Battle Rules said:1v1 NFE
3 Day DQ
Items = Training
Abilities = All
2 Recoveries / 5 Chills
2 Substitutions per mon
Arena = ASB Standard Arena
Texas Cloverleaf said:![]()
Vibrava (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Levitate
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Vibrava
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 6/9
MC: 0
DC: 5/5
Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
Dragonbreath
Earth Power
Sandstorm
Hyper Beam
Earthquake
Feint
Superpower
Fissure
Endure
Flail
Quick Attack
Draco Meteor
Giga Drain
Roost
Double Team
Protect
Toxic
Fly
U-turn
Substitute
Total Moves: 32/85
Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC)
Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)
Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)
Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)
Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC)
Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, Rock Smash, Strength (Total: 46)
I don't know how am I supposed to do flavour on a training 1v1, but I guess I'll give it a shot. Texas is known to train hard and fast in order to expand his Dragon gym bench, while jas... Jas is kind of a hermit in ASB. Eccentric, silent, yeah, he fits the bill. So let's see what can be spun out of them!jas61292 said:![]()
Gloom (Trixie) (F)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stench (DW): (Trait) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 1
Base Rank Total: 16
EC: 8/9
MC: 2
DC: 4/5
Attacks (17 Moves):
Absorb
Sweet Scent
Acid
Poison Powder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Giga Drain
Flail
Synthesis
Teeter Dance
Venoshock
Sunny Day
SolarBeam
Drain Punch
Endure
Jas equips and orders
Texas does the same
I kick off