1v1 Weak FE Singles (Bring 3)
2 day DQ
2 Recoveries, 5 Chills
ASB Arena
All Abilities
All Items
2 Substitutions
LouisCyphre's Pokemon:

Cacturne ♀ - Rosey
Nature: Mild (SpA: +1, Def: -1)
Type: Grass / Dark
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Sand Veil - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 55
Height Class: 3
Weight Class: 4
BRT: 17
EC: 6 / 6
MC: 0
DC: 5 / 5
35 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Drain Punch, Focus Punch, Low Kick, Needle Arm, Payback, Pin Missle, Poison Sting, Revenge, Seed Bomb, Sucker Punch, ThunderPunch
Special Moves - Absorb, Dark Pulse, Energy Ball, Giga Drain,
Status Moves - Block, Destiny Bond, Disable, Endure, GrassWhistle, Growth, Ingrain, Leech Seed, Leer, Nasty Plot Sand Attack, Sandstorm, Spikes, Substitute, Swords Dance, Synthesis, Teeter Dance,

Colossoil ♂ - Duskdale
Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Height Class: 5
Weight Class: 10
BRT: 22
EC: 6 / 6
MC: 0
DC: 5 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Body Slam, Bounce, Crunch, Dive, Drill Run, Earthquake, Fake Out, Megahorn, Pursuit, Rapid Spin, Tackle, U-turn
Special Moves - BubbleBeam, Water Spout
Status Moves - Encore, Endure, Leer, Protect, Quash, Sleep Talk, Snatch, Substitute, Taunt

Honchkrow ♂ - Oddjob
Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)
Height Class: 2
Weight Class: 3
BRT: 20
EC: 6 / 6
MC: 0
DC: 5 / 5
25 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Superpower, Wing Attack
Special Moves - Heat Wave, Night Shade
Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic
Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
The Royal Guard's Pokemon:
<Kitsunoh>(Catherine)(F)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 127(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
6/6 6C
0 MC
2/5 DC
Moves:20
Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Metal Claw
Copycat
Imprison
Fake Out
Iron Head
Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance
Dig
Toxic
Taunt
Torment
Will-O-Wisp
Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC:6/6
MC:8
DC:5/5
Total Moves: 86
Moves:(16)
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun
Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon
<Pyroak> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 3/5
Attacks:(24)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Heat Crash
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Zap Cannon
Blaze Kick
Counter
GrassWhistle
Psybeam
Seed Bomb
Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp

<Kitsunoh>(Catherine)(F)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 127(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
6/6 6C
0 MC
2/5 DC
Moves:20
Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Metal Claw
Copycat
Imprison
Fake Out
Iron Head
Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance
Dig
Toxic
Taunt
Torment
Will-O-Wisp

Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC:6/6
MC:8
DC:5/5
Total Moves: 86
Moves:(16)
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun
Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon

<Pyroak> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 3/5
Attacks:(24)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Heat Crash
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Zap Cannon
Blaze Kick
Counter
GrassWhistle
Psybeam
Seed Bomb
Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp