Cube VS Akela


"Welcome to battle. Today, I, Demon Lord Itsumo, shall be your host. I hope to see an entertaining battle between these warlords..."

3v3 NFE Singles
ASB Arena
Switch = OK
2 Subs
Training Items
2 Recoveries
5 Chills
Abilities: All

Cube said:
♂]

Gastly [Levitator] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 3

Attacks [18/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

♀]

Meditite [Hum] (F)
Nature: Adamant (+1 Atk, -1 SpA )
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power, Telepathy
Pure Power: (Innate) - This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: (Innate) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 3
DC: 1/5

Attacks [19/90]

Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Façade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hi Jump Kick
Hidden Power Dark (7)
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Posion Jab
Power Swap
Power Trick
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reveral
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

♀ ]

Skitty [Normalizer] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm, Normalize, Wonder Skin (DW)
Cute Charm: (Innate) - This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) - This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin - Locked: (Innate) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm

Substitute
Wish
Uproar
Zen Headbutt
Sucker Punch

Return
Safeguard
Shadow Ball
Double Team
Dig
akela said:
Dwebble [Core] [F]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Groups: Bug/Mineral
Abilities:
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15/56)
Physical
Aerial Ace
Bug Bite
Counter
Earthquake
Faint Attack
Fury Cutter
Poison Jab
Rock Blast
Rock Smash
Sand Tomb
Smack Down
Special
Other
Curse
Endure
Protect
Rock Polish
Sand-Attack
Spikes
Stealth Rock
Withdraw

Anorith [Megaguirus] [F]

Jolly Nature (+15% Speed, +14% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 86 (+) [+14 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14/61)
Physical
Aerial Ace
Cross Poison
Dig
Frustration
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Return
Rock Blast
Scratch
Special
Mud Sport
Water Gun
Water Pulse
Other
Harden
Iron Defense
Protect
Toxic

Cranidos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 3/6
MC: 0
DC: 5/5

Attacks: (17/89)
Physical
Assurance
Chip Away
Crunch
Double-Edge
Earthquake
Hammer Arm
Head Smash
Headbutt
Iron Head
Pursuit
Rock Slide
Stomp
Stone Edge
Take Down
Zen Headbutt
Special
Shock Wave
Other
Leer
Focus Energy
Protect
Scary Face
Toxic

Thank you for reffing, Eternal Drifter!
"Now, Cube can send out his fighters first!"
 
Okay this isn't going to be easy. At all. Not in the slightest. Breathe innnnn, and out. Innnnn and out. Can we do this? Mayb- YES. WE CAN. I HAVE CONFIDENCE. Go uhhhh, Meditite. And take an Amulet Coin.

Meditite @ Amulet Coin
 
Pre-Round:
Cube: AOO

HP: 90
Energy: 100
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC

akela: AOO

HP: 90
Energy: 100
Ranks: 4/3/2/2
Speed: 47
Size/Weight Classes: 1/2
Abilities: Sturdy/Shell Armor
Item: Exp. Share
Status: -10% Evasion, +1 MC



"I long for battle myself again... but I must wait... I can wait... I have waited untold ages to arrive in this realm, I can wait a little longer..."

"The two warlords shout orders to their servants, one servant tossing spikes out onto their opponent's field. The other servant gathers its focus, channeling its might into a mighty punch. The humanoid creature then grabs several rocks and tosses them at the bug, who then sharpens a few quickly, tossing them back onto the field. Afterwards, a repeat of the first actions occur again, the traps continuing to build up..."

"While the humanoid's warlord is perfectly fine health-wise, their team may suffer from the sheer ammount of traps on their side..."

Calculations:
Speed Order: Meditite, Dwebble

Action 1:

Meditite is gathering its focus... (-9 Energy)

Dwebble used Spikes! (-8 Energy)
Spikes were scattered all around Cube's side of the field!

Meditite used Focus Punch!
Damage: (15+3+7.5-4.5-1)=20 Damage

Action 2:

Meditite used Rock Slide! (-6 Energy)
Hit: Evasion Penalty=HIT
Damage: (8+7.5-4.5-1)*1.5=15 Damage (35 Total)
Effect: 09864<03000=No effect

Dweeble used Stealth Rock! (-11 Energy)
Pointed stones were scattered on Cube's side of the field!

Action 3:

Meditite is gathering its focus... (-9 Energy)


Dwebble used Spikes! (-8 Energy)
Spikes were scattered all around Cube's side of the field!


Meditite used Focus Punch!
Damage: (15+3+7.5-4.5-1)=20 Damage (55 Total)

Round End:
Cube: 2 Layers of Spikes, Stealth Rock
Meditite: -24 Energy

akela:
Dwebble: -55 Health, -27 Energy


Round End:
Cube: AOO
2 Layers of Spikes (18 Damage), Stealth Rock

HP: 90
Energy: 76
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC

akela: AOO

HP: 35
Energy: 73
Ranks: 4/3/2/2
Speed: 47
Size/Weight Classes: 1/2
Abilities: Sturdy/Shell Armor
Item: Exp. Share
Status: -10% Evasion, +1 MC


"Time for the warlord known as Cube to give the first orders..."
 
Well at least we'll get a KOC.

Rock Slide | Brick Break | Rock Slide
- If Counter on A1 or A2 replace action with Focus Punch and push actions back. Don't do more than once.
- If P/E move, replace action with Fake Out but not more than once.
 
Pre-Round:
Cube: AOO
2 Layers of Spikes (18 Damage), Stealth Rock

HP: 90
Energy: 76
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC

akela: AOO

HP: 35
Energy: 73
Ranks: 4/3/2/2
Speed: 47
Size/Weight Classes: 1/2
Abilities: Sturdy/Shell Armor
Item: Exp. Share
Status: -10% Evasion, +1 MC



"I thought that this world was destroyed once and for all... it seems that whoever tried to bring the end failed, leaving me the task. At any rate, we return to the battle..."

"The warlord with the bug gives a shout for a certain style of attack, but a pile of rocks makes the bug flinch, causing it to toss out some more spikes before being flattened by another pile of rocks. While the warlord with the humanoid servant is in realtively good condition, they might want to refrain from moving... kekekekeke..."

Calculations:
Speed Order: Meditite, Dwebble

Action 1:

Meditite used Rock Slide! (-6 Energy)
Hit: -10% Evasion=HIT (Barely)
Damage: (8+7.5-4.5-1)*1.5=15 Damage
Flinch: 01320<03000=FLINCH

Dwebble flinched!

Action 2:

Meditite used Brick Break! (-5 Energy)
Damage: (8+3+7.5-4.5-1)=14 Damage (29 Total)

Dweeble used Spikes! (-12 Energy)
Spikes were scattered all around Cube's side of the field!

Action 3:

Meditite used Rock Slide! (-6 Energy)
Hit: -10% Evasion=HIT
Damage: (8+7.5-4.5-1)*1.5=15 Damage (44 Total)

DWEEBLE FAINTED! (+1 KOC Metitite)

Round End:
Cute: Spikes (1 Layer)
Meditite: -17 Energy, +1 KOC
Dweeble: -35 Health, -12 Energy, Knocked Out


Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 90
Energy: 59
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC, +1 KOC

akela: XOO

HP: KO
Energy: 61
Ranks: 4/3/2/2
Speed: 47
Size/Weight Classes: 1/2
Abilities: Sturdy/Shell Armor
Item: Exp. Share
Status: -10% Evasion, +1 MC, Knocked Out


"Will the warlord with the bug send out a new servant and give new commands?"
 
Sending out Anorith @ Amulet Coin

Aerial Ace > Toxic > Aerial Ace

IF Bide A1, THEN Harden
[ONCE] IF Fake Out, THEN Protect and push actions back
 
Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 90
Energy: 59
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC, +1 KOC

akela: XAO

HP: 90
Energy: 100
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Abilities: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

Bench:

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out



"Welcome back. The time hasn't been kind to mortals, it seems. What is occuring with these warriors that I'll need to watch out for?"

"A series of slashes and punches from either side, where the humanoid is poisoned, but the stone bug looks like it took a heavy beating, especially from under those rocks. If I were the warlord with the bug, I'd be looking for a way to get the opponent to move."

Calculations:
Speed Order: Anorith, Meditite

Action 1:

Anorith used Aerial Ace! (-4 Energy)
Crit: 05589<00625=NORMAL
Damage: (6+4.5-3)*1.5=11.25 Damage

Meditite used Brick Break! (-5 Energy)
Damage: (8+3+7.5-3)=15.5 Damage

Action 2:

Meditite is gathering its focus! (-9 Energy)

Anorith used Toxic! (-7 Energy)
Meditite was badly poisoned! (1 DPA)

Meditite used Focus Punch!
Damage: (15+3+7.5-3)=22.5 Damage (38 Total)

Meditite was hurt by poison! (1 Damage, 12.25 Total)

Action 3:

Anorith used Aerial Ace! (-4 Energy)
Crit: 06605<00625=NORMAL
Damage: (6+4.5-3)*1.5=11.25 Damage (23.5 Total)

Meditite used Rock Slide! (-6 Energy)
Accuracy: 000236<09000=HIT
Damage: (8+7.5-3)*1.5=18.75 Damage (56.75 Total)

Meditite was hurt by poison! (1 Damage, 24.5 Total)
Meditite's poison worsened! (2 DPA)

Round End:

Meditite: -25 Health, -20 Energy, Toxic (2 DPA)
Anorith: -57 Health, -15 Energy


Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 65
Energy: 39
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: Toxic (2 DPA), +1 CC, +1 KOC

akela: XAO

HP: 33
Energy: 85
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Abilities: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

Bench:

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out


"Will the Warlord with the humanoid give his commands?"
 
Err yeah, I don't know what I was thinking. There weren't any mistakes...

Fire Punch | Rock Slide | Fire Punch
- IF Dig, replace action with Fake Out the first instance, and Meditate the second instance.
- IF Protect, replace action with Chill.
 
Pre-Round:

Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 65
Energy: 39
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: Toxic (2 DPA), +1 CC, +1 KOC

akela: XAO

HP: 33
Energy: 85
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Abilities: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

Bench:

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out



"Well now. The warlord with the bug knows his servant is going to get hit, so he orders actions to limit the amount of damage and inflict some back at the humanoid attacker. Now, with massive defenses, it is time for the warlord with the bug to make the first move. While I doubt it can take another hit, at least the humanoid is starting to show tiredness."

Calculations:
Speed Order: Anorith, Meditite

Action 1:

Anorith used Iron Defense! (-7 Energy)
Anorith's Defense sharply rose! (2 Stages)
Anorith's hide became as hard as steel.

Meditite used Fire Punch! (-6 Energy)
Damage: (8+7.5-3)-4=8.5 Damage
Effect: 09882<01000=No effect
Anorith's hide was too solid for Meditite!
Meditite took 2.125 recoil!

Meditite is hurt by poison! (2 Damage, 4.125 Total)

Action 2:

Meditite used Fake Out! (-4 Energy)
Damage: (4+7.5-3)*0.67-4=1.695 Damage (10.195 Total)

Anorith flinched!

Meditite is hurt by poison! (2 Damage, 6.125 Total)

Action 3:

Anorith used Iron Defense! (-11 Energy)
Anorith's Defense sharply rose! (2 Stages)
Anorith's hide became as hard as steel.

Meditite used Fire Punch! (-6 Energy)
Damage: (8+7.5-3)-8=4.5 Damage (14.695 Total)
Effect: 05844<01000=No effect
Anorith's hide was too solid for Meditite!
Meditite took 1.125 recoil! (7.25 Total)

Meditite is hurt by poison! (2 Damage, 9.25 Total)
Meditite's poison worsened! (3 DPA)

Round End:
Meditite: -9 Health, -16 Energy, Toxic (3)
Anorith: -15 Health, -17 Energy, +4 Defense


Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 56
Energy: 23
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: Toxic (3 DPA), +1 CC, +1 KOC

akela: XAO

HP: 18
Energy: 68
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Abilities: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy, +4 Defense

Bench:

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out
 
The Fake Out should have done less damage, considering Anorith resists Normal-Type attacks.

Switching to Cranidos @ EXP Share
 
Sheer Force Enabled

Crunch > Zen Headbutt > Crunch

IF Focus Punch, THEN Stone Edge
IF Bide, THEN change remaining actions to Focus Energy > Leer > Rock Slide
 
Chill | Brick Destruction (Brick Break + Brick Break) | Cooldown
- IF Flinched on A2, then change actions to [Chill | Chill | Brick Destruction (Brick Break + Brick Break)]
 
Cube: AOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 56
Energy: 23
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: Toxic (3 DPA), +1 CC, +1 KOC

akela: XOA

HP: 100
Energy: 100
Ranks: 6/2/2/2
Speed: 50
Size/Weight Classes: 2/5
Abilities: Mold Breaker/Sheer Force
Item: Exp. Share
Status: -10% Evasion, +1 MC

Bench:

HP: 18
Energy: 68
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Ability: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy, +4 Defense

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out


(You're supposed to activate your abilities on send in, but since you're ordering first anyway, I'll let it slide. Just keep it in mind for your future battles.)


"Now then! Charging up for a powerful attack, the humanoid rests while the warlord of stone sends out a new beast. This creature bites down and headbutts the humanoid, before being struck with a blow that can shatter stone. The creature bites once again before the humanoid finally falls to poison."

"Now it is time to see how the warlord of the humanoid creature reacts and see if those traps were worth the price of the first bug of the other warlord."

Calculations:
Speed Order: Meditite, Cranidos

Action 1:

Meditite chilled! (+12 Energy)

Cranidos used Crunch! (-6 Energy)
Crit: 07182<00625=NORMAL
Damage: (8+2+8.5-3)=15.5 Damage

Meditite is hurt by poison! (3 Damage, 18.5 Total)

Action 2:

Meditite is charging a fatal attack!

Cranidos used Zen Headbutt! (-6 Energy)
Hit: 03641<09000=HIT
Crit: 07985<00625=NORMAL
Damage: (8+2+8.5-3)=15.5 Damage (34 Total)

Meditite used Brick Destruction! (-27 Energy)
Crit: 06376<00625=NORMAL
Damage: (18+3+7.5-3)*1.5=38.25 Damage

Meditite is hurt by poison! (3 Damage, 37 Total)

Action 3:

Meditite is cooling down!

Cranidos used Crunch! (-6 Energy)
Crit: 09512<00625=NORMAL
Damage: (8+2+8.5-3)=15.5 Damage (52.5 Total)

Meditite is hurt by poison! (3 Damage, 55.5 Total)

MEDITITE FAINTED! (+1 KOC Cranidos)

Round End:
Meditite: -56 Health, -15 Energy, Knocked Out
Cranidos: -38 Health, -18 Energy, +1 KOC


Cube: XOO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: KO
Energy: 8
Ranks: 5/2/1/2
Speed: 60
Size/Weight Classes: 1/2
Abilities: Pure Power/Telepathy
Item: Amulet Coin
Status: +1 CC, +1 KOC, Knocked Out

akela: XOA

HP: 62
Energy: 82
Ranks: 6/2/2/2
Speed: 50
Size/Weight Classes: 2/5
Abilities: Mold Breaker/Sheer Force
Item: Exp. Share
Status: -10% Evasion, +1 MC, +1 KOC

Bench:

HP: 18
Energy: 68
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Ability: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out


"Would the owner of the humanoid warlord send out his next servant and give orders?"
 
Sending out Skitty, equipped with the always reliable Exp. Share!

Skitty @ Exp. Share
Normalize is OFF.
Dig | Attract | Dig

- IF Earthquake, replace action with Copycat
 
Skitty is hurt by Spikes! (24 Damage)
Skitty is hurt by Stealth Rock! (12 Damage, 36 Total)

Cube: XAO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 54
Energy: 100
Ranks: 3/2/2/2
Speed: 43
Size/Weight Classes: 2/5
Abilities: Cute Charm/Normalize
Item: Exp. Share
Status: -10% Evasion, +1 MC

Bench:

Status: +1 CC, +1 KOC, Knocked Out

akela: XOA

HP: 62
Energy: 82
Ranks: 6/2/2/2
Speed: 50
Size/Weight Classes: 2/5
Abilities: Mold Breaker/Sheer Force
Item: Exp. Share
Status: -10% Evasion, +1 MC, +1 KOC

Bench:

HP: 18
Energy: 68
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Ability: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out



"Welcome back. This battle is picking up the pace at a surprising rate. The warlord with the humanoid sends out a catlike creature, who steps on the traps that were left out. It tries to dodge the attacks of the creature before it, but is too slow to do so. Furthermore, its lack of speed guarenteed the rock slides to hit it. While the creature is starting to show signs of injury, the the cat is much worse off..."

Calculations:
Speed Order: Cranidos, Skitty

Action 1:

Cranidos used Rock Slide! (-5 Energy)
Crit: 01917<00625=NORMAL
Damage: (8+3+2+8.5-3)=18.5 Damage
Charm: 04086<03000=Not attracted

Skitty dug into the ground! (-5 Energy)

Skitty used Dig! (-5 Energy)
Crit: 00492<00625=OUCH!
Damage: (8+3+4.5-3)*1.5=18.75

Action 2:

Cranidos used Protect! (-7 Energy)
Cranidos protected itself!

Skitty used Attract! (-5 Energy)
Cranidos protected itself!

Action 3:

Cranidos used Rock Slide! (-5 Energy)
Crit: 05034<00625=NORMAL
Damage: (8+3+2+8.5-3)=18.5 Damage (37 Total)
Charm: 05696<03000=Not attracted

Skitty dug into the ground! (-5 Energy)

Skitty used Dig! (-5 Energy)
Crit: 01103<00625=NORMAL
Damage: (8+4.5-3)*1.5=14.25 Damage (33 Total)

Round End:
Skitty: -37 Health, -25 Energy
Cranidos: -33 Health, -17 Energy


Cube: XAO
3 Layers of Spikes (24 Damage), Stealth Rock

HP: 17
Energy: 75
Ranks: 3/2/2/2
Speed: 43
Size/Weight Classes: 2/5
Abilities: Cute Charm/Normalize
Item: Exp. Share
Status: -10% Evasion, +1 MC

Bench:

Status: +1 CC, +1 KOC, Knocked Out

akela: XOA

HP: 29
Energy: 65
Ranks: 6/2/2/2
Speed: 50
Size/Weight Classes: 2/5
Abilities: Mold Breaker/Sheer Force
Item: Exp. Share
Status: -10% Evasion, +1 MC, +1 KOC

Bench:

HP: 18
Energy: 68
Ranks: 3/2/1/2
Speed: 86
Size/Weight Classes: 1/2
Ability: Battle Armor
Item: Amulet Coin
Status: +1 CC, +14% Accuracy

HP: KO
Status: -10% Evasion, +1 MC, Knocked Out


"Would the warlord of the creature give the next orders?"
 

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