The Sand Shifters

"THE SAND SHIFTERS"

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INTRODUCTION


Hello fellow Pokemon lovers! I am Raedwulf and this is my second RMT! I've just recently got back from a 2 year hiatus on competitive battling (Partially because Pokemon wasn't "kewlz" anymore once I became a teen) but now I'm back because I realized Pokemon is awesome no matter how old you are and that being called a nerd is part of high school! Anyways, I used to run a similar sandstorm team back in Gen IV but the team I'm using now has been updated to survive the new Gen V metagame. I've played with this team for a while now in Pokemon Showdown and it's doing well, but I'm sure that it can still improve. Well, enough jibber-jabber and on to the Pokemon themselves!





THE TEAM



tyranitar_hyper_beam_by_womack90-d5kxjf9.png

Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Stealth Rock
- Crunch
- Stone Edge
- Roar

Tyranitar, just by hearing the name you can tell he means business. This guy is the most bad-ass looking Pokemon this side of Johto. He's a staple on this team and I would never replace him with the other sand starter Hippowdown (mostly because Hippowdown isn't a freakin' awesome dinosaur monster). This set was inspired by the Lead and Support sets in the smogon database, while the Lum Berry was for all the pokemon with annoying status inflicting moves (lookin' at you Breloom). I used to have Pursuit in my final moveslot but it seemed redundant because I already have Crunch, and that I wanted another phazer in my team other than Skarmory.





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Skarmory @ Leftovers
Trait: Sturdy
EVs: 224 HP / 252 Def / 32 SDef
Impish Nature
- Spikes
- Roost
- Whirlwind
- Brave Bird

Skarmory, my main spiker, phazer, and physical wall. I usually switch in Skarmory to set up Spikes after Tyranitar sets up Stealth Rock. But sometimes I use him as a lead in case the enemy lead is something that counters Tyranitar. He synergizes well with Heatran, since Heatran can take fire-type moves and use them to his advantage, and with Tyranitar as well, since they check each other's weaknesses.





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Garchomp (M) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Stone Edge
- Outrage
- Dragon Claw/Dual Chop

Once I heard that Garchomp was demoted from Uber to OU, I immediately tried him out on my team. I was torn between him and Landorus as my team's scarfer, but I ended up choosing Garchomp because he's faster and stronger than Landorus, oh and the fact that he's a badass jet-shark hybrid. He's been an awesome addition to the team so far, and I think he'll do great in the future battles too. I'm trying to choose between Dragon Claw or Dual Chop for my last moveslot, mainly because Substitutes are a pain to deal with and Dual Chop can dispatch of the dolls, but I'm angry with anything that has less than perfect accuracy since they tend to miss at the times when I need them to hit the most.





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Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

The veteran of the team, Scizor's been with me since I first started competitive battling. With his Choice Band he's ready to bash the heads of most of the residents of the OU metagame. He synergizes really well with most of the team, with Heatran taking any fire-type moves and Jellicent taking most special moves that otherwise would hurt Scizor by a lot.



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Heatran @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Earth Power
- Fire Blast
- Hidden Power [Ice]

Heatran synergizes really well on my team, since Scizor and Skarmory are both weak to fire-type attacks, and he can take any ice and dragon-type attacks that were aimed for Garchomp. Air Balloon allows me to switch in on Pokemon who otherwise I would never send Heatran out to. Ground-types that try to score a kill and Dragon-types that try to set up on Heatran usually die after a Hidden Power or two (except for the occasional Calm Mind Latias). This awesome lava monster spells hell for unprepared Sun Teams, with the combination of moves often taking half of the enemy down before he dies himself.



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Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature
- Scald
- Recover
- Will-O-Wisp
- Taunt

Ah, Jellicent. It's funny how he can stall almost any Pokemon I send him out to. He works amazingly with the everyone, nullifying any water and fighting-type attacks and tanking most special attacks and healing it off like a boss. Since rain is such a big problem for Sand Teams, a Pokemon that can counter rain teams is more than welcome in my team. Originally, I couldn't decide between Jellicent or Rotom-W for my team, since they both synergize and function well with the rest of the Pokemon in the team. But I chose Jellicent for the final slot because I realized I was in dire need of a Spin Blocker. And also, who wouldn't want the Pokemon with the most ballin' moustache in the Pokemon world in their team? >:{O





Well, there you have it, my team, The Sand Shifters. Feel free to rate and criticize (CONSTRUCTIVELY PLEASE) and thanks in advance for all the replies and reviews!

 
Hi! I don't see why you have Tyranitar on your team, especially when it is not running Pursuit. Physically defensive Hippowdon seems as much better fit on your team, being a much better at wining weather wars and being one of the best checks to Terrakion, which is a big threat to your team. You already have two Steel-types and only Jellicent as your Water-resist, which means that Rain teams can easily sweep you after Jellicent is gone and the same is true for Sand teams with Tyranitar and Keldeo. To solve this problem while still having a Spikes user, you can replace Skarmory with Roserade, which has good special bulk, reliable recovery in rest, and can beat every pursuit trapper. Finally, change Garchomp to a better revenge killer, particularly Landorus, which is stronger with sand up, has U-turn, doesn't need to lock itself in Outrage to kill some stuff, and is not weak to Spikes which your team has a problem with. You could even use Mamoswine with HP Fire in the last slot to deal with Forretress, and have double priority to make up for the lack of a scarfer.

Here are the proposed changes in a nutshell:

- Replace Skarmory with Roserade. Here is the Roserade set:
Roserade @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 72 SpA / 184 SpD
Calm Nature
- Grass Knot
- Hidde Power Fire
- Spikes
- Rest


The SpA EVs are needed to OHKO Choice Band Scizor after Stealth Rock and the rest go to special bulk. Grass Knot does does an average of 63% on Choice Band Tyranitar, meaning that you can 2HKO it if it tries to switch in, or OHKO it after if it has switched into a couple of times into SR + Spikes. Make sure to make double switches at when Tyranitar is healthy to bring it down to killing range. Hidden Power Fire also 2HKOes Forretress, Skarmory, and Ferrothorn, preventing them from setting up on you.

- Replace Tyranitar with Hippowdon. Use the standard physically defensive set on-site.

- Replace Garchomp with either Choice Scarf Landorus or Hidden Power Fire Mamoswine. Here are the sets:
Landorus @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SpA / 252 SpD
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power Ice

and

Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 160 Atk / 152 SpA / 196 Spe
Naughty Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Hidden Power Fire


The SpA EVs on Mamoswine guarantee the 2HKO on Skarmory after SR and the OHKO on Forretress after SR. This is important because as i said against your team is pretty Spikes weak. 196 Spe EVs to outspeed +Spe Tyranitar and any Pokemon with 100 base Speed that may be speed creeping, and the rest obviously go into Attack. Don't be troubled about Mamoswine's physical prowess without max investment as even with only 160 Atk EVs it is still stronger than Jolly Mamo and can 2HKO and OHKO anything it wants to.

Good luck, hope i helped!
 
Thanks for the reply! I really like your Roserade proposal, I've always wanted another specially defensive Pokemon on my team but I just didn't know which one to choose from or which Pokemon to let go of. Also it's true that with Jellicent gone my team is as good as dead against Rain teams, so it's good to have a Pokemon to help Jellicent counter rain teams since he's all by his lonesome. As for your Hippowdon idea, I'll try it out later on. I actually had Hippowdown as my weather starter before, but I just didn't like him that much during the time. Garchomp really was a recent addition to the team, because before him I used Landorus as my scarfer.What's funny is that the set you gave is the exact same set I ran when I still had Landorus on my team. I guess I'll just put him back on the team then. As for Mamoswine, I really do prefer Landorus to him anyways. Thanks again for the review!
 
First of all, awesome artwork choices, haha.

Now, on to business! I've noticed a couple of things that may be problematic for you on the opposition, so let's go over those. Breloom looks to be a big one, seeing as you don't really have a way to take the sleep and your best guy to take him on can be trapped and killed by Magnezone. Even without Magnezone, Breloom can whittle away at Skarmory with Focus Punch and force openings on you. It just adds insult to injury that you can't Roost off damage if he is behind a sub.

The common Keldeo core can also give you some trouble, since Jellicent is your best bet and he can be punished by opposing Tyranitars. Sun with Dugtrio could be a bit of an issue as well. Luckily, you have generally good team choices and this should not be too hard to fix!

One quick moveset change to consider here. I highly recommend the use of SD Lum Garchomp, as it pretty much just beats Sun (and honestly everything else) into the ground. With proper prediction and given a free opening, this is probably the hardest sweeper to defend against.

Garchomp (F) @ Lum Berry
Trait: Rough Skin
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Aqua Tail / Fire Fang
- Swords Dance

The set is pretty much self explanatory. The third attack is a toss up, Fire Fang beats up Skarmory while Aqua Tail beats Gliscor, Landorus and Balloon Heatran, which seem to be slightly more common. Getting an enemy rain boost on your Aqua Tail is also fun.

Next, a somewhat bigger change. I have to recommend Celebi on this team, in place of either Skarmory or Scizor. The choice on which to swap is yours, however Celebi offers a great deal for this team in that it can safely deal with both Breloom and Keldeo, while also not being completely afraid of Keldeo's other common team mates. There are so many different ways to go with Celebi that could benefit you, such as support Celebi with T-Wave and even SD Baton Pass to help give your other sweepers an extra push. You can also choose to be a hipster and run moves like Healing Wish or Heal Bell to further support your team. Healing Wish in particular would be kinda funny since it basically makes the opponent have to beat your Garchomp and Tyranitar twice, which can give you a big edge against stall or other weather teams. I hope these suggestions were worth your time!
 
Thank you TEzeon for the review and for the compliments on my artwork choices! I searched high and low for those awesome pics (credits to their artists). I've chosen to replace Garchomp with Landorus as alexwolf has suggested (at least for the time being) but I'll keep that SD Garchomp set in mind since it looks solid and it seems that the only problems I'll encounter from that set are scarfers with HP Ice and the occasional Ice Shard from Mamoswine. Celebi sounds like a great addition to the team, since she can help Jellicent counter any rain teams that try to rain on my parade (pardon the pun) and she has amazing synergy with my Heatran.
 
Trying this team out as well. I made some changes from TTar to Defensive Hippo then Skarm to Ammongus. Debating on changing Ammongus to Celebi, though.
 
Pretty nice team you got there. However, banded Terrakion royally screws this team, especially since you rely on Scizor to revenge it. As much as I love good ol' Chomp, you should replace it with Scarf Landorus-T. This helps with your Terrakion problem and also provides offensive momentum with U-turn. You might want to consider defensive Rotom Wash over some Pokemon.
 
You know, the thing about Sand teams are that they more or less always feature the same pokemon. Obviously for a good reason, as they work.

So, yeah. I agree with Landorus-T > Garchomp for reasons others have already explained (giving you offensive momentum with u-turn, intimidate, all that good stuff). I also think that your team wouldn't mind having two phazers in Skarmory and Heatran. Running standard Specially Defensive Heatran could possibly help a bit given that you enjoy the sand and hazards. Also, do the Hippowdon > Tyranitar switch. Ttar doesn't really bring anything to the table as it is, and Hippo is more physically bulky with less standard weaknesses.

Magnezone seems to give your team trouble aswell, but I can't really form an opinion how to adjust to that. I mean, Hippo+Lando-T should be the aid needed.

Heatran and Hippo set
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Earth Power / Toxic
- Lava Plume
- Roar
- Protect

Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind / Protect


Welp, that's suddenly three potential phazers. Hm, still could work.
 
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