Bastion spanks Classy (...right?)

LouisCyphre

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Fortress Bastion said:
My 'mons for the fight.


Joltik (Ginsille) ♀
Nature - Mild (+1 SpA, -1 Def)
Type - Bug/Electric
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes - This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve - The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) - When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level-up - String Shot, Leech Life, Spider Web, Thunder Wave, Screech, Fury Cutter, Electroweb, Bug Bite, Gastro Acid
Egg moves - Disable, Pursuit, Pin Missile, Faint Attack, Cross Poison
TM/HM - Energy Ball, Thunderbolt, Double Team, Substitute, Protect

Aron (Grankle) ♂
Nature - Adamant (+1 Atk, -1 SpA)
Type - Steel/Rock
Steel Type - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW) - The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Iron Head
Egg moves - Head Smash, Body Slam, Stealth Rock, Superpower, Screech
TM/HM - Substitute, Protect, Earthquake, Bulldoze, Sandstorm

Gastly (Whisp) ♂
Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
Type - Ghost/Poison
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15


EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up - Hypnosis, Lick, Spite, Mean Look, Curse, Confuse Ray, Night Shade, Sucker Punch
Egg moves - Disable, Perish Song, Scary Face, Haze, Smog
TM/HM - Thunderbolt, Protect, Venoshock, Taunt, Will-o-Wisp
Classical said:

November (M)

Nature: Quiet (-10 Evasion)
Type: Normal
Normal:Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Abilities:
Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:(Innate)
Gluttony[LOCKED:](Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
DC: 0/5
MC

Moves

Non-Damaging
Odor Sleuth
Defense Curl
Amnesia
Recycle
Screech
Metronome
Whirlwind
After you

Damaging
Tackle
Lick
Chip Away
Pursuit
Selfdestruct
Flamethrower
Thunderbolt
Counter
Solarbeam
Ice Beam
Psychic


Cacnea "Charlie" (*) (Male)
Nature: Impish (+Def -SpA)
*
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
*
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
*
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
*
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14
*
EC: 2/6
MC: 0
DC: 1/5
*
Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Sucker Punch
Sandstorm
*
Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)
Disable
Counter
*
Focus Punch
Attract
Double Team (*)
Substitute (*)
Swords Dance (*)
*
Moves: 16
1v1 LC singles
2 Day DQ
ASB Arena
2 Subs
2 Recovers/ 5 Chills
Items = None
All Abilities
fite

Bastion sends out lead.
Classical sends out lead and gives orders.
Bastion gives orders.
Lou refs.
 
November, do us proud

I'm going to need you to lead with heavy damage, just lay artillery out there quick.

Psychic ~ Metronome* ~ Psychic

*Head smash, Shadow Force, heavy slam , Psystrike, spore, taunt, Shell Smash, crunch, soak, sky attack

If Disable is used on any action, change actions to flamethower ~ metronome ~ Ice beam

If taunt change action 2 to thunderbolt
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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HP: 090 / 090 En: 100% Ranks: 1/2/4/2 Speed: 092 Nature: +29% Acc Status:
HP: 120 / 120 En: 100% Ranks: 3/2/3/3 Speed: 004 Nature: -10% Eva Status:

Absolutely nothing of note happened this round. Whisp seems to be setting up for something, but now he's significantly behind in both forms of stamina...

Turn 1

Whisp used Protect!
Whisp protected himself!
-7 En

November used Psychic!
Whisp protected himself!
(6 + 1 + 4.5 - 3) * 1.5 = 12.75 ~ 5.1 Energy Loss (Whisp)
-5.5 En

Turn 2

Whisp used Hypnosis!
Hit Roll: 8900 > 5038 (Hit)
Sleep Roll: 8013 (2 Actions)
November fell asleep!
-7 En

November is fast asleep!
1 action remaining.

Turn 3

Whisp used Smog (Fog)!
The weather became foggy!
It doesn't affect Whisp...
November was badly poisoned!
-2 En
-1 HP (Toxic)

November is fast asleep!

End of Round 1
Whisp -21 (21.1)
November -1 HP, -6 (5.5) En

HP: 090 / 090 En: 79% Ranks: 1/2/4/2 Speed: 092 Nature: +29% Acc Status:
HP: 119 / 120 En: 94% Ranks: 3/2/3/3 Speed: 004 Nature: -10% Eva Status:

Fortess Bastion gives orders.
Classical gives orders.
I ref after much bitching.
 
C'mon Whisp, we can wear him down!
Time to go on the offensive!

Venoshock - Hypnosis - Venoshock

If Metronome is used, change actions to Taunt - Venoshock - Thunderbolt.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
This match has ended in disqualification.

Fortress Bastion gains 1 CC.
Whisp gains 1 EC, 2 MC, and 1 DC.

I gain 2 UC.
 

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