3v3 Singles; Geodude6 vs Rickheg

3v3 FE Singles
2 day DQ
ASB Arena
2 Subs
5 Chills
2 Recoveries
All Items
Switch = OK
All Abilities


Geodude6 said:

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: Yeah, you thought you could trick me into updating your profiles for you again, huh? My answer is nope. Do it yourself and quit being a lazy bastard.
Defiant (DW): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Whirlwind
Sky Drop
Brave Bird
Thrash

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind

Protect
Facade
Rest
Shadow Claw
Giga Impact
Fly

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Featherdance
Night Slash
Reversal

Hone Claws
Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Aerial Ace
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch

Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Giga Impact
Rock Slide
Substitute

Draco Meteor
Heat Wave
Iron Defense
Outrage
Roost
Sleep Talk
Tailwind

Wish


rickheg said:

Shaman (Tomohawk) M
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave

Egg
Confuse Ray
Roost
Yawn
Rapid Spin

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast

Sableye (Garnet) (M)
Nature: Sassy(Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks
Level Up
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Foul Play
Zen Headbutt

Egg
Metal Burst
Recover
Sucker Punch

TM
Toxic
Shadow Ball
Will-O-Wisp
Focus Punch
Taunt
Protect

Pyroak (Surt) (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Synthesis
Fire Spin
Heat Crash

Egg:
Aromatherapy
Earth Power
Blaze Kick
Seed Bomb

Tutor:
Stealth Rock

TM:
Fire Blast
Will-O-Wisp
Return
Flamethrower
Rock Slide
Sunny Day
Protect
Earthquake
Bulldoze

Thanks for reffing!

Bench:

Braviary
110
100
Status:


Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Sableye
90
100
Status:


Pyroak
120
100
Status:
Active:


Orders:
Geodude6 sends out and equips
Rickheg sends out, equips, and orders
Geodude6 orders
Ref
 
I sorta have to do Gem the Sableye, with an Everstone.

Will-OWisp > Toxic > Zen Headbutt
IF whirlwind, Taunt and push back
 

Geodude6

Look at my shiny CT!
(Enable Sheer Force) Protect~Sky Attack~Sky Attack

I forgot to update Braviary's Sheer Force so if you could change it that'd be great kthx
 
Did you know that you can only enable Sheer Force if you are ordering first in a round? I did.

Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
110
100
Status:
EXP Share



Sableye
90
100
Status:
Everstone

Action 1
Braviary's Protect
EN Check: 7

Sableye's Will-O-Wisp
EN Check: 7

Action 2
Braviary gather energy
EN Check: 10 - 1 = 9

Sableye's Toxic
Accuracy Check (9000): 1967 (HIT)
EN Check: 7

Braviary's Sky Attack
Crit Check (625): 656 (NO)
Damage: (14 + 3 + 8.5 - 7.5) = 18

-1 HP Braviary

Action 3
Braviary gathers energy
EN Check: 10 + 4 - 1 = 13

Sableye's Zen Headbutt
Accuracy Check (9000): 5975 (HIT)
Crit Check (625): 2964 (NO)
Effect Chance (1000): 9138 (NO)
Damage: (8 + 7.5 - 4.5) = 11
EN Check: 6

Braviary's Sky Attack
Crit Check (625): 8819 (NO)
Damage: (14 + 3 + 8.5 - 7.5) = 18

-1 HP Braviary


Active:

Braviary
110 - (1 + 11 + 1) = 97
100 - (7 + 9 + 13) = 71
Status: Badly Poisoned (2 DPA)
EXP Share


Sableye
90 - (18 + 18) = 54
100 - (7 + 7 + 6) = 80
Status:
Everstone


Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
97
71
Status: Badly Poisoned (2 DPA)
EXP Share



Sableye
54
80
Status:
Everstone

Optional Switch Phase
You order
I ref
 

Geodude6

Look at my shiny CT!
I thought you could enable Sheer Force the first time a Pokemon orders? Oh well.

(Enable Sheer Force) Brave Bird~Sky Attack~Sky Attack
IF successful p/e action THEN Hone Claws.
IF Will-O-Wisp THEN Protect.
 
Welcome to the world of Sableye, where nothing is straightforward.

(Stall) metal burst > fury swipes > fury swipes
 
Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
97
71
Status: Badly Poisoned (2 DPA)
EXP Share



Sableye
54
80
Status:
Everstone

Sheer Force Enabled
Action 1
Braviary's Brave Bird
Crit Check (625): 9736 (NO)
Damage: (10 + 3 + 3 + 8.5 - 7.5) = 17
Recoil: 17/3 = 5.66667
EN Check: 7 + 3/2 - 1 = 7.5

Sabeleye's Metal Burst
Damage: 17 * 1.25 = 21.25
EN Check: 6 + (17/3) = 11.66667

-2 HP Braviary

Action 2
Braviary charged its energy
EN Check: 10 - 1 = 9

Sabeleye's Fury Swipes
Number of Possible Hits: 5 (4 Hits)
Accuracy Check 1 (8000): 3996 (HIT)
Accuracy Check 2 (8000): 8795 (MISS)
Crit Check (625): 9376 (NO)
Damage: (2 + 7.5 - 4.5) = 5
EN Check: 4

-2 HP Braviary

Action 3
Braviary charge its energy
EN Check: 10 + 4 - 1 = 13

Sabeleye's Fury Swipes
Number of Possible Hits: 2 (2 Hits)
Accuracy Check 1 (8000): 4658 (HIT)
Accuracy Check 2 (8000): 6544 (HIT)
Crit Check 1 (625): 6617 (NO)
Crit Check 2 (625): 1756 (NO)
Damage: (2 * 2 + 7.5 - 4.5) = 7
EN Check: 4 + 4 = 8

-2 HP Braviary



Braviary
97 - (5.66667 + 21.25 + 2 + 5 + 2 + 7 + 2) = 52.08333
71 - (7.5 + 9 + 13) = 41.5
Status:
Badly Poisoned (3 DPA)
EXP Share



Sableye
54 - 17 = 37
80 - (11.66667 + 4 + 8) = 56.33333
Status:
Everstone


Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
52
41
Status:
Badly Poisoned (3 DPA)
EXP Share



Sableye
37
56
Status:
Everstone

You order
I ref
 
Fury swipes disrupts attacks that need time to charge, like sky attack. Those should have failed.

Thank you kindly.

Will-O-Wisp > Recover > Zen Headbutt
IF protective/evasive A1, use recover A1 and Will-O-Wisp A2 instead.
IF sky attack, fury swipes and push back.
 
Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
52
41
Status:
Badly Poisoned (3 DPA)
EXP Share



Sableye
37
56
Status:
Everstone

Action 1
Braviary charged its energy
EN Check: 10 + 4 + 4 - 1 = 17

Sableye's Fury Swipes
Number of Possible Hits: 5 (4 Hits)
Accuracy Check 1 (8000): 4820 (HIT)
Accuracy Check 2 (8000): 3744 (HIT)
Accuracy Check 3 (8000): 2289 (HIT)
Accuracy Check 4 (8000): 6345 (HIT)
Crit Check 1 (625): 363 (CRIT)
Crit Check 2 (625): 7589 (NO)
Crit Check 3 (625): 4714 (NO)
Crit Check 4 (625): 7477 (NO)
Damage: (2 * 4 + 1 + 7.5 - 4.5) = 12
EN Check: 4 + 4 + 4 = 12

-3 HP Braviary

Action 2
Braviary's Protect
EN Check: 7

Sabeleye's Will-O-Wisp
EN Check: 7

-3 HP Braviary

Action 3
Sabeleye's Recover
Heal: 20
EN Check: 90/10 + 2 = 11

Braviary's Brave Bird
Crit Check (625): 8410 (NO)
Damage: (10 + 3 + 3 + 8.5 - 7.5) = 17
Recoil: 17/3 = 5.66667
EN Check: 7 + 3/2 - 1 = 7.5

-3 HP Braviary



Braviary
52 - (12 + 3 + 3 + 5.66667 + 3) = 25.33333
41 - (17 + 7 + 7.5) = 9.5
Status:
Badly Poisoned (4 DPA)
EXP Share



Sableye
37 + 20 - 17 = 40
56 - (12 + 7 + 11) = 26
Status:
Everstone


Bench:

Blaziken
100
100
Status:


Salamence
100
100
Status:



Tomohawk
110
100
Status:


Pyroak
120
100
Status:
Active:

Braviary
25
9
Status:
Badly Poisoned (4 DPA)
EXP Share



Sableye
40
26
Status:
Everstone

You order
I ref
 
Switching to Tomohawk, Holding an Expert Belt.

Hurricane > Air Slash > Hurricane
IF successful protective/ evasive, focus energy the first time, harden the second, pushing back each time.
IF bounce when you would air slash, use hurricane and push back
 
Bench:

Braviary
25
9
Status:
Badly Poisoned (4 DPA)
EXP Share


Salamence
100
100
Status:



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Blaziken
100
100
Status:
Rare Candy



Tomohawk
110
100
Status:
Expert Belt

Tomohawk's Intimidate activates
Action 1
Tomohawk's Hurricane
Accuracy Check (7000): 3101 (HIT)
Crit Check (625): 2730 (NO)
Effect Chance (3000): 2817 (CONFUSION)
Degree: 6709 (SEVERE)
Damage: (12 + 3 + 2 + 7.5 - 3) * 1.5 = 32.25
EN Check: 8 - 1 = 7

Blaziken's ThunderPunch
Confusion Check (5000): 6709 (NO)
Crit Check (625): 5268 (NO)
Effect Chance (1000): 5043 (NO)
Damage: (8 + 9.5 - (2 + 4.5) * 1.5 = 16.5
EN Check: 6

Action 2
Tomohawk's Air Slash
Accuracy Check (9500): 6705 (HIT)
Crit Check (625): 305 (CRIT)
Effect Chance (3000): 1301 (FLINCH)
Damage: (8 + 3 + 3 + 2 + 7.5 - 3) * 1.5 = 30.75
EN Check: 6 - 1 = 5

Blaziken flinched

Action 3
Tomohawk's Air Slash
Accuracy Check (7000): 3243 (HIT)
Crit Check (625): 7877 (NO)
Damage: (12 + 3 + 2 + 7.5 - 3) * 1.5 = 32.25
EN Check: 8 - 1 = 7

Blaziken's Mirror Move
Confusion Check (5000): 748 (GEORGE!)
Self Damage: (4 + 9.5 - 4.5) = 9
EN Check: 3



Blaziken
100 - (32.25 + 30.75 + 32.25 + 9) = -4.25
100 - (6 + 3) = 91
Status: KO
Rare Candy



Tomohawk
110 - 19.5 = 93.5
100 - (7 + 5 + 7) = 81
Status: 1 KOC
Expert Belt


Bench:

Braviary
25
9
Status:
Badly Poisoned (4 DPA)
EXP Share


Salamence
100
100
Status:



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Blaziken
-4
91
Status: KO
Rare Candy



Tomohawk
93
81
Status: 1 KOC
Expert Belt

You order
I ref
 
Bench:

Braviary
25
9
Status:
Badly Poisoned (1 DPA)
EXP Share


Blaziken
-4
91
Status: KO
Rare Candy



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Salamence
100
100
Status:
Amulet Coin



Tomohawk
93
81
Status: 1 KOC
Expert Belt

Salamence's Intimidate Activates

Action 1
Tomohawk's Toxic
Accuracy Check (9000): 7323 (HIT)
EN Check: 7

Salamence's Draco Meteor
Crit Check (625): 7845 (NO)
Damage: (14 + 3 + 6 - 4.5) = 18.5
EN Check: 10 - 1 = 9

-1 HP Salamence

Action 2
Tomohawk's Confuse Ray
Degree: 2750 (Slight)
EN Check: 5

Salamence's Aerial Edge
Confusion Check (5000): 9707 (NO)
Crit Check (625): 241 (CRIT)
Damage: (6 + 10 + 5/1.5rup + 3 + 3 + 7.5 - 4.5) * 1.5 = 43.5
Recoil: 43.5 / 3 = 14.5
EN Check: (4 + 6 + 5/2.5) * 1.5 - 1 = 17

-1 HP Salamence

Action 3
Salamence Cools Down

Tomohawk's Hurricane
Accuracy Check (7000): 4000 (HIT)
Crit Check (625): 1169 (NO)
Damage: (12 + 3 + 7.5 - 4.5) = 18
EN Check: 8 - 1 = 7

-1 HP Salamence



Salamence
100 - (1 + 14.5 + 1 + 18 + 1) = 64.5
100 - (9 + 17) = 74
Status: Badly Poisoned (2 DPA)
Amulet Coin



Tomohawk
93 - (18.5 + 43.5) = 31
81 - (7 + 5 + 7) = 62
Status: 1 KOC
Expert Belt


Bench:

Braviary
25
9
Status:
Badly Poisoned (1 DPA)
EXP Share


Blaziken
-4
91
Status: KO
Rare Candy



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Salamence
64
74
Status: Badly Poisoned (2 DPA)
Amulet Coin



Tomohawk
31
62
Status: 1 KOC
Expert Belt

You order
I ref
 

Braviary
25
9
Status:
Badly Poisoned (1 DPA)
EXP Share


Blaziken
-4
91
Status: KO
Rare Candy



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Salamence
64
74
Status: Badly Poisoned (2 DPA)
Amulet Coin



Tomohawk
31
62
Status: 1 KOC
Expert Belt

Action 1
Tomohawk's Hurricane
Accuracy Check (7000): 3325 (HIT)
Crit Check (625): 444 (CRIT)
Effect Chance (3000): 452 (GEORGE!)
Degree: 7239 (INTENSE)
Damage: (12 + 3 + 3 + 7.5 - 4.5) = 21
EN Check: 8 + 4 - 1 = 22

Salamence's Aerial Edge
Confusion Check (5000): 8585 (NO)
Crit Check (625): 4977 (NO)
Damage: (6 + 10 + 5/1.5rup + 3 + 7.5 - 4.5) * 1.5 = 39
Recoil: 39 / 3 = 13
EN Check: (4 + 6 + 5/2.5) * 1.5 - 1 = 17

-2 HP Salamence



Salamence
64 - (21 + 13 + 2) = 28
74 - 17 = 57
Status: 1 KOC
Amulet Coin
Badly Poisoned (3 DPA)
Confused 3a



Tomohawk
31 - 39 = -8
62 - 11 = 51
Status: 1 KOC
KO
Expert Belt



Braviary
25
9
Status:
Badly Poisoned (1 DPA)
EXP Share


Blaziken
-4
91
Status: KO
Rare Candy



Sableye
40
26
Status:
Everstone


Pyroak
120
100
Status:

Active:

Salamence
28
57
Status: 1 KOC
Amulet Coin
Badly Poisoned (3 DPA)
Confused 3a



Tomohawk
-8
51
Status: 1 KOC
KO
Expert Belt

Rickheg sends out
You order
I ref
 

Geodude6

Look at my shiny CT!
Roost~Draco Meteor+Draco Meteor~Cooldown
IF successful p/e action when you would attack THEN use Roost and push actions back.
IF Will-O-Wisp THEN use Fly and push actions back.
 
This is why we put actions with cool down.

Bulldoze > Rock Slide > Will-O-Wisp
IF salamence flinches A2, replace A3 with Rock Slide
 

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