Battle Pike [Bronze Rank] - maserato


"Why hello there young sir. Welcome to the Battle Pike! Let's see whom you have brought with you..."

Lucario: Inner focus
Arghonaut: Iron fist
Bolderdash: Levitate
Lucario (Anubis) (M)

Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Metal claw
Metal sound
Dark pulse
Detect
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot
Final gambit
Aura Sphere
Close combat
Dragon pulse

Detect
Cross chop
Follow me
Iron defense
Low kick
Sky uppercut
Crunch
Earthquake
Drain punch
Focus blast
Hidden power Flying 7
Rock slide
Dual chop
Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Psychic
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Arghonaut


Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Hp 110
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 75

MC 0
EC 6/6
DC 5/5

Moves
Night slash
Constrict
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch
Submission


Toxic
Protect
Earthquake
Torment
Waterfall
Rock slide

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss

Bolderdash

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Modest Nature

HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo wave
Metal sound
Rock polish
Head smash
Double edge

Tutor moves (no egg moves)
Heat Wave
Giga Drain
Earth Power
Stealth rock
Trick

Tm/HM moves
Calm Mind
Fire blast
Flash cannon
Shadow ball
Volt Switch
Toxic

"Oh deary me. Your pokemon sure seem quite strong. With any luck, you might be able to best Lucy. Anyways, here are your doors..."

[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.
[RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)
[RNG: 50] May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.


"Oh wow, kind sir. Quite an opportunity you have before you..."

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 110 | EN: 100 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: N/A
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Maserato chooses a door.
 
Door 1:

"I hope you chose wisely, me dear friend."

[RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)

Roll (<7001/10000 Boon): 10000 [Ill]


"I am sorry young sir, but we must now battle!"

)

Glalie ♂
Nature: Quiet (SpA: +1, Spe -11, Evasion -10%))
Type: Ice
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Ability: Moody - (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Item: Starf Berry

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 69 (-)

Height Class: 2
Weight Class: 6
BRT: 18

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch
ICe Shard
Ice Beam
Hail
Blizzard
Sheer Cold

Avalanche
Bide
Block
Disable
Hex
Weather Ball

Toxic
Endure
Sleep Talk
Taunt
Rest
Protect
Double Team
Explosion



Hep (M)
HP: 110
EN: 100
Spe: 75
Abil: Iron Fist
Item: N/A
Other: N/A


Glalie (M)
HP: 100
EN: 100
Spe: 69
Abil: Moody
Item: Starf Berry
Other: -10% EVA


"Are you ready?..."
 
Headbutt > Bide > Bide (Hold)

Hep (M)
HP: 110
EN: 100
Spe: 75
Abil: Iron Fist
Item: N/A
Other: N/A


Glalie (M)
HP: 100
EN: 100
Spe: 69
Abil: Moody
Item: Starf Berry
Other: -10% EVA

Action 1
Arghonaut's Taunt
EN Check: 10

Glalie's Headbutt
Crit Check (625): 3235 (NO)
Damage: (7 + 4.5 - 4.5) = 7
EN Check: 5

Action 2
Glalie's Bide

Arghonaut's Arm Thrust
Hit Check (1,2=2|3,4=3|5=4|6=5): 5 (4 Hits)
Crit Check 1 (625): 9228 (NO)
Crit Check 2 (625): 8201 (NO)
Crit Check 3 (625): 4297 (NO)
Crit Check 4 (625): 6513 (NO)
Damage: (2 * 4 + 3 + 7.5 - 4.5) * 1.5 = 21
EN Check: 4 - 1 = 3

Action 3
Glalie's Bide (Hold)

Arghonaut's Cross Chop
Accuracy Check (9000): 8274 (HIT)
Crit Check (1250): 833 (CRIT)
Damage: (10 + 3 + 3 + 7.5 - 4.5) * 1.5 = 28.5
EN Check: 7 - 1 = 6

Moody (out of 25): 19 (Quirky +1 SPD)


Glalie
HP: 100 - (21 + 28.5) = 50.5
EN: 100 - 5 = 95
100/3/3/4/4/69 Super Quirky
Taunted for 3 actions

Arghonaut
HP: 110 - 7 = 103
EN: 100 - (10 + 3 + 6) = 81



Hep (M)
HP: 103
EN: 81
Spe: 75
Abil: Iron Fist
Item: N/A
Other: N/A


Glalie (M)
HP: 50
EN: 95
Spe: 69
Abil: Moody
Item: Starf Berry
Other: -10% EVA, 100/3/3/4/4/69 Super Quirky, Taunted for 3 actions

Bide (Release) > Icy Wind > Ice Fang
 

Hep (M)
HP: 103
EN: 81
Spe: 75
Abil: Iron Fist
Item: N/A
Other: N/A


Glalie (M)
HP: 50
EN: 95
Spe: 69
Abil: Moody
Item: Starf Berry
Other: -10% EVA, 100/3/3/4/4/69 Super Quirky, Taunted for 3 actions

Action 1
Arghonaut's Protect
EN Check: 7 + (86.625 / 2.5) = 41.65

Glalie's Bide
Damage: 49.5 * 1.75 = 86.625
EN Check: 6 + (86.625 / 2) = 49.3125

Action 2
Arghonaut's Arm Thrust
Hit Check (1,2=2|3,4=3|5=4|6=5): 3 (3 Hits)
Crit Check 1 (625): 9901 (NO)
Crit Check 2 (625): 728 (NO)
Crit Check 3 (625): 6577 (NO)
Damage: (2 * 3 + 3 + 7.5 - 4.5) * 1.5 = 18
EN Check: 4 - 1 = 3

Glalie's Icy Wind
Accuracy Check (9500): 1180 (HIT)
Crit Check (625): 8314 (NO)
Damage: (6 + 3 + 6 - 6) * 0.67 = 6.03
EN Check: 5 - 1 = 4

Action 3
Glalie's Ice Fang
Accuracy Check (9500): 9961 (MISS)
EN Check: 5 - 1 = 4

Arghonaut's Revenge
Crit Check (625): 6532 (NO)
Damage: (6 + 3 + 7.5 - 4.5) * 1.5 = 18
EN Check: 8 - 1 = 7

Moody (out of 25): 14 (Rash)
Starf (out of 6): 2 (+2 DEF)


Glalie
HP: 50 - (18 + 18) = 14
EN: 95 - (49.3125 + 4 + 4) = 37.6875
100/3/3/6/2/69 Super Rash

Arghonaut
HP: 103 - 6.03 = 96.97
EN: 81 - (41.64 + 3 + 7) = 29.36



Hep (M)
HP: 97
EN: 29
Spe: 75
Abil: Iron Fist
Item: N/A
Other: -1 Speed for 1 round


Glalie (M)
HP: 14
EN: 38
Spe: 69
Abil: Moody
Item: None
Other: -10% EVA, 100/3/3/6/2/69 Super Rash, +2 DEF
 
Ice Shard > Ice Shard > Ice Shard

Hep (M)
HP: 103
EN: 81
Spe: 75
Abil: Iron Fist
Item: N/A
Other: N/A


Glalie (M)
HP: 14
EN: 38
Spe: 69
Abil: Moody
Item: Starf Berry
Other: -10% EVA, 100/3/3/4/4/69 Super Quirky, Taunted for 3 actions

Action 1
Glalie's Ice Shard
Crit Check (625): 6958 (NO)
Damage: (4 + 3 + 4.5 - 4.5) * 0.67 = 4.69
EN Check:
Arghonaut's Mach Punch
Crit Check (625): 5669 (NO)
Damage: (4 + 3 + 2 + 7.5 - 4.5) * 1.5 - (2 * 2) = 11
EN Check: 4 - 1 = 3


Glalie
HP: 14 - 14 = 0
EN: 38 - 3 = 35
Status: KO
100/3/3/6/2/69 Super Rash

Arghonaut
HP: 97 - 4.69 = 92.31
EN: 29 - 3 = 26
Status: 1 KOC



Hep (M)
HP: 92
EN: 26
Spe: 75
Abil: Iron Fist
Item: N/A
Other: 1 KOC


Glalie (M)
HP: 0
EN: 35
Spe: 69
Abil: Moody
Item: None
Other: KO

----


"Well done kind sir. It is time to choose your next door..."

Door 2:

[RNG: 35] Enigma Berry / Active mon is afflicted with Torment.
[RNG: 45] Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
[RNG: 49] Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Maserato chooses a door.
 

"I hope you chose wisely my dear friend..."

[RNG: 35] Enigma Berry / Active mon is afflicted with Torment.

Enigma Berry (7000): 4881 (BOON)

maserato receives an Enigma Berry!


"Well done kind sir. It is time to choose your next door..."

Door 3:

[RNG: 16] King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.
[RNG: 25] Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.
[RNG: 42] Restore 50 HP to active mon / Active mon's En is halved.

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Bag: x01 Enigma Berry

Maserato chooses a door.
 

"I hope you chose wisely my dear friend..."

[RNG: 42] Restore 50 HP to active mon / Active mon's En is halved.

Restore 50 HP to active mon (7000): 3464 (BOON)

Bolderdash was healed for 50 HP!


"Well done kind sir. It is time to choose your next door..."

Door 4:

[RNG: 42] Restore 50 HP to active mon / Active mon's En is halved.
[RNG: 35] Enigma Berry / Active mon is afflicted with Torment.
[RNG: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Bag: x01 Enigma Berry

Maserato chooses a door.
 

"I hope you chose wisely my dear friend..."

[RNG: 35] Enigma Berry / Active mon is afflicted with Torment.

Enigma Berry (7000): 703 (BOON)

Maserato gets an Enigma Berry


"Well done kind sir. It is time to choose your next door..."

Door 5:

[RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
[RNG: 13] Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)
[RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Bag: x02 Enigma Berry

Maserato chooses a door.
 

"I hope you chose wisely my dear friend..."

[RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

White Herb (7000): 2581 (BOON)

Maserato gets a White Herb


"Well done kind sir. It is time to choose your final door before meeting Queen Lucy..."

Door 6:

[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)
[RNG: 3] Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)
[RNG: 21] Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

---

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Bag: x02 Enigma Berry
x01 White Herb

Maserato chooses a door.
 

"I hope you chose wisely my dear friend..."

[RNG: 2] Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

Expert Belt (7000): 4951 (BOON)

Maserato gets an Expert Belt.


"Well done kind sir. Allow me to inform Pike Queen Lucy of your success. She will be quite pleased to have another competitor. You may take this time to equip any of your items to your Pokemon."

HP: 100 | EN: 100 | Ability: Inner Focus | Ranks: 4/3/4/2/90/3/4 | Other: N/A
HP: 92 | EN: 26 | Ability: Iron Fist | Ranks: 5/3/2/4/75/3/5 | Other: 1 KOC
HP: 90 | EN: 100 | Ability: Levitate | Ranks: 1/2/5/2/110/1/3 | Other: N/A

Bag: x02 Enigma Berry
x01 White Herb
x01 Expert Belt

Maserato equips his items -if any- to his pokemon.
 

"So, another challenger has reached me. I am not as easily impressed as the maidens. Now behold as I squash your team beneath my heel!"


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Now experience my Rage for your disturbance!
 
Mud Sport > Scald > Mud-Slap

Lucario
100
100
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status:



Gorebyss
90
100
Ranks: 90/3/4/5/3(6)/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:

Action 1
Lucario's Aura Sphere
Crit Check (625): 4170 (NO)
Damage: (9 + 3 + 6 - 8.5) = 9.5
EN Check: 7 - 1 = 6

Gorebyss' Mud Sport
EN Check: 5

Action 2
Lucario's Thunder Punch
Crit Check (625): 8274 (NO)
Effect Chance (1000): 4308 (NO)
Damage: (8 + 6 - 6) * 1.5 / 2 = 6
EN Check: 6

Gorebyss' Scald
Crit Check (625): 4162 (NO)
Effect Chance (1000): 437 (BURN)
Damage: (8 + 3 + 7.5 - 3) = 15.5
EN Check: 6 - 1 = 5

-2 HP Lucario

Action 3
Lucario's Aura Sphere
Crit Check (625): 5814 (NO)
Damage: (9 + 3 + 6 - 8.5) = 9.5
EN Check: 7 - 1 = 6

Gorebyss' Mud-Slap
Crit Check (625): 2747 (NO)
Damage: (4 + 7.5 - 3) * 1.5 = 12.75
EN Check: 3 + 1 = 4

Enigma Berry Activates:
Heal: 10

-2 HP Lucario



Lucario
100 - 15.5 + 10 - (2 + 12.75 + 2) = 77.75
100 - (6 + 5 + 6) = 83
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status: Burned



Gorebyss
90 - (9.5 + 6 + 9.5) = 65
100 - (5 + 5 + 4) = 86
Ranks: 90/3/4/5/3/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:



Lucario
78
83
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status: Burned
-1 ACC for 1 round



Gorebyss
65
86
Ranks: 90/3/4/5/3/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:

Electric-Type Attacks Damage halved for 4 actions


Rain Dance > Confuse Ray > Hydro Pump
 
I believe enigma should have activated on mud slap so lucario should have 10 more hp

Well you obviously know your stuff but let me see if my cunning can best the queen
Agility(stat boosting)-dig-drain punch
 

"Fool! Enigma Berry doesn't heal for 20 HP!"


Lucario
78
83
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status: Burned
-1 ACC for 1 round



Gorebyss
65
86
Ranks: 90/3/4/5/3/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:

Action 1
Lucario's Agility
EN Check: 7

Gorebyss' Rain Dance
EN Check: 10 - 1 = 9

-2 HP Lucario

Action 2
Lucario dug into the Ground
EN Check: 10

Gorebyss's Confuse Ray
EN Check: 5

Lucario's Dig
Accuracy Check (7500): 280 (HIT)
Crit Check (625): 7487 (NO)
Damage: (8 + 6 - (3 + 6)) = 5

-2 HP Lucario

Action 3
Lucario's Drain Punch
Accuracy Check (7500): 9340 (MISS)
EN Check: 12 - 1 = 11

Gorebyss' Hydro Pump
Accuracy Check (8000): 2568 (HIT)
Crit Check (625): 113 (CRIT)
Damage: (12 + 3 + 3 + 3 + 7.5 - 3) = 25.5
EN Check: 8 - 1 = 7

-2 HP Lucario



Lucario
78 - (2 + 2 + 25.5) = 46.5
83 - (7 + 10 + 11) = 55
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status: Burned
+1 Speed for 1 round



Gorebyss
65 - 5 = 60
86 - (9 + 5 + 7) = 65
Ranks: 90/3/4/5/3/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:



Lucario
46
55
Ranks: 4/3/4/2/90/3/4
Ability: Inner Focus (Innate) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Item: Enigma Berry - Restores ten (10) HP when hit by a super effective attack. The damage occurs before the healing.
Status: Burned
+1 Speed for 1 round



Gorebyss
60
65
Ranks: 90/3/4/5/3/45/2/2
Ability: Hydration (Innate) - This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Item: DeepSeaScale - Doubles (x2) Special Defense rank.
Status:

Electric-Type Attacks Damage halved for 1 action
Raining For 3 rounds


"I hope you have more to offer than just that!"
 

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