno), Megahorn (Mincinno)
Houndour: Will-o-wisp (Mincinno) ~ Flamethrower (Mincinno) ~ Shadow Ball (Sableye)
If mincinno uses safeguard a1, houndour use shadow ball (Sableye) instead of will-o-wisp
 
Sableye: Detect - Fury Swipes + Brick Break (Houndour) - Cooldown (Metal Burst)
Minccino: Safeguard - Tail Slap + Aqua Tail (Houndour) - Cooldown (Tail Slap (Houndour))
 

HP: 90
Energy: 100
Status: None

HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None

HP: 90
Energy: 100
Status: None​

Action 1
Sableye used Detect!
Sableye detected the foe's attack!

Mincinno used Safeguard!
Void Guy's team was shrouded by a protective light!
9 Energy

Karrablast used Megahorn!
Hit: <951/1000=Yes. 906=Hit!
12+3+4.5-4.5=15 Damage!
7 Energy

Houndour used Shadow Ball!
Hit: Irrelevant
8+4.5-6=6.5 Damage!
6 Energy

15.6 Energy Sableye

Action 2
Houndour used Flamethrower!
Hit: Irrelevant
Crit: 814=No
Effect: <101/1000=Yes. 520=No
10+3+4.5-3=14.5 Damage!
6 Energy

Karrablast used Headbutt!
Hit: Irrelevant
Crit: 996=No
Effect: <301/1000=Yes. 697=No
7+4.5-3=8.5 Damage!
5 Energy

Mincinno used Aqua Slap!
Hit: Irrelevant
Number of hits: 6/6=5
Crit Roll 1: 954=No
Crit Roll 2: 152=No
Crit Roll 3: 805=No
Crit Roll 4: 243=No
Crit Roll 5: 957=No
24+3+3-3=27 Damage!
20 Energy

Sableye used Fury Break!
Hit: <901/1000=Yes. 291=Hit!
Number of hits: 4/6=3
Crit Roll 1: 984=No
Crit Roll 2: 554=No
Crit Roll 3: 179=No
(14+3+4.5-3)1.5=27.75 Damage!
15 Energy

Action 3
Mincinno is cooling down!

Houndour used Shadow Ball!
Hit: Irrelevant
Crit: 7=Yes!
Effect: <201/1000=Yes. 841=No
8+3+4.5-6=9.5 Damage!
6 Energy

Karrablast used Megahorn!
Hit: <851/1000=Yes. 137=Hit!
Crit: 686=No
12+3+4.5-3=16.5 Damage!
7 Energy




HP: 80
Energy: 69
Status: Safeguard (3A)

HP: 50
Energy: 71
Status: Safeguard (3A)


HP: 90
Energy: 81
Status: None

HP: 35
Energy: 82
Status: None​
 
Hm. Quintuple Technician Aqua Tails, and Triple Brick Breaks, and this Houndour is still alive. :/

Sableye: Night Shade (Houndour) - Brick Break (Houndour) - Night Shade (Houndour)
If Houndour uses a P/E move, redirect current action to Karrablast, but not consecutively
If Houndour is KO'ed, redirect remaining actions to Karrablast
Minccino: Tail Slap (Houndour) - Doubleslap (Houndour) - Tail Slap (Houndour)
If Houndour uses a P/E move, redirect current action to Karrablast, but not consecutively
If Houndour is KO'ed, redirect remaining actions to Karrablast
 
well then. shit.

Houndour: Flamethrower + Flamethrower (Sableye) ~ cooldown (Shadowball (sableye) ~ Flamethrower + Flamethrower (Sableye)
Karrablast: Megahorn (Sableye) ~ Double Team (4) ~ Megahorn (Sableye)
 

HP: 80
Energy: 69
Status: Safeguard (3A)

HP: 50
Energy: 71
Status: Safeguard (3A)


HP: 90
Energy: 81
Status: None

HP: 35
Energy: 82
Status: None​

Action 1
Mincinno used Tail Slap!
Hit: Irrelevant
Number of hits: 3/6=3 Hits!
Crit Roll 1: 304=No
Crit Roll 2: 339=No
Crit Roll 3: 155=No
12+3+3-3=15 Damage!
10 Energy

Karrablast used Megahorn!
Hit: <951/1000=Yes. 836=Hit!
Crit: 626=No
12+3+4.5-4.5=15 Damage!
7 Energy

Sableye used Night Shade!
Hit: Irrelevant
10 Damage!
4 Energy

Houndour used Flamethrower+Flamethrower!
Hit: Irrelevant
Crit: 165=No
Effect: <201/1000=Yes. 195=Sableye was burned!
22.5+3+4.5-6=24 Damage!
30.5 Energy

-2HP Sableye
Action 2
Mincinno used Doubleslap!
Hit: Irrelevant
Number of hits: 3/6=3
Crit Roll 1: 901=No
Crit Roll 2: 616=No
Crit Roll 3: 573=No
9+3+3-3=12 Damage!
Houndour fainted!
3 Energy

Karrablast used Double Team!
Karrablast create clones!
16 Energy

Sableye used Brick Break!
Hit: <201/1000=Yes. 600=Clone
One of Karrablast's clones faded!
6 Energy

-2HP Sableye
Action 3
Mincinno used Tail Slap!
Hit: <251/1000=Yes. 613=Clone
One of Karrablast's clones faded!
6 Energy

Karrablast used Megahorn!
Hot: <951/1000=Yes. 97=Hit!
Crit: 417=No
12+3+4.5-4.5=15 Damage!
7 Energy

Sableye used Night Shade!
Hit: <334/1000=Yes. 575=Clone
One of Karrablast's clones faded!
4 Energy

-2HP Sableye



HP: 20
Energy: 55
Status: None

HP: 50
Energy: 52
Status: None


HP: 90
Energy: 51
Status: Clone (1)

HP: DX
Energy: DX
Status: DX​
 
Megahorn + Megahorn (Sableye) ~ Cooldown (Megahorn (Sableye)) ~ Megahorn (Sableye)
If sableye uses detect a1, Headbutt (Mincinno) and push actions back
if sableye is KO'd, redirect actions to Mincinno
 
Sableye: Sucker Punch - Recover - Metal Burst
Minccino: Protect (Sableye) - Tail Slap + DoubleSlap - Cooldown (Tail Slap)
 
It appears as though I forgot to reduce Karrablast's actions from last round. Aweshucks, you may reorder, then Voideguy, you may reorder. (This is optional.)
 

HP: 20
Energy: 55
Status: None

HP: 50
Energy: 52
Status: None


HP: 90
Energy: 51
Status: Clone (1)

HP: DX
Energy: DX
Status: DX​

Action 1
Sableye used Sucker Punch!
Hit: <501/1000=Yes. 423
Crit: 241=No
8+3+4.5-3=12.5 Damage!
5 Energy

Mincinno used Protect!
Sableye was protected!

Karrablast used Megahorn!
Hit: <823/1000=Yes. 537=Hit!
27+3+4.5-4.5=30 Damage!
48 Energy

18 Energy Mincinno

Action 2
Karrablast is cooling down!

Sableye used Recover!
Sableye regained HP!
+20 Energy
11 Energy

Mincinno used B* Slap!
Hit: <951/1000=Yes. 851=Hit!
Number of hits: 4/6=3 Hits!
Crit Roll 1: 205=No
Crit Roll 2: 119=No
Crit Roll 3: 630=No
17.5+3+3-3=20.5 Damage!
15.5 Energy

Action 3
Mincinno is cooling down!

Karrablast used Megahorn!
Hit: Doesn't matter
Crit: Doesn't matter
Not enough to KO
19 Energy
Karrablast fainted from exhaustion!



HP: 25
Energy: 39
Status: None

HP: 50
Energy: 28
Status: None


HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX​

Awards:
Aweshucks gets 1 CC and a loss!
Houndour gets 1 EC, 3 MC, and a DC!
Karrablast gets 1 EC, 2 MC, and a DC!

Void Guy gets 1 CC and a win!
Sableye gets 2 MC and a DC!
Mincinno gets 1 EC, 2 MC, a DC, and 2 KOC!

I get 4 UC!

GG guys!
 

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